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raiid0204

Untitled

Dec 8th, 2018
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  1. on flight toggle:
  2. if player's gamemode is not creative:
  3. cancel event
  4. set player's flight state to false
  5. push player upwards at speed 1.6
  6. push player forwards at speed 0.9
  7.  
  8. on any move:
  9. set {_loc} to type of block
  10. if player is on ground:
  11. if player's gamemode is not creative:
  12. set player's flight state to true
  13.  
  14. #every tick:
  15. # if {blockland} is set:
  16. # loop all entities in "world":
  17. # loop-entity is falling block
  18. # add "{Time:1}" to loop-entity's nbt
  19.  
  20. command /blockland <text>:
  21. trigger:
  22. if arg is "on" or "set" or "true":
  23. set {blockland} to true
  24. send "blockland to cancel"
  25. if arg is "off" or "remove" or "false" or "clear":
  26. clear {blockland}
  27. send "blockland to normal"
  28.  
  29. on block land:
  30. if {blockland} is set:
  31. cancel event
  32.  
  33. on command "/fly":
  34. cancel event
  35. set player's flight state to true
  36.  
  37. on damage:
  38. victim is player
  39. damage cause is fall:
  40. cancel the event
  41.  
  42. every tick:
  43. loop all players:
  44. if y-coordinate of loop-player is less than -9:
  45. teleport loop-player to {spawn}
  46.  
  47. on place:
  48. player's tool is plain_glass_block named "chicken"
  49. set {_chickenloc} to location of event-block
  50. add {_chickenloc} to {chicken::*}
  51.  
  52. on command "/chickenreset":
  53. cancel event
  54. clear {chicken::*}
  55.  
  56. on break:
  57. Name of player's tool is "&aケンタッキー・フライド・チキンチキン"
  58. cancel event
  59. if player is not sneaking:
  60. loop blocks in radius 10 around event-block:
  61. if loop-block is plain_glass_block:
  62. if {chicken::%loop-block's location%} is not set:
  63. set {chicken::%loop-block's location%} to location of loop-block
  64. set loop-block to air
  65. send "&aON"
  66. else:
  67. loop blocks in radius 10 around event-block:
  68. if loop-block is air:
  69. if {chicken::%loop-block's location%} is set:
  70. clear {chicken::%loop-block's location%}
  71. set loop-block to plain_glass_block
  72. send "&cOFF"
  73.  
  74. on command "/chicken":
  75. cancel event
  76. set {_chicken} to random element out of {chicken::*}
  77. if {mode} is not set:
  78. set {_crate} to random integer between 1 and 190
  79. if {_crate} is between 1 and 20:
  80. spawn a pig at {_chicken}
  81. if {_crate} is between 21 and 40:
  82. spawn a giant at {_chicken}
  83. apply levitation -10 to the last spawned entity for 999 minutes
  84. if {_crate} is between 41 and 60:
  85. spawn a villager at {_chicken}
  86. apply levitation -8 to the last spawned entity for 999 minutes
  87. if {_crate} is between 61 and 80:
  88. spawn a squid at {_chicken}
  89. apply levitation -10 to the last spawned entity for 999 minutes
  90. if {_crate} is 81:
  91. spawn a giant at {_chicken}
  92. set last spawned entity's helmet to glowing golden_helmet
  93. set last spawned entity's chestplate to glowing golden_chestplate
  94. set last spawned entity's leggings to glowing golden_leggings
  95. set last spawned entity's boots to glowing golden_boots
  96. set last spawned entity's tool to glowing golden_sword
  97. apply levitation -3 to the last spawned entity for 999 minutes
  98. damage last spawned entity by 20 hearts
  99. if {_crate} is between 82 and 91:
  100. spawn a normal guardian at {_chicken}
  101. apply levitation -100 to the last spawned entity for 999 minutes
  102. if {_crate} is between 92 and 111:
  103. spawn a silverfish at {_chicken}
  104. apply levitation -9 to the last spawned entity for 999 minutes
  105. if {_crate} is between 112 and 131:
  106. spawn a creeper at {_chicken}
  107. apply levitation -9 to the last spawned entity for 999 minutes
  108. if {_crate} is between 132 and 151:
  109. spawn a skeleton horse at {_chicken}
  110. add "{Age:-30000}" to last spawned entity's nbt
  111. apply levitation -5 to the last spawned entity for 999 minutes
  112. if {_crate} is between 152 and 171:
  113. spawn a slime at {_chicken}
  114. add "{Size:1}" to last spawned entity's nbt
  115. apply levitation -4 to the event-entity for 999 minutes
  116. else:
  117. loop 2 times:
  118. set {_chicken} to random element out of {chicken::*}
  119. spawn a chicken at {_chicken}
  120. else:
  121. if {mode} is "chicken":
  122. loop 4 times:
  123. set {_chicken} to random element out of {chicken::*}
  124. spawn a chicken at {_chicken}
  125. if {mode} is "pig":
  126. spawn a pig at {_chicken}
  127. apply levitation -10 to the last spawned entity for 999 minutes
  128. if {mode} is "giant":
  129. spawn a giant at {_chicken}
  130. apply levitation -10 to the last spawned entity for 999 minutes
  131. if {mode} is "villager":
  132. spawn a villager at {_chicken}
  133. apply levitation -8 to the last spawned entity for 999 minutes
  134. if {mode} is "squid":
  135. spawn a squid at {_chicken}
  136. apply levitation -10 to the last spawned entity for 999 minutes
  137. if {mode} is "super":
  138. spawn a giant at {_chicken}
  139. set last spawned entity's helmet to glowing diamond_helmet
  140. set last spawned entity's chestplate to glowing diamond_chestplate
  141. set last spawned entity's leggings to glowing diamond_leggings
  142. set last spawned entity's boots to glowing diamond_boots
  143. set last spawned entity's tool to glowing diamond_sword
  144. apply levitation -6 to the last spawned entity for 999 minutes
  145. if {mode} is "silverfish":
  146. spawn a silverfish at {_chicken}
  147. apply levitation -9 to the last spawned entity for 999 minutes
  148. if {mode} is "creeper":
  149. spawn a creeper at {_chicken}
  150. apply levitation -9 to the last spawned entity for 999 minutes
  151. if {mode} is "skeleton horse":
  152. spawn a skeleton horse at {_chicken}
  153. add "{Age:-30000}" to last spawned entity's nbt
  154. apply levitation -5 to the last spawned entity for 999 minutes
  155. if {mode} is "slime":
  156. spawn a slime at {_chicken}
  157. add "{Size:1}" to last spawned entity's nbt
  158. apply levitation -4 to the event-entity for 999 minutes
  159.  
  160. on command "/chickenspawn1":
  161. cancel event
  162. set {_chicken} to random element out of {chicken::*}
  163. spawn a pig at {_chicken}
  164.  
  165. on command "/chickenspawn2":
  166. cancel event
  167. set {_chicken} to random element out of {chicken::*}
  168. spawn a giant at {_chicken}
  169. apply levitation -10 to the last spawned entity for 999 minutes
  170.  
  171. on command "/chickenspawn3":
  172. cancel event
  173. set {_chicken} to random element out of {chicken::*}
  174. spawn a villager at {_chicken}
  175. apply levitation -8 to the last spawned entity for 999 minutes
  176.  
  177. on command "/chickenspawn4":
  178. cancel event
  179. set {_chicken} to random element out of {chicken::*}
  180. spawn a squid at {_chicken}
  181. apply levitation -10 to the last spawned entity for 999 minutes
  182.  
  183. on command "/chickenspawn5":
  184. cancel event
  185. set {_chicken} to random element out of {chicken::*}
  186. spawn a giant at {_chicken}
  187. set last spawned entity's helmet to glowing golden_helmet
  188. set last spawned entity's chestplate to glowing golden_chestplate
  189. set last spawned entity's leggings to glowing golden_leggings
  190. set last spawned entity's boots to glowing golden_boots
  191. set last spawned entity's tool to glowing golden_sword
  192. apply levitation -3 to the last spawned entity for 999 minutes
  193. damage last spawned entity by 20 hearts
  194.  
  195. on command "/chickenspawn6":
  196. cancel event
  197. set {_chicken} to random element out of {chicken::*}
  198. spawn a pig at {_chicken}
  199. apply levitation -10 to the last spawned entity for 999 minutes
  200.  
  201. on command "/chickenspawn7":
  202. cancel event
  203. set {_chicken} to random element out of {chicken::*}
  204. spawn a giant at {_chicken}
  205. set last spawned entity's helmet to glowing diamond_helmet
  206. set last spawned entity's chestplate to glowing diamond_chestplate
  207. set last spawned entity's leggings to glowing diamond_leggings
  208. set last spawned entity's boots to glowing diamond_boots
  209. set last spawned entity's tool to glowing diamond_sword
  210. apply levitation -6 to the last spawned entity for 999 minutes
  211.  
  212. on command "/chickenspawn8":
  213. cancel event
  214. set {_chicken} to random element out of {chicken::*}
  215. spawn a normal guardian at {_chicken}
  216. apply levitation -100 to the last spawned entity for 999 minutes
  217.  
  218. on command "/chickenspawn9":
  219. cancel event
  220. spawn a wither at {loc}
  221. set the last spawned entity's max health to 200
  222.  
  223. on command "/chickenspawn10":
  224. cancel event
  225. set {_chicken} to random element out of {chicken::*}
  226. spawn a silverfish at {_chicken}
  227. apply levitation -9 to the last spawned entity for 999 minutes
  228.  
  229. on command "/chickenspawn11":
  230. cancel event
  231. set {_chicken} to random element out of {chicken::*}
  232. spawn a creeper at {_chicken}
  233. apply levitation -9 to the last spawned entity for 999 minutes
  234.  
  235. on command "/chickenspawn12":
  236. cancel event
  237. set {_chicken} to random element out of {chicken::*}
  238. spawn a skeleton horse at {_chicken}
  239. add "{Age:-30000}" to last spawned entity's nbt
  240. apply levitation -5 to the last spawned entity for 999 minutes
  241.  
  242. on command "/chickenspawn13":
  243. cancel event
  244. set {_chicken} to random element out of {chicken::*}
  245. spawn a slime at {_chicken}
  246. add "{Size:1}" to last spawned entity's nbt
  247.  
  248. on xp spawn:
  249. world is "world"
  250. cancel event
  251.  
  252. on shoot:
  253. shooter's tool is snowball named "&dBridge Ball"
  254. loop 50 times:
  255. if block at projectile is air:
  256. add 1 to {_count}
  257. set {_test::%{_count}%} to location of projectile
  258. wait a tick
  259. loop 50 times:
  260. add 1 to {_count2}
  261. set block at {_test::%{_count2}%} to wool:0
  262. wait a tick
  263. wait 5 seconds
  264. loop 50 times:
  265. add 1 to {_count3}
  266. set block at {_test::%{_count3}%} to air
  267. wait a ticks
  268.  
  269. on damage:
  270. attacker is player
  271. if attacker's tool is bow named "&c対プレイヤー用弓":
  272. execute console command "/a"
  273. else:
  274. if victim is player:
  275. cancel event
  276. if victim is chicken:
  277. give attacker glowing feather
  278. send "&aHit!! (+1 point)" to attacker
  279. add 1 to attacker's level
  280. kill victim
  281. play "entity_arrow_hit_player" to attacker at volume 2
  282. if attacker's tablist name contains "&a":
  283. give attacker glowing 1 feather
  284. add 1 to attacker's level
  285. send "&aVIP Rank bonus (+1 point)" to attacker
  286. if attacker's tablist name contains "[MVP":
  287. give attacker glowing 1 feather
  288. add 1 to attacker's level
  289. send "&bMVP Rank bonus (+1 point)" to attacker
  290. if attacker's tablist name contains "+":
  291. if attacker's tablist name contains "++":
  292. if attacker's tablist name contains "+++":
  293. if attacker's tablist name contains "++++":
  294. if attacker's tablist name contains "+++++":
  295. if attacker's tablist name contains "++++++":
  296. if attacker's tablist name contains "+++++++":
  297. if attacker's tablist name contains "++++++++":
  298. if attacker's tablist name contains "+++++++++":
  299. give attacker glowing 9 feather
  300. add 9 to attacker's level
  301. send "&cRank + bonus (+9 point)" to attacker
  302. else:
  303. give attacker glowing 8 feather
  304. add 8 to attacker's level
  305. send "&cRank + bonus (+7 point)" to attacker
  306. else:
  307. give attacker glowing 7 feather
  308. add 7 to attacker's level
  309. send "&cRank + bonus (+7 point)" to attacker
  310. else:
  311. give attacker glowing 6 feather
  312. add 6 to attacker's level
  313. send "&cRank + bonus (+6 point)" to attacker
  314. else:
  315. give attacker glowing 5 feather
  316. add 5 to attacker's level
  317. send "&cRank + bonus (+5 point)" to attacker
  318. else:
  319. give attacker glowing 4 feather
  320. add 4 to attacker's level
  321. send "&cRank + bonus (+4 point)" to attacker
  322. else:
  323. give attacker glowing 3 feather
  324. add 3 to attacker's level
  325. send "&cRank + bonus (+3 point)" to attacker
  326. else:
  327. give attacker glowing 2 feather
  328. add 2 to attacker's level
  329. send "&cRank + bonus (+2 point)" to attacker
  330. else:
  331. give attacker glowing 1 feather
  332. add 1 to attacker's level
  333. send "&cRank + bonus (+1 point)" to attacker
  334.  
  335. if victim is giant:
  336. if victim's helmet is golden_helmet:
  337. give attacker glowing 3 feather
  338. send "&aHit!! (+2 point)" to attacker
  339. send "&6bonus (+1 point)" to attacker
  340. add 3 to attacker's level
  341. play "entity_arrow_hit_player" to attacker at volume 2
  342. if attacker's tablist name contains "&a":
  343. give attacker glowing 1 feather
  344. add 1 to attacker's level
  345. send "&aVIP Rank bonus (+1 point)" to attacker
  346. if attacker's tablist name contains "[MVP":
  347. give attacker glowing 1 feather
  348. add 1 to attacker's level
  349. send "&bMVP Rank bonus (+1 point)" to attacker
  350. if attacker's tablist name contains "+":
  351. if attacker's tablist name contains "++":
  352. if attacker's tablist name contains "+++":
  353. if attacker's tablist name contains "++++":
  354. if attacker's tablist name contains "+++++":
  355. if attacker's tablist name contains "++++++":
  356. if attacker's tablist name contains "+++++++":
  357. if attacker's tablist name contains "++++++++":
  358. if attacker's tablist name contains "+++++++++":
  359. give attacker glowing 9 feather
  360. add 9 to attacker's level
  361. send "&cRank + bonus (+9 point)" to attacker
  362. else:
  363. give attacker glowing 8 feather
  364. add 8 to attacker's level
  365. send "&cRank + bonus (+7 point)" to attacker
  366. else:
  367. give attacker glowing 7 feather
  368. add 7 to attacker's level
  369. send "&cRank + bonus (+7 point)" to attacker
  370. else:
  371. give attacker glowing 6 feather
  372. add 6 to attacker's level
  373. send "&cRank + bonus (+6 point)" to attacker
  374. else:
  375. give attacker glowing 5 feather
  376. add 5 to attacker's level
  377. send "&cRank + bonus (+5 point)" to attacker
  378. else:
  379. give attacker glowing 4 feather
  380. add 4 to attacker's level
  381. send "&cRank + bonus (+4 point)" to attacker
  382. else:
  383. give attacker glowing 3 feather
  384. add 3 to attacker's level
  385. send "&cRank + bonus (+3 point)" to attacker
  386. else:
  387. give attacker glowing 2 feather
  388. add 2 to attacker's level
  389. send "&cRank + bonus (+2 point)" to attacker
  390. else:
  391. give attacker glowing 1 feather
  392. add 1 to attacker's level
  393. send "&cRank + bonus (+1 point)" to attacker
  394. else if victim's helmet is diamond_helmet:
  395. give attacker glowing 12 feather
  396. send "&aHit!! (+2 point)" to attacker
  397. send "&6bonus (+10 point)" to attacker
  398. add 12 to attacker's level
  399. play "entity_arrow_hit_player" to attacker at volume 2
  400. strike lightning effect at the victim
  401. if attacker's tablist name contains "&a":
  402. give attacker glowing 1 feather
  403. add 1 to attacker's level
  404. send "&aVIP Rank bonus (+1 point)" to attacker
  405. if attacker's tablist name contains "[MVP":
  406. give attacker glowing 1 feather
  407. add 1 to attacker's level
  408. send "&bMVP Rank bonus (+1 point)" to attacker
  409. if attacker's tablist name contains "+":
  410. if attacker's tablist name contains "++":
  411. if attacker's tablist name contains "+++":
  412. if attacker's tablist name contains "++++":
  413. if attacker's tablist name contains "+++++":
  414. if attacker's tablist name contains "++++++":
  415. if attacker's tablist name contains "+++++++":
  416. if attacker's tablist name contains "++++++++":
  417. if attacker's tablist name contains "+++++++++":
  418. give attacker glowing 9 feather
  419. add 9 to attacker's level
  420. send "&cRank + bonus (+9 point)" to attacker
  421. else:
  422. give attacker glowing 8 feather
  423. add 8 to attacker's level
  424. send "&cRank + bonus (+7 point)" to attacker
  425. else:
  426. give attacker glowing 7 feather
  427. add 7 to attacker's level
  428. send "&cRank + bonus (+7 point)" to attacker
  429. else:
  430. give attacker glowing 6 feather
  431. add 6 to attacker's level
  432. send "&cRank + bonus (+6 point)" to attacker
  433. else:
  434. give attacker glowing 5 feather
  435. add 5 to attacker's level
  436. send "&cRank + bonus (+5 point)" to attacker
  437. else:
  438. give attacker glowing 4 feather
  439. add 4 to attacker's level
  440. send "&cRank + bonus (+4 point)" to attacker
  441. else:
  442. give attacker glowing 3 feather
  443. add 3 to attacker's level
  444. send "&cRank + bonus (+3 point)" to attacker
  445. else:
  446. give attacker glowing 2 feather
  447. add 2 to attacker's level
  448. send "&cRank + bonus (+2 point)" to attacker
  449. else:
  450. give attacker glowing 1 feather
  451. add 1 to attacker's level
  452. send "&cRank + bonus (+1 point)" to attacker
  453. else:
  454. give attacker glowing 2 feather
  455. send "&aHit!! (+2 point)" to attacker
  456. add 2 to attacker's level
  457. kill victim
  458. play "entity_arrow_hit_player" to attacker at volume 2
  459. if attacker's tablist name contains "&a":
  460. give attacker glowing 1 feather
  461. add 1 to attacker's level
  462. send "&aVIP Rank bonus (+1 point)" to attacker
  463. if attacker's tablist name contains "[MVP":
  464. give attacker glowing 1 feather
  465. add 1 to attacker's level
  466. send "&bMVP Rank bonus (+1 point)" to attacker
  467. if attacker's tablist name contains "+":
  468. if attacker's tablist name contains "++":
  469. if attacker's tablist name contains "+++":
  470. if attacker's tablist name contains "++++":
  471. if attacker's tablist name contains "+++++":
  472. if attacker's tablist name contains "++++++":
  473. if attacker's tablist name contains "+++++++":
  474. if attacker's tablist name contains "++++++++":
  475. if attacker's tablist name contains "+++++++++":
  476. give attacker glowing 9 feather
  477. add 9 to attacker's level
  478. send "&cRank + bonus (+9 point)" to attacker
  479. else:
  480. give attacker glowing 8 feather
  481. add 8 to attacker's level
  482. send "&cRank + bonus (+7 point)" to attacker
  483. else:
  484. give attacker glowing 7 feather
  485. add 7 to attacker's level
  486. send "&cRank + bonus (+7 point)" to attacker
  487. else:
  488. give attacker glowing 6 feather
  489. add 6 to attacker's level
  490. send "&cRank + bonus (+6 point)" to attacker
  491. else:
  492. give attacker glowing 5 feather
  493. add 5 to attacker's level
  494. send "&cRank + bonus (+5 point)" to attacker
  495. else:
  496. give attacker glowing 4 feather
  497. add 4 to attacker's level
  498. send "&cRank + bonus (+4 point)" to attacker
  499. else:
  500. give attacker glowing 3 feather
  501. add 3 to attacker's level
  502. send "&cRank + bonus (+3 point)" to attacker
  503. else:
  504. give attacker glowing 2 feather
  505. add 2 to attacker's level
  506. send "&cRank + bonus (+2 point)" to attacker
  507. else:
  508. give attacker glowing 1 feather
  509. add 1 to attacker's level
  510. send "&cRank + bonus (+1 point)" to attacker
  511. if victim is villager:
  512. give attacker glowing 3 feather
  513. send "&aHit!! (+3 point)" to attacker
  514. add 3 to attacker's level
  515. kill victim
  516. play "entity_arrow_hit_player" to attacker at volume 2
  517. if attacker's tablist name contains "&a":
  518. give attacker glowing 1 feather
  519. add 1 to attacker's level
  520. send "&aVIP Rank bonus (+1 point)" to attacker
  521. if attacker's tablist name contains "[MVP":
  522. give attacker glowing 1 feather
  523. add 1 to attacker's level
  524. send "&bMVP Rank bonus (+1 point)" to attacker
  525. if attacker's tablist name contains "+":
  526. if attacker's tablist name contains "++":
  527. if attacker's tablist name contains "+++":
  528. if attacker's tablist name contains "++++":
  529. if attacker's tablist name contains "+++++":
  530. if attacker's tablist name contains "++++++":
  531. if attacker's tablist name contains "+++++++":
  532. if attacker's tablist name contains "++++++++":
  533. if attacker's tablist name contains "+++++++++":
  534. give attacker glowing 9 feather
  535. add 9 to attacker's level
  536. send "&cRank + bonus (+9 point)" to attacker
  537. else:
  538. give attacker glowing 8 feather
  539. add 8 to attacker's level
  540. send "&cRank + bonus (+7 point)" to attacker
  541. else:
  542. give attacker glowing 7 feather
  543. add 7 to attacker's level
  544. send "&cRank + bonus (+7 point)" to attacker
  545. else:
  546. give attacker glowing 6 feather
  547. add 6 to attacker's level
  548. send "&cRank + bonus (+6 point)" to attacker
  549. else:
  550. give attacker glowing 5 feather
  551. add 5 to attacker's level
  552. send "&cRank + bonus (+5 point)" to attacker
  553. else:
  554. give attacker glowing 4 feather
  555. add 4 to attacker's level
  556. send "&cRank + bonus (+4 point)" to attacker
  557. else:
  558. give attacker glowing 3 feather
  559. add 3 to attacker's level
  560. send "&cRank + bonus (+3 point)" to attacker
  561. else:
  562. give attacker glowing 2 feather
  563. add 2 to attacker's level
  564. send "&cRank + bonus (+2 point)" to attacker
  565. else:
  566. give attacker glowing 1 feather
  567. add 1 to attacker's level
  568. send "&cRank + bonus (+1 point)" to attacker
  569.  
  570. if victim is squid:
  571. give attacker glowing 4 feather
  572. send "&aHit!! (+4 point)" to attacker
  573. add 4 to attacker's level
  574. kill victim
  575. play "entity_arrow_hit_player" to attacker at volume 2
  576. if attacker's tablist name contains "&a":
  577. give attacker glowing 1 feather
  578. add 1 to attacker's level
  579. send "&aVIP Rank bonus (+1 point)" to attacker
  580. if attacker's tablist name contains "[MVP":
  581. give attacker glowing 1 feather
  582. add 1 to attacker's level
  583. send "&bMVP Rank bonus (+1 point)" to attacker
  584. if attacker's tablist name contains "+":
  585. if attacker's tablist name contains "++":
  586. if attacker's tablist name contains "+++":
  587. if attacker's tablist name contains "++++":
  588. if attacker's tablist name contains "+++++":
  589. if attacker's tablist name contains "++++++":
  590. if attacker's tablist name contains "+++++++":
  591. if attacker's tablist name contains "++++++++":
  592. if attacker's tablist name contains "+++++++++":
  593. give attacker glowing 9 feather
  594. add 9 to attacker's level
  595. send "&cRank + bonus (+9 point)" to attacker
  596. else:
  597. give attacker glowing 8 feather
  598. add 8 to attacker's level
  599. send "&cRank + bonus (+7 point)" to attacker
  600. else:
  601. give attacker glowing 7 feather
  602. add 7 to attacker's level
  603. send "&cRank + bonus (+7 point)" to attacker
  604. else:
  605. give attacker glowing 6 feather
  606. add 6 to attacker's level
  607. send "&cRank + bonus (+6 point)" to attacker
  608. else:
  609. give attacker glowing 5 feather
  610. add 5 to attacker's level
  611. send "&cRank + bonus (+5 point)" to attacker
  612. else:
  613. give attacker glowing 4 feather
  614. add 4 to attacker's level
  615. send "&cRank + bonus (+4 point)" to attacker
  616. else:
  617. give attacker glowing 3 feather
  618. add 3 to attacker's level
  619. send "&cRank + bonus (+3 point)" to attacker
  620. else:
  621. give attacker glowing 2 feather
  622. add 2 to attacker's level
  623. send "&cRank + bonus (+2 point)" to attacker
  624. else:
  625. give attacker glowing 1 feather
  626. add 1 to attacker's level
  627. send "&cRank + bonus (+1 point)" to attacker
  628.  
  629. if victim is pig:
  630. give attacker glowing 50 feather
  631. send "&aHit!! (+50 point)" to attacker
  632. broadcast "&6%attacker% Pig Hit!!"
  633. add 50 to attacker's level
  634. kill victim
  635. play "entity_arrow_hit_player" to attacker at volume 2
  636. if attacker's tablist name contains "&a":
  637. give attacker glowing 1 feather
  638. add 1 to attacker's level
  639. send "&aVIP Rank bonus (+1 point)" to attacker
  640. if attacker's tablist name contains "[MVP":
  641. give attacker glowing 1 feather
  642. add 1 to attacker's level
  643. send "&bMVP Rank bonus (+1 point)" to attacker
  644. if attacker's tablist name contains "+":
  645. if attacker's tablist name contains "++":
  646. if attacker's tablist name contains "+++":
  647. if attacker's tablist name contains "++++":
  648. if attacker's tablist name contains "+++++":
  649. if attacker's tablist name contains "++++++":
  650. if attacker's tablist name contains "+++++++":
  651. if attacker's tablist name contains "++++++++":
  652. if attacker's tablist name contains "+++++++++":
  653. give attacker glowing 9 feather
  654. add 9 to attacker's level
  655. send "&cRank + bonus (+9 point)" to attacker
  656. else:
  657. give attacker glowing 8 feather
  658. add 8 to attacker's level
  659. send "&cRank + bonus (+7 point)" to attacker
  660. else:
  661. give attacker glowing 7 feather
  662. add 7 to attacker's level
  663. send "&cRank + bonus (+7 point)" to attacker
  664. else:
  665. give attacker glowing 6 feather
  666. add 6 to attacker's level
  667. send "&cRank + bonus (+6 point)" to attacker
  668. else:
  669. give attacker glowing 5 feather
  670. add 5 to attacker's level
  671. send "&cRank + bonus (+5 point)" to attacker
  672. else:
  673. give attacker glowing 4 feather
  674. add 4 to attacker's level
  675. send "&cRank + bonus (+4 point)" to attacker
  676. else:
  677. give attacker glowing 3 feather
  678. add 3 to attacker's level
  679. send "&cRank + bonus (+3 point)" to attacker
  680. else:
  681. give attacker glowing 2 feather
  682. add 2 to attacker's level
  683. send "&cRank + bonus (+2 point)" to attacker
  684. else:
  685. give attacker glowing 1 feather
  686. add 1 to attacker's level
  687. send "&cRank + bonus (+1 point)" to attacker
  688.  
  689. if victim is normal guardian:
  690. give attacker glowing 100 feather
  691. send "&aHit!! (+100 point)" to attacker
  692. broadcast "&6%attacker% &5Guardian &6Hit!!"
  693. add 100 to attacker's level
  694. kill victim
  695. play "entity_arrow_hit_player" to attacker at volume 2
  696. if attacker's tablist name contains "&a":
  697. give attacker glowing 1 feather
  698. add 1 to attacker's level
  699. send "&aVIP Rank bonus (+1 point)" to attacker
  700. if attacker's tablist name contains "[MVP":
  701. give attacker glowing 1 feather
  702. add 1 to attacker's level
  703. send "&bMVP Rank bonus (+1 point)" to attacker
  704. if attacker's tablist name contains "+":
  705. if attacker's tablist name contains "++":
  706. if attacker's tablist name contains "+++":
  707. if attacker's tablist name contains "++++":
  708. if attacker's tablist name contains "+++++":
  709. if attacker's tablist name contains "++++++":
  710. if attacker's tablist name contains "+++++++":
  711. if attacker's tablist name contains "++++++++":
  712. if attacker's tablist name contains "+++++++++":
  713. give attacker glowing 9 feather
  714. add 9 to attacker's level
  715. send "&cRank + bonus (+9 point)" to attacker
  716. else:
  717. give attacker glowing 8 feather
  718. add 8 to attacker's level
  719. send "&cRank + bonus (+7 point)" to attacker
  720. else:
  721. give attacker glowing 7 feather
  722. add 7 to attacker's level
  723. send "&cRank + bonus (+7 point)" to attacker
  724. else:
  725. give attacker glowing 6 feather
  726. add 6 to attacker's level
  727. send "&cRank + bonus (+6 point)" to attacker
  728. else:
  729. give attacker glowing 5 feather
  730. add 5 to attacker's level
  731. send "&cRank + bonus (+5 point)" to attacker
  732. else:
  733. give attacker glowing 4 feather
  734. add 4 to attacker's level
  735. send "&cRank + bonus (+4 point)" to attacker
  736. else:
  737. give attacker glowing 3 feather
  738. add 3 to attacker's level
  739. send "&cRank + bonus (+3 point)" to attacker
  740. else:
  741. give attacker glowing 2 feather
  742. add 2 to attacker's level
  743. send "&cRank + bonus (+2 point)" to attacker
  744. else:
  745. give attacker glowing 1 feather
  746. add 1 to attacker's level
  747. send "&cRank + bonus (+1 point)" to attacker
  748.  
  749. if victim is a wither:
  750. give attacker glowing 2 feather
  751. send "&aHit!! (+2 point)" to attacker
  752. add 2 to attacker's level
  753. play "entity_arrow_hit_player" to attacker at volume 2
  754. if attacker's tablist name contains "&a":
  755. give attacker glowing 1 feather
  756. add 1 to attacker's level
  757. send "&aVIP Rank bonus (+1 point)" to attacker
  758. if attacker's tablist name contains "[MVP":
  759. give attacker glowing 1 feather
  760. add 1 to attacker's level
  761. send "&bMVP Rank bonus (+1 point)" to attacker
  762. if attacker's tablist name contains "+":
  763. if attacker's tablist name contains "++":
  764. if attacker's tablist name contains "+++":
  765. if attacker's tablist name contains "++++":
  766. if attacker's tablist name contains "+++++":
  767. if attacker's tablist name contains "++++++":
  768. if attacker's tablist name contains "+++++++":
  769. if attacker's tablist name contains "++++++++":
  770. if attacker's tablist name contains "+++++++++":
  771. give attacker glowing 9 feather
  772. add 9 to attacker's level
  773. send "&cRank + bonus (+9 point)" to attacker
  774. else:
  775. give attacker glowing 8 feather
  776. add 8 to attacker's level
  777. send "&cRank + bonus (+7 point)" to attacker
  778. else:
  779. give attacker glowing 7 feather
  780. add 7 to attacker's level
  781. send "&cRank + bonus (+7 point)" to attacker
  782. else:
  783. give attacker glowing 6 feather
  784. add 6 to attacker's level
  785. send "&cRank + bonus (+6 point)" to attacker
  786. else:
  787. give attacker glowing 5 feather
  788. add 5 to attacker's level
  789. send "&cRank + bonus (+5 point)" to attacker
  790. else:
  791. give attacker glowing 4 feather
  792. add 4 to attacker's level
  793. send "&cRank + bonus (+4 point)" to attacker
  794. else:
  795. give attacker glowing 3 feather
  796. add 3 to attacker's level
  797. send "&cRank + bonus (+3 point)" to attacker
  798. else:
  799. give attacker glowing 2 feather
  800. add 2 to attacker's level
  801. send "&cRank + bonus (+2 point)" to attacker
  802. else:
  803. give attacker glowing 1 feather
  804. add 1 to attacker's level
  805. send "&cRank + bonus (+1 point)" to attacker
  806.  
  807. if victim is a silverfish:
  808. give attacker glowing 5 feather
  809. send "&aHit!! (+5 point)" to attacker
  810. add 5 to attacker's level
  811. kill victim
  812. play "entity_arrow_hit_player" to attacker at volume 2
  813. if attacker's tablist name contains "&a":
  814. give attacker glowing 1 feather
  815. add 1 to attacker's level
  816. send "&aVIP Rank bonus (+1 point)" to attacker
  817. if attacker's tablist name contains "[MVP":
  818. give attacker glowing 1 feather
  819. add 1 to attacker's level
  820. send "&bMVP Rank bonus (+1 point)" to attacker
  821. if attacker's tablist name contains "+":
  822. if attacker's tablist name contains "++":
  823. if attacker's tablist name contains "+++":
  824. if attacker's tablist name contains "++++":
  825. if attacker's tablist name contains "+++++":
  826. if attacker's tablist name contains "++++++":
  827. if attacker's tablist name contains "+++++++":
  828. if attacker's tablist name contains "++++++++":
  829. if attacker's tablist name contains "+++++++++":
  830. give attacker glowing 9 feather
  831. add 9 to attacker's level
  832. send "&cRank + bonus (+9 point)" to attacker
  833. else:
  834. give attacker glowing 8 feather
  835. add 8 to attacker's level
  836. send "&cRank + bonus (+7 point)" to attacker
  837. else:
  838. give attacker glowing 7 feather
  839. add 7 to attacker's level
  840. send "&cRank + bonus (+7 point)" to attacker
  841. else:
  842. give attacker glowing 6 feather
  843. add 6 to attacker's level
  844. send "&cRank + bonus (+6 point)" to attacker
  845. else:
  846. give attacker glowing 5 feather
  847. add 5 to attacker's level
  848. send "&cRank + bonus (+5 point)" to attacker
  849. else:
  850. give attacker glowing 4 feather
  851. add 4 to attacker's level
  852. send "&cRank + bonus (+4 point)" to attacker
  853. else:
  854. give attacker glowing 3 feather
  855. add 3 to attacker's level
  856. send "&cRank + bonus (+3 point)" to attacker
  857. else:
  858. give attacker glowing 2 feather
  859. add 2 to attacker's level
  860. send "&cRank + bonus (+2 point)" to attacker
  861. else:
  862. give attacker glowing 1 feather
  863. add 1 to attacker's level
  864. send "&cRank + bonus (+1 point)" to attacker
  865.  
  866. if victim is a skeleton horse:
  867. give attacker glowing 5 feather
  868. send "&aHit!! (+5 point)" to attacker
  869. add 5 to attacker's level
  870. play "entity_arrow_hit_player" to attacker at volume 2
  871. if attacker's tablist name contains "&a":
  872. give attacker glowing 1 feather
  873. add 1 to attacker's level
  874. send "&aVIP Rank bonus (+1 point)" to attacker
  875. if attacker's tablist name contains "[MVP":
  876. give attacker glowing 1 feather
  877. add 1 to attacker's level
  878. send "&bMVP Rank bonus (+1 point)" to attacker
  879. if attacker's tablist name contains "+":
  880. if attacker's tablist name contains "++":
  881. if attacker's tablist name contains "+++":
  882. if attacker's tablist name contains "++++":
  883. if attacker's tablist name contains "+++++":
  884. if attacker's tablist name contains "++++++":
  885. if attacker's tablist name contains "+++++++":
  886. if attacker's tablist name contains "++++++++":
  887. if attacker's tablist name contains "+++++++++":
  888. give attacker glowing 9 feather
  889. add 9 to attacker's level
  890. send "&cRank + bonus (+9 point)" to attacker
  891. else:
  892. give attacker glowing 8 feather
  893. add 8 to attacker's level
  894. send "&cRank + bonus (+7 point)" to attacker
  895. else:
  896. give attacker glowing 7 feather
  897. add 7 to attacker's level
  898. send "&cRank + bonus (+7 point)" to attacker
  899. else:
  900. give attacker glowing 6 feather
  901. add 6 to attacker's level
  902. send "&cRank + bonus (+6 point)" to attacker
  903. else:
  904. give attacker glowing 5 feather
  905. add 5 to attacker's level
  906. send "&cRank + bonus (+5 point)" to attacker
  907. else:
  908. give attacker glowing 4 feather
  909. add 4 to attacker's level
  910. send "&cRank + bonus (+4 point)" to attacker
  911. else:
  912. give attacker glowing 3 feather
  913. add 3 to attacker's level
  914. send "&cRank + bonus (+3 point)" to attacker
  915. else:
  916. give attacker glowing 2 feather
  917. add 2 to attacker's level
  918. send "&cRank + bonus (+2 point)" to attacker
  919. else:
  920. give attacker glowing 1 feather
  921. add 1 to attacker's level
  922. send "&cRank + bonus (+1 point)" to attacker
  923.  
  924. if victim is slime:
  925. give attacker glowing feather
  926. give attacker glowing feather
  927. send "&aHit!! (+2 point)" to attacker
  928. add 2 to attacker's level
  929. kill victim
  930. play "entity_arrow_hit_player" to attacker at volume 2
  931. if attacker's tablist name contains "&a":
  932. give attacker glowing 1 feather
  933. add 1 to attacker's level
  934. send "&aVIP Rank bonus (+1 point)" to attacker
  935. if attacker's tablist name contains "[MVP":
  936. give attacker glowing 1 feather
  937. add 1 to attacker's level
  938. send "&bMVP Rank bonus (+1 point)" to attacker
  939. if attacker's tablist name contains "+":
  940. if attacker's tablist name contains "++":
  941. if attacker's tablist name contains "+++":
  942. if attacker's tablist name contains "++++":
  943. if attacker's tablist name contains "+++++":
  944. if attacker's tablist name contains "++++++":
  945. if attacker's tablist name contains "+++++++":
  946. if attacker's tablist name contains "++++++++":
  947. if attacker's tablist name contains "+++++++++":
  948. give attacker glowing 9 feather
  949. add 9 to attacker's level
  950. send "&cRank + bonus (+9 point)" to attacker
  951. else:
  952. give attacker glowing 8 feather
  953. add 8 to attacker's level
  954. send "&cRank + bonus (+7 point)" to attacker
  955. else:
  956. give attacker glowing 7 feather
  957. add 7 to attacker's level
  958. send "&cRank + bonus (+7 point)" to attacker
  959. else:
  960. give attacker glowing 6 feather
  961. add 6 to attacker's level
  962. send "&cRank + bonus (+6 point)" to attacker
  963. else:
  964. give attacker glowing 5 feather
  965. add 5 to attacker's level
  966. send "&cRank + bonus (+5 point)" to attacker
  967. else:
  968. give attacker glowing 4 feather
  969. add 4 to attacker's level
  970. send "&cRank + bonus (+4 point)" to attacker
  971. else:
  972. give attacker glowing 3 feather
  973. add 3 to attacker's level
  974. send "&cRank + bonus (+3 point)" to attacker
  975. else:
  976. give attacker glowing 2 feather
  977. add 2 to attacker's level
  978. send "&cRank + bonus (+2 point)" to attacker
  979. else:
  980. give attacker glowing 1 feather
  981. add 1 to attacker's level
  982. send "&cRank + bonus (+1 point)" to attacker
  983.  
  984. on death:
  985. if victim is a creeper:
  986. give attacker glowing 5 feather
  987. send "&aHit!! (+5 point)" to attacker
  988. add 5 to attacker's level
  989. loop living entities in radius 5 of victim:
  990. loop-entity is not player
  991. add 1 to {_count}
  992. kill the loop-entity
  993. create a safe explosion of force 3 at the victim
  994. send "&2Explosion's bonus (+%{_count}% point)" to attacker
  995. add {_count} to attacker's level
  996. loop {_count} times:
  997. give attacker glowing feather
  998. play "entity_arrow_hit_player" to attacker at volume 2
  999. if attacker's tablist name contains "&a":
  1000. give attacker glowing 1 feather
  1001. add 1 to attacker's level
  1002. send "&aVIP Rank bonus (+1 point)" to attacker
  1003. if attacker's tablist name contains "[MVP":
  1004. give attacker glowing 1 feather
  1005. add 1 to attacker's level
  1006. send "&bMVP Rank bonus (+1 point)" to attacker
  1007. if attacker's tablist name contains "+":
  1008. if attacker's tablist name contains "++":
  1009. if attacker's tablist name contains "+++":
  1010. if attacker's tablist name contains "++++":
  1011. if attacker's tablist name contains "+++++":
  1012. if attacker's tablist name contains "++++++":
  1013. if attacker's tablist name contains "+++++++":
  1014. if attacker's tablist name contains "++++++++":
  1015. if attacker's tablist name contains "+++++++++":
  1016. give attacker glowing 9 feather
  1017. add 9 to attacker's level
  1018. send "&cRank + bonus (+9 point)" to attacker
  1019. else:
  1020. give attacker glowing 8 feather
  1021. add 8 to attacker's level
  1022. send "&cRank + bonus (+7 point)" to attacker
  1023. else:
  1024. give attacker glowing 7 feather
  1025. add 7 to attacker's level
  1026. send "&cRank + bonus (+7 point)" to attacker
  1027. else:
  1028. give attacker glowing 6 feather
  1029. add 6 to attacker's level
  1030. send "&cRank + bonus (+6 point)" to attacker
  1031. else:
  1032. give attacker glowing 5 feather
  1033. add 5 to attacker's level
  1034. send "&cRank + bonus (+5 point)" to attacker
  1035. else:
  1036. give attacker glowing 4 feather
  1037. add 4 to attacker's level
  1038. send "&cRank + bonus (+4 point)" to attacker
  1039. else:
  1040. give attacker glowing 3 feather
  1041. add 3 to attacker's level
  1042. send "&cRank + bonus (+3 point)" to attacker
  1043. else:
  1044. give attacker glowing 2 feather
  1045. add 2 to attacker's level
  1046. send "&cRank + bonus (+2 point)" to attacker
  1047. else:
  1048. give attacker glowing 1 feather
  1049. add 1 to attacker's level
  1050. send "&cRank + bonus (+1 point)" to attacker
  1051.  
  1052. on spawn:
  1053. event-entity is slime
  1054. wait a tick
  1055. if Name of event-entity is not set:
  1056. apply levitation -4 to the event-entity for 999 minutes
  1057.  
  1058. on death:
  1059. if victim is a skeleton horse:
  1060. give attacker glowing 5 feather
  1061. send "&aHit!! (+5 point)" to attacker
  1062. add 5 to attacker's level
  1063. set {_loop} to random integer between 4 and 7
  1064. loop {_loop} times:
  1065. spawn 1 slime at victim
  1066. strike lightning effect at the victim
  1067. play "entity_arrow_hit_player" to attacker at volume 2
  1068. if attacker's tablist name contains "&a":
  1069. give attacker glowing 1 feather
  1070. add 1 to attacker's level
  1071. send "&aVIP Rank bonus (+1 point)" to attacker
  1072. if attacker's tablist name contains "[MVP":
  1073. give attacker glowing 1 feather
  1074. add 1 to attacker's level
  1075. send "&bMVP Rank bonus (+1 point)" to attacker
  1076. if attacker's tablist name contains "+":
  1077. if attacker's tablist name contains "++":
  1078. if attacker's tablist name contains "+++":
  1079. if attacker's tablist name contains "++++":
  1080. if attacker's tablist name contains "+++++":
  1081. if attacker's tablist name contains "++++++":
  1082. if attacker's tablist name contains "+++++++":
  1083. if attacker's tablist name contains "++++++++":
  1084. if attacker's tablist name contains "+++++++++":
  1085. give attacker glowing 9 feather
  1086. add 9 to attacker's level
  1087. send "&cRank + bonus (+9 point)" to attacker
  1088. else:
  1089. give attacker glowing 8 feather
  1090. add 8 to attacker's level
  1091. send "&cRank + bonus (+7 point)" to attacker
  1092. else:
  1093. give attacker glowing 7 feather
  1094. add 7 to attacker's level
  1095. send "&cRank + bonus (+7 point)" to attacker
  1096. else:
  1097. give attacker glowing 6 feather
  1098. add 6 to attacker's level
  1099. send "&cRank + bonus (+6 point)" to attacker
  1100. else:
  1101. give attacker glowing 5 feather
  1102. add 5 to attacker's level
  1103. send "&cRank + bonus (+5 point)" to attacker
  1104. else:
  1105. give attacker glowing 4 feather
  1106. add 4 to attacker's level
  1107. send "&cRank + bonus (+4 point)" to attacker
  1108. else:
  1109. give attacker glowing 3 feather
  1110. add 3 to attacker's level
  1111. send "&cRank + bonus (+3 point)" to attacker
  1112. else:
  1113. give attacker glowing 2 feather
  1114. add 2 to attacker's level
  1115. send "&cRank + bonus (+2 point)" to attacker
  1116. else:
  1117. give attacker glowing 1 feather
  1118. add 1 to attacker's level
  1119. send "&cRank + bonus (+1 point)" to attacker
  1120.  
  1121.  
  1122. on death:
  1123. victim is giant
  1124. if victim's helmet is golden_helmet:
  1125. if damage cause is not void:
  1126. if {mode} is not set:
  1127. set {_crate} to random integer between 1 and 111
  1128. if {_crate} is between 1 and 20:
  1129. execute console command "/modechange1"
  1130. if {_crate} is between 21 and 40:
  1131. execute console command "/modechange2"
  1132. if {_crate} is between 41 and 60:
  1133. execute console command "/modechange3"
  1134. if {_crate} is between 61 and 80:
  1135. execute console command "/modechange4"
  1136. # if {_crate} is 81:
  1137. # execute console command "/modechange5"
  1138. if {_crate} is between 81 and 91:
  1139. execute console command "/modechange7"
  1140. if {_crate} is between 92 and 111:
  1141. execute console command "/modechange8"
  1142. on command "/modechange1":
  1143. cancel event
  1144. set {mode} to "pig"
  1145. loop all players in "world":
  1146. send "&bSpecial mode &d&l[PIG RUSH]" to loop-player
  1147. loop all players in "world":
  1148. play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
  1149. wait 60 seconds
  1150. if {mode} is "pig":
  1151. clear {mode}
  1152. loop all players in "world":
  1153. send "&d&l[PIG RUSH]&r&b is finish!!" to loop-player
  1154. loop all players in "world":
  1155. play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
  1156. on command "/modechange2":
  1157. cancel event
  1158. set {mode} to "giant"
  1159. loop all players in "world":
  1160. send "&bSpecial mode &2&l[GIANT RUSH]" to loop-player
  1161. loop all players in "world":
  1162. play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
  1163. wait 60 seconds
  1164. if {mode} is "giant":
  1165. clear {mode}
  1166. loop all players in "world":
  1167. send "&2&l[GIANT RUSH]&r&b is finish!!" to loop-player
  1168. loop all players in "world":
  1169. play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
  1170. on command "/modechange3":
  1171. cancel event
  1172. set {mode} to "villager"
  1173. loop all players in "world":
  1174. send "&bSpecial mode &3&l[VILLAGER RUSH]" to loop-player
  1175. loop all players in "world":
  1176. play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
  1177. wait 60 seconds
  1178. if {mode} is "villager":
  1179. clear {mode}
  1180. loop all players in "world":
  1181. send "&3&l[VILLAGER RUSH]&r&b is finish!!" to loop-player
  1182. loop all players in "world":
  1183. play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
  1184. on command "/modechange4":
  1185. cancel event
  1186. set {mode} to "squid"
  1187. loop all players in "world":
  1188. send "&bSpecial mode &9&l[SQUID RUSH]" to loop-player
  1189. loop all players in "world":
  1190. play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
  1191. wait 60 seconds
  1192. if {mode} is "squid":
  1193. clear {mode}
  1194. loop all players in "world":
  1195. send "&9&l[SQUID RUSH]&r&b is finish!!" to loop-player
  1196. loop all players in "world":
  1197. play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
  1198. on command "/modechange5":
  1199. cancel event
  1200. set {mode} to "super"
  1201. loop 3 times:
  1202. wait a seconds
  1203. set {_chicken} to random element out of {chicken::*}
  1204. strike lightning effect at {_chicken}
  1205. loop all players in "world":
  1206. send "&5Special mode &4&l[????]" to loop-player
  1207. loop all players in "world":
  1208. play "entity_wither_death" to loop-player at volume 100 with pitch 0.5
  1209. wait 60 seconds
  1210. if {mode} is "super":
  1211. clear {mode}
  1212. loop all players in "world":
  1213. send "&4&l[????]&r&5 is finish!!" to loop-player
  1214. loop all players in "world":
  1215. play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
  1216. on command "/modechange6":
  1217. cancel event
  1218. set {mode} to "chicken"
  1219. loop all players in "world":
  1220. send "&bSpecial mode &a&l[CHICKEN RUSH]" to loop-player
  1221. loop all players in "world":
  1222. play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
  1223. wait 60 seconds
  1224. if {mode} is "chicken":
  1225. clear {mode}
  1226. loop all players in "world":
  1227. send "&a&l[CHICKEN RUSH]&r&b is finish!!" to loop-player
  1228. loop all players in "world":
  1229. play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
  1230.  
  1231. on command "/modechange7":
  1232. cancel event
  1233. loop 3 times:
  1234. wait a seconds
  1235. set {_chicken} to random element out of {chicken::*}
  1236. strike lightning effect at {_chicken}
  1237. loop all players in "world":
  1238. send "&dSpecial mode &4&l[WITHER ADVENT]" to loop-player
  1239. loop all players in "world":
  1240. play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
  1241. spawn a wither at {loc}
  1242. set the last spawned entity's max health to 200
  1243.  
  1244. on command "/modechange8":
  1245. cancel event
  1246. set {mode} to "silverfish"
  1247. loop all players in "world":
  1248. send "&bSpecial mode &7&l[silverfish RUSH]" to loop-player
  1249. loop all players in "world":
  1250. play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
  1251. wait 60 seconds
  1252. if {mode} is "silverfish":
  1253. clear {mode}
  1254. loop all players in "world":
  1255. send "&7&l[silverfish RUSH]&r&b is finish!!" to loop-player
  1256. loop all players in "world":
  1257. play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
  1258.  
  1259. on death:
  1260. victim is a wither
  1261. loop all players in "world":
  1262. send "&4&l[WITHER ADVENT]&r&d is finish!!" to loop-player
  1263. give nether_star to loop-player
  1264. loop all players in "world":
  1265. play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
  1266. give attacker glowing 400 feather
  1267. send "&aHit!! (+400 point)" to attacker
  1268. broadcast "&6%attacker% &5wither&6 kill!"
  1269. add 400 to attacker's level
  1270. play "entity_arrow_hit_player" to attacker at volume 2
  1271.  
  1272. on damage:
  1273. victim is a wither
  1274. set {_do} to random integer between 1 and 4
  1275. if {_do} is 1:
  1276. push victim upwards at speed 1.6
  1277. push victim in direction of attacker with force 0.9
  1278. if {_do} is 2:
  1279. push victim upwards at speed 1
  1280. push victim forwards at speed 3
  1281. if {_do} is 3:
  1282. loop 2 times:
  1283. push victim upwards at speed 2
  1284. if {_do} is 4:
  1285. push victim in direction of attacker with force -2
  1286. set {_se} to random integer between 1 and 3
  1287. if {_se} is 1:
  1288. wait a tick
  1289. if {_se} is 2:
  1290. wait 1 seconds
  1291. if {_se} is 3:
  1292. wait 2 seconds
  1293. teleport victim to {loc}
  1294.  
  1295. on damage:
  1296. victim is a wither
  1297. wait a tick
  1298. set {_hp} to victim's health
  1299. set the victim's max health to {_hp}
  1300.  
  1301. on command "/witherlocset":
  1302. cancel event
  1303. set {loc} to location of player
  1304.  
  1305. on command "/worldspawnset":
  1306. cancel event
  1307. set {spawn} to location of player
  1308.  
  1309. on break:
  1310. if player is not op:
  1311. cancel event
  1312.  
  1313. on projectile hit:
  1314. projectile is arrow
  1315. kill projectile
  1316.  
  1317. on rightclick:
  1318. Name of player's tool is "&2雪国の杖"
  1319. cancel event
  1320. damage player's tool by 5
  1321. set {_tool} to player's tool
  1322. set player's tool to air
  1323. loop 3 times:
  1324. shoot a snowball from the player at speed 1.4
  1325. shoot a snowball from the player at speed 1.3
  1326. shoot a snowball from the player at speed 1.2
  1327. play "entity_snowman_shoot" to player at volume 0.5 with pitch 0.1
  1328. wait 3 ticks
  1329. give player {_tool}
  1330.  
  1331. on damage:
  1332. victim is not player
  1333. set attacker's tablist name to "%attacker's display name% &e%attacker's level%"
  1334.  
  1335. on shoot:
  1336. set shooter's tablist name to "%shooter's display name% &e%shooter's level%"
  1337. set {level::%shooter's uuid%} to shooter's level
  1338.  
  1339. on join:
  1340. if {spawn} is set:
  1341. teleport player to {spawn}
  1342.  
  1343. on projectile hit:
  1344. set shooter's tablist name to "%shooter's display name% &e%shooter's level%"
  1345.  
  1346. on entity target:
  1347. world is "world"
  1348. cancel event
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