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Dec 14th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -- Objects
  88.  
  89. local ChatingGui = Instance.new("ScreenGui")
  90. local ChatFrame = Instance.new("Frame")
  91. local ChatBox = Instance.new("TextBox")
  92. local ConfirmButton = Instance.new("TextButton")
  93.  
  94. -- Properties
  95.  
  96. ChatingGui.Name = "ChatingGui"
  97. ChatingGui.Parent = owner
  98.  
  99. ChatFrame.Name = "ChatFrame"
  100. ChatFrame.Parent = ChatingGui
  101. ChatFrame.Active = true
  102. ChatFrame.BackgroundColor3 = Color3.new(0.0901961, 0.14902, 1)
  103. ChatFrame.BackgroundTransparency = 0.20000000298023
  104. ChatFrame.BorderSizePixel = 3
  105. ChatFrame.Draggable = true
  106. ChatFrame.Position = UDim2.new(0.704775691, 0, 0.604347825, 0)
  107. ChatFrame.Size = UDim2.new(0.285817653, 0, 0.284057975, 0)
  108.  
  109. ChatBox.Name = "ChatBox"
  110. ChatBox.Parent = ChatFrame
  111. ChatBox.BackgroundColor3 = Color3.new(0.0901961, 0.14902, 1)
  112. ChatBox.BackgroundTransparency = 0.30000001192093
  113. ChatBox.BorderSizePixel = 3
  114. ChatBox.Position = UDim2.new(0, 0, 0.200000003, 0)
  115. ChatBox.Size = UDim2.new(1, 0, 0.550000012, 0)
  116. ChatBox.Font = Enum.Font.SourceSans
  117. ChatBox.FontSize = Enum.FontSize.Size14
  118. ChatBox.Text = "Type something here to chat it anonymously!"
  119. ChatBox.TextScaled = true
  120. ChatBox.TextSize = 14
  121. ChatBox.TextWrapped = true
  122.  
  123. ConfirmButton.Name = "ConfirmButton"
  124. ConfirmButton.Parent = ChatFrame
  125. ConfirmButton.BackgroundColor3 = Color3.new(0, 0.666667, 0)
  126. ConfirmButton.BackgroundTransparency = 0.30000001192093
  127. ConfirmButton.Position = UDim2.new(0, 0, 0.75, 0)
  128. ConfirmButton.Selectable = false
  129. ConfirmButton.Size = UDim2.new(1, 0, 0, 50)
  130. ConfirmButton.Font = Enum.Font.SourceSansSemibold
  131. ConfirmButton.FontSize = Enum.FontSize.Size14
  132. ConfirmButton.Text = "Chat!"
  133. ConfirmButton.TextScaled = true
  134. ConfirmButton.TextSize = 14
  135. ConfirmButton.TextWrapped = true
  136.  
  137. ConfirmButton.MouseButton1Click:connect(function()
  138. if ChatBox.Text ~= "Type something here to chat it anonymously!" then
  139. if ChatBox.Text ~= "" then
  140. game.Chat:Chat(game.Players.LocalPlayer.Character.Head, ChatBox.Text, "White")
  141. end
  142. end
  143. end)
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