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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class RoomDestroyer : MonoBehaviour
- {
- public GenerateRooms RoomGen;
- // Start is called before the first frame update
- void Start()
- {
- RoomGen = GameObject.FindGameObjectWithTag("R_Gen").GetComponent<GenerateRooms>();
- }
- private void OnTriggerEnter(Collider other)
- {
- if (other.gameObject.tag == "SpawnPoint" || other.gameObject.tag == "GeneratedRoom")
- {
- RoomGen.Rooms.Remove(other.gameObject);
- RoomGen.roomInfos.Remove(other.gameObject.GetComponent<RoomInfo>());
- Destroy(other.gameObject);
- }
- }
- }
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