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- on flight toggle:
- if player's gamemode is not creative:
- cancel event
- set player's flight state to false
- push player upwards at speed 1.6
- push player forwards at speed 0.9
- on any move:
- set {_loc} to type of block
- if player is on ground:
- if player's gamemode is not creative:
- set player's flight state to true
- #every tick:
- # if {blockland} is set:
- # loop all entities in "world":
- # loop-entity is falling block
- # add "{Time:1}" to loop-entity's nbt
- command /blockland <text>:
- trigger:
- if arg is "on" or "set" or "true":
- set {blockland} to true
- send "blockland to cancel"
- if arg is "off" or "remove" or "false" or "clear":
- clear {blockland}
- send "blockland to normal"
- on block land:
- if {blockland} is set:
- cancel event
- on command "/fly":
- cancel event
- set player's flight state to true
- on damage:
- victim is player
- damage cause is fall:
- cancel the event
- every tick:
- loop all players:
- if y-coordinate of loop-player is less than -9:
- teleport loop-player to {spawn}
- on place:
- player's tool is plain_glass_block named "chicken"
- set {_chickenloc} to location of event-block
- add {_chickenloc} to {chicken::*}
- on command "/chickenreset":
- cancel event
- clear {chicken::*}
- on break:
- Name of player's tool is "&aケンタッキー・フライド・チキンチキン"
- cancel event
- if player is not sneaking:
- loop blocks in radius 10 around event-block:
- if loop-block is plain_glass_block:
- if {chicken::%loop-block's location%} is not set:
- set {chicken::%loop-block's location%} to location of loop-block
- set loop-block to air
- send "&aON"
- else:
- loop blocks in radius 10 around event-block:
- if loop-block is air:
- if {chicken::%loop-block's location%} is set:
- clear {chicken::%loop-block's location%}
- set loop-block to plain_glass_block
- send "&cOFF"
- on command "/chicken":
- cancel event
- set {_chicken} to random element out of {chicken::*}
- if {mode} is not set:
- set {_crate} to random integer between 1 and 190
- if {_crate} is between 1 and 20:
- spawn a pig at {_chicken}
- if {_crate} is between 21 and 40:
- spawn a giant at {_chicken}
- apply levitation -10 to the last spawned entity for 999 minutes
- if {_crate} is between 41 and 60:
- spawn a villager at {_chicken}
- apply levitation -8 to the last spawned entity for 999 minutes
- if {_crate} is between 61 and 80:
- spawn a squid at {_chicken}
- apply levitation -10 to the last spawned entity for 999 minutes
- if {_crate} is 81:
- spawn a giant at {_chicken}
- set last spawned entity's helmet to glowing golden_helmet
- set last spawned entity's chestplate to glowing golden_chestplate
- set last spawned entity's leggings to glowing golden_leggings
- set last spawned entity's boots to glowing golden_boots
- set last spawned entity's tool to glowing golden_sword
- apply levitation -3 to the last spawned entity for 999 minutes
- damage last spawned entity by 20 hearts
- if {_crate} is between 82 and 91:
- spawn a normal guardian at {_chicken}
- apply levitation -100 to the last spawned entity for 999 minutes
- if {_crate} is between 92 and 111:
- spawn a silverfish at {_chicken}
- apply levitation -9 to the last spawned entity for 999 minutes
- if {_crate} is between 112 and 131:
- spawn a creeper at {_chicken}
- apply levitation -9 to the last spawned entity for 999 minutes
- if {_crate} is between 132 and 151:
- spawn a skeleton horse at {_chicken}
- add "{Age:-30000}" to last spawned entity's nbt
- apply levitation -5 to the last spawned entity for 999 minutes
- if {_crate} is between 152 and 171:
- spawn a slime at {_chicken}
- add "{Size:1}" to last spawned entity's nbt
- apply levitation -4 to the event-entity for 999 minutes
- else:
- loop 2 times:
- set {_chicken} to random element out of {chicken::*}
- spawn a chicken at {_chicken}
- else:
- if {mode} is "chicken":
- loop 4 times:
- set {_chicken} to random element out of {chicken::*}
- spawn a chicken at {_chicken}
- if {mode} is "pig":
- spawn a pig at {_chicken}
- apply levitation -10 to the last spawned entity for 999 minutes
- if {mode} is "giant":
- spawn a giant at {_chicken}
- apply levitation -10 to the last spawned entity for 999 minutes
- if {mode} is "villager":
- spawn a villager at {_chicken}
- apply levitation -8 to the last spawned entity for 999 minutes
- if {mode} is "squid":
- spawn a squid at {_chicken}
- apply levitation -10 to the last spawned entity for 999 minutes
- if {mode} is "super":
- spawn a giant at {_chicken}
- set last spawned entity's helmet to glowing diamond_helmet
- set last spawned entity's chestplate to glowing diamond_chestplate
- set last spawned entity's leggings to glowing diamond_leggings
- set last spawned entity's boots to glowing diamond_boots
- set last spawned entity's tool to glowing diamond_sword
- apply levitation -6 to the last spawned entity for 999 minutes
- if {mode} is "silverfish":
- spawn a silverfish at {_chicken}
- apply levitation -9 to the last spawned entity for 999 minutes
- if {mode} is "creeper":
- spawn a creeper at {_chicken}
- apply levitation -9 to the last spawned entity for 999 minutes
- if {mode} is "skeleton horse":
- spawn a skeleton horse at {_chicken}
- add "{Age:-30000}" to last spawned entity's nbt
- apply levitation -5 to the last spawned entity for 999 minutes
- if {mode} is "slime":
- spawn a slime at {_chicken}
- add "{Size:1}" to last spawned entity's nbt
- apply levitation -4 to the event-entity for 999 minutes
- on command "/chickenspawn1":
- cancel event
- set {_chicken} to random element out of {chicken::*}
- spawn a pig at {_chicken}
- on command "/chickenspawn2":
- cancel event
- set {_chicken} to random element out of {chicken::*}
- spawn a giant at {_chicken}
- apply levitation -10 to the last spawned entity for 999 minutes
- on command "/chickenspawn3":
- cancel event
- set {_chicken} to random element out of {chicken::*}
- spawn a villager at {_chicken}
- apply levitation -8 to the last spawned entity for 999 minutes
- on command "/chickenspawn4":
- cancel event
- set {_chicken} to random element out of {chicken::*}
- spawn a squid at {_chicken}
- apply levitation -10 to the last spawned entity for 999 minutes
- on command "/chickenspawn5":
- cancel event
- set {_chicken} to random element out of {chicken::*}
- spawn a giant at {_chicken}
- set last spawned entity's helmet to glowing golden_helmet
- set last spawned entity's chestplate to glowing golden_chestplate
- set last spawned entity's leggings to glowing golden_leggings
- set last spawned entity's boots to glowing golden_boots
- set last spawned entity's tool to glowing golden_sword
- apply levitation -3 to the last spawned entity for 999 minutes
- damage last spawned entity by 20 hearts
- on command "/chickenspawn6":
- cancel event
- set {_chicken} to random element out of {chicken::*}
- spawn a pig at {_chicken}
- apply levitation -10 to the last spawned entity for 999 minutes
- on command "/chickenspawn7":
- cancel event
- set {_chicken} to random element out of {chicken::*}
- spawn a giant at {_chicken}
- set last spawned entity's helmet to glowing diamond_helmet
- set last spawned entity's chestplate to glowing diamond_chestplate
- set last spawned entity's leggings to glowing diamond_leggings
- set last spawned entity's boots to glowing diamond_boots
- set last spawned entity's tool to glowing diamond_sword
- apply levitation -6 to the last spawned entity for 999 minutes
- on command "/chickenspawn8":
- cancel event
- set {_chicken} to random element out of {chicken::*}
- spawn a normal guardian at {_chicken}
- apply levitation -100 to the last spawned entity for 999 minutes
- on command "/chickenspawn9":
- cancel event
- spawn a wither at {loc}
- set the last spawned entity's max health to 200
- on command "/chickenspawn10":
- cancel event
- set {_chicken} to random element out of {chicken::*}
- spawn a silverfish at {_chicken}
- apply levitation -9 to the last spawned entity for 999 minutes
- on command "/chickenspawn11":
- cancel event
- set {_chicken} to random element out of {chicken::*}
- spawn a creeper at {_chicken}
- apply levitation -9 to the last spawned entity for 999 minutes
- on command "/chickenspawn12":
- cancel event
- set {_chicken} to random element out of {chicken::*}
- spawn a skeleton horse at {_chicken}
- add "{Age:-30000}" to last spawned entity's nbt
- apply levitation -5 to the last spawned entity for 999 minutes
- on command "/chickenspawn13":
- cancel event
- set {_chicken} to random element out of {chicken::*}
- spawn a slime at {_chicken}
- add "{Size:1}" to last spawned entity's nbt
- on xp spawn:
- world is "world"
- cancel event
- on shoot:
- shooter's tool is snowball named "&dBridge Ball"
- loop 50 times:
- if block at projectile is air:
- add 1 to {_count}
- set {_test::%{_count}%} to location of projectile
- wait a tick
- loop 50 times:
- add 1 to {_count2}
- set block at {_test::%{_count2}%} to wool:0
- wait a tick
- wait 5 seconds
- loop 50 times:
- add 1 to {_count3}
- set block at {_test::%{_count3}%} to air
- wait a ticks
- on damage:
- attacker is player
- if attacker's tool is bow named "&c対プレイヤー用弓":
- execute console command "/a"
- else:
- if victim is player:
- cancel event
- if victim is chicken:
- give attacker glowing feather
- send "&aHit!! (+1 point)" to attacker
- add 1 to attacker's level
- kill victim
- play "entity_arrow_hit_player" to attacker at volume 2
- if attacker's tablist name contains "&a":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&aVIP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "[MVP":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&bMVP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "+":
- if attacker's tablist name contains "++":
- if attacker's tablist name contains "+++":
- if attacker's tablist name contains "++++":
- if attacker's tablist name contains "+++++":
- if attacker's tablist name contains "++++++":
- if attacker's tablist name contains "+++++++":
- if attacker's tablist name contains "++++++++":
- if attacker's tablist name contains "+++++++++":
- give attacker glowing 9 feather
- add 9 to attacker's level
- send "&cRank + bonus (+9 point)" to attacker
- else:
- give attacker glowing 8 feather
- add 8 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 7 feather
- add 7 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 6 feather
- add 6 to attacker's level
- send "&cRank + bonus (+6 point)" to attacker
- else:
- give attacker glowing 5 feather
- add 5 to attacker's level
- send "&cRank + bonus (+5 point)" to attacker
- else:
- give attacker glowing 4 feather
- add 4 to attacker's level
- send "&cRank + bonus (+4 point)" to attacker
- else:
- give attacker glowing 3 feather
- add 3 to attacker's level
- send "&cRank + bonus (+3 point)" to attacker
- else:
- give attacker glowing 2 feather
- add 2 to attacker's level
- send "&cRank + bonus (+2 point)" to attacker
- else:
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&cRank + bonus (+1 point)" to attacker
- if victim is giant:
- if victim's helmet is golden_helmet:
- give attacker glowing 3 feather
- send "&aHit!! (+2 point)" to attacker
- send "&6bonus (+1 point)" to attacker
- add 3 to attacker's level
- play "entity_arrow_hit_player" to attacker at volume 2
- if attacker's tablist name contains "&a":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&aVIP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "[MVP":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&bMVP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "+":
- if attacker's tablist name contains "++":
- if attacker's tablist name contains "+++":
- if attacker's tablist name contains "++++":
- if attacker's tablist name contains "+++++":
- if attacker's tablist name contains "++++++":
- if attacker's tablist name contains "+++++++":
- if attacker's tablist name contains "++++++++":
- if attacker's tablist name contains "+++++++++":
- give attacker glowing 9 feather
- add 9 to attacker's level
- send "&cRank + bonus (+9 point)" to attacker
- else:
- give attacker glowing 8 feather
- add 8 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 7 feather
- add 7 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 6 feather
- add 6 to attacker's level
- send "&cRank + bonus (+6 point)" to attacker
- else:
- give attacker glowing 5 feather
- add 5 to attacker's level
- send "&cRank + bonus (+5 point)" to attacker
- else:
- give attacker glowing 4 feather
- add 4 to attacker's level
- send "&cRank + bonus (+4 point)" to attacker
- else:
- give attacker glowing 3 feather
- add 3 to attacker's level
- send "&cRank + bonus (+3 point)" to attacker
- else:
- give attacker glowing 2 feather
- add 2 to attacker's level
- send "&cRank + bonus (+2 point)" to attacker
- else:
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&cRank + bonus (+1 point)" to attacker
- else if victim's helmet is diamond_helmet:
- give attacker glowing 12 feather
- send "&aHit!! (+2 point)" to attacker
- send "&6bonus (+10 point)" to attacker
- add 12 to attacker's level
- play "entity_arrow_hit_player" to attacker at volume 2
- strike lightning effect at the victim
- if attacker's tablist name contains "&a":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&aVIP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "[MVP":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&bMVP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "+":
- if attacker's tablist name contains "++":
- if attacker's tablist name contains "+++":
- if attacker's tablist name contains "++++":
- if attacker's tablist name contains "+++++":
- if attacker's tablist name contains "++++++":
- if attacker's tablist name contains "+++++++":
- if attacker's tablist name contains "++++++++":
- if attacker's tablist name contains "+++++++++":
- give attacker glowing 9 feather
- add 9 to attacker's level
- send "&cRank + bonus (+9 point)" to attacker
- else:
- give attacker glowing 8 feather
- add 8 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 7 feather
- add 7 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 6 feather
- add 6 to attacker's level
- send "&cRank + bonus (+6 point)" to attacker
- else:
- give attacker glowing 5 feather
- add 5 to attacker's level
- send "&cRank + bonus (+5 point)" to attacker
- else:
- give attacker glowing 4 feather
- add 4 to attacker's level
- send "&cRank + bonus (+4 point)" to attacker
- else:
- give attacker glowing 3 feather
- add 3 to attacker's level
- send "&cRank + bonus (+3 point)" to attacker
- else:
- give attacker glowing 2 feather
- add 2 to attacker's level
- send "&cRank + bonus (+2 point)" to attacker
- else:
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&cRank + bonus (+1 point)" to attacker
- else:
- give attacker glowing 2 feather
- send "&aHit!! (+2 point)" to attacker
- add 2 to attacker's level
- kill victim
- play "entity_arrow_hit_player" to attacker at volume 2
- if attacker's tablist name contains "&a":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&aVIP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "[MVP":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&bMVP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "+":
- if attacker's tablist name contains "++":
- if attacker's tablist name contains "+++":
- if attacker's tablist name contains "++++":
- if attacker's tablist name contains "+++++":
- if attacker's tablist name contains "++++++":
- if attacker's tablist name contains "+++++++":
- if attacker's tablist name contains "++++++++":
- if attacker's tablist name contains "+++++++++":
- give attacker glowing 9 feather
- add 9 to attacker's level
- send "&cRank + bonus (+9 point)" to attacker
- else:
- give attacker glowing 8 feather
- add 8 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 7 feather
- add 7 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 6 feather
- add 6 to attacker's level
- send "&cRank + bonus (+6 point)" to attacker
- else:
- give attacker glowing 5 feather
- add 5 to attacker's level
- send "&cRank + bonus (+5 point)" to attacker
- else:
- give attacker glowing 4 feather
- add 4 to attacker's level
- send "&cRank + bonus (+4 point)" to attacker
- else:
- give attacker glowing 3 feather
- add 3 to attacker's level
- send "&cRank + bonus (+3 point)" to attacker
- else:
- give attacker glowing 2 feather
- add 2 to attacker's level
- send "&cRank + bonus (+2 point)" to attacker
- else:
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&cRank + bonus (+1 point)" to attacker
- if victim is villager:
- give attacker glowing 3 feather
- send "&aHit!! (+3 point)" to attacker
- add 3 to attacker's level
- kill victim
- play "entity_arrow_hit_player" to attacker at volume 2
- if attacker's tablist name contains "&a":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&aVIP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "[MVP":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&bMVP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "+":
- if attacker's tablist name contains "++":
- if attacker's tablist name contains "+++":
- if attacker's tablist name contains "++++":
- if attacker's tablist name contains "+++++":
- if attacker's tablist name contains "++++++":
- if attacker's tablist name contains "+++++++":
- if attacker's tablist name contains "++++++++":
- if attacker's tablist name contains "+++++++++":
- give attacker glowing 9 feather
- add 9 to attacker's level
- send "&cRank + bonus (+9 point)" to attacker
- else:
- give attacker glowing 8 feather
- add 8 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 7 feather
- add 7 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 6 feather
- add 6 to attacker's level
- send "&cRank + bonus (+6 point)" to attacker
- else:
- give attacker glowing 5 feather
- add 5 to attacker's level
- send "&cRank + bonus (+5 point)" to attacker
- else:
- give attacker glowing 4 feather
- add 4 to attacker's level
- send "&cRank + bonus (+4 point)" to attacker
- else:
- give attacker glowing 3 feather
- add 3 to attacker's level
- send "&cRank + bonus (+3 point)" to attacker
- else:
- give attacker glowing 2 feather
- add 2 to attacker's level
- send "&cRank + bonus (+2 point)" to attacker
- else:
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&cRank + bonus (+1 point)" to attacker
- if victim is squid:
- give attacker glowing 4 feather
- send "&aHit!! (+4 point)" to attacker
- add 4 to attacker's level
- kill victim
- play "entity_arrow_hit_player" to attacker at volume 2
- if attacker's tablist name contains "&a":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&aVIP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "[MVP":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&bMVP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "+":
- if attacker's tablist name contains "++":
- if attacker's tablist name contains "+++":
- if attacker's tablist name contains "++++":
- if attacker's tablist name contains "+++++":
- if attacker's tablist name contains "++++++":
- if attacker's tablist name contains "+++++++":
- if attacker's tablist name contains "++++++++":
- if attacker's tablist name contains "+++++++++":
- give attacker glowing 9 feather
- add 9 to attacker's level
- send "&cRank + bonus (+9 point)" to attacker
- else:
- give attacker glowing 8 feather
- add 8 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 7 feather
- add 7 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 6 feather
- add 6 to attacker's level
- send "&cRank + bonus (+6 point)" to attacker
- else:
- give attacker glowing 5 feather
- add 5 to attacker's level
- send "&cRank + bonus (+5 point)" to attacker
- else:
- give attacker glowing 4 feather
- add 4 to attacker's level
- send "&cRank + bonus (+4 point)" to attacker
- else:
- give attacker glowing 3 feather
- add 3 to attacker's level
- send "&cRank + bonus (+3 point)" to attacker
- else:
- give attacker glowing 2 feather
- add 2 to attacker's level
- send "&cRank + bonus (+2 point)" to attacker
- else:
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&cRank + bonus (+1 point)" to attacker
- if victim is pig:
- give attacker glowing 50 feather
- send "&aHit!! (+50 point)" to attacker
- broadcast "&6%attacker% Pig Hit!!"
- add 50 to attacker's level
- kill victim
- play "entity_arrow_hit_player" to attacker at volume 2
- if attacker's tablist name contains "&a":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&aVIP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "[MVP":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&bMVP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "+":
- if attacker's tablist name contains "++":
- if attacker's tablist name contains "+++":
- if attacker's tablist name contains "++++":
- if attacker's tablist name contains "+++++":
- if attacker's tablist name contains "++++++":
- if attacker's tablist name contains "+++++++":
- if attacker's tablist name contains "++++++++":
- if attacker's tablist name contains "+++++++++":
- give attacker glowing 9 feather
- add 9 to attacker's level
- send "&cRank + bonus (+9 point)" to attacker
- else:
- give attacker glowing 8 feather
- add 8 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 7 feather
- add 7 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 6 feather
- add 6 to attacker's level
- send "&cRank + bonus (+6 point)" to attacker
- else:
- give attacker glowing 5 feather
- add 5 to attacker's level
- send "&cRank + bonus (+5 point)" to attacker
- else:
- give attacker glowing 4 feather
- add 4 to attacker's level
- send "&cRank + bonus (+4 point)" to attacker
- else:
- give attacker glowing 3 feather
- add 3 to attacker's level
- send "&cRank + bonus (+3 point)" to attacker
- else:
- give attacker glowing 2 feather
- add 2 to attacker's level
- send "&cRank + bonus (+2 point)" to attacker
- else:
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&cRank + bonus (+1 point)" to attacker
- if victim is normal guardian:
- give attacker glowing 100 feather
- send "&aHit!! (+100 point)" to attacker
- broadcast "&6%attacker% &5Guardian &6Hit!!"
- add 100 to attacker's level
- kill victim
- play "entity_arrow_hit_player" to attacker at volume 2
- if attacker's tablist name contains "&a":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&aVIP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "[MVP":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&bMVP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "+":
- if attacker's tablist name contains "++":
- if attacker's tablist name contains "+++":
- if attacker's tablist name contains "++++":
- if attacker's tablist name contains "+++++":
- if attacker's tablist name contains "++++++":
- if attacker's tablist name contains "+++++++":
- if attacker's tablist name contains "++++++++":
- if attacker's tablist name contains "+++++++++":
- give attacker glowing 9 feather
- add 9 to attacker's level
- send "&cRank + bonus (+9 point)" to attacker
- else:
- give attacker glowing 8 feather
- add 8 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 7 feather
- add 7 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 6 feather
- add 6 to attacker's level
- send "&cRank + bonus (+6 point)" to attacker
- else:
- give attacker glowing 5 feather
- add 5 to attacker's level
- send "&cRank + bonus (+5 point)" to attacker
- else:
- give attacker glowing 4 feather
- add 4 to attacker's level
- send "&cRank + bonus (+4 point)" to attacker
- else:
- give attacker glowing 3 feather
- add 3 to attacker's level
- send "&cRank + bonus (+3 point)" to attacker
- else:
- give attacker glowing 2 feather
- add 2 to attacker's level
- send "&cRank + bonus (+2 point)" to attacker
- else:
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&cRank + bonus (+1 point)" to attacker
- if victim is a wither:
- give attacker glowing 2 feather
- send "&aHit!! (+2 point)" to attacker
- add 2 to attacker's level
- play "entity_arrow_hit_player" to attacker at volume 2
- if attacker's tablist name contains "&a":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&aVIP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "[MVP":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&bMVP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "+":
- if attacker's tablist name contains "++":
- if attacker's tablist name contains "+++":
- if attacker's tablist name contains "++++":
- if attacker's tablist name contains "+++++":
- if attacker's tablist name contains "++++++":
- if attacker's tablist name contains "+++++++":
- if attacker's tablist name contains "++++++++":
- if attacker's tablist name contains "+++++++++":
- give attacker glowing 9 feather
- add 9 to attacker's level
- send "&cRank + bonus (+9 point)" to attacker
- else:
- give attacker glowing 8 feather
- add 8 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 7 feather
- add 7 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 6 feather
- add 6 to attacker's level
- send "&cRank + bonus (+6 point)" to attacker
- else:
- give attacker glowing 5 feather
- add 5 to attacker's level
- send "&cRank + bonus (+5 point)" to attacker
- else:
- give attacker glowing 4 feather
- add 4 to attacker's level
- send "&cRank + bonus (+4 point)" to attacker
- else:
- give attacker glowing 3 feather
- add 3 to attacker's level
- send "&cRank + bonus (+3 point)" to attacker
- else:
- give attacker glowing 2 feather
- add 2 to attacker's level
- send "&cRank + bonus (+2 point)" to attacker
- else:
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&cRank + bonus (+1 point)" to attacker
- if victim is a silverfish:
- give attacker glowing 5 feather
- send "&aHit!! (+5 point)" to attacker
- add 5 to attacker's level
- kill victim
- play "entity_arrow_hit_player" to attacker at volume 2
- if attacker's tablist name contains "&a":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&aVIP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "[MVP":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&bMVP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "+":
- if attacker's tablist name contains "++":
- if attacker's tablist name contains "+++":
- if attacker's tablist name contains "++++":
- if attacker's tablist name contains "+++++":
- if attacker's tablist name contains "++++++":
- if attacker's tablist name contains "+++++++":
- if attacker's tablist name contains "++++++++":
- if attacker's tablist name contains "+++++++++":
- give attacker glowing 9 feather
- add 9 to attacker's level
- send "&cRank + bonus (+9 point)" to attacker
- else:
- give attacker glowing 8 feather
- add 8 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 7 feather
- add 7 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 6 feather
- add 6 to attacker's level
- send "&cRank + bonus (+6 point)" to attacker
- else:
- give attacker glowing 5 feather
- add 5 to attacker's level
- send "&cRank + bonus (+5 point)" to attacker
- else:
- give attacker glowing 4 feather
- add 4 to attacker's level
- send "&cRank + bonus (+4 point)" to attacker
- else:
- give attacker glowing 3 feather
- add 3 to attacker's level
- send "&cRank + bonus (+3 point)" to attacker
- else:
- give attacker glowing 2 feather
- add 2 to attacker's level
- send "&cRank + bonus (+2 point)" to attacker
- else:
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&cRank + bonus (+1 point)" to attacker
- if victim is a skeleton horse:
- give attacker glowing 5 feather
- send "&aHit!! (+5 point)" to attacker
- add 5 to attacker's level
- play "entity_arrow_hit_player" to attacker at volume 2
- if attacker's tablist name contains "&a":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&aVIP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "[MVP":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&bMVP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "+":
- if attacker's tablist name contains "++":
- if attacker's tablist name contains "+++":
- if attacker's tablist name contains "++++":
- if attacker's tablist name contains "+++++":
- if attacker's tablist name contains "++++++":
- if attacker's tablist name contains "+++++++":
- if attacker's tablist name contains "++++++++":
- if attacker's tablist name contains "+++++++++":
- give attacker glowing 9 feather
- add 9 to attacker's level
- send "&cRank + bonus (+9 point)" to attacker
- else:
- give attacker glowing 8 feather
- add 8 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 7 feather
- add 7 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 6 feather
- add 6 to attacker's level
- send "&cRank + bonus (+6 point)" to attacker
- else:
- give attacker glowing 5 feather
- add 5 to attacker's level
- send "&cRank + bonus (+5 point)" to attacker
- else:
- give attacker glowing 4 feather
- add 4 to attacker's level
- send "&cRank + bonus (+4 point)" to attacker
- else:
- give attacker glowing 3 feather
- add 3 to attacker's level
- send "&cRank + bonus (+3 point)" to attacker
- else:
- give attacker glowing 2 feather
- add 2 to attacker's level
- send "&cRank + bonus (+2 point)" to attacker
- else:
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&cRank + bonus (+1 point)" to attacker
- if victim is slime:
- give attacker glowing feather
- give attacker glowing feather
- send "&aHit!! (+2 point)" to attacker
- add 2 to attacker's level
- kill victim
- play "entity_arrow_hit_player" to attacker at volume 2
- if attacker's tablist name contains "&a":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&aVIP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "[MVP":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&bMVP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "+":
- if attacker's tablist name contains "++":
- if attacker's tablist name contains "+++":
- if attacker's tablist name contains "++++":
- if attacker's tablist name contains "+++++":
- if attacker's tablist name contains "++++++":
- if attacker's tablist name contains "+++++++":
- if attacker's tablist name contains "++++++++":
- if attacker's tablist name contains "+++++++++":
- give attacker glowing 9 feather
- add 9 to attacker's level
- send "&cRank + bonus (+9 point)" to attacker
- else:
- give attacker glowing 8 feather
- add 8 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 7 feather
- add 7 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 6 feather
- add 6 to attacker's level
- send "&cRank + bonus (+6 point)" to attacker
- else:
- give attacker glowing 5 feather
- add 5 to attacker's level
- send "&cRank + bonus (+5 point)" to attacker
- else:
- give attacker glowing 4 feather
- add 4 to attacker's level
- send "&cRank + bonus (+4 point)" to attacker
- else:
- give attacker glowing 3 feather
- add 3 to attacker's level
- send "&cRank + bonus (+3 point)" to attacker
- else:
- give attacker glowing 2 feather
- add 2 to attacker's level
- send "&cRank + bonus (+2 point)" to attacker
- else:
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&cRank + bonus (+1 point)" to attacker
- on death:
- if victim is a creeper:
- give attacker glowing 5 feather
- send "&aHit!! (+5 point)" to attacker
- add 5 to attacker's level
- loop living entities in radius 5 of victim:
- loop-entity is not player
- add 1 to {_count}
- kill the loop-entity
- create a safe explosion of force 3 at the victim
- send "&2Explosion's bonus (+%{_count}% point)" to attacker
- add {_count} to attacker's level
- loop {_count} times:
- give attacker glowing feather
- play "entity_arrow_hit_player" to attacker at volume 2
- if attacker's tablist name contains "&a":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&aVIP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "[MVP":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&bMVP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "+":
- if attacker's tablist name contains "++":
- if attacker's tablist name contains "+++":
- if attacker's tablist name contains "++++":
- if attacker's tablist name contains "+++++":
- if attacker's tablist name contains "++++++":
- if attacker's tablist name contains "+++++++":
- if attacker's tablist name contains "++++++++":
- if attacker's tablist name contains "+++++++++":
- give attacker glowing 9 feather
- add 9 to attacker's level
- send "&cRank + bonus (+9 point)" to attacker
- else:
- give attacker glowing 8 feather
- add 8 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 7 feather
- add 7 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 6 feather
- add 6 to attacker's level
- send "&cRank + bonus (+6 point)" to attacker
- else:
- give attacker glowing 5 feather
- add 5 to attacker's level
- send "&cRank + bonus (+5 point)" to attacker
- else:
- give attacker glowing 4 feather
- add 4 to attacker's level
- send "&cRank + bonus (+4 point)" to attacker
- else:
- give attacker glowing 3 feather
- add 3 to attacker's level
- send "&cRank + bonus (+3 point)" to attacker
- else:
- give attacker glowing 2 feather
- add 2 to attacker's level
- send "&cRank + bonus (+2 point)" to attacker
- else:
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&cRank + bonus (+1 point)" to attacker
- on spawn:
- event-entity is slime
- wait a tick
- if Name of event-entity is not set:
- apply levitation -4 to the event-entity for 999 minutes
- on death:
- if victim is a skeleton horse:
- give attacker glowing 5 feather
- send "&aHit!! (+5 point)" to attacker
- add 5 to attacker's level
- set {_loop} to random integer between 4 and 7
- loop {_loop} times:
- spawn 1 slime at victim
- strike lightning effect at the victim
- play "entity_arrow_hit_player" to attacker at volume 2
- if attacker's tablist name contains "&a":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&aVIP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "[MVP":
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&bMVP Rank bonus (+1 point)" to attacker
- if attacker's tablist name contains "+":
- if attacker's tablist name contains "++":
- if attacker's tablist name contains "+++":
- if attacker's tablist name contains "++++":
- if attacker's tablist name contains "+++++":
- if attacker's tablist name contains "++++++":
- if attacker's tablist name contains "+++++++":
- if attacker's tablist name contains "++++++++":
- if attacker's tablist name contains "+++++++++":
- give attacker glowing 9 feather
- add 9 to attacker's level
- send "&cRank + bonus (+9 point)" to attacker
- else:
- give attacker glowing 8 feather
- add 8 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 7 feather
- add 7 to attacker's level
- send "&cRank + bonus (+7 point)" to attacker
- else:
- give attacker glowing 6 feather
- add 6 to attacker's level
- send "&cRank + bonus (+6 point)" to attacker
- else:
- give attacker glowing 5 feather
- add 5 to attacker's level
- send "&cRank + bonus (+5 point)" to attacker
- else:
- give attacker glowing 4 feather
- add 4 to attacker's level
- send "&cRank + bonus (+4 point)" to attacker
- else:
- give attacker glowing 3 feather
- add 3 to attacker's level
- send "&cRank + bonus (+3 point)" to attacker
- else:
- give attacker glowing 2 feather
- add 2 to attacker's level
- send "&cRank + bonus (+2 point)" to attacker
- else:
- give attacker glowing 1 feather
- add 1 to attacker's level
- send "&cRank + bonus (+1 point)" to attacker
- on death:
- victim is giant
- if victim's helmet is golden_helmet:
- if damage cause is not void:
- if {mode} is not set:
- set {_crate} to random integer between 1 and 111
- if {_crate} is between 1 and 20:
- execute console command "/modechange1"
- if {_crate} is between 21 and 40:
- execute console command "/modechange2"
- if {_crate} is between 41 and 60:
- execute console command "/modechange3"
- if {_crate} is between 61 and 80:
- execute console command "/modechange4"
- # if {_crate} is 81:
- # execute console command "/modechange5"
- if {_crate} is between 81 and 91:
- execute console command "/modechange7"
- if {_crate} is between 92 and 111:
- execute console command "/modechange8"
- on command "/modechange1":
- cancel event
- set {mode} to "pig"
- loop all players in "world":
- send "&bSpecial mode &d&l[PIG RUSH]" to loop-player
- loop all players in "world":
- play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
- wait 60 seconds
- if {mode} is "pig":
- clear {mode}
- loop all players in "world":
- send "&d&l[PIG RUSH]&r&b is finish!!" to loop-player
- loop all players in "world":
- play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
- on command "/modechange2":
- cancel event
- set {mode} to "giant"
- loop all players in "world":
- send "&bSpecial mode &2&l[GIANT RUSH]" to loop-player
- loop all players in "world":
- play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
- wait 60 seconds
- if {mode} is "giant":
- clear {mode}
- loop all players in "world":
- send "&2&l[GIANT RUSH]&r&b is finish!!" to loop-player
- loop all players in "world":
- play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
- on command "/modechange3":
- cancel event
- set {mode} to "villager"
- loop all players in "world":
- send "&bSpecial mode &3&l[VILLAGER RUSH]" to loop-player
- loop all players in "world":
- play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
- wait 60 seconds
- if {mode} is "villager":
- clear {mode}
- loop all players in "world":
- send "&3&l[VILLAGER RUSH]&r&b is finish!!" to loop-player
- loop all players in "world":
- play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
- on command "/modechange4":
- cancel event
- set {mode} to "squid"
- loop all players in "world":
- send "&bSpecial mode &9&l[SQUID RUSH]" to loop-player
- loop all players in "world":
- play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
- wait 60 seconds
- if {mode} is "squid":
- clear {mode}
- loop all players in "world":
- send "&9&l[SQUID RUSH]&r&b is finish!!" to loop-player
- loop all players in "world":
- play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
- on command "/modechange5":
- cancel event
- set {mode} to "super"
- loop 3 times:
- wait a seconds
- set {_chicken} to random element out of {chicken::*}
- strike lightning effect at {_chicken}
- loop all players in "world":
- send "&5Special mode &4&l[????]" to loop-player
- loop all players in "world":
- play "entity_wither_death" to loop-player at volume 100 with pitch 0.5
- wait 60 seconds
- if {mode} is "super":
- clear {mode}
- loop all players in "world":
- send "&4&l[????]&r&5 is finish!!" to loop-player
- loop all players in "world":
- play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
- on command "/modechange6":
- cancel event
- set {mode} to "chicken"
- loop all players in "world":
- send "&bSpecial mode &a&l[CHICKEN RUSH]" to loop-player
- loop all players in "world":
- play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
- wait 60 seconds
- if {mode} is "chicken":
- clear {mode}
- loop all players in "world":
- send "&a&l[CHICKEN RUSH]&r&b is finish!!" to loop-player
- loop all players in "world":
- play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
- on command "/modechange7":
- cancel event
- loop 3 times:
- wait a seconds
- set {_chicken} to random element out of {chicken::*}
- strike lightning effect at {_chicken}
- loop all players in "world":
- send "&dSpecial mode &4&l[WITHER ADVENT]" to loop-player
- loop all players in "world":
- play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
- spawn a wither at {loc}
- set the last spawned entity's max health to 200
- on command "/modechange8":
- cancel event
- set {mode} to "silverfish"
- loop all players in "world":
- send "&bSpecial mode &7&l[silverfish RUSH]" to loop-player
- loop all players in "world":
- play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
- wait 60 seconds
- if {mode} is "silverfish":
- clear {mode}
- loop all players in "world":
- send "&7&l[silverfish RUSH]&r&b is finish!!" to loop-player
- loop all players in "world":
- play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
- on death:
- victim is a wither
- loop all players in "world":
- send "&4&l[WITHER ADVENT]&r&d is finish!!" to loop-player
- give nether_star to loop-player
- loop all players in "world":
- play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
- give attacker glowing 400 feather
- send "&aHit!! (+400 point)" to attacker
- broadcast "&6%attacker% &5wither&6 kill!"
- add 400 to attacker's level
- play "entity_arrow_hit_player" to attacker at volume 2
- on damage:
- victim is a wither
- set {_do} to random integer between 1 and 4
- if {_do} is 1:
- push victim upwards at speed 1.6
- push victim in direction of attacker with force 0.9
- if {_do} is 2:
- push victim upwards at speed 1
- push victim forwards at speed 3
- if {_do} is 3:
- loop 2 times:
- push victim upwards at speed 2
- if {_do} is 4:
- push victim in direction of attacker with force -2
- set {_se} to random integer between 1 and 3
- if {_se} is 1:
- wait a tick
- if {_se} is 2:
- wait 1 seconds
- if {_se} is 3:
- wait 2 seconds
- teleport victim to {loc}
- on damage:
- victim is a wither
- wait a tick
- set {_hp} to victim's health
- set the victim's max health to {_hp}
- on command "/witherlocset":
- cancel event
- set {loc} to location of player
- on command "/worldspawnset":
- cancel event
- set {spawn} to location of player
- on break:
- if player is not op:
- cancel event
- on projectile hit:
- projectile is arrow
- kill projectile
- on rightclick:
- Name of player's tool is "&2雪国の杖"
- cancel event
- damage player's tool by 5
- set {_tool} to player's tool
- set player's tool to air
- loop 3 times:
- shoot a snowball from the player at speed 1.4
- shoot a snowball from the player at speed 1.3
- shoot a snowball from the player at speed 1.2
- play "entity_snowman_shoot" to player at volume 0.5 with pitch 0.1
- wait 3 ticks
- give player {_tool}
- on damage:
- victim is not player
- set attacker's tablist name to "%attacker's display name% &e%attacker's level%"
- on shoot:
- set shooter's tablist name to "%shooter's display name% &e%shooter's level%"
- set {level::%shooter's uuid%} to shooter's level
- on join:
- if {spawn} is set:
- teleport player to {spawn}
- on projectile hit:
- set shooter's tablist name to "%shooter's display name% &e%shooter's level%"
- on entity target:
- world is "world"
- cancel event
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