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- var emissionRate = 0;
- if(grounded)
- {
- body.drag = groundedDrag;
- emissionRate = 10;
- }
- else
- {
- body.drag = 0.1f;
- thrust /= 100f;
- turnValue /= 100f;
- }
- for(int i = 0; i<dustTrails.Length; i++)
- {
- var emission = dustTrails[i].emission;
- emission.rate = new ParticleSystem.MinMaxCurve(emissionRate);
- }
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