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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | - | local Player = game:GetService("Players").LocalPlayer |
62 | + | local Player = owner |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | - | local Mouse = Player:GetMouse() |
74 | + | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | -- Objects | |
88 | ||
89 | local ChatingGui = Instance.new("ScreenGui") | |
90 | local ChatFrame = Instance.new("Frame") | |
91 | local ChatBox = Instance.new("TextBox") | |
92 | local ConfirmButton = Instance.new("TextButton") | |
93 | ||
94 | -- Properties | |
95 | ||
96 | ChatingGui.Name = "ChatingGui" | |
97 | - | ChatingGui.Parent = game.Players.LocalPlayer.PlayerGui |
97 | + | ChatingGui.Parent = owner |
98 | ||
99 | ChatFrame.Name = "ChatFrame" | |
100 | ChatFrame.Parent = ChatingGui | |
101 | ChatFrame.Active = true | |
102 | ChatFrame.BackgroundColor3 = Color3.new(0.0901961, 0.14902, 1) | |
103 | ChatFrame.BackgroundTransparency = 0.20000000298023 | |
104 | ChatFrame.BorderSizePixel = 3 | |
105 | ChatFrame.Draggable = true | |
106 | ChatFrame.Position = UDim2.new(0.704775691, 0, 0.604347825, 0) | |
107 | ChatFrame.Size = UDim2.new(0.285817653, 0, 0.284057975, 0) | |
108 | ||
109 | ChatBox.Name = "ChatBox" | |
110 | ChatBox.Parent = ChatFrame | |
111 | ChatBox.BackgroundColor3 = Color3.new(0.0901961, 0.14902, 1) | |
112 | ChatBox.BackgroundTransparency = 0.30000001192093 | |
113 | ChatBox.BorderSizePixel = 3 | |
114 | ChatBox.Position = UDim2.new(0, 0, 0.200000003, 0) | |
115 | ChatBox.Size = UDim2.new(1, 0, 0.550000012, 0) | |
116 | ChatBox.Font = Enum.Font.SourceSans | |
117 | ChatBox.FontSize = Enum.FontSize.Size14 | |
118 | ChatBox.Text = "Type something here to chat it anonymously!" | |
119 | ChatBox.TextScaled = true | |
120 | ChatBox.TextSize = 14 | |
121 | ChatBox.TextWrapped = true | |
122 | ||
123 | ConfirmButton.Name = "ConfirmButton" | |
124 | ConfirmButton.Parent = ChatFrame | |
125 | ConfirmButton.BackgroundColor3 = Color3.new(0, 0.666667, 0) | |
126 | ConfirmButton.BackgroundTransparency = 0.30000001192093 | |
127 | ConfirmButton.Position = UDim2.new(0, 0, 0.75, 0) | |
128 | ConfirmButton.Selectable = false | |
129 | ConfirmButton.Size = UDim2.new(1, 0, 0, 50) | |
130 | ConfirmButton.Font = Enum.Font.SourceSansSemibold | |
131 | ConfirmButton.FontSize = Enum.FontSize.Size14 | |
132 | ConfirmButton.Text = "Chat!" | |
133 | ConfirmButton.TextScaled = true | |
134 | ConfirmButton.TextSize = 14 | |
135 | ConfirmButton.TextWrapped = true | |
136 | ||
137 | ConfirmButton.MouseButton1Click:connect(function() | |
138 | if ChatBox.Text ~= "Type something here to chat it anonymously!" then | |
139 | if ChatBox.Text ~= "" then | |
140 | game.Chat:Chat(game.Players.LocalPlayer.Character.Head, ChatBox.Text, "White") | |
141 | end | |
142 | end | |
143 | end) |