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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = owner
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- -- Objects
- local ChatingGui = Instance.new("ScreenGui")
- local ChatFrame = Instance.new("Frame")
- local ChatBox = Instance.new("TextBox")
- local ConfirmButton = Instance.new("TextButton")
- -- Properties
- ChatingGui.Name = "ChatingGui"
- ChatingGui.Parent = owner
- ChatFrame.Name = "ChatFrame"
- ChatFrame.Parent = ChatingGui
- ChatFrame.Active = true
- ChatFrame.BackgroundColor3 = Color3.new(0.0901961, 0.14902, 1)
- ChatFrame.BackgroundTransparency = 0.20000000298023
- ChatFrame.BorderSizePixel = 3
- ChatFrame.Draggable = true
- ChatFrame.Position = UDim2.new(0.704775691, 0, 0.604347825, 0)
- ChatFrame.Size = UDim2.new(0.285817653, 0, 0.284057975, 0)
- ChatBox.Name = "ChatBox"
- ChatBox.Parent = ChatFrame
- ChatBox.BackgroundColor3 = Color3.new(0.0901961, 0.14902, 1)
- ChatBox.BackgroundTransparency = 0.30000001192093
- ChatBox.BorderSizePixel = 3
- ChatBox.Position = UDim2.new(0, 0, 0.200000003, 0)
- ChatBox.Size = UDim2.new(1, 0, 0.550000012, 0)
- ChatBox.Font = Enum.Font.SourceSans
- ChatBox.FontSize = Enum.FontSize.Size14
- ChatBox.Text = "Type something here to chat it anonymously!"
- ChatBox.TextScaled = true
- ChatBox.TextSize = 14
- ChatBox.TextWrapped = true
- ConfirmButton.Name = "ConfirmButton"
- ConfirmButton.Parent = ChatFrame
- ConfirmButton.BackgroundColor3 = Color3.new(0, 0.666667, 0)
- ConfirmButton.BackgroundTransparency = 0.30000001192093
- ConfirmButton.Position = UDim2.new(0, 0, 0.75, 0)
- ConfirmButton.Selectable = false
- ConfirmButton.Size = UDim2.new(1, 0, 0, 50)
- ConfirmButton.Font = Enum.Font.SourceSansSemibold
- ConfirmButton.FontSize = Enum.FontSize.Size14
- ConfirmButton.Text = "Chat!"
- ConfirmButton.TextScaled = true
- ConfirmButton.TextSize = 14
- ConfirmButton.TextWrapped = true
- ConfirmButton.MouseButton1Click:connect(function()
- if ChatBox.Text ~= "Type something here to chat it anonymously!" then
- if ChatBox.Text ~= "" then
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head, ChatBox.Text, "White")
- end
- end
- end)
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