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Mar 26th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. --//====================================================\\--
  89. --|| CREATED BY SHACKLUSTER
  90. --\\====================================================//--
  91.  
  92. wait(0.2)
  93.  
  94. Player = owner
  95. PlayerGui = Player.PlayerGui
  96. Cam = workspace.CurrentCamera
  97. Backpack = Player.Backpack
  98. Character = Player.Character
  99. Humanoid = Character.Humanoid
  100. RootPart = Character["HumanoidRootPart"]
  101. Torso = Character["Torso"]
  102. Head = Character["Head"]
  103. RightArm = Character["Right Arm"]
  104. LeftArm = Character["Left Arm"]
  105. RightLeg = Character["Right Leg"]
  106. LeftLeg = Character["Left Leg"]
  107. RootJoint = RootPart["RootJoint"]
  108. Neck = Torso["Neck"]
  109. RightShoulder = Torso["Right Shoulder"]
  110. LeftShoulder = Torso["Left Shoulder"]
  111. RightHip = Torso["Right Hip"]
  112. LeftHip = Torso["Left Hip"]
  113.  
  114. IT = Instance.new
  115. CF = CFrame.new
  116. VT = Vector3.new
  117. RAD = math.rad
  118. C3 = Color3.new
  119. UD2 = UDim2.new
  120. BRICKC = BrickColor.new
  121. ANGLES = CFrame.Angles
  122. EULER = CFrame.fromEulerAnglesXYZ
  123. COS = math.cos
  124. ACOS = math.acos
  125. SIN = math.sin
  126. ASIN = math.asin
  127. ABS = math.abs
  128. MRANDOM = math.random
  129. FLOOR = math.floor
  130.  
  131. --//=================================\\
  132. --|| USEFUL VALUES
  133. --\\=================================//
  134.  
  135. Animation_Speed = 3
  136. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  137. local Speed = 12
  138. local SIZE = 1
  139. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  140. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  142. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  143. local DAMAGEMULTIPLIER = 1
  144. local ANIM = "Idle"
  145. local ATTACK = false
  146. local EQUIPPED = false
  147. local HOLD = false
  148. local COMBO = 1
  149. local Rooted = false
  150. local SINE = 0
  151. local KEYHOLD = false
  152. local CHANGE = 2 / Animation_Speed
  153. local WALKINGANIM = false
  154. local VALUE1 = false
  155. local VALUE2 = false
  156. local ROBLOXIDLEANIMATION = IT("Animation")
  157. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  158. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  159. --ROBLOXIDLEANIMATION.Parent = Humanoid
  160. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  161. WEAPONGUI.Name = "Weapon GUI"
  162. local Weapon = IT("Model")
  163. Weapon.Name = "Adds"
  164. local Effects = IT("Folder", Weapon)
  165. Effects.Name = "Effects"
  166. local ANIMATOR = Humanoid.Animator
  167. local ANIMATE = Character.Animate
  168. local UNANCHOR = true
  169. local PLAYANIMS = true
  170. local CLOAKED = false
  171.  
  172. --//=================================\\
  173. --\\=================================//
  174.  
  175.  
  176. --//=================================\\
  177. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  178. --\\=================================//
  179.  
  180. ArtificialHB = Instance.new("BindableEvent", script)
  181. ArtificialHB.Name = "ArtificialHB"
  182.  
  183. script:WaitForChild("ArtificialHB")
  184.  
  185. frame = Frame_Speed
  186. tf = 0
  187. allowframeloss = false
  188. tossremainder = false
  189. lastframe = tick()
  190. script.ArtificialHB:Fire()
  191.  
  192. game:GetService("RunService").Heartbeat:connect(function(s, p)
  193. tf = tf + s
  194. if tf >= frame then
  195. if allowframeloss then
  196. script.ArtificialHB:Fire()
  197. lastframe = tick()
  198. else
  199. for i = 1, math.floor(tf / frame) do
  200. script.ArtificialHB:Fire()
  201. end
  202. lastframe = tick()
  203. end
  204. if tossremainder then
  205. tf = 0
  206. else
  207. tf = tf - frame * math.floor(tf / frame)
  208. end
  209. end
  210. end)
  211.  
  212. --//=================================\\
  213. --\\=================================//
  214.  
  215. --//=================================\\
  216. --|| SOME FUNCTIONS
  217. --\\=================================//
  218.  
  219. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  220. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  221. end
  222.  
  223. function PositiveAngle(NUMBER)
  224. if NUMBER >= 0 then
  225. NUMBER = 0
  226. end
  227. return NUMBER
  228. end
  229.  
  230. function NegativeAngle(NUMBER)
  231. if NUMBER <= 0 then
  232. NUMBER = 0
  233. end
  234. return NUMBER
  235. end
  236.  
  237. function Swait(NUMBER)
  238. if NUMBER == 0 or NUMBER == nil then
  239. ArtificialHB.Event:wait()
  240. else
  241. for i = 1, NUMBER do
  242. ArtificialHB.Event:wait()
  243. end
  244. end
  245. end
  246.  
  247. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  248. local NEWMESH = IT(MESH)
  249. if MESH == "SpecialMesh" then
  250. NEWMESH.MeshType = MESHTYPE
  251. if MESHID ~= "nil" and MESHID ~= "" then
  252. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  253. end
  254. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  255. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  256. end
  257. end
  258. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  259. NEWMESH.Scale = SCALE
  260. NEWMESH.Parent = PARENT
  261. return NEWMESH
  262. end
  263.  
  264. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  265. local NEWPART = IT("Part")
  266. NEWPART.formFactor = FORMFACTOR
  267. NEWPART.Reflectance = REFLECTANCE
  268. NEWPART.Transparency = TRANSPARENCY
  269. NEWPART.CanCollide = false
  270. NEWPART.Locked = true
  271. NEWPART.Anchored = true
  272. if ANCHOR == false then
  273. NEWPART.Anchored = false
  274. end
  275. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  276. NEWPART.Name = NAME
  277. NEWPART.Size = SIZE
  278. NEWPART.Position = Torso.Position
  279. NEWPART.Material = MATERIAL
  280. NEWPART:BreakJoints()
  281. NEWPART.Parent = PARENT
  282. return NEWPART
  283. end
  284.  
  285. local function weldBetween(a, b)
  286. local weldd = Instance.new("ManualWeld")
  287. weldd.Part0 = a
  288. weldd.Part1 = b
  289. weldd.C0 = CFrame.new()
  290. weldd.C1 = b.CFrame:inverse() * a.CFrame
  291. weldd.Parent = a
  292. return weldd
  293. end
  294.  
  295.  
  296. function QuaternionFromCFrame(cf)
  297. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  298. local trace = m00 + m11 + m22
  299. if trace > 0 then
  300. local s = math.sqrt(1 + trace)
  301. local recip = 0.5 / s
  302. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  303. else
  304. local i = 0
  305. if m11 > m00 then
  306. i = 1
  307. end
  308. if m22 > (i == 0 and m00 or m11) then
  309. i = 2
  310. end
  311. if i == 0 then
  312. local s = math.sqrt(m00 - m11 - m22 + 1)
  313. local recip = 0.5 / s
  314. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  315. elseif i == 1 then
  316. local s = math.sqrt(m11 - m22 - m00 + 1)
  317. local recip = 0.5 / s
  318. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  319. elseif i == 2 then
  320. local s = math.sqrt(m22 - m00 - m11 + 1)
  321. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  322. end
  323. end
  324. end
  325.  
  326. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  327. local xs, ys, zs = x + x, y + y, z + z
  328. local wx, wy, wz = w * xs, w * ys, w * zs
  329. local xx = x * xs
  330. local xy = x * ys
  331. local xz = x * zs
  332. local yy = y * ys
  333. local yz = y * zs
  334. local zz = z * zs
  335. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  336. end
  337.  
  338. function QuaternionSlerp(a, b, t)
  339. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  340. local startInterp, finishInterp;
  341. if cosTheta >= 0.0001 then
  342. if (1 - cosTheta) > 0.0001 then
  343. local theta = ACOS(cosTheta)
  344. local invSinTheta = 1 / SIN(theta)
  345. startInterp = SIN((1 - t) * theta) * invSinTheta
  346. finishInterp = SIN(t * theta) * invSinTheta
  347. else
  348. startInterp = 1 - t
  349. finishInterp = t
  350. end
  351. else
  352. if (1 + cosTheta) > 0.0001 then
  353. local theta = ACOS(-cosTheta)
  354. local invSinTheta = 1 / SIN(theta)
  355. startInterp = SIN((t - 1) * theta) * invSinTheta
  356. finishInterp = SIN(t * theta) * invSinTheta
  357. else
  358. startInterp = t - 1
  359. finishInterp = t
  360. end
  361. end
  362. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  363. end
  364.  
  365. function Clerp(a, b, t)
  366. local qa = {QuaternionFromCFrame(a)}
  367. local qb = {QuaternionFromCFrame(b)}
  368. local ax, ay, az = a.x, a.y, a.z
  369. local bx, by, bz = b.x, b.y, b.z
  370. local _t = 1 - t
  371. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  372. end
  373.  
  374. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  375. local frame = IT("Frame")
  376. frame.BackgroundTransparency = TRANSPARENCY
  377. frame.BorderSizePixel = BORDERSIZEPIXEL
  378. frame.Position = POSITION
  379. frame.Size = SIZE
  380. frame.BackgroundColor3 = COLOR
  381. frame.BorderColor3 = BORDERCOLOR
  382. frame.Name = NAME
  383. frame.Parent = PARENT
  384. return frame
  385. end
  386.  
  387. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  388. local label = IT("TextLabel")
  389. label.BackgroundTransparency = 1
  390. label.Size = UD2(1, 0, 1, 0)
  391. label.Position = UD2(0, 0, 0, 0)
  392. label.TextColor3 = TEXTCOLOR
  393. label.TextStrokeTransparency = STROKETRANSPARENCY
  394. label.TextTransparency = TRANSPARENCY
  395. label.FontSize = TEXTFONTSIZE
  396. label.Font = TEXTFONT
  397. label.BorderSizePixel = BORDERSIZEPIXEL
  398. label.TextScaled = false
  399. label.Text = TEXT
  400. label.Name = NAME
  401. label.Parent = PARENT
  402. return label
  403. end
  404.  
  405. function NoOutlines(PART)
  406. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  407. end
  408.  
  409. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  410. local NEWWELD = IT(TYPE)
  411. NEWWELD.Part0 = PART0
  412. NEWWELD.Part1 = PART1
  413. NEWWELD.C0 = C0
  414. NEWWELD.C1 = C1
  415. NEWWELD.Parent = PARENT
  416. return NEWWELD
  417. end
  418.  
  419. local S = IT("Sound")
  420. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  421. local NEWSOUND = nil
  422. coroutine.resume(coroutine.create(function()
  423. NEWSOUND = S:Clone()
  424. NEWSOUND.Parent = PARENT
  425. NEWSOUND.Volume = VOLUME
  426. NEWSOUND.Pitch = PITCH
  427. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  428. NEWSOUND:play()
  429. if DOESLOOP == true then
  430. NEWSOUND.Looped = true
  431. else
  432. repeat wait(1) until NEWSOUND.Playing == false
  433. NEWSOUND:remove()
  434. end
  435. end))
  436. return NEWSOUND
  437. end
  438.  
  439. function MakeForm(PART,TYPE)
  440. if TYPE == "Cyl" then
  441. local MSH = IT("CylinderMesh",PART)
  442. elseif TYPE == "Ball" then
  443. local MSH = IT("SpecialMesh",PART)
  444. MSH.MeshType = "Sphere"
  445. elseif TYPE == "Wedge" then
  446. local MSH = IT("SpecialMesh",PART)
  447. MSH.MeshType = "Wedge"
  448. end
  449. end
  450.  
  451. function CFrameFromTopBack(at, top, back)
  452. local right = top:Cross(back)
  453. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  454. end
  455.  
  456. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  457. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  458. if HITFLOOR ~= nil then
  459. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  460. if HITFLOOR.Name == "BloodPuddle" then
  461. local DIST = (Position - HITFLOOR.Position).Magnitude
  462. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  463. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  464. end
  465. else
  466. if HITFLOOR.Anchored == true then
  467. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  468. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  469. MakeForm(BLOOD,"Cyl")
  470. coroutine.resume(coroutine.create(function()
  471. Swait(75)
  472. while true do
  473. Swait()
  474. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  475. if BLOOD.Size.Z < 0.051 then
  476. BLOOD:remove()
  477. break
  478. end
  479. end
  480. end))
  481. end
  482. end
  483. end
  484. end
  485. end
  486.  
  487. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  488. function WACKYEFFECT(Table)
  489. local TYPE = (Table.EffectType or "Sphere")
  490. local SIZE = (Table.Size or VT(1,1,1))
  491. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  492. local TRANSPARENCY = (Table.Transparency or 0)
  493. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  494. local CFRAME = (Table.CFrame or Torso.CFrame)
  495. local MOVEDIRECTION = (Table.MoveToPos or nil)
  496. local ROTATION1 = (Table.RotationX or 0)
  497. local ROTATION2 = (Table.RotationY or 0)
  498. local ROTATION3 = (Table.RotationZ or 0)
  499. local MATERIAL = (Table.Material or "Neon")
  500. local COLOR = (Table.Color or C3(1,1,1))
  501. local TIME = (Table.Time or 45)
  502. local SOUNDID = (Table.SoundID or nil)
  503. local SOUNDPITCH = (Table.SoundPitch or nil)
  504. local SOUNDVOLUME = (Table.SoundVolume or nil)
  505. coroutine.resume(coroutine.create(function()
  506. local PLAYSSOUND = false
  507. local SOUND = nil
  508. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  509. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  510. PLAYSSOUND = true
  511. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  512. end
  513. EFFECT.Color = COLOR
  514. local MSH = nil
  515. if TYPE == "Sphere" then
  516. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  517. elseif TYPE == "Block" or TYPE == "Box" then
  518. MSH = IT("BlockMesh",EFFECT)
  519. MSH.Scale = SIZE
  520. elseif TYPE == "Wave" then
  521. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  522. elseif TYPE == "Ring" then
  523. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  524. elseif TYPE == "Slash" then
  525. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  526. elseif TYPE == "Round Slash" then
  527. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  528. elseif TYPE == "Swirl" then
  529. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  530. elseif TYPE == "Skull" then
  531. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  532. elseif TYPE == "Crystal" then
  533. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  534. end
  535. if MSH ~= nil then
  536. local MOVESPEED = nil
  537. if MOVEDIRECTION ~= nil then
  538. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  539. end
  540. local GROWTH = SIZE - ENDSIZE
  541. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  542. if TYPE == "Block" then
  543. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  544. else
  545. EFFECT.CFrame = CFRAME
  546. end
  547. for LOOP = 1, TIME+1 do
  548. Swait()
  549. MSH.Scale = MSH.Scale - GROWTH/TIME
  550. if TYPE == "Wave" then
  551. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  552. end
  553. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  554. if TYPE == "Block" then
  555. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  556. else
  557. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  558. end
  559. if MOVEDIRECTION ~= nil then
  560. local ORI = EFFECT.Orientation
  561. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  562. EFFECT.Orientation = ORI
  563. end
  564. end
  565. if PLAYSSOUND == false then
  566. EFFECT:remove()
  567. else
  568. repeat wait(1) until SOUND.Playing == false
  569. EFFECT:remove()
  570. end
  571. else
  572. if PLAYSSOUND == false then
  573. EFFECT:remove()
  574. else
  575. repeat Swait() until SOUND.Playing == false
  576. EFFECT:remove()
  577. end
  578. end
  579. end))
  580. end
  581.  
  582. function SprayBlood(POSITION,DIRECTION,BloodSize)
  583. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false)
  584. BLOOD.CFrame = CF(POSITION)
  585. MakeForm(BLOOD,"Ball")
  586. local bv = Instance.new("BodyVelocity",BLOOD)
  587. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  588. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75
  589. bv.Name = "MOVE"
  590. Debris:AddItem(bv,0.05)
  591. coroutine.resume(coroutine.create(function()
  592. local HASTOUCHEDGROUND = false
  593. local HIT = BLOOD.Touched:Connect(function(hit)
  594. if hit.Anchored == true then
  595. HASTOUCHEDGROUND = true
  596. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  597. end
  598. end)
  599. wait(5)
  600. if HASTOUCHEDGROUND == false then
  601. BLOOD:remove()
  602. end
  603. end))
  604. end
  605.  
  606. Debris = game:GetService("Debris")
  607.  
  608. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  609. local DIRECTION = CF(StartPos,EndPos).lookVector
  610. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  611. end
  612.  
  613. function turnto(position)
  614. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  615. end
  616.  
  617. function recurse(root,callback,i)
  618. i= i or 0
  619. for _,v in pairs(root:GetChildren()) do
  620. i = i + 1
  621. callback(i,v)
  622.  
  623. if #v:GetChildren() > 0 then
  624. i = recurse(v,callback,i)
  625. end
  626. end
  627.  
  628. return i
  629. end
  630.  
  631. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  632. attachmentName = attachmentName.."RigAttachment"
  633. local constraint = Instance.new(className.."Constraint")
  634. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  635. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  636. constraint.Name = "RagdollConstraint"..part1.Name
  637.  
  638. for _,propertyData in next,properties or {} do
  639. constraint[propertyData[1]] = propertyData[2]
  640. end
  641.  
  642. constraint.Parent = character
  643. end
  644.  
  645. function getAttachment0(character, attachmentName)
  646. for _,child in next,character:GetChildren() do
  647. local attachment = child:FindFirstChild(attachmentName)
  648. if attachment then
  649. return attachment
  650. end
  651. end
  652. end
  653.  
  654. function R15Ragdoll(character)
  655. recurse(character, function(_,v)
  656. if v:IsA("Attachment") then
  657. v.Axis = Vector3.new(0, 1, 0)
  658. v.SecondaryAxis = Vector3.new(0, 0, 1)
  659. v.Rotation = Vector3.new(0, 0, 0)
  660. end
  661. end)
  662. for _,child in next,character:GetChildren() do
  663. if child:IsA("Accoutrement") then
  664. for _,part in next,child:GetChildren() do
  665. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  666. local attachment1 = part:FindFirstChildOfClass("Attachment")
  667. local attachment0 = getAttachment0(character,attachment1.Name)
  668. if attachment0 and attachment1 then
  669. local constraint = Instance.new("HingeConstraint")
  670. constraint.Attachment0 = attachment0
  671. constraint.Attachment1 = attachment1
  672. constraint.LimitsEnabled = true
  673. constraint.UpperAngle = 0
  674. constraint.LowerAngle = 0
  675. constraint.Parent = character
  676. end
  677. elseif part.Name == "HumanoidRootPart" then
  678. part:remove()
  679. end
  680. end
  681. end
  682. end
  683.  
  684. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  685. {"LimitsEnabled",true};
  686. {"UpperAngle",5};
  687. })
  688. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  689. {"LimitsEnabled",true};
  690. {"UpperAngle",15};
  691. })
  692.  
  693. local handProperties = {
  694. {"LimitsEnabled", true};
  695. {"UpperAngle",0};
  696. {"LowerAngle",0};
  697. }
  698. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  699. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  700.  
  701. local shinProperties = {
  702. {"LimitsEnabled", true};
  703. {"UpperAngle", 0};
  704. {"LowerAngle", -75};
  705. }
  706. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  707. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  708.  
  709. local footProperties = {
  710. {"LimitsEnabled", true};
  711. {"UpperAngle", 15};
  712. {"LowerAngle", -45};
  713. }
  714. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  715. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  716.  
  717. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  718. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  719. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  720. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  721. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  722. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  723. end
  724.  
  725. function Ragdoll(Character2,CharTorso)
  726. Character2:BreakJoints()
  727. local hum = Character2:findFirstChild("Humanoid")
  728. hum:remove()
  729. local function Scan(ch)
  730. local e
  731. for e = 1,#ch do
  732. Scan(ch[e]:GetChildren())
  733. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  734. ch[e]:remove()
  735. end
  736. end
  737. end
  738. local NEWHUM = IT("Humanoid")
  739. NEWHUM.Name = "Corpse"
  740. NEWHUM.Health = 0
  741. NEWHUM.MaxHealth = 0
  742. NEWHUM.PlatformStand = true
  743. NEWHUM.Parent = Character2
  744. NEWHUM.DisplayDistanceType = "None"
  745.  
  746. local ch = Character2:GetChildren()
  747. local i
  748. for i = 1,#ch do
  749. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  750. ch[i]:remove()
  751. end
  752. end
  753.  
  754. local Torso2 = Character2.Torso
  755. local movevector = Vector3.new()
  756.  
  757. if Torso2 then
  758. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  759. local Head = Character2:FindFirstChild("Head")
  760. if Head then
  761. local Neck = Instance.new("Weld")
  762. Neck.Name = "Neck"
  763. Neck.Part0 = Torso2
  764. Neck.Part1 = Head
  765. Neck.C0 = CFrame.new(0, 1.5, 0)
  766. Neck.C1 = CFrame.new()
  767. Neck.Parent = Torso2
  768.  
  769. end
  770. local Limb = Character2:FindFirstChild("Right Arm")
  771. if Limb then
  772.  
  773. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  774. local Joint = Instance.new("Glue")
  775. Joint.Name = "RightShoulder"
  776. Joint.Part0 = Torso2
  777. Joint.Part1 = Limb
  778. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  779. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  780. Joint.Parent = Torso2
  781.  
  782. local B = Instance.new("Part")
  783. B.TopSurface = 0
  784. B.BottomSurface = 0
  785. B.formFactor = "Symmetric"
  786. B.Size = Vector3.new(1, 1, 1)
  787. B.Transparency = 1
  788. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  789. B.Parent = Character2
  790. local W = Instance.new("Weld")
  791. W.Part0 = Limb
  792. W.Part1 = B
  793. W.C0 = CFrame.new(0, -0.5, 0)
  794. W.Parent = Limb
  795.  
  796. end
  797. local Limb = Character2:FindFirstChild("Left Arm")
  798. if Limb then
  799.  
  800. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  801. local Joint = Instance.new("Glue")
  802. Joint.Name = "LeftShoulder"
  803. Joint.Part0 = Torso2
  804. Joint.Part1 = Limb
  805. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  806. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  807. Joint.Parent = Torso2
  808.  
  809. local B = Instance.new("Part")
  810. B.TopSurface = 0
  811. B.BottomSurface = 0
  812. B.formFactor = "Symmetric"
  813. B.Size = Vector3.new(1, 1, 1)
  814. B.Transparency = 1
  815. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  816. B.Parent = Character2
  817. local W = Instance.new("Weld")
  818. W.Part0 = Limb
  819. W.Part1 = B
  820. W.C0 = CFrame.new(0, -0.5, 0)
  821. W.Parent = Limb
  822.  
  823. end
  824. local Limb = Character2:FindFirstChild("Right Leg")
  825. if Limb then
  826.  
  827. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  828. local Joint = Instance.new("Glue")
  829. Joint.Name = "RightHip"
  830. Joint.Part0 = Torso2
  831. Joint.Part1 = Limb
  832. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  833. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  834. Joint.Parent = Torso2
  835.  
  836. local B = Instance.new("Part")
  837. B.TopSurface = 0
  838. B.BottomSurface = 0
  839. B.formFactor = "Symmetric"
  840. B.Size = Vector3.new(1, 1, 1)
  841. B.Transparency = 1
  842. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  843. B.Parent = Character2
  844. local W = Instance.new("Weld")
  845. W.Part0 = Limb
  846. W.Part1 = B
  847. W.C0 = CFrame.new(0, -0.5, 0)
  848. W.Parent = Limb
  849.  
  850. end
  851. local Limb = Character2:FindFirstChild("Left Leg")
  852. if Limb then
  853.  
  854. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  855. local Joint = Instance.new("Glue")
  856. Joint.Name = "LeftHip"
  857. Joint.Part0 = Torso2
  858. Joint.Part1 = Limb
  859. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  860. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  861. Joint.Parent = Torso2
  862.  
  863. local B = Instance.new("Part")
  864. B.TopSurface = 0
  865. B.BottomSurface = 0
  866. B.formFactor = "Symmetric"
  867. B.Size = Vector3.new(1, 1, 1)
  868. B.Transparency = 1
  869. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  870. B.Parent = Character2
  871. local W = Instance.new("Weld")
  872. W.Part0 = Limb
  873. W.Part1 = B
  874. W.C0 = CFrame.new(0, -0.5, 0)
  875. W.Parent = Limb
  876.  
  877. end
  878. --[
  879. local Bar = Instance.new("Part")
  880. Bar.TopSurface = 0
  881. Bar.BottomSurface = 0
  882. Bar.formFactor = "Symmetric"
  883. Bar.Size = Vector3.new(1, 1, 1)
  884. Bar.Transparency = 1
  885. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  886. Bar.Parent = Character2
  887. local Weld = Instance.new("Weld")
  888. Weld.Part0 = Torso2
  889. Weld.Part1 = Bar
  890. Weld.C0 = CFrame.new(0, 0.5, 0)
  891. Weld.Parent = Torso2
  892. --]]
  893. end
  894. Character2.Parent = workspace
  895. Debris:AddItem(Character2,5)
  896.  
  897. return Character2,Torso2
  898. end
  899.  
  900. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  901. function WACKYEFFECT(Table)
  902. local TYPE = (Table.EffectType or "Sphere")
  903. local SIZE = (Table.Size or VT(1,1,1))
  904. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  905. local TRANSPARENCY = (Table.Transparency or 0)
  906. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  907. local CFRAME = (Table.CFrame or Torso.CFrame)
  908. local MOVEDIRECTION = (Table.MoveToPos or nil)
  909. local ROTATION1 = (Table.RotationX or 0)
  910. local ROTATION2 = (Table.RotationY or 0)
  911. local ROTATION3 = (Table.RotationZ or 0)
  912. local MATERIAL = (Table.Material or "Neon")
  913. local COLOR = (Table.Color or C3(1,1,1))
  914. local TIME = (Table.Time or 45)
  915. local SOUNDID = (Table.SoundID or nil)
  916. local SOUNDPITCH = (Table.SoundPitch or nil)
  917. local SOUNDVOLUME = (Table.SoundVolume or nil)
  918. coroutine.resume(coroutine.create(function()
  919. local PLAYSSOUND = false
  920. local SOUND = nil
  921. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  922. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  923. PLAYSSOUND = true
  924. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  925. end
  926. EFFECT.Color = COLOR
  927. local MSH = nil
  928. if TYPE == "Sphere" then
  929. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  930. elseif TYPE == "Block" or TYPE == "Box" then
  931. MSH = IT("BlockMesh",EFFECT)
  932. MSH.Scale = SIZE
  933. elseif TYPE == "Wave" then
  934. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  935. elseif TYPE == "Ring" then
  936. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  937. elseif TYPE == "Slash" then
  938. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  939. elseif TYPE == "Round Slash" then
  940. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  941. elseif TYPE == "Swirl" then
  942. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  943. elseif TYPE == "Skull" then
  944. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  945. elseif TYPE == "Crystal" then
  946. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  947. end
  948. if MSH ~= nil then
  949. local MOVESPEED = nil
  950. if MOVEDIRECTION ~= nil then
  951. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  952. end
  953. local GROWTH = SIZE - ENDSIZE
  954. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  955. if TYPE == "Block" then
  956. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  957. else
  958. EFFECT.CFrame = CFRAME
  959. end
  960. for LOOP = 1, TIME+1 do
  961. Swait()
  962. MSH.Scale = MSH.Scale - GROWTH/TIME
  963. if TYPE == "Wave" then
  964. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  965. end
  966. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  967. if TYPE == "Block" then
  968. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  969. else
  970. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  971. end
  972. if MOVEDIRECTION ~= nil then
  973. local ORI = EFFECT.Orientation
  974. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  975. EFFECT.Orientation = ORI
  976. end
  977. end
  978. if PLAYSSOUND == false then
  979. EFFECT:remove()
  980. else
  981. repeat Swait() until SOUND.Playing == false
  982. EFFECT:remove()
  983. end
  984. else
  985. if PLAYSSOUND == false then
  986. EFFECT:remove()
  987. else
  988. repeat Swait() until SOUND.Playing == false
  989. EFFECT:remove()
  990. end
  991. end
  992. end))
  993. end
  994.  
  995. --//=================================\\
  996. --|| WEAPON CREATION
  997. --\\=================================//
  998.  
  999. local BMUSIC = IT("Sound",RootPart)
  1000. local VOLUME = 0.8
  1001. local PITCH = 0.8
  1002. local SONGID = 521970657
  1003. local A = IT("Attachment",Torso)
  1004.  
  1005. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  1006. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  1007. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1008.  
  1009. local Knife = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  1010. local Grip = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Knife, CF(0,-1.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1011. CreateMesh("SpecialMesh", Knife, "FileMesh", "470094777", "470149026", VT(0.2,0.2,0.2), VT(0,0,0))
  1012. local A = IT("Attachment",Knife)
  1013. A.Position = VT(-0, 0.2, 0.136)
  1014. local B = IT("Attachment",Knife)
  1015. B.Position = VT(-0, -0.95, -0.982)
  1016. local Trail = IT("Trail",Knife)
  1017. Trail.Attachment0 = B
  1018. Trail.Attachment1 = A
  1019. Trail.Lifetime = 0.1
  1020. Trail.Transparency = NumberSequence.new(0.5, 1)
  1021. Trail.Texture = "http://www.roblox.com/asset/?id=1472703539"
  1022. Trail.Enabled = true
  1023. Humanoid.DisplayDistanceType = "None"
  1024. Humanoid.MaxHealth = 800
  1025. Humanoid.Health = 800
  1026.  
  1027. local STEP = CreateSound(131436155, Torso, 3, 1, true)
  1028. STEP.Playing = false
  1029. STEP.Looped = false
  1030. local STEPPING = false
  1031. Humanoid.Running:Connect(function(speed)
  1032. if STEPPING == false then
  1033. STEPPING = true
  1034. repeat
  1035. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1036. wait(8/TORSOVELOCITY)
  1037. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1038. if TORSOVELOCITY > 1 and Torso.Transparency ~= 1 and HITFLOOR ~= nil then
  1039. STEP.Parent = Torso
  1040. STEP.Pitch = MRANDOM(8,12)/10
  1041. STEP:Play()
  1042. end
  1043. until TORSOVELOCITY < 0.6
  1044. STEPPING = false
  1045. end
  1046. end)
  1047.  
  1048. for _, c in pairs(Weapon:GetChildren()) do
  1049. if c.ClassName == "Part" then
  1050. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1051. end
  1052. end
  1053.  
  1054. local SKILLTEXTCOLOR = C3(0,0,0)
  1055. local SKILLFONT = "SciFi"
  1056. local SKILLTEXTSIZE = 7
  1057.  
  1058. Weapon.Parent = Character
  1059.  
  1060. Humanoid.Died:connect(function()
  1061. ATTACK = true
  1062. end)
  1063.  
  1064. --//=================================\\
  1065. --|| DAMAGE FUNCTIONS
  1066. --\\=================================//
  1067.  
  1068. function StatLabel(CFRAME, TEXT, COLOR)
  1069. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1070. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1071. local BODYGYRO = IT("BodyGyro", STATPART)
  1072. game:GetService("Debris"):AddItem(STATPART ,5)
  1073. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1074. BILLBOARDGUI.Adornee = STATPART
  1075. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1076. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1077. BILLBOARDGUI.AlwaysOnTop = false
  1078. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1079. TEXTLABEL.BackgroundTransparency = 1
  1080. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1081. TEXTLABEL.Text = TEXT
  1082. TEXTLABEL.Font = SKILLFONT
  1083. TEXTLABEL.FontSize="Size42"
  1084. TEXTLABEL.TextColor3 = COLOR
  1085. TEXTLABEL.TextStrokeTransparency = 0
  1086. TEXTLABEL.TextScaled = true
  1087. TEXTLABEL.TextWrapped = true
  1088. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1089. for i = 1, 50 do
  1090. Swait()
  1091. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1092. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1093. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1094. end
  1095. THEPART.Parent = nil
  1096. end),STATPART, TEXTLABEL)
  1097. end
  1098.  
  1099. --//=================================\\
  1100. --|| DAMAGING
  1101. --\\=================================//
  1102.  
  1103. function CameraEnshaking(Length, Intensity)
  1104. coroutine.resume(coroutine.create(function()
  1105. local intensity = 1 * Intensity
  1106. local rotM = 0.01 * Intensity
  1107. for i = 0, Length, 0.1 do
  1108. Swait()
  1109. intensity = intensity - 0.05 * Intensity / Length
  1110. rotM = rotM - 5.0E-4 * Intensity / Length
  1111. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1112. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1113. end
  1114. hum.CameraOffset = Vector3.new(0, 0, 0)
  1115. end))
  1116. end
  1117.  
  1118. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1119. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1120. defence.Name = ("HitBy"..Player.Name)
  1121. game:GetService("Debris"):AddItem(defence, 0.001)
  1122. Damage = Damage * DAMAGEMULTIPLIER
  1123. if Humanoid.Health ~= 0 then
  1124. local CritChance = MRANDOM(1,100)
  1125. if Damage > Humanoid.Health then
  1126. Damage = math.ceil(Humanoid.Health)
  1127. if Damage == 0 then
  1128. Damage = 0.1
  1129. end
  1130. end
  1131. Humanoid.Health = Humanoid.Health - Damage
  1132. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1133. end
  1134. end
  1135.  
  1136. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1137. local CHILDREN = workspace:GetDescendants()
  1138. for index, CHILD in pairs(CHILDREN) do
  1139. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1140. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1141. if HUM then
  1142. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1143. if TORSO then
  1144. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1145. if INSTAKILL == true then
  1146. CHILD:BreakJoints()
  1147. else
  1148. local DMG = MRANDOM(MINDMG,MAXDMG)
  1149. ApplyDamage(HUM,DMG,TORSO)
  1150. end
  1151. if FLING > 0 then
  1152. for _, c in pairs(CHILD:GetChildren()) do
  1153. if c:IsA("BasePart") then
  1154. local bv = Instance.new("BodyVelocity")
  1155. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1156. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1157. bv.Parent = c
  1158. Debris:AddItem(bv,0.05)
  1159. end
  1160. end
  1161. end
  1162. end
  1163. end
  1164. end
  1165. end
  1166. end
  1167. end
  1168.  
  1169. function ApplyDamages(Humanoid,Damage)
  1170. Damage = Damage * DAMAGEMULTIPLIER
  1171. local DEAD = false
  1172. if Humanoid.Health < 2000 then
  1173. if Humanoid.Health - Damage > 0 then
  1174. Humanoid.Health = Humanoid.Health - Damage
  1175. else
  1176. DEAD = true
  1177. Humanoid.Parent:BreakJoints()
  1178. end
  1179. else
  1180. DEAD = true
  1181. Humanoid.Parent:BreakJoints()
  1182. end
  1183. end
  1184.  
  1185. --//=================================\\
  1186. --|| ATTACK FUNCTIONS AND STUFF
  1187. --\\=================================//
  1188.  
  1189. function Cloaked()
  1190. CLOAKED = true
  1191. Speed = 0
  1192. local POS = RootPart.Position
  1193. local DISTANCE = 99999
  1194. for i = 1, 15 do
  1195. wait()
  1196. for _, c in pairs(Character:GetChildren()) do
  1197. if c:IsA("BasePart") and c ~= RootPart then
  1198. c.Transparency = c.Transparency + 1/15
  1199. elseif c.ClassName == "Accessory" then
  1200. c.Handle.Transparency = c.Handle.Transparency + 1/15
  1201. end
  1202. end
  1203. Trail.Transparency = NumberSequence.new(0.5+((i/15)/2), 1)
  1204. Knife.Transparency = Knife.Transparency + 1/15
  1205. end
  1206. Speed = 5
  1207. repeat
  1208. wait()
  1209. DISTANCE = (RootPart.Position - POS).Magnitude
  1210. until DISTANCE > 45 or CLOAKED == false
  1211. Speed = 0
  1212. for i = 1, 15 do
  1213. wait()
  1214. for _, c in pairs(Character:GetChildren()) do
  1215. if c:IsA("BasePart") and c ~= RootPart then
  1216. c.Transparency = 1 - i/15
  1217. elseif c.ClassName == "Accessory" then
  1218. c.Handle.Transparency = 1 - i/15
  1219. end
  1220. end
  1221. Trail.Transparency = NumberSequence.new(1-((0.5/15)*i), 1)
  1222. Knife.Transparency = 1 - i/15
  1223. end
  1224. Speed = 12
  1225. CLOAKED = false
  1226. end
  1227.  
  1228. function Attack()
  1229. PLAYANIMS = false
  1230. ATTACK = true
  1231. Rooted = false
  1232. local TARGET = nil
  1233. Knife.CanCollide = true
  1234. local HUMAN = nil
  1235. local TORSOPART = nil
  1236. local HIT = Knife.Touched:Connect(function(hit)
  1237. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1238. local HITBODY = hit.Parent
  1239. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1240. local TORSO = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1241. if TORSO and HUM.Health > 0 then
  1242. TARGET = HITBODY
  1243. TORSOPART = TORSO
  1244. HUMAN = HUM
  1245. end
  1246. end
  1247. end)
  1248. for i=0, 0.4, 0.1 / Animation_Speed do
  1249. Swait()
  1250. if TARGET then
  1251. break
  1252. end
  1253. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. end
  1260. CreateSound(143501853,Knife,2,MRANDOM(8,13)/10,false)
  1261. for i=0, 0.5, 0.1 / Animation_Speed do
  1262. Swait()
  1263. if TARGET then
  1264. break
  1265. end
  1266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. end
  1273. Knife.CanCollide = false
  1274. if TARGET then
  1275. CLOAKED = false
  1276. local DISPOSE = false
  1277. Rooted = true
  1278. coroutine.resume(coroutine.create(function()
  1279. repeat
  1280. Swait()
  1281. if TORSOPART then
  1282. TORSOPART.Anchored = true
  1283. TORSOPART.CFrame = RootPart.CFrame*CF(0,0,-2.2)
  1284. end
  1285. until DISPOSE == true
  1286. TORSOPART.Anchored = false
  1287. end))
  1288. for i=0, 0.5, 0.1 / Animation_Speed do
  1289. Swait()
  1290. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1294. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296. end
  1297. CreateSound(28144268,Knife,2,MRANDOM(8,13)/10,false)
  1298. CreateSound(180083298,TORSOPART,5,MRANDOM(8,13)/10,false)
  1299. coroutine.resume(coroutine.create(function()
  1300. for i = 1, 750 do
  1301. Swait()
  1302. if HUMAN and TORSOPART then
  1303. if HUMAN.Health > 0 then
  1304. SprayBlood(TORSOPART.CFrame*CF(0,TORSOPART.Size.Y/2,-TORSOPART.Size.Z/2).p,TORSOPART.CFrame*CF(MRANDOM(-3,3)/15,TORSOPART.Size.Y+MRANDOM(-3,3)/35,-TORSOPART.Size.Z*MRANDOM(8,25)/10).p,MRANDOM(15,35)/10)
  1305. HUMAN.Health = HUMAN.Health - 1
  1306. HUMAN.WalkSpeed = MRANDOM(5,45)
  1307. else
  1308. break
  1309. end
  1310. else
  1311. break
  1312. end
  1313. end
  1314. local SCREAMS = {160718677,337800380}
  1315. if HUMAN and TORSOPART then
  1316. if HUMAN.Health == 0 then
  1317. local HEAD = TORSOPART.Parent:FindFirstChild("Head")
  1318. if HEAD then
  1319. CreateSound(SCREAMS[MRANDOM(1,#SCREAMS)],HEAD,5,MRANDOM(13,15)/10,false)
  1320. local FACE = HEAD:FindFirstChild("face")
  1321. if FACE then
  1322. FACE.Texture = "http://www.roblox.com/asset/?id=145854465"
  1323. end
  1324. end
  1325. if TORSOPART.Name == "Torso" then
  1326. Ragdoll(TORSOPART.Parent,Torso)
  1327. elseif TORSOPART.Name == "UpperTorso" then
  1328. R15Ragdoll(TORSOPART.Parent)
  1329. end
  1330. end
  1331. HUMAN.WalkSpeed = 16
  1332. end
  1333. end))
  1334. for i=0, 0.2, 0.1 / Animation_Speed do
  1335. Swait()
  1336. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1340. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. end
  1343. DISPOSE = true
  1344. local bv = Instance.new("BodyVelocity")
  1345. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1346. bv.velocity = CF(TORSOPART.Position,TORSOPART.CFrame*CF(0,5,-15).p).lookVector*75
  1347. bv.Parent = TORSOPART
  1348. Debris:AddItem(bv,0.05)
  1349. for i=0, 0.5, 0.1 / Animation_Speed do
  1350. Swait()
  1351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed)
  1353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(110), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. end
  1358. end
  1359. HIT:disconnect()
  1360. ATTACK = false
  1361. Rooted = false
  1362. PLAYANIMS = true
  1363. end
  1364.  
  1365. function Taunt()
  1366. ATTACK = true
  1367. Rooted = true
  1368. PLAYANIMS = false
  1369. CreateSound(2062482384,Torso,5,MRANDOM(8,9)/10,false)
  1370. for i=0, 1.5, 0.1 / Animation_Speed do
  1371. Swait()
  1372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(35), RAD(0)), 1 / Animation_Speed)
  1374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(140)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-140)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. end
  1379. PLAYANIMS = true
  1380. ATTACK = false
  1381. Rooted = false
  1382. end
  1383.  
  1384. function Silence()
  1385. Speed = 6
  1386. ATTACK = true
  1387. Rooted = false
  1388. local GYRO = IT("BodyGyro",RootPart)
  1389. GYRO.D = 2
  1390. GYRO.P = 20000
  1391. GYRO.MaxTorque = VT(0,4000000,0)
  1392. coroutine.resume(coroutine.create(function()
  1393. repeat
  1394. Swait()
  1395. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1396. until ATTACK == false
  1397. GYRO:Remove()
  1398. end))
  1399. for i=0, 0.2, 0.1 / Animation_Speed do
  1400. Swait()
  1401. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1405. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. end
  1408. local AMMO = 6
  1409. local FIRING = true
  1410. local SHOOTING = false
  1411. local TIMER = 70
  1412. CreateSound(147722227, GUN, 6, 1.3, false)
  1413. GUNWELD.Part0 = LeftArm
  1414. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1415. local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  1416. if SHOOTING == false and AMMO > 0 then
  1417. SHOOTING = true
  1418. AMMO = AMMO - 1
  1419. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1420. local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
  1421. local DISTANCE = (POS - GUNPOS).Magnitude
  1422. if HIT then
  1423. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1424. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1425. CreateSound(160432334, HIT, 10, 1, false)
  1426. ApplyDamages(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
  1427. end
  1428. end
  1429. end
  1430. TIMER = 55
  1431. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1432. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1433. for i=0, 0.3, 0.1 / Animation_Speed do
  1434. Swait()
  1435. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1436. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1437. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1438. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1439. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1441. end
  1442. if AMMO <= 0 then
  1443. FIRING = false
  1444. end
  1445. SHOOTING = false
  1446. end
  1447. end)
  1448. repeat
  1449. Swait()
  1450. if SHOOTING == false then
  1451. TIMER = TIMER - 1
  1452. if TIMER <= 0 then
  1453. FIRING = false
  1454. end
  1455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. end
  1462. until FIRING == false and SHOOTING == false
  1463. MOUSE:Disconnect()
  1464. for i=0, 0.3, 0.1 / Animation_Speed do
  1465. Swait()
  1466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1472. end
  1473. GUNWELD.Part0 = Torso
  1474. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1475. Speed = 20
  1476. ATTACK = false
  1477. Rooted = false
  1478. end
  1479.  
  1480. function ee()
  1481. ATTACK = true
  1482. Rooted = true
  1483. for i=0, 1, 0.1 / Animation_Speed do
  1484. Swait()
  1485. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1489. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1491. end
  1492. CameraEnshaking(1,45)
  1493. CreateSound(363808674, Torso, 6, 1, false)
  1494. for i=0, 0.5, 0.1 / Animation_Speed do
  1495. Swait()
  1496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  1498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1500. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1502. end
  1503. CameraEnshaking(1,45)
  1504. CreateSound(363808674, Torso, 6, 1, false)
  1505. for i=0, 0.5, 0.1 / Animation_Speed do
  1506. Swait()
  1507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1511. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513. end
  1514. ATTACK = false
  1515. Rooted = false
  1516. end
  1517.  
  1518. --//=================================\\
  1519. --|| ASSIGN THINGS TO KEYS
  1520. --\\=================================//
  1521.  
  1522. function MouseDown(Mouse)
  1523. HOLD = true
  1524. if ATTACK == false then
  1525. Attack()
  1526. end
  1527. end
  1528.  
  1529. function MouseUp(Mouse)
  1530. HOLD = false
  1531. end
  1532.  
  1533. function KeyDown(Key)
  1534. KEYHOLD = true
  1535. if Key == "z" and ATTACK == false then
  1536. if CLOAKED == false then
  1537. Cloaked()
  1538. else
  1539. CLOAKED = false
  1540. end
  1541. end
  1542.  
  1543. if Key == "t" and ATTACK == false then
  1544. Taunt()
  1545. end
  1546.  
  1547. if Key == "y" and ATTACK == false then
  1548. ee()
  1549. end
  1550.  
  1551. if Key == "q" and ATTACK == false then
  1552. Silence()
  1553. end
  1554.  
  1555. if string.byte(Key) == 50 and ATTACK == false and CLOAKED == false then
  1556. if Speed == 12 then
  1557. Speed = 30
  1558. elseif Speed == 30 then
  1559. Speed = 12
  1560. end
  1561. end
  1562. end
  1563.  
  1564. function KeyUp(Key)
  1565. KEYHOLD = false
  1566. end
  1567.  
  1568. Mouse.Button1Down:connect(function(NEWKEY)
  1569. MouseDown(NEWKEY)
  1570. end)
  1571. Mouse.Button1Up:connect(function(NEWKEY)
  1572. MouseUp(NEWKEY)
  1573. end)
  1574. Mouse.KeyDown:connect(function(NEWKEY)
  1575. KeyDown(NEWKEY)
  1576. end)
  1577. Mouse.KeyUp:connect(function(NEWKEY)
  1578. KeyUp(NEWKEY)
  1579. end)
  1580.  
  1581. --//=================================\\
  1582. --\\=================================//
  1583.  
  1584. function unanchor()
  1585. if UNANCHOR == true then
  1586. g = Character:GetChildren()
  1587. for i = 1, #g do
  1588. if g[i].ClassName == "Part" then
  1589. g[i].Anchored = false
  1590. end
  1591. end
  1592. end
  1593. end
  1594.  
  1595. --//=================================\\
  1596. --|| WRAP THE WHOLE SCRIPT UP
  1597. --\\=================================//
  1598.  
  1599. Humanoid.Changed:connect(function(Jump)
  1600. if Jump == "Jump" and (Disable_Jump == true) then
  1601. Humanoid.Jump = false
  1602. end
  1603. end)
  1604.  
  1605. while true do
  1606. Swait()
  1607. script.Parent = WEAPONGUI
  1608. ANIMATE.Parent = nil
  1609. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1610. v:Stop();
  1611. end
  1612. SINE = SINE + CHANGE
  1613. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1614. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1615. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1616. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1617. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1618. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1619. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1620. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1621. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1622. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1623. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1624. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1625. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1626. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1627. end
  1628. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1629. ANIM = "Jump"
  1630. if PLAYANIMS == true then
  1631. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1635. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1637. end
  1638. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1639. ANIM = "Fall"
  1640. if PLAYANIMS == true then
  1641. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1645. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1647. end
  1648. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1649. ANIM = "Idle"
  1650. if PLAYANIMS == true then
  1651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(35), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1655. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1657. end
  1658. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1659. ANIM = "Walk"
  1660. if PLAYANIMS == true then
  1661. if Humanoid.WalkSpeed <= 17 then
  1662. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1666. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1668. else
  1669. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed)
  1670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed)
  1671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(35+20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(-35), RAD(0)) * ANGLES(RAD(35-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1673. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1675. end
  1676. end
  1677. end
  1678. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1679. BMUSIC.Looped = true
  1680. BMUSIC.Pitch = PITCH
  1681. BMUSIC.Volume = VOLUME
  1682. BMUSIC.Playing = true
  1683. if BMUSIC.Parent ~= RootPart then
  1684. BMUSIC = IT("Sound",RootPart)
  1685. end
  1686. unanchor()
  1687. if Rooted == false then
  1688. Disable_Jump = false
  1689. Humanoid.WalkSpeed = Speed
  1690. elseif Rooted == true then
  1691. Disable_Jump = true
  1692. Humanoid.WalkSpeed = 0
  1693. end
  1694. if Head:FindFirstChild("face") then
  1695. Head.face:remove()
  1696. elseif Head:FindFirstChildOfClass("Sound") then
  1697. Head:FindFirstChildOfClass("Sound"):remove()
  1698. end
  1699. Humanoid.Health = Humanoid.Health + 1
  1700. end
  1701.  
  1702. --//=================================\\
  1703. --\\=================================//
  1704.  
  1705.  
  1706.  
  1707.  
  1708.  
  1709. --//====================================================\\--
  1710. --|| END OF SCRIPT
  1711. --\\====================================================//--
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