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1
on flight toggle:
2
	if player's gamemode is not creative:
3
		cancel event
4
		set player's flight state to false
5
		push player upwards at speed 1.6
6
		push player forwards at speed 0.9
7
8
on any move:
9
	set {_loc} to type of block
10
	if player is on ground:
11
		if player's gamemode is not creative:
12
			set player's flight state to true
13
14
#every tick:
15
#	if {blockland} is set:
16
#		loop all entities in "world":
17
#			loop-entity is falling block
18
#			add "{Time:1}" to loop-entity's nbt
19
20
command /blockland <text>:
21
	trigger:
22
		if arg is "on" or "set" or "true":
23
			set {blockland} to true
24
			send "blockland to cancel"
25
		if arg is "off" or "remove" or "false" or "clear":
26
			clear {blockland}
27
			send "blockland to normal"
28
29
on block land:
30
	if {blockland} is set:
31
		cancel event
32
33
on command "/fly":
34
	cancel event
35
	set player's flight state to true
36
37
on damage:
38
	victim is player
39
	damage cause is fall:
40
		cancel the event
41
42
every tick:
43
	loop all players:
44
		if y-coordinate of loop-player is less than -9:
45
			teleport loop-player to {spawn}
46
47
on place:
48
	player's tool is plain_glass_block named "chicken"
49
	set {_chickenloc} to location of event-block
50
	add {_chickenloc} to {chicken::*}
51
52
on command "/chickenreset":
53
	cancel event
54
	clear {chicken::*}
55
56
on break:
57
	Name of player's tool is "&aケンタッキー・フライド・チキンチキン"
58
	cancel event
59
	if player is not sneaking:
60
		loop blocks in radius 10 around event-block:
61
			if loop-block is plain_glass_block:
62
				if {chicken::%loop-block's location%} is not set:
63
					set {chicken::%loop-block's location%} to location of loop-block
64
					set loop-block to air
65
		send "&aON"
66
	else:
67
		loop blocks in radius 10 around event-block:
68
			if loop-block is air:
69
				if {chicken::%loop-block's location%} is set:
70
					clear {chicken::%loop-block's location%}
71
					set loop-block to plain_glass_block
72
		send "&cOFF"
73
74
on command "/chicken":
75
	cancel event
76
	set {_chicken} to random element out of {chicken::*}
77
	if {mode} is not set:
78
		set {_crate} to random integer between 1 and 190
79
		if {_crate} is between 1 and 20:
80
			spawn a pig at {_chicken}
81
		if {_crate} is between 21 and 40:
82
			spawn a giant at {_chicken}
83
			apply levitation -10 to the last spawned entity for 999 minutes
84
		if {_crate} is between 41 and 60:
85
			spawn a villager at {_chicken}
86
			apply levitation -8 to the last spawned entity for 999 minutes
87
		if {_crate} is between 61 and 80:
88
			spawn a squid at {_chicken}
89
			apply levitation -10 to the last spawned entity for 999 minutes
90
		if {_crate} is 81:
91
			spawn a giant at {_chicken}
92
			set last spawned entity's helmet to glowing golden_helmet
93
			set last spawned entity's chestplate to glowing golden_chestplate
94
			set last spawned entity's leggings to glowing golden_leggings
95
			set last spawned entity's boots to glowing golden_boots
96
			set last spawned entity's tool to glowing golden_sword
97
			apply levitation -3 to the last spawned entity for 999 minutes
98
			damage last spawned entity by 20 hearts
99
		if {_crate} is between 82 and 91:
100
			spawn a normal guardian at {_chicken}
101
			apply levitation -100 to the last spawned entity for 999 minutes
102
		if {_crate} is between 92 and 111:
103
			spawn a silverfish at {_chicken}
104
			apply levitation -9 to the last spawned entity for 999 minutes
105
		if {_crate} is between 112 and 131:
106
			spawn a creeper at {_chicken}
107
			apply levitation -9 to the last spawned entity for 999 minutes
108
		if {_crate} is between 132 and 151:
109
			spawn a skeleton horse at {_chicken}
110
			add "{Age:-30000}" to last spawned entity's nbt
111
			apply levitation -5 to the last spawned entity for 999 minutes
112
		if {_crate} is between 152 and 171:
113
			spawn a slime at {_chicken}
114
			add "{Size:1}" to last spawned entity's nbt
115
			apply levitation -4 to the event-entity for 999 minutes
116
		else:
117
			loop 2 times:
118
				set {_chicken} to random element out of {chicken::*}
119
				spawn a chicken at {_chicken}
120
	else:
121
		if {mode} is "chicken":
122
			loop 4 times:
123
				set {_chicken} to random element out of {chicken::*}
124
				spawn a chicken at {_chicken}
125
		if {mode} is "pig":
126
			spawn a pig at {_chicken}
127
			apply levitation -10 to the last spawned entity for 999 minutes
128
		if {mode} is "giant":
129
			spawn a giant at {_chicken}
130
			apply levitation -10 to the last spawned entity for 999 minutes
131
		if {mode} is "villager":
132
			spawn a villager at {_chicken}
133
			apply levitation -8 to the last spawned entity for 999 minutes
134
		if {mode} is "squid":
135
			spawn a squid at {_chicken}
136
			apply levitation -10 to the last spawned entity for 999 minutes
137
		if {mode} is "super":
138
			spawn a giant at {_chicken}
139
			set last spawned entity's helmet to glowing diamond_helmet
140
			set last spawned entity's chestplate to glowing diamond_chestplate
141
			set last spawned entity's leggings to glowing diamond_leggings
142
			set last spawned entity's boots to glowing diamond_boots
143
			set last spawned entity's tool to glowing diamond_sword
144
			apply levitation -6 to the last spawned entity for 999 minutes
145
		if {mode} is "silverfish":
146
			spawn a silverfish at {_chicken}
147
			apply levitation -9 to the last spawned entity for 999 minutes
148
		if {mode} is "creeper":
149
			spawn a creeper at {_chicken}
150
			apply levitation -9 to the last spawned entity for 999 minutes
151
		if {mode} is "skeleton horse":
152
			spawn a skeleton horse at {_chicken}
153
			add "{Age:-30000}" to last spawned entity's nbt
154
			apply levitation -5 to the last spawned entity for 999 minutes
155
		if {mode} is "slime":
156
			spawn a slime at {_chicken}
157
			add "{Size:1}" to last spawned entity's nbt
158
			apply levitation -4 to the event-entity for 999 minutes
159
160
on command "/chickenspawn1":
161
	cancel event
162
	set {_chicken} to random element out of {chicken::*}
163
	spawn a pig at {_chicken}
164
165
on command "/chickenspawn2":
166
	cancel event
167
	set {_chicken} to random element out of {chicken::*}
168
	spawn a giant at {_chicken}
169
	apply levitation -10 to the last spawned entity for 999 minutes
170
171
on command "/chickenspawn3":
172
	cancel event
173
	set {_chicken} to random element out of {chicken::*}
174
	spawn a villager at {_chicken}
175
	apply levitation -8 to the last spawned entity for 999 minutes
176
177
on command "/chickenspawn4":
178
	cancel event
179
	set {_chicken} to random element out of {chicken::*}
180
	spawn a squid at {_chicken}
181
	apply levitation -10 to the last spawned entity for 999 minutes
182
183
on command "/chickenspawn5":
184
	cancel event
185
	set {_chicken} to random element out of {chicken::*}
186
	spawn a giant at {_chicken}
187
	set last spawned entity's helmet to glowing golden_helmet
188
	set last spawned entity's chestplate to glowing golden_chestplate
189
	set last spawned entity's leggings to glowing golden_leggings
190
	set last spawned entity's boots to glowing golden_boots
191
	set last spawned entity's tool to glowing golden_sword
192
	apply levitation -3 to the last spawned entity for 999 minutes
193
	damage last spawned entity by 20 hearts
194
195
on command "/chickenspawn6":
196
	cancel event
197
	set {_chicken} to random element out of {chicken::*}
198
	spawn a pig at {_chicken}
199
	apply levitation -10 to the last spawned entity for 999 minutes
200
201
on command "/chickenspawn7":
202
	cancel event
203
	set {_chicken} to random element out of {chicken::*}
204
	spawn a giant at {_chicken}
205
	set last spawned entity's helmet to glowing diamond_helmet
206
	set last spawned entity's chestplate to glowing diamond_chestplate
207
	set last spawned entity's leggings to glowing diamond_leggings
208
	set last spawned entity's boots to glowing diamond_boots
209
	set last spawned entity's tool to glowing diamond_sword
210
	apply levitation -6 to the last spawned entity for 999 minutes
211
212
on command "/chickenspawn8":
213
	cancel event
214
	set {_chicken} to random element out of {chicken::*}
215
	spawn a normal guardian at {_chicken}
216
	apply levitation -100 to the last spawned entity for 999 minutes
217
218
on command "/chickenspawn9":
219
	cancel event
220
	spawn a wither at {loc}
221
	set the last spawned entity's max health to 200
222
223
on command "/chickenspawn10":
224
	cancel event
225
	set {_chicken} to random element out of {chicken::*}
226
	spawn a silverfish at {_chicken}
227
	apply levitation -9 to the last spawned entity for 999 minutes
228
229
on command "/chickenspawn11":
230
	cancel event
231
	set {_chicken} to random element out of {chicken::*}
232
	spawn a creeper at {_chicken}
233
	apply levitation -9 to the last spawned entity for 999 minutes
234
235
on command "/chickenspawn12":
236
	cancel event
237
	set {_chicken} to random element out of {chicken::*}
238
	spawn a skeleton horse at {_chicken}
239
	add "{Age:-30000}" to last spawned entity's nbt
240
	apply levitation -5 to the last spawned entity for 999 minutes
241
242
on command "/chickenspawn13":
243
	cancel event
244
	set {_chicken} to random element out of {chicken::*}
245
	spawn a slime at {_chicken}
246
	add "{Size:1}" to last spawned entity's nbt
247
248
on xp spawn:
249
	world is "world"
250
	cancel event
251
252
on shoot:
253
	shooter's tool is snowball named "&dBridge Ball"
254
	loop 50 times:
255
		if block at projectile is air:
256
			add 1 to {_count}
257
			set {_test::%{_count}%} to location of projectile
258
			wait a tick
259
	loop 50 times:
260
		add 1 to {_count2}
261
		set block at {_test::%{_count2}%} to wool:0
262
		wait a tick
263
	wait 5 seconds
264
	loop 50 times:
265
		add 1 to {_count3}
266
		set block at {_test::%{_count3}%} to air
267
		wait a ticks
268
269
on damage:
270
	attacker is player
271
	if attacker's tool is bow named "&c対プレイヤー用弓":
272
		execute console command "/a"
273
	else:
274
		if victim is player:
275
			cancel event
276
		if victim is chicken:
277
			give attacker glowing feather
278
			send "&aHit!! (+1 point)" to attacker
279
			add 1 to attacker's level
280
			kill victim
281
			play "entity_arrow_hit_player" to attacker at volume 2
282
			if attacker's tablist name contains "&a":
283
				give attacker glowing 1 feather
284
				add 1 to attacker's level
285
				send "&aVIP Rank bonus (+1 point)" to attacker
286
			if attacker's tablist name contains "[MVP":
287
				give attacker glowing 1 feather
288
				add 1 to attacker's level
289
				send "&bMVP Rank bonus (+1 point)" to attacker
290
			if attacker's tablist name contains "+":
291
				if attacker's tablist name contains "++":
292
					if attacker's tablist name contains "+++":
293
						if attacker's tablist name contains "++++":
294
							if attacker's tablist name contains "+++++":
295
								if attacker's tablist name contains "++++++":
296
									if attacker's tablist name contains "+++++++":
297
										if attacker's tablist name contains "++++++++":
298
											if attacker's tablist name contains "+++++++++":
299
												give attacker glowing 9 feather
300
												add 9 to attacker's level
301
												send "&cRank + bonus (+9 point)" to attacker
302
											else:
303
												give attacker glowing 8 feather
304
												add 8 to attacker's level
305
												send "&cRank + bonus (+7 point)" to attacker
306
										else:
307
											give attacker glowing 7 feather
308
											add 7 to attacker's level
309
											send "&cRank + bonus (+7 point)" to attacker
310
									else:
311
										give attacker glowing 6 feather
312
										add 6 to attacker's level
313
										send "&cRank + bonus (+6 point)" to attacker
314
								else:
315
									give attacker glowing 5 feather
316
									add 5 to attacker's level
317
									send "&cRank + bonus (+5 point)" to attacker
318
							else:
319
								give attacker glowing 4 feather
320
								add 4 to attacker's level
321
								send "&cRank + bonus (+4 point)" to attacker
322
						else:
323
							give attacker glowing 3 feather
324
							add 3 to attacker's level
325
							send "&cRank + bonus (+3 point)" to attacker
326
					else:
327
						give attacker glowing 2 feather
328
						add 2 to attacker's level
329
						send "&cRank + bonus (+2 point)" to attacker
330
				else:
331
					give attacker glowing 1 feather
332
					add 1 to attacker's level
333
					send "&cRank + bonus (+1 point)" to attacker
334
335
		if victim is giant:
336
			if victim's helmet is golden_helmet:
337
				give attacker glowing 3 feather
338
				send "&aHit!! (+2 point)" to attacker
339
				send "&6bonus (+1 point)" to attacker
340
				add 3 to attacker's level
341
				play "entity_arrow_hit_player" to attacker at volume 2
342
				if attacker's tablist name contains "&a":
343
					give attacker glowing 1 feather
344
					add 1 to attacker's level
345
					send "&aVIP Rank bonus (+1 point)" to attacker
346
				if attacker's tablist name contains "[MVP":
347
					give attacker glowing 1 feather
348
					add 1 to attacker's level
349
					send "&bMVP Rank bonus (+1 point)" to attacker
350
				if attacker's tablist name contains "+":
351
					if attacker's tablist name contains "++":
352
						if attacker's tablist name contains "+++":
353
							if attacker's tablist name contains "++++":
354
								if attacker's tablist name contains "+++++":
355
									if attacker's tablist name contains "++++++":
356
										if attacker's tablist name contains "+++++++":
357
											if attacker's tablist name contains "++++++++":
358
												if attacker's tablist name contains "+++++++++":
359
													give attacker glowing 9 feather
360
													add 9 to attacker's level
361
													send "&cRank + bonus (+9 point)" to attacker
362
												else:
363
													give attacker glowing 8 feather
364
													add 8 to attacker's level
365
													send "&cRank + bonus (+7 point)" to attacker
366
											else:
367
												give attacker glowing 7 feather
368
												add 7 to attacker's level
369
												send "&cRank + bonus (+7 point)" to attacker
370
										else:
371
											give attacker glowing 6 feather
372
											add 6 to attacker's level
373
											send "&cRank + bonus (+6 point)" to attacker
374
									else:
375
										give attacker glowing 5 feather
376
										add 5 to attacker's level
377
										send "&cRank + bonus (+5 point)" to attacker
378
								else:
379
									give attacker glowing 4 feather
380
									add 4 to attacker's level
381
									send "&cRank + bonus (+4 point)" to attacker
382
							else:
383
								give attacker glowing 3 feather
384
								add 3 to attacker's level
385
								send "&cRank + bonus (+3 point)" to attacker
386
						else:
387
							give attacker glowing 2 feather
388
							add 2 to attacker's level
389
							send "&cRank + bonus (+2 point)" to attacker
390
					else:
391
						give attacker glowing 1 feather
392
						add 1 to attacker's level
393
						send "&cRank + bonus (+1 point)" to attacker
394
			else if victim's helmet is diamond_helmet:
395
				give attacker glowing 12 feather
396
				send "&aHit!! (+2 point)" to attacker
397
				send "&6bonus (+10 point)" to attacker
398
				add 12 to attacker's level
399
				play "entity_arrow_hit_player" to attacker at volume 2
400
				strike lightning effect at the victim
401
				if attacker's tablist name contains "&a":
402
					give attacker glowing 1 feather
403
					add 1 to attacker's level
404
					send "&aVIP Rank bonus (+1 point)" to attacker
405
				if attacker's tablist name contains "[MVP":
406
					give attacker glowing 1 feather
407
					add 1 to attacker's level
408
					send "&bMVP Rank bonus (+1 point)" to attacker
409
				if attacker's tablist name contains "+":
410
					if attacker's tablist name contains "++":
411
						if attacker's tablist name contains "+++":
412
							if attacker's tablist name contains "++++":
413
								if attacker's tablist name contains "+++++":
414
									if attacker's tablist name contains "++++++":
415
										if attacker's tablist name contains "+++++++":
416
											if attacker's tablist name contains "++++++++":
417
												if attacker's tablist name contains "+++++++++":
418
													give attacker glowing 9 feather
419
													add 9 to attacker's level
420
													send "&cRank + bonus (+9 point)" to attacker
421
												else:
422
													give attacker glowing 8 feather
423
													add 8 to attacker's level
424
													send "&cRank + bonus (+7 point)" to attacker
425
											else:
426
												give attacker glowing 7 feather
427
												add 7 to attacker's level
428
												send "&cRank + bonus (+7 point)" to attacker
429
										else:
430
											give attacker glowing 6 feather
431
											add 6 to attacker's level
432
											send "&cRank + bonus (+6 point)" to attacker
433
									else:
434
										give attacker glowing 5 feather
435
										add 5 to attacker's level
436
										send "&cRank + bonus (+5 point)" to attacker
437
								else:
438
									give attacker glowing 4 feather
439
									add 4 to attacker's level
440
									send "&cRank + bonus (+4 point)" to attacker
441
							else:
442
								give attacker glowing 3 feather
443
								add 3 to attacker's level
444
								send "&cRank + bonus (+3 point)" to attacker
445
						else:
446
							give attacker glowing 2 feather
447
							add 2 to attacker's level
448
							send "&cRank + bonus (+2 point)" to attacker
449
					else:
450
						give attacker glowing 1 feather
451
						add 1 to attacker's level
452
						send "&cRank + bonus (+1 point)" to attacker
453
			else:
454
				give attacker glowing 2 feather
455
				send "&aHit!! (+2 point)" to attacker
456
				add 2 to attacker's level
457
				kill victim
458
				play "entity_arrow_hit_player" to attacker at volume 2
459
				if attacker's tablist name contains "&a":
460
					give attacker glowing 1 feather
461
					add 1 to attacker's level
462
					send "&aVIP Rank bonus (+1 point)" to attacker
463
				if attacker's tablist name contains "[MVP":
464
					give attacker glowing 1 feather
465
					add 1 to attacker's level
466
					send "&bMVP Rank bonus (+1 point)" to attacker
467
				if attacker's tablist name contains "+":
468
					if attacker's tablist name contains "++":
469
						if attacker's tablist name contains "+++":
470
							if attacker's tablist name contains "++++":
471
								if attacker's tablist name contains "+++++":
472
									if attacker's tablist name contains "++++++":
473
										if attacker's tablist name contains "+++++++":
474
											if attacker's tablist name contains "++++++++":
475
												if attacker's tablist name contains "+++++++++":
476
													give attacker glowing 9 feather
477
													add 9 to attacker's level
478
													send "&cRank + bonus (+9 point)" to attacker
479
												else:
480
													give attacker glowing 8 feather
481
													add 8 to attacker's level
482
													send "&cRank + bonus (+7 point)" to attacker
483
											else:
484
												give attacker glowing 7 feather
485
												add 7 to attacker's level
486
												send "&cRank + bonus (+7 point)" to attacker
487
										else:
488
											give attacker glowing 6 feather
489
											add 6 to attacker's level
490
											send "&cRank + bonus (+6 point)" to attacker
491
									else:
492
										give attacker glowing 5 feather
493
										add 5 to attacker's level
494
										send "&cRank + bonus (+5 point)" to attacker
495
								else:
496
									give attacker glowing 4 feather
497
									add 4 to attacker's level
498
									send "&cRank + bonus (+4 point)" to attacker
499
							else:
500
								give attacker glowing 3 feather
501
								add 3 to attacker's level
502
								send "&cRank + bonus (+3 point)" to attacker
503
						else:
504
							give attacker glowing 2 feather
505
							add 2 to attacker's level
506
							send "&cRank + bonus (+2 point)" to attacker
507
					else:
508
						give attacker glowing 1 feather
509
						add 1 to attacker's level
510
						send "&cRank + bonus (+1 point)" to attacker				
511
		if victim is villager:
512
			give attacker glowing 3 feather
513
			send "&aHit!! (+3 point)" to attacker
514
			add 3 to attacker's level
515
			kill victim
516
			play "entity_arrow_hit_player" to attacker at volume 2
517
			if attacker's tablist name contains "&a":
518
				give attacker glowing 1 feather
519
				add 1 to attacker's level
520
				send "&aVIP Rank bonus (+1 point)" to attacker
521
			if attacker's tablist name contains "[MVP":
522
				give attacker glowing 1 feather
523
				add 1 to attacker's level
524
				send "&bMVP Rank bonus (+1 point)" to attacker
525
			if attacker's tablist name contains "+":
526
				if attacker's tablist name contains "++":
527
					if attacker's tablist name contains "+++":
528
						if attacker's tablist name contains "++++":
529
							if attacker's tablist name contains "+++++":
530
								if attacker's tablist name contains "++++++":
531
									if attacker's tablist name contains "+++++++":
532
										if attacker's tablist name contains "++++++++":
533
											if attacker's tablist name contains "+++++++++":
534
												give attacker glowing 9 feather
535
												add 9 to attacker's level
536
												send "&cRank + bonus (+9 point)" to attacker
537
											else:
538
												give attacker glowing 8 feather
539
												add 8 to attacker's level
540
												send "&cRank + bonus (+7 point)" to attacker
541
										else:
542
											give attacker glowing 7 feather
543
											add 7 to attacker's level
544
											send "&cRank + bonus (+7 point)" to attacker
545
									else:
546
										give attacker glowing 6 feather
547
										add 6 to attacker's level
548
										send "&cRank + bonus (+6 point)" to attacker
549
								else:
550
									give attacker glowing 5 feather
551
									add 5 to attacker's level
552
									send "&cRank + bonus (+5 point)" to attacker
553
							else:
554
								give attacker glowing 4 feather
555
								add 4 to attacker's level
556
								send "&cRank + bonus (+4 point)" to attacker
557
						else:
558
							give attacker glowing 3 feather
559
							add 3 to attacker's level
560
							send "&cRank + bonus (+3 point)" to attacker
561
					else:
562
						give attacker glowing 2 feather
563
						add 2 to attacker's level
564
						send "&cRank + bonus (+2 point)" to attacker
565
				else:
566
					give attacker glowing 1 feather
567
					add 1 to attacker's level
568
					send "&cRank + bonus (+1 point)" to attacker
569
570
		if victim is squid:
571
			give attacker glowing 4 feather
572
			send "&aHit!! (+4 point)" to attacker
573
			add 4 to attacker's level
574
			kill victim
575
			play "entity_arrow_hit_player" to attacker at volume 2
576
			if attacker's tablist name contains "&a":
577
				give attacker glowing 1 feather
578
				add 1 to attacker's level
579
				send "&aVIP Rank bonus (+1 point)" to attacker
580
			if attacker's tablist name contains "[MVP":
581
				give attacker glowing 1 feather
582
				add 1 to attacker's level
583
				send "&bMVP Rank bonus (+1 point)" to attacker
584
			if attacker's tablist name contains "+":
585
				if attacker's tablist name contains "++":
586
					if attacker's tablist name contains "+++":
587
						if attacker's tablist name contains "++++":
588
							if attacker's tablist name contains "+++++":
589
								if attacker's tablist name contains "++++++":
590
									if attacker's tablist name contains "+++++++":
591
										if attacker's tablist name contains "++++++++":
592
											if attacker's tablist name contains "+++++++++":
593
												give attacker glowing 9 feather
594
												add 9 to attacker's level
595
												send "&cRank + bonus (+9 point)" to attacker
596
											else:
597
												give attacker glowing 8 feather
598
												add 8 to attacker's level
599
												send "&cRank + bonus (+7 point)" to attacker
600
										else:
601
											give attacker glowing 7 feather
602
											add 7 to attacker's level
603
											send "&cRank + bonus (+7 point)" to attacker
604
									else:
605
										give attacker glowing 6 feather
606
										add 6 to attacker's level
607
										send "&cRank + bonus (+6 point)" to attacker
608
								else:
609
									give attacker glowing 5 feather
610
									add 5 to attacker's level
611
									send "&cRank + bonus (+5 point)" to attacker
612
							else:
613
								give attacker glowing 4 feather
614
								add 4 to attacker's level
615
								send "&cRank + bonus (+4 point)" to attacker
616
						else:
617
							give attacker glowing 3 feather
618
							add 3 to attacker's level
619
							send "&cRank + bonus (+3 point)" to attacker
620
					else:
621
						give attacker glowing 2 feather
622
						add 2 to attacker's level
623
						send "&cRank + bonus (+2 point)" to attacker
624
				else:
625
					give attacker glowing 1 feather
626
					add 1 to attacker's level
627
					send "&cRank + bonus (+1 point)" to attacker
628
629
		if victim is pig:
630
			give attacker glowing 50 feather
631
			send "&aHit!! (+50 point)" to attacker
632
			broadcast "&6%attacker% Pig Hit!!"
633
			add 50 to attacker's level
634
			kill victim
635
			play "entity_arrow_hit_player" to attacker at volume 2
636
			if attacker's tablist name contains "&a":
637
				give attacker glowing 1 feather
638
				add 1 to attacker's level
639
				send "&aVIP Rank bonus (+1 point)" to attacker
640
			if attacker's tablist name contains "[MVP":
641
				give attacker glowing 1 feather
642
				add 1 to attacker's level
643
				send "&bMVP Rank bonus (+1 point)" to attacker
644
			if attacker's tablist name contains "+":
645
				if attacker's tablist name contains "++":
646
					if attacker's tablist name contains "+++":
647
						if attacker's tablist name contains "++++":
648
							if attacker's tablist name contains "+++++":
649
								if attacker's tablist name contains "++++++":
650
									if attacker's tablist name contains "+++++++":
651
										if attacker's tablist name contains "++++++++":
652
											if attacker's tablist name contains "+++++++++":
653
												give attacker glowing 9 feather
654
												add 9 to attacker's level
655
												send "&cRank + bonus (+9 point)" to attacker
656
											else:
657
												give attacker glowing 8 feather
658
												add 8 to attacker's level
659
												send "&cRank + bonus (+7 point)" to attacker
660
										else:
661
											give attacker glowing 7 feather
662
											add 7 to attacker's level
663
											send "&cRank + bonus (+7 point)" to attacker
664
									else:
665
										give attacker glowing 6 feather
666
										add 6 to attacker's level
667
										send "&cRank + bonus (+6 point)" to attacker
668
								else:
669
									give attacker glowing 5 feather
670
									add 5 to attacker's level
671
									send "&cRank + bonus (+5 point)" to attacker
672
							else:
673
								give attacker glowing 4 feather
674
								add 4 to attacker's level
675
								send "&cRank + bonus (+4 point)" to attacker
676
						else:
677
							give attacker glowing 3 feather
678
							add 3 to attacker's level
679
							send "&cRank + bonus (+3 point)" to attacker
680
					else:
681
						give attacker glowing 2 feather
682
						add 2 to attacker's level
683
						send "&cRank + bonus (+2 point)" to attacker
684
				else:
685
					give attacker glowing 1 feather
686
					add 1 to attacker's level
687
					send "&cRank + bonus (+1 point)" to attacker
688
689
		if victim is normal guardian:
690
			give attacker glowing 100 feather
691
			send "&aHit!! (+100 point)" to attacker
692
			broadcast "&6%attacker% &5Guardian &6Hit!!"
693
			add 100 to attacker's level
694
			kill victim
695
			play "entity_arrow_hit_player" to attacker at volume 2
696
			if attacker's tablist name contains "&a":
697
				give attacker glowing 1 feather
698
				add 1 to attacker's level
699
				send "&aVIP Rank bonus (+1 point)" to attacker
700
			if attacker's tablist name contains "[MVP":
701
				give attacker glowing 1 feather
702
				add 1 to attacker's level
703
				send "&bMVP Rank bonus (+1 point)" to attacker
704
			if attacker's tablist name contains "+":
705
				if attacker's tablist name contains "++":
706
					if attacker's tablist name contains "+++":
707
						if attacker's tablist name contains "++++":
708
							if attacker's tablist name contains "+++++":
709
								if attacker's tablist name contains "++++++":
710
									if attacker's tablist name contains "+++++++":
711
										if attacker's tablist name contains "++++++++":
712
											if attacker's tablist name contains "+++++++++":
713
												give attacker glowing 9 feather
714
												add 9 to attacker's level
715
												send "&cRank + bonus (+9 point)" to attacker
716
											else:
717
												give attacker glowing 8 feather
718
												add 8 to attacker's level
719
												send "&cRank + bonus (+7 point)" to attacker
720
										else:
721
											give attacker glowing 7 feather
722
											add 7 to attacker's level
723
											send "&cRank + bonus (+7 point)" to attacker
724
									else:
725
										give attacker glowing 6 feather
726
										add 6 to attacker's level
727
										send "&cRank + bonus (+6 point)" to attacker
728
								else:
729
									give attacker glowing 5 feather
730
									add 5 to attacker's level
731
									send "&cRank + bonus (+5 point)" to attacker
732
							else:
733
								give attacker glowing 4 feather
734
								add 4 to attacker's level
735
								send "&cRank + bonus (+4 point)" to attacker
736
						else:
737
							give attacker glowing 3 feather
738
							add 3 to attacker's level
739
							send "&cRank + bonus (+3 point)" to attacker
740
					else:
741
						give attacker glowing 2 feather
742
						add 2 to attacker's level
743
						send "&cRank + bonus (+2 point)" to attacker
744
				else:
745
					give attacker glowing 1 feather
746
					add 1 to attacker's level
747
					send "&cRank + bonus (+1 point)" to attacker
748
749
		if victim is a wither:
750
			give attacker glowing 2 feather
751
			send "&aHit!! (+2 point)" to attacker
752
			add 2 to attacker's level
753
			play "entity_arrow_hit_player" to attacker at volume 2
754
			if attacker's tablist name contains "&a":
755
				give attacker glowing 1 feather
756
				add 1 to attacker's level
757
				send "&aVIP Rank bonus (+1 point)" to attacker
758
			if attacker's tablist name contains "[MVP":
759
				give attacker glowing 1 feather
760
				add 1 to attacker's level
761
				send "&bMVP Rank bonus (+1 point)" to attacker
762
			if attacker's tablist name contains "+":
763
				if attacker's tablist name contains "++":
764
					if attacker's tablist name contains "+++":
765
						if attacker's tablist name contains "++++":
766
							if attacker's tablist name contains "+++++":
767
								if attacker's tablist name contains "++++++":
768
									if attacker's tablist name contains "+++++++":
769
										if attacker's tablist name contains "++++++++":
770
											if attacker's tablist name contains "+++++++++":
771
												give attacker glowing 9 feather
772
												add 9 to attacker's level
773
												send "&cRank + bonus (+9 point)" to attacker
774
											else:
775
												give attacker glowing 8 feather
776
												add 8 to attacker's level
777
												send "&cRank + bonus (+7 point)" to attacker
778
										else:
779
											give attacker glowing 7 feather
780
											add 7 to attacker's level
781
											send "&cRank + bonus (+7 point)" to attacker
782
									else:
783
										give attacker glowing 6 feather
784
										add 6 to attacker's level
785
										send "&cRank + bonus (+6 point)" to attacker
786
								else:
787
									give attacker glowing 5 feather
788
									add 5 to attacker's level
789
									send "&cRank + bonus (+5 point)" to attacker
790
							else:
791
								give attacker glowing 4 feather
792
								add 4 to attacker's level
793
								send "&cRank + bonus (+4 point)" to attacker
794
						else:
795
							give attacker glowing 3 feather
796
							add 3 to attacker's level
797
							send "&cRank + bonus (+3 point)" to attacker
798
					else:
799
						give attacker glowing 2 feather
800
						add 2 to attacker's level
801
						send "&cRank + bonus (+2 point)" to attacker
802
				else:
803
					give attacker glowing 1 feather
804
					add 1 to attacker's level
805
					send "&cRank + bonus (+1 point)" to attacker
806
807
		if victim is a silverfish:
808
			give attacker glowing 5 feather
809
			send "&aHit!! (+5 point)" to attacker
810
			add 5 to attacker's level
811
			kill victim
812
			play "entity_arrow_hit_player" to attacker at volume 2
813
			if attacker's tablist name contains "&a":
814
				give attacker glowing 1 feather
815
				add 1 to attacker's level
816
				send "&aVIP Rank bonus (+1 point)" to attacker
817
			if attacker's tablist name contains "[MVP":
818
				give attacker glowing 1 feather
819
				add 1 to attacker's level
820
				send "&bMVP Rank bonus (+1 point)" to attacker
821
			if attacker's tablist name contains "+":
822
				if attacker's tablist name contains "++":
823
					if attacker's tablist name contains "+++":
824
						if attacker's tablist name contains "++++":
825
							if attacker's tablist name contains "+++++":
826
								if attacker's tablist name contains "++++++":
827
									if attacker's tablist name contains "+++++++":
828
										if attacker's tablist name contains "++++++++":
829
											if attacker's tablist name contains "+++++++++":
830
												give attacker glowing 9 feather
831
												add 9 to attacker's level
832
												send "&cRank + bonus (+9 point)" to attacker
833
											else:
834
												give attacker glowing 8 feather
835
												add 8 to attacker's level
836
												send "&cRank + bonus (+7 point)" to attacker
837
										else:
838
											give attacker glowing 7 feather
839
											add 7 to attacker's level
840
											send "&cRank + bonus (+7 point)" to attacker
841
									else:
842
										give attacker glowing 6 feather
843
										add 6 to attacker's level
844
										send "&cRank + bonus (+6 point)" to attacker
845
								else:
846
									give attacker glowing 5 feather
847
									add 5 to attacker's level
848
									send "&cRank + bonus (+5 point)" to attacker
849
							else:
850
								give attacker glowing 4 feather
851
								add 4 to attacker's level
852
								send "&cRank + bonus (+4 point)" to attacker
853
						else:
854
							give attacker glowing 3 feather
855
							add 3 to attacker's level
856
							send "&cRank + bonus (+3 point)" to attacker
857
					else:
858
						give attacker glowing 2 feather
859
						add 2 to attacker's level
860
						send "&cRank + bonus (+2 point)" to attacker
861
				else:
862
					give attacker glowing 1 feather
863
					add 1 to attacker's level
864
					send "&cRank + bonus (+1 point)" to attacker
865
866
		if victim is a skeleton horse:
867
			give attacker glowing 5 feather
868
			send "&aHit!! (+5 point)" to attacker
869
			add 5 to attacker's level
870
			play "entity_arrow_hit_player" to attacker at volume 2
871
			if attacker's tablist name contains "&a":
872
				give attacker glowing 1 feather
873
				add 1 to attacker's level
874
				send "&aVIP Rank bonus (+1 point)" to attacker
875
			if attacker's tablist name contains "[MVP":
876
				give attacker glowing 1 feather
877
				add 1 to attacker's level
878
				send "&bMVP Rank bonus (+1 point)" to attacker
879
			if attacker's tablist name contains "+":
880
				if attacker's tablist name contains "++":
881
					if attacker's tablist name contains "+++":
882
						if attacker's tablist name contains "++++":
883
							if attacker's tablist name contains "+++++":
884
								if attacker's tablist name contains "++++++":
885
									if attacker's tablist name contains "+++++++":
886
										if attacker's tablist name contains "++++++++":
887
											if attacker's tablist name contains "+++++++++":
888
												give attacker glowing 9 feather
889
												add 9 to attacker's level
890
												send "&cRank + bonus (+9 point)" to attacker
891
											else:
892
												give attacker glowing 8 feather
893
												add 8 to attacker's level
894
												send "&cRank + bonus (+7 point)" to attacker
895
										else:
896
											give attacker glowing 7 feather
897
											add 7 to attacker's level
898
											send "&cRank + bonus (+7 point)" to attacker
899
									else:
900
										give attacker glowing 6 feather
901
										add 6 to attacker's level
902
										send "&cRank + bonus (+6 point)" to attacker
903
								else:
904
									give attacker glowing 5 feather
905
									add 5 to attacker's level
906
									send "&cRank + bonus (+5 point)" to attacker
907
							else:
908
								give attacker glowing 4 feather
909
								add 4 to attacker's level
910
								send "&cRank + bonus (+4 point)" to attacker
911
						else:
912
							give attacker glowing 3 feather
913
							add 3 to attacker's level
914
							send "&cRank + bonus (+3 point)" to attacker
915
					else:
916
						give attacker glowing 2 feather
917
						add 2 to attacker's level
918
						send "&cRank + bonus (+2 point)" to attacker
919
				else:
920
					give attacker glowing 1 feather
921
					add 1 to attacker's level
922
					send "&cRank + bonus (+1 point)" to attacker
923
924
		if victim is slime:
925
			give attacker glowing feather
926
			give attacker glowing feather
927
			send "&aHit!! (+2 point)" to attacker
928
			add 2 to attacker's level
929
			kill victim
930
			play "entity_arrow_hit_player" to attacker at volume 2
931
			if attacker's tablist name contains "&a":
932
				give attacker glowing 1 feather
933
				add 1 to attacker's level
934
				send "&aVIP Rank bonus (+1 point)" to attacker
935
			if attacker's tablist name contains "[MVP":
936
				give attacker glowing 1 feather
937
				add 1 to attacker's level
938
				send "&bMVP Rank bonus (+1 point)" to attacker
939
			if attacker's tablist name contains "+":
940
				if attacker's tablist name contains "++":
941
					if attacker's tablist name contains "+++":
942
						if attacker's tablist name contains "++++":
943
							if attacker's tablist name contains "+++++":
944
								if attacker's tablist name contains "++++++":
945
									if attacker's tablist name contains "+++++++":
946
										if attacker's tablist name contains "++++++++":
947
											if attacker's tablist name contains "+++++++++":
948
												give attacker glowing 9 feather
949
												add 9 to attacker's level
950
												send "&cRank + bonus (+9 point)" to attacker
951
											else:
952
												give attacker glowing 8 feather
953
												add 8 to attacker's level
954
												send "&cRank + bonus (+7 point)" to attacker
955
										else:
956
											give attacker glowing 7 feather
957
											add 7 to attacker's level
958
											send "&cRank + bonus (+7 point)" to attacker
959
									else:
960
										give attacker glowing 6 feather
961
										add 6 to attacker's level
962
										send "&cRank + bonus (+6 point)" to attacker
963
								else:
964
									give attacker glowing 5 feather
965
									add 5 to attacker's level
966
									send "&cRank + bonus (+5 point)" to attacker
967
							else:
968
								give attacker glowing 4 feather
969
								add 4 to attacker's level
970
								send "&cRank + bonus (+4 point)" to attacker
971
						else:
972
							give attacker glowing 3 feather
973
							add 3 to attacker's level
974
							send "&cRank + bonus (+3 point)" to attacker
975
					else:
976
						give attacker glowing 2 feather
977
						add 2 to attacker's level
978
						send "&cRank + bonus (+2 point)" to attacker
979
				else:
980
					give attacker glowing 1 feather
981
					add 1 to attacker's level
982
					send "&cRank + bonus (+1 point)" to attacker
983
984
on death:
985
	if victim is a creeper:
986
		give attacker glowing 5 feather
987
		send "&aHit!! (+5 point)" to attacker
988
		add 5 to attacker's level
989
		loop living entities in radius 5 of victim:
990
			loop-entity is not player
991
			add 1 to {_count}
992
			kill the loop-entity
993
		create a safe explosion of force 3 at the victim
994
		send "&2Explosion's bonus (+%{_count}% point)" to attacker
995
		add {_count} to attacker's level
996
		loop {_count} times:
997
			give attacker glowing feather
998
		play "entity_arrow_hit_player" to attacker at volume 2
999
		if attacker's tablist name contains "&a":
1000
			give attacker glowing 1 feather
1001
			add 1 to attacker's level
1002
			send "&aVIP Rank bonus (+1 point)" to attacker
1003
		if attacker's tablist name contains "[MVP":
1004
			give attacker glowing 1 feather
1005
			add 1 to attacker's level
1006
			send "&bMVP Rank bonus (+1 point)" to attacker
1007
		if attacker's tablist name contains "+":
1008
			if attacker's tablist name contains "++":
1009
				if attacker's tablist name contains "+++":
1010
					if attacker's tablist name contains "++++":
1011
						if attacker's tablist name contains "+++++":
1012
							if attacker's tablist name contains "++++++":
1013
								if attacker's tablist name contains "+++++++":
1014
									if attacker's tablist name contains "++++++++":
1015
										if attacker's tablist name contains "+++++++++":
1016
											give attacker glowing 9 feather
1017
											add 9 to attacker's level
1018
											send "&cRank + bonus (+9 point)" to attacker
1019
										else:
1020
											give attacker glowing 8 feather
1021
											add 8 to attacker's level
1022
											send "&cRank + bonus (+7 point)" to attacker
1023
									else:
1024
										give attacker glowing 7 feather
1025
										add 7 to attacker's level
1026
										send "&cRank + bonus (+7 point)" to attacker
1027
								else:
1028
									give attacker glowing 6 feather
1029
									add 6 to attacker's level
1030
									send "&cRank + bonus (+6 point)" to attacker
1031
							else:
1032
								give attacker glowing 5 feather
1033
								add 5 to attacker's level
1034
								send "&cRank + bonus (+5 point)" to attacker
1035
						else:
1036
							give attacker glowing 4 feather
1037
							add 4 to attacker's level
1038
							send "&cRank + bonus (+4 point)" to attacker
1039
					else:
1040
						give attacker glowing 3 feather
1041
						add 3 to attacker's level
1042
						send "&cRank + bonus (+3 point)" to attacker
1043
				else:
1044
					give attacker glowing 2 feather
1045
					add 2 to attacker's level
1046
					send "&cRank + bonus (+2 point)" to attacker
1047
			else:
1048
				give attacker glowing 1 feather
1049
				add 1 to attacker's level
1050
				send "&cRank + bonus (+1 point)" to attacker
1051
1052
on spawn:
1053
	event-entity is slime
1054
	wait a tick
1055
	if Name of event-entity is not set:
1056
		apply levitation -4 to the event-entity for 999 minutes
1057
1058
on death:
1059
	if victim is a skeleton horse:
1060
		give attacker glowing 5 feather
1061
		send "&aHit!! (+5 point)" to attacker
1062
		add 5 to attacker's level
1063
		set {_loop} to random integer between 4 and 7
1064
		loop {_loop} times:
1065
			spawn 1 slime at victim
1066
		strike lightning effect at the victim
1067
		play "entity_arrow_hit_player" to attacker at volume 2
1068
		if attacker's tablist name contains "&a":
1069
			give attacker glowing 1 feather
1070
			add 1 to attacker's level
1071
			send "&aVIP Rank bonus (+1 point)" to attacker
1072
		if attacker's tablist name contains "[MVP":
1073
			give attacker glowing 1 feather
1074
			add 1 to attacker's level
1075
			send "&bMVP Rank bonus (+1 point)" to attacker
1076
		if attacker's tablist name contains "+":
1077
			if attacker's tablist name contains "++":
1078
				if attacker's tablist name contains "+++":
1079
					if attacker's tablist name contains "++++":
1080
						if attacker's tablist name contains "+++++":
1081
							if attacker's tablist name contains "++++++":
1082
								if attacker's tablist name contains "+++++++":
1083
									if attacker's tablist name contains "++++++++":
1084
										if attacker's tablist name contains "+++++++++":
1085
											give attacker glowing 9 feather
1086
											add 9 to attacker's level
1087
											send "&cRank + bonus (+9 point)" to attacker
1088
										else:
1089
											give attacker glowing 8 feather
1090
											add 8 to attacker's level
1091
											send "&cRank + bonus (+7 point)" to attacker
1092
									else:
1093
										give attacker glowing 7 feather
1094
										add 7 to attacker's level
1095
										send "&cRank + bonus (+7 point)" to attacker
1096
								else:
1097
									give attacker glowing 6 feather
1098
									add 6 to attacker's level
1099
									send "&cRank + bonus (+6 point)" to attacker
1100
							else:
1101
								give attacker glowing 5 feather
1102
								add 5 to attacker's level
1103
								send "&cRank + bonus (+5 point)" to attacker
1104
						else:
1105
							give attacker glowing 4 feather
1106
							add 4 to attacker's level
1107
							send "&cRank + bonus (+4 point)" to attacker
1108
					else:
1109
						give attacker glowing 3 feather
1110
						add 3 to attacker's level
1111
						send "&cRank + bonus (+3 point)" to attacker
1112
				else:
1113
					give attacker glowing 2 feather
1114
					add 2 to attacker's level
1115
					send "&cRank + bonus (+2 point)" to attacker
1116
			else:
1117
				give attacker glowing 1 feather
1118
				add 1 to attacker's level
1119
				send "&cRank + bonus (+1 point)" to attacker
1120
1121
1122
on death:
1123
	victim is giant
1124
	if victim's helmet is golden_helmet:
1125
		if damage cause is not void:
1126
			if {mode} is not set:
1127
				set {_crate} to random integer between 1 and 111
1128
				if {_crate} is between 1 and 20:
1129
					execute console command "/modechange1"
1130
				if {_crate} is between 21 and 40:
1131
					execute console command "/modechange2"
1132
				if {_crate} is between 41 and 60:
1133
					execute console command "/modechange3"
1134
				if {_crate} is between 61 and 80:
1135
					execute console command "/modechange4"
1136
#				if {_crate} is 81:
1137
#					execute console command "/modechange5"
1138
				if {_crate} is between 81 and 91:
1139
					execute console command "/modechange7"
1140
				if {_crate} is between 92 and 111:
1141
					execute console command "/modechange8"
1142
on command "/modechange1":
1143
	cancel event
1144
	set {mode} to "pig"
1145
	loop all players in "world":
1146
		send "&bSpecial mode &d&l[PIG RUSH]" to loop-player
1147
	loop all players in "world":
1148
		play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
1149
	wait 60 seconds
1150
	if {mode} is "pig":
1151
		clear {mode}
1152
		loop all players in "world":
1153
			send "&d&l[PIG RUSH]&r&b is finish!!" to loop-player
1154
		loop all players in "world":
1155
			play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
1156
on command "/modechange2":
1157
	cancel event
1158
	set {mode} to "giant"
1159
	loop all players in "world":
1160
		send "&bSpecial mode &2&l[GIANT RUSH]" to loop-player
1161
	loop all players in "world":
1162
		play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
1163
	wait 60 seconds
1164
	if {mode} is "giant":
1165
		clear {mode}
1166
		loop all players in "world":
1167
			send "&2&l[GIANT RUSH]&r&b is finish!!" to loop-player
1168
		loop all players in "world":
1169
			play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
1170
on command "/modechange3":
1171
	cancel event
1172
	set {mode} to "villager"
1173
	loop all players in "world":
1174
		send "&bSpecial mode &3&l[VILLAGER RUSH]" to loop-player
1175
	loop all players in "world":
1176
		play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
1177
	wait 60 seconds
1178
	if {mode} is "villager":
1179
		clear {mode}
1180
		loop all players in "world":
1181
			send "&3&l[VILLAGER RUSH]&r&b is finish!!" to loop-player
1182
		loop all players in "world":
1183
			play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
1184
on command "/modechange4":
1185
	cancel event
1186
	set {mode} to "squid"
1187
	loop all players in "world":
1188
		send "&bSpecial mode &9&l[SQUID RUSH]" to loop-player
1189
	loop all players in "world":
1190
		play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
1191
	wait 60 seconds
1192
	if {mode} is "squid":
1193
		clear {mode}
1194
		loop all players in "world":
1195
			send "&9&l[SQUID RUSH]&r&b is finish!!" to loop-player
1196
		loop all players in "world":
1197
			play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
1198
on command "/modechange5":
1199
	cancel event
1200
	set {mode} to "super"
1201
	loop 3 times:
1202
		wait a seconds
1203
		set {_chicken} to random element out of {chicken::*}
1204
		strike lightning effect at {_chicken}
1205
	loop all players in "world":
1206
		send "&5Special mode &4&l[????]" to loop-player
1207
	loop all players in "world":
1208
		play "entity_wither_death" to loop-player at volume 100 with pitch 0.5
1209
	wait 60 seconds
1210
	if {mode} is "super":
1211
		clear {mode}
1212
		loop all players in "world":
1213
			send "&4&l[????]&r&5 is finish!!" to loop-player
1214
		loop all players in "world":
1215
			play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
1216
on command "/modechange6":
1217
	cancel event
1218
	set {mode} to "chicken"
1219
	loop all players in "world":
1220
		send "&bSpecial mode &a&l[CHICKEN RUSH]" to loop-player
1221
	loop all players in "world":
1222
		play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
1223
	wait 60 seconds
1224
	if {mode} is "chicken":
1225
		clear {mode}
1226
		loop all players in "world":
1227
			send "&a&l[CHICKEN RUSH]&r&b is finish!!" to loop-player
1228
		loop all players in "world":
1229
			play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
1230
1231
on command "/modechange7":
1232
	cancel event
1233
	loop 3 times:
1234
		wait a seconds
1235
		set {_chicken} to random element out of {chicken::*}
1236
		strike lightning effect at {_chicken}
1237
	loop all players in "world":
1238
		send "&dSpecial mode &4&l[WITHER ADVENT]" to loop-player
1239
	loop all players in "world":
1240
		play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
1241
	spawn a wither at {loc}
1242
	set the last spawned entity's max health to 200
1243
1244
on command "/modechange8":
1245
	cancel event
1246
	set {mode} to "silverfish"
1247
	loop all players in "world":
1248
		send "&bSpecial mode &7&l[silverfish RUSH]" to loop-player
1249
	loop all players in "world":
1250
		play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
1251
	wait 60 seconds
1252
	if {mode} is "silverfish":
1253
		clear {mode}
1254
		loop all players in "world":
1255
			send "&7&l[silverfish RUSH]&r&b is finish!!" to loop-player
1256
		loop all players in "world":
1257
			play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
1258
1259
on death:
1260
	victim is a wither
1261
	loop all players in "world":
1262
		send "&4&l[WITHER ADVENT]&r&d is finish!!" to loop-player
1263
		give nether_star to loop-player
1264
	loop all players in "world":
1265
		play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
1266
	give attacker glowing 400 feather
1267
	send "&aHit!! (+400 point)" to attacker
1268
	broadcast "&6%attacker% &5wither&6 kill!"
1269
	add 400 to attacker's level
1270
	play "entity_arrow_hit_player" to attacker at volume 2
1271
1272
on damage:
1273
	victim is a wither
1274
	set {_do} to random integer between 1 and 4
1275
	if {_do} is 1:
1276
		push victim upwards at speed 1.6
1277
		push victim in direction of attacker with force 0.9
1278
	if {_do} is 2:
1279
		push victim upwards at speed 1
1280
		push victim forwards at speed 3
1281
	if {_do} is 3:
1282
		loop 2 times:
1283
			push victim upwards at speed 2
1284
	if {_do} is 4:
1285
		push victim in direction of attacker with force -2
1286
	set {_se} to random integer between 1 and 3
1287
	if {_se} is 1:
1288
		wait a tick
1289
	if {_se} is 2:
1290
		wait 1 seconds
1291
	if {_se} is 3:
1292
		wait 2 seconds
1293
	teleport victim to {loc}
1294
1295
on damage:
1296
	victim is a wither
1297
	wait a tick
1298
	set {_hp} to victim's health
1299
	set the victim's max health to {_hp}
1300
1301
on command "/witherlocset":
1302
	cancel event
1303
	set {loc} to location of player
1304
1305
on command "/worldspawnset":
1306
	cancel event
1307
	set {spawn} to location of player
1308
1309
on break:
1310
	if player is not op:
1311
		cancel event
1312
1313
on projectile hit:
1314
	projectile is arrow
1315
	kill projectile
1316
1317
on rightclick:
1318
	Name of player's tool is "&2雪国の杖"
1319
	cancel event
1320
	damage player's tool by 5
1321
	set {_tool} to player's tool
1322
	set player's tool to air
1323
	loop 3 times:
1324
		shoot a snowball from the player at speed 1.4
1325
		shoot a snowball from the player at speed 1.3
1326
		shoot a snowball from the player at speed 1.2
1327
		play "entity_snowman_shoot" to player at volume 0.5 with pitch 0.1
1328
		wait 3 ticks
1329
	give player {_tool}
1330
1331
on damage:
1332
	victim is not player
1333
	set attacker's tablist name to "%attacker's display name% &e%attacker's level%"
1334
1335
on shoot:
1336
	set shooter's tablist name to "%shooter's display name% &e%shooter's level%"
1337
	set {level::%shooter's uuid%} to shooter's level
1338
1339
on join:
1340
	if {spawn} is set:
1341
		teleport player to {spawn}
1342
1343
on projectile hit:
1344
	set shooter's tablist name to "%shooter's display name% &e%shooter's level%"
1345
1346
on entity target:
1347
	world is "world"
1348
	cancel event