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- // Codigo para usar Home
- int exit_callback(int arg1, int arg2, void *common) {
- sceKernelExitGame();
- return 0;
- }
- /* Llamada thread */
- int CallbackThread(SceSize args, void *argp) {
- int cbid;
- cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
- sceKernelRegisterExitCallback(cbid);
- sceKernelSleepThreadCB();
- return 0;
- }
- /* Configura llamada thread y vuelve a su thread id */
- int SetupCallbacks(void) {
- int thid = 0;
- thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
- if(thid >= 0) {
- sceKernelStartThread(thid, 0, 0);
- }
- return thid;
- }
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