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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | - | Player = game:GetService("Players").LocalPlayer |
7 | + | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | - | Mouse = Player:GetMouse() |
13 | + | |
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | ||
88 | --//====================================================\\-- | |
89 | --|| CREATED BY SHACKLUSTER | |
90 | --\\====================================================//-- | |
91 | ||
92 | wait(0.2) | |
93 | ||
94 | Player = owner | |
95 | PlayerGui = Player.PlayerGui | |
96 | Cam = workspace.CurrentCamera | |
97 | Backpack = Player.Backpack | |
98 | Character = Player.Character | |
99 | Humanoid = Character.Humanoid | |
100 | RootPart = Character["HumanoidRootPart"] | |
101 | Torso = Character["Torso"] | |
102 | Head = Character["Head"] | |
103 | RightArm = Character["Right Arm"] | |
104 | LeftArm = Character["Left Arm"] | |
105 | RightLeg = Character["Right Leg"] | |
106 | LeftLeg = Character["Left Leg"] | |
107 | RootJoint = RootPart["RootJoint"] | |
108 | Neck = Torso["Neck"] | |
109 | RightShoulder = Torso["Right Shoulder"] | |
110 | LeftShoulder = Torso["Left Shoulder"] | |
111 | RightHip = Torso["Right Hip"] | |
112 | LeftHip = Torso["Left Hip"] | |
113 | ||
114 | IT = Instance.new | |
115 | CF = CFrame.new | |
116 | VT = Vector3.new | |
117 | RAD = math.rad | |
118 | C3 = Color3.new | |
119 | UD2 = UDim2.new | |
120 | BRICKC = BrickColor.new | |
121 | ANGLES = CFrame.Angles | |
122 | EULER = CFrame.fromEulerAnglesXYZ | |
123 | COS = math.cos | |
124 | ACOS = math.acos | |
125 | SIN = math.sin | |
126 | ASIN = math.asin | |
127 | ABS = math.abs | |
128 | MRANDOM = math.random | |
129 | FLOOR = math.floor | |
130 | ||
131 | --//=================================\\ | |
132 | --|| USEFUL VALUES | |
133 | --\\=================================// | |
134 | ||
135 | Animation_Speed = 3 | |
136 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
137 | local Speed = 12 | |
138 | local SIZE = 1 | |
139 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
140 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
141 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
142 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
143 | local DAMAGEMULTIPLIER = 1 | |
144 | local ANIM = "Idle" | |
145 | local ATTACK = false | |
146 | local EQUIPPED = false | |
147 | local HOLD = false | |
148 | local COMBO = 1 | |
149 | local Rooted = false | |
150 | local SINE = 0 | |
151 | local KEYHOLD = false | |
152 | local CHANGE = 2 / Animation_Speed | |
153 | local WALKINGANIM = false | |
154 | local VALUE1 = false | |
155 | local VALUE2 = false | |
156 | local ROBLOXIDLEANIMATION = IT("Animation") | |
157 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
158 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
159 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
160 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
161 | WEAPONGUI.Name = "Weapon GUI" | |
162 | local Weapon = IT("Model") | |
163 | Weapon.Name = "Adds" | |
164 | local Effects = IT("Folder", Weapon) | |
165 | Effects.Name = "Effects" | |
166 | local ANIMATOR = Humanoid.Animator | |
167 | local ANIMATE = Character.Animate | |
168 | local UNANCHOR = true | |
169 | local PLAYANIMS = true | |
170 | local CLOAKED = false | |
171 | ||
172 | --//=================================\\ | |
173 | --\\=================================// | |
174 | ||
175 | ||
176 | --//=================================\\ | |
177 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
178 | --\\=================================// | |
179 | ||
180 | ArtificialHB = Instance.new("BindableEvent", script) | |
181 | ArtificialHB.Name = "ArtificialHB" | |
182 | ||
183 | script:WaitForChild("ArtificialHB") | |
184 | ||
185 | frame = Frame_Speed | |
186 | tf = 0 | |
187 | allowframeloss = false | |
188 | tossremainder = false | |
189 | lastframe = tick() | |
190 | script.ArtificialHB:Fire() | |
191 | ||
192 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
193 | tf = tf + s | |
194 | if tf >= frame then | |
195 | if allowframeloss then | |
196 | script.ArtificialHB:Fire() | |
197 | lastframe = tick() | |
198 | else | |
199 | for i = 1, math.floor(tf / frame) do | |
200 | script.ArtificialHB:Fire() | |
201 | end | |
202 | lastframe = tick() | |
203 | end | |
204 | if tossremainder then | |
205 | tf = 0 | |
206 | else | |
207 | tf = tf - frame * math.floor(tf / frame) | |
208 | end | |
209 | end | |
210 | end) | |
211 | ||
212 | --//=================================\\ | |
213 | --\\=================================// | |
214 | ||
215 | --//=================================\\ | |
216 | --|| SOME FUNCTIONS | |
217 | --\\=================================// | |
218 | ||
219 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
220 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
221 | end | |
222 | ||
223 | function PositiveAngle(NUMBER) | |
224 | if NUMBER >= 0 then | |
225 | NUMBER = 0 | |
226 | end | |
227 | return NUMBER | |
228 | end | |
229 | ||
230 | function NegativeAngle(NUMBER) | |
231 | if NUMBER <= 0 then | |
232 | NUMBER = 0 | |
233 | end | |
234 | return NUMBER | |
235 | end | |
236 | ||
237 | function Swait(NUMBER) | |
238 | if NUMBER == 0 or NUMBER == nil then | |
239 | ArtificialHB.Event:wait() | |
240 | else | |
241 | for i = 1, NUMBER do | |
242 | ArtificialHB.Event:wait() | |
243 | end | |
244 | end | |
245 | end | |
246 | ||
247 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
248 | local NEWMESH = IT(MESH) | |
249 | if MESH == "SpecialMesh" then | |
250 | NEWMESH.MeshType = MESHTYPE | |
251 | if MESHID ~= "nil" and MESHID ~= "" then | |
252 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
253 | end | |
254 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
255 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
256 | end | |
257 | end | |
258 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
259 | NEWMESH.Scale = SCALE | |
260 | NEWMESH.Parent = PARENT | |
261 | return NEWMESH | |
262 | end | |
263 | ||
264 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
265 | local NEWPART = IT("Part") | |
266 | NEWPART.formFactor = FORMFACTOR | |
267 | NEWPART.Reflectance = REFLECTANCE | |
268 | NEWPART.Transparency = TRANSPARENCY | |
269 | NEWPART.CanCollide = false | |
270 | NEWPART.Locked = true | |
271 | NEWPART.Anchored = true | |
272 | if ANCHOR == false then | |
273 | NEWPART.Anchored = false | |
274 | end | |
275 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
276 | NEWPART.Name = NAME | |
277 | NEWPART.Size = SIZE | |
278 | NEWPART.Position = Torso.Position | |
279 | NEWPART.Material = MATERIAL | |
280 | NEWPART:BreakJoints() | |
281 | NEWPART.Parent = PARENT | |
282 | return NEWPART | |
283 | end | |
284 | ||
285 | local function weldBetween(a, b) | |
286 | local weldd = Instance.new("ManualWeld") | |
287 | weldd.Part0 = a | |
288 | weldd.Part1 = b | |
289 | weldd.C0 = CFrame.new() | |
290 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
291 | weldd.Parent = a | |
292 | return weldd | |
293 | end | |
294 | ||
295 | ||
296 | function QuaternionFromCFrame(cf) | |
297 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
298 | local trace = m00 + m11 + m22 | |
299 | if trace > 0 then | |
300 | local s = math.sqrt(1 + trace) | |
301 | local recip = 0.5 / s | |
302 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
303 | else | |
304 | local i = 0 | |
305 | if m11 > m00 then | |
306 | i = 1 | |
307 | end | |
308 | if m22 > (i == 0 and m00 or m11) then | |
309 | i = 2 | |
310 | end | |
311 | if i == 0 then | |
312 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
313 | local recip = 0.5 / s | |
314 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
315 | elseif i == 1 then | |
316 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
317 | local recip = 0.5 / s | |
318 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
319 | elseif i == 2 then | |
320 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
321 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
322 | end | |
323 | end | |
324 | end | |
325 | ||
326 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
327 | local xs, ys, zs = x + x, y + y, z + z | |
328 | local wx, wy, wz = w * xs, w * ys, w * zs | |
329 | local xx = x * xs | |
330 | local xy = x * ys | |
331 | local xz = x * zs | |
332 | local yy = y * ys | |
333 | local yz = y * zs | |
334 | local zz = z * zs | |
335 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
336 | end | |
337 | ||
338 | function QuaternionSlerp(a, b, t) | |
339 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
340 | local startInterp, finishInterp; | |
341 | if cosTheta >= 0.0001 then | |
342 | if (1 - cosTheta) > 0.0001 then | |
343 | local theta = ACOS(cosTheta) | |
344 | local invSinTheta = 1 / SIN(theta) | |
345 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
346 | finishInterp = SIN(t * theta) * invSinTheta | |
347 | else | |
348 | startInterp = 1 - t | |
349 | finishInterp = t | |
350 | end | |
351 | else | |
352 | if (1 + cosTheta) > 0.0001 then | |
353 | local theta = ACOS(-cosTheta) | |
354 | local invSinTheta = 1 / SIN(theta) | |
355 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
356 | finishInterp = SIN(t * theta) * invSinTheta | |
357 | else | |
358 | startInterp = t - 1 | |
359 | finishInterp = t | |
360 | end | |
361 | end | |
362 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
363 | end | |
364 | ||
365 | function Clerp(a, b, t) | |
366 | local qa = {QuaternionFromCFrame(a)} | |
367 | local qb = {QuaternionFromCFrame(b)} | |
368 | local ax, ay, az = a.x, a.y, a.z | |
369 | local bx, by, bz = b.x, b.y, b.z | |
370 | local _t = 1 - t | |
371 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
372 | end | |
373 | ||
374 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
375 | local frame = IT("Frame") | |
376 | frame.BackgroundTransparency = TRANSPARENCY | |
377 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
378 | frame.Position = POSITION | |
379 | frame.Size = SIZE | |
380 | frame.BackgroundColor3 = COLOR | |
381 | frame.BorderColor3 = BORDERCOLOR | |
382 | frame.Name = NAME | |
383 | frame.Parent = PARENT | |
384 | return frame | |
385 | end | |
386 | ||
387 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
388 | local label = IT("TextLabel") | |
389 | label.BackgroundTransparency = 1 | |
390 | label.Size = UD2(1, 0, 1, 0) | |
391 | label.Position = UD2(0, 0, 0, 0) | |
392 | label.TextColor3 = TEXTCOLOR | |
393 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
394 | label.TextTransparency = TRANSPARENCY | |
395 | label.FontSize = TEXTFONTSIZE | |
396 | label.Font = TEXTFONT | |
397 | label.BorderSizePixel = BORDERSIZEPIXEL | |
398 | label.TextScaled = false | |
399 | label.Text = TEXT | |
400 | label.Name = NAME | |
401 | label.Parent = PARENT | |
402 | return label | |
403 | end | |
404 | ||
405 | function NoOutlines(PART) | |
406 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
407 | end | |
408 | ||
409 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
410 | local NEWWELD = IT(TYPE) | |
411 | NEWWELD.Part0 = PART0 | |
412 | NEWWELD.Part1 = PART1 | |
413 | NEWWELD.C0 = C0 | |
414 | NEWWELD.C1 = C1 | |
415 | NEWWELD.Parent = PARENT | |
416 | return NEWWELD | |
417 | end | |
418 | ||
419 | local S = IT("Sound") | |
420 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
421 | local NEWSOUND = nil | |
422 | coroutine.resume(coroutine.create(function() | |
423 | NEWSOUND = S:Clone() | |
424 | NEWSOUND.Parent = PARENT | |
425 | NEWSOUND.Volume = VOLUME | |
426 | NEWSOUND.Pitch = PITCH | |
427 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
428 | NEWSOUND:play() | |
429 | if DOESLOOP == true then | |
430 | NEWSOUND.Looped = true | |
431 | else | |
432 | repeat wait(1) until NEWSOUND.Playing == false | |
433 | NEWSOUND:remove() | |
434 | end | |
435 | end)) | |
436 | return NEWSOUND | |
437 | end | |
438 | ||
439 | function MakeForm(PART,TYPE) | |
440 | if TYPE == "Cyl" then | |
441 | local MSH = IT("CylinderMesh",PART) | |
442 | elseif TYPE == "Ball" then | |
443 | local MSH = IT("SpecialMesh",PART) | |
444 | MSH.MeshType = "Sphere" | |
445 | elseif TYPE == "Wedge" then | |
446 | local MSH = IT("SpecialMesh",PART) | |
447 | MSH.MeshType = "Wedge" | |
448 | end | |
449 | end | |
450 | ||
451 | function CFrameFromTopBack(at, top, back) | |
452 | local right = top:Cross(back) | |
453 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
454 | end | |
455 | ||
456 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
457 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
458 | if HITFLOOR ~= nil then | |
459 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
460 | if HITFLOOR.Name == "BloodPuddle" then | |
461 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
462 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
463 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
464 | end | |
465 | else | |
466 | if HITFLOOR.Anchored == true then | |
467 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
468 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
469 | MakeForm(BLOOD,"Cyl") | |
470 | coroutine.resume(coroutine.create(function() | |
471 | Swait(75) | |
472 | while true do | |
473 | Swait() | |
474 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
475 | if BLOOD.Size.Z < 0.051 then | |
476 | BLOOD:remove() | |
477 | break | |
478 | end | |
479 | end | |
480 | end)) | |
481 | end | |
482 | end | |
483 | end | |
484 | end | |
485 | end | |
486 | ||
487 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
488 | function WACKYEFFECT(Table) | |
489 | local TYPE = (Table.EffectType or "Sphere") | |
490 | local SIZE = (Table.Size or VT(1,1,1)) | |
491 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
492 | local TRANSPARENCY = (Table.Transparency or 0) | |
493 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
494 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
495 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
496 | local ROTATION1 = (Table.RotationX or 0) | |
497 | local ROTATION2 = (Table.RotationY or 0) | |
498 | local ROTATION3 = (Table.RotationZ or 0) | |
499 | local MATERIAL = (Table.Material or "Neon") | |
500 | local COLOR = (Table.Color or C3(1,1,1)) | |
501 | local TIME = (Table.Time or 45) | |
502 | local SOUNDID = (Table.SoundID or nil) | |
503 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
504 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
505 | coroutine.resume(coroutine.create(function() | |
506 | local PLAYSSOUND = false | |
507 | local SOUND = nil | |
508 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
509 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
510 | PLAYSSOUND = true | |
511 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
512 | end | |
513 | EFFECT.Color = COLOR | |
514 | local MSH = nil | |
515 | if TYPE == "Sphere" then | |
516 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
517 | elseif TYPE == "Block" or TYPE == "Box" then | |
518 | MSH = IT("BlockMesh",EFFECT) | |
519 | MSH.Scale = SIZE | |
520 | elseif TYPE == "Wave" then | |
521 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
522 | elseif TYPE == "Ring" then | |
523 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
524 | elseif TYPE == "Slash" then | |
525 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
526 | elseif TYPE == "Round Slash" then | |
527 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
528 | elseif TYPE == "Swirl" then | |
529 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
530 | elseif TYPE == "Skull" then | |
531 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
532 | elseif TYPE == "Crystal" then | |
533 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
534 | end | |
535 | if MSH ~= nil then | |
536 | local MOVESPEED = nil | |
537 | if MOVEDIRECTION ~= nil then | |
538 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
539 | end | |
540 | local GROWTH = SIZE - ENDSIZE | |
541 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
542 | if TYPE == "Block" then | |
543 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
544 | else | |
545 | EFFECT.CFrame = CFRAME | |
546 | end | |
547 | for LOOP = 1, TIME+1 do | |
548 | Swait() | |
549 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
550 | if TYPE == "Wave" then | |
551 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
552 | end | |
553 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
554 | if TYPE == "Block" then | |
555 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
556 | else | |
557 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
558 | end | |
559 | if MOVEDIRECTION ~= nil then | |
560 | local ORI = EFFECT.Orientation | |
561 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
562 | EFFECT.Orientation = ORI | |
563 | end | |
564 | end | |
565 | if PLAYSSOUND == false then | |
566 | EFFECT:remove() | |
567 | else | |
568 | repeat wait(1) until SOUND.Playing == false | |
569 | EFFECT:remove() | |
570 | end | |
571 | else | |
572 | if PLAYSSOUND == false then | |
573 | EFFECT:remove() | |
574 | else | |
575 | repeat Swait() until SOUND.Playing == false | |
576 | EFFECT:remove() | |
577 | end | |
578 | end | |
579 | end)) | |
580 | end | |
581 | ||
582 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
583 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false) | |
584 | BLOOD.CFrame = CF(POSITION) | |
585 | MakeForm(BLOOD,"Ball") | |
586 | local bv = Instance.new("BodyVelocity",BLOOD) | |
587 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
588 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75 | |
589 | bv.Name = "MOVE" | |
590 | Debris:AddItem(bv,0.05) | |
591 | coroutine.resume(coroutine.create(function() | |
592 | local HASTOUCHEDGROUND = false | |
593 | local HIT = BLOOD.Touched:Connect(function(hit) | |
594 | if hit.Anchored == true then | |
595 | HASTOUCHEDGROUND = true | |
596 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
597 | end | |
598 | end) | |
599 | wait(5) | |
600 | if HASTOUCHEDGROUND == false then | |
601 | BLOOD:remove() | |
602 | end | |
603 | end)) | |
604 | end | |
605 | ||
606 | Debris = game:GetService("Debris") | |
607 | ||
608 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
609 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
610 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
611 | end | |
612 | ||
613 | function turnto(position) | |
614 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
615 | end | |
616 | ||
617 | function recurse(root,callback,i) | |
618 | i= i or 0 | |
619 | for _,v in pairs(root:GetChildren()) do | |
620 | i = i + 1 | |
621 | callback(i,v) | |
622 | ||
623 | if #v:GetChildren() > 0 then | |
624 | i = recurse(v,callback,i) | |
625 | end | |
626 | end | |
627 | ||
628 | return i | |
629 | end | |
630 | ||
631 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
632 | attachmentName = attachmentName.."RigAttachment" | |
633 | local constraint = Instance.new(className.."Constraint") | |
634 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
635 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
636 | constraint.Name = "RagdollConstraint"..part1.Name | |
637 | ||
638 | for _,propertyData in next,properties or {} do | |
639 | constraint[propertyData[1]] = propertyData[2] | |
640 | end | |
641 | ||
642 | constraint.Parent = character | |
643 | end | |
644 | ||
645 | function getAttachment0(character, attachmentName) | |
646 | for _,child in next,character:GetChildren() do | |
647 | local attachment = child:FindFirstChild(attachmentName) | |
648 | if attachment then | |
649 | return attachment | |
650 | end | |
651 | end | |
652 | end | |
653 | ||
654 | function R15Ragdoll(character) | |
655 | recurse(character, function(_,v) | |
656 | if v:IsA("Attachment") then | |
657 | v.Axis = Vector3.new(0, 1, 0) | |
658 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
659 | v.Rotation = Vector3.new(0, 0, 0) | |
660 | end | |
661 | end) | |
662 | for _,child in next,character:GetChildren() do | |
663 | if child:IsA("Accoutrement") then | |
664 | for _,part in next,child:GetChildren() do | |
665 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
666 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
667 | local attachment0 = getAttachment0(character,attachment1.Name) | |
668 | if attachment0 and attachment1 then | |
669 | local constraint = Instance.new("HingeConstraint") | |
670 | constraint.Attachment0 = attachment0 | |
671 | constraint.Attachment1 = attachment1 | |
672 | constraint.LimitsEnabled = true | |
673 | constraint.UpperAngle = 0 | |
674 | constraint.LowerAngle = 0 | |
675 | constraint.Parent = character | |
676 | end | |
677 | elseif part.Name == "HumanoidRootPart" then | |
678 | part:remove() | |
679 | end | |
680 | end | |
681 | end | |
682 | end | |
683 | ||
684 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
685 | {"LimitsEnabled",true}; | |
686 | {"UpperAngle",5}; | |
687 | }) | |
688 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
689 | {"LimitsEnabled",true}; | |
690 | {"UpperAngle",15}; | |
691 | }) | |
692 | ||
693 | local handProperties = { | |
694 | {"LimitsEnabled", true}; | |
695 | {"UpperAngle",0}; | |
696 | {"LowerAngle",0}; | |
697 | } | |
698 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
699 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
700 | ||
701 | local shinProperties = { | |
702 | {"LimitsEnabled", true}; | |
703 | {"UpperAngle", 0}; | |
704 | {"LowerAngle", -75}; | |
705 | } | |
706 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
707 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
708 | ||
709 | local footProperties = { | |
710 | {"LimitsEnabled", true}; | |
711 | {"UpperAngle", 15}; | |
712 | {"LowerAngle", -45}; | |
713 | } | |
714 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
715 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
716 | ||
717 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
718 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
719 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
720 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
721 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
722 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
723 | end | |
724 | ||
725 | function Ragdoll(Character2,CharTorso) | |
726 | Character2:BreakJoints() | |
727 | local hum = Character2:findFirstChild("Humanoid") | |
728 | hum:remove() | |
729 | local function Scan(ch) | |
730 | local e | |
731 | for e = 1,#ch do | |
732 | Scan(ch[e]:GetChildren()) | |
733 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
734 | ch[e]:remove() | |
735 | end | |
736 | end | |
737 | end | |
738 | local NEWHUM = IT("Humanoid") | |
739 | NEWHUM.Name = "Corpse" | |
740 | NEWHUM.Health = 0 | |
741 | NEWHUM.MaxHealth = 0 | |
742 | NEWHUM.PlatformStand = true | |
743 | NEWHUM.Parent = Character2 | |
744 | NEWHUM.DisplayDistanceType = "None" | |
745 | ||
746 | local ch = Character2:GetChildren() | |
747 | local i | |
748 | for i = 1,#ch do | |
749 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
750 | ch[i]:remove() | |
751 | end | |
752 | end | |
753 | ||
754 | local Torso2 = Character2.Torso | |
755 | local movevector = Vector3.new() | |
756 | ||
757 | if Torso2 then | |
758 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
759 | local Head = Character2:FindFirstChild("Head") | |
760 | if Head then | |
761 | local Neck = Instance.new("Weld") | |
762 | Neck.Name = "Neck" | |
763 | Neck.Part0 = Torso2 | |
764 | Neck.Part1 = Head | |
765 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
766 | Neck.C1 = CFrame.new() | |
767 | Neck.Parent = Torso2 | |
768 | ||
769 | end | |
770 | local Limb = Character2:FindFirstChild("Right Arm") | |
771 | if Limb then | |
772 | ||
773 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
774 | local Joint = Instance.new("Glue") | |
775 | Joint.Name = "RightShoulder" | |
776 | Joint.Part0 = Torso2 | |
777 | Joint.Part1 = Limb | |
778 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
779 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
780 | Joint.Parent = Torso2 | |
781 | ||
782 | local B = Instance.new("Part") | |
783 | B.TopSurface = 0 | |
784 | B.BottomSurface = 0 | |
785 | B.formFactor = "Symmetric" | |
786 | B.Size = Vector3.new(1, 1, 1) | |
787 | B.Transparency = 1 | |
788 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
789 | B.Parent = Character2 | |
790 | local W = Instance.new("Weld") | |
791 | W.Part0 = Limb | |
792 | W.Part1 = B | |
793 | W.C0 = CFrame.new(0, -0.5, 0) | |
794 | W.Parent = Limb | |
795 | ||
796 | end | |
797 | local Limb = Character2:FindFirstChild("Left Arm") | |
798 | if Limb then | |
799 | ||
800 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
801 | local Joint = Instance.new("Glue") | |
802 | Joint.Name = "LeftShoulder" | |
803 | Joint.Part0 = Torso2 | |
804 | Joint.Part1 = Limb | |
805 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
806 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
807 | Joint.Parent = Torso2 | |
808 | ||
809 | local B = Instance.new("Part") | |
810 | B.TopSurface = 0 | |
811 | B.BottomSurface = 0 | |
812 | B.formFactor = "Symmetric" | |
813 | B.Size = Vector3.new(1, 1, 1) | |
814 | B.Transparency = 1 | |
815 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
816 | B.Parent = Character2 | |
817 | local W = Instance.new("Weld") | |
818 | W.Part0 = Limb | |
819 | W.Part1 = B | |
820 | W.C0 = CFrame.new(0, -0.5, 0) | |
821 | W.Parent = Limb | |
822 | ||
823 | end | |
824 | local Limb = Character2:FindFirstChild("Right Leg") | |
825 | if Limb then | |
826 | ||
827 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
828 | local Joint = Instance.new("Glue") | |
829 | Joint.Name = "RightHip" | |
830 | Joint.Part0 = Torso2 | |
831 | Joint.Part1 = Limb | |
832 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
833 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
834 | Joint.Parent = Torso2 | |
835 | ||
836 | local B = Instance.new("Part") | |
837 | B.TopSurface = 0 | |
838 | B.BottomSurface = 0 | |
839 | B.formFactor = "Symmetric" | |
840 | B.Size = Vector3.new(1, 1, 1) | |
841 | B.Transparency = 1 | |
842 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
843 | B.Parent = Character2 | |
844 | local W = Instance.new("Weld") | |
845 | W.Part0 = Limb | |
846 | W.Part1 = B | |
847 | W.C0 = CFrame.new(0, -0.5, 0) | |
848 | W.Parent = Limb | |
849 | ||
850 | end | |
851 | local Limb = Character2:FindFirstChild("Left Leg") | |
852 | if Limb then | |
853 | ||
854 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
855 | local Joint = Instance.new("Glue") | |
856 | Joint.Name = "LeftHip" | |
857 | Joint.Part0 = Torso2 | |
858 | Joint.Part1 = Limb | |
859 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
860 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
861 | Joint.Parent = Torso2 | |
862 | ||
863 | local B = Instance.new("Part") | |
864 | B.TopSurface = 0 | |
865 | B.BottomSurface = 0 | |
866 | B.formFactor = "Symmetric" | |
867 | B.Size = Vector3.new(1, 1, 1) | |
868 | B.Transparency = 1 | |
869 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
870 | B.Parent = Character2 | |
871 | local W = Instance.new("Weld") | |
872 | W.Part0 = Limb | |
873 | W.Part1 = B | |
874 | W.C0 = CFrame.new(0, -0.5, 0) | |
875 | W.Parent = Limb | |
876 | ||
877 | end | |
878 | --[ | |
879 | local Bar = Instance.new("Part") | |
880 | Bar.TopSurface = 0 | |
881 | Bar.BottomSurface = 0 | |
882 | Bar.formFactor = "Symmetric" | |
883 | Bar.Size = Vector3.new(1, 1, 1) | |
884 | Bar.Transparency = 1 | |
885 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
886 | Bar.Parent = Character2 | |
887 | local Weld = Instance.new("Weld") | |
888 | Weld.Part0 = Torso2 | |
889 | Weld.Part1 = Bar | |
890 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
891 | Weld.Parent = Torso2 | |
892 | --]] | |
893 | end | |
894 | Character2.Parent = workspace | |
895 | Debris:AddItem(Character2,5) | |
896 | ||
897 | return Character2,Torso2 | |
898 | end | |
899 | ||
900 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
901 | function WACKYEFFECT(Table) | |
902 | local TYPE = (Table.EffectType or "Sphere") | |
903 | local SIZE = (Table.Size or VT(1,1,1)) | |
904 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
905 | local TRANSPARENCY = (Table.Transparency or 0) | |
906 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
907 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
908 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
909 | local ROTATION1 = (Table.RotationX or 0) | |
910 | local ROTATION2 = (Table.RotationY or 0) | |
911 | local ROTATION3 = (Table.RotationZ or 0) | |
912 | local MATERIAL = (Table.Material or "Neon") | |
913 | local COLOR = (Table.Color or C3(1,1,1)) | |
914 | local TIME = (Table.Time or 45) | |
915 | local SOUNDID = (Table.SoundID or nil) | |
916 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
917 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
918 | coroutine.resume(coroutine.create(function() | |
919 | local PLAYSSOUND = false | |
920 | local SOUND = nil | |
921 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
922 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
923 | PLAYSSOUND = true | |
924 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
925 | end | |
926 | EFFECT.Color = COLOR | |
927 | local MSH = nil | |
928 | if TYPE == "Sphere" then | |
929 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
930 | elseif TYPE == "Block" or TYPE == "Box" then | |
931 | MSH = IT("BlockMesh",EFFECT) | |
932 | MSH.Scale = SIZE | |
933 | elseif TYPE == "Wave" then | |
934 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
935 | elseif TYPE == "Ring" then | |
936 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
937 | elseif TYPE == "Slash" then | |
938 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
939 | elseif TYPE == "Round Slash" then | |
940 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
941 | elseif TYPE == "Swirl" then | |
942 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
943 | elseif TYPE == "Skull" then | |
944 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
945 | elseif TYPE == "Crystal" then | |
946 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
947 | end | |
948 | if MSH ~= nil then | |
949 | local MOVESPEED = nil | |
950 | if MOVEDIRECTION ~= nil then | |
951 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
952 | end | |
953 | local GROWTH = SIZE - ENDSIZE | |
954 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
955 | if TYPE == "Block" then | |
956 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
957 | else | |
958 | EFFECT.CFrame = CFRAME | |
959 | end | |
960 | for LOOP = 1, TIME+1 do | |
961 | Swait() | |
962 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
963 | if TYPE == "Wave" then | |
964 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
965 | end | |
966 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
967 | if TYPE == "Block" then | |
968 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
969 | else | |
970 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
971 | end | |
972 | if MOVEDIRECTION ~= nil then | |
973 | local ORI = EFFECT.Orientation | |
974 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
975 | EFFECT.Orientation = ORI | |
976 | end | |
977 | end | |
978 | if PLAYSSOUND == false then | |
979 | EFFECT:remove() | |
980 | else | |
981 | repeat Swait() until SOUND.Playing == false | |
982 | EFFECT:remove() | |
983 | end | |
984 | else | |
985 | if PLAYSSOUND == false then | |
986 | EFFECT:remove() | |
987 | else | |
988 | repeat Swait() until SOUND.Playing == false | |
989 | EFFECT:remove() | |
990 | end | |
991 | end | |
992 | end)) | |
993 | end | |
994 | ||
995 | --//=================================\\ | |
996 | --|| WEAPON CREATION | |
997 | --\\=================================// | |
998 | ||
999 | local BMUSIC = IT("Sound",RootPart) | |
1000 | local VOLUME = 0.8 | |
1001 | local PITCH = 0.8 | |
1002 | local SONGID = 521970657 | |
1003 | local A = IT("Attachment",Torso) | |
1004 | ||
1005 | local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false) | |
1006 | CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0)) | |
1007 | local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
1008 | ||
1009 | local Knife = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
1010 | local Grip = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Knife, CF(0,-1.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
1011 | CreateMesh("SpecialMesh", Knife, "FileMesh", "470094777", "470149026", VT(0.2,0.2,0.2), VT(0,0,0)) | |
1012 | local A = IT("Attachment",Knife) | |
1013 | A.Position = VT(-0, 0.2, 0.136) | |
1014 | local B = IT("Attachment",Knife) | |
1015 | B.Position = VT(-0, -0.95, -0.982) | |
1016 | local Trail = IT("Trail",Knife) | |
1017 | Trail.Attachment0 = B | |
1018 | Trail.Attachment1 = A | |
1019 | Trail.Lifetime = 0.1 | |
1020 | Trail.Transparency = NumberSequence.new(0.5, 1) | |
1021 | Trail.Texture = "http://www.roblox.com/asset/?id=1472703539" | |
1022 | Trail.Enabled = true | |
1023 | Humanoid.DisplayDistanceType = "None" | |
1024 | Humanoid.MaxHealth = 800 | |
1025 | Humanoid.Health = 800 | |
1026 | ||
1027 | local STEP = CreateSound(131436155, Torso, 3, 1, true) | |
1028 | STEP.Playing = false | |
1029 | STEP.Looped = false | |
1030 | local STEPPING = false | |
1031 | Humanoid.Running:Connect(function(speed) | |
1032 | if STEPPING == false then | |
1033 | STEPPING = true | |
1034 | repeat | |
1035 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1036 | wait(8/TORSOVELOCITY) | |
1037 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1038 | if TORSOVELOCITY > 1 and Torso.Transparency ~= 1 and HITFLOOR ~= nil then | |
1039 | STEP.Parent = Torso | |
1040 | STEP.Pitch = MRANDOM(8,12)/10 | |
1041 | STEP:Play() | |
1042 | end | |
1043 | until TORSOVELOCITY < 0.6 | |
1044 | STEPPING = false | |
1045 | end | |
1046 | end) | |
1047 | ||
1048 | for _, c in pairs(Weapon:GetChildren()) do | |
1049 | if c.ClassName == "Part" then | |
1050 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1051 | end | |
1052 | end | |
1053 | ||
1054 | local SKILLTEXTCOLOR = C3(0,0,0) | |
1055 | local SKILLFONT = "SciFi" | |
1056 | local SKILLTEXTSIZE = 7 | |
1057 | ||
1058 | Weapon.Parent = Character | |
1059 | ||
1060 | Humanoid.Died:connect(function() | |
1061 | ATTACK = true | |
1062 | end) | |
1063 | ||
1064 | --//=================================\\ | |
1065 | --|| DAMAGE FUNCTIONS | |
1066 | --\\=================================// | |
1067 | ||
1068 | function StatLabel(CFRAME, TEXT, COLOR) | |
1069 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1070 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
1071 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1072 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1073 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1074 | BILLBOARDGUI.Adornee = STATPART | |
1075 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1076 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1077 | BILLBOARDGUI.AlwaysOnTop = false | |
1078 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1079 | TEXTLABEL.BackgroundTransparency = 1 | |
1080 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1081 | TEXTLABEL.Text = TEXT | |
1082 | TEXTLABEL.Font = SKILLFONT | |
1083 | TEXTLABEL.FontSize="Size42" | |
1084 | TEXTLABEL.TextColor3 = COLOR | |
1085 | TEXTLABEL.TextStrokeTransparency = 0 | |
1086 | TEXTLABEL.TextScaled = true | |
1087 | TEXTLABEL.TextWrapped = true | |
1088 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1089 | for i = 1, 50 do | |
1090 | Swait() | |
1091 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
1092 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
1093 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
1094 | end | |
1095 | THEPART.Parent = nil | |
1096 | end),STATPART, TEXTLABEL) | |
1097 | end | |
1098 | ||
1099 | --//=================================\\ | |
1100 | --|| DAMAGING | |
1101 | --\\=================================// | |
1102 | ||
1103 | function CameraEnshaking(Length, Intensity) | |
1104 | coroutine.resume(coroutine.create(function() | |
1105 | local intensity = 1 * Intensity | |
1106 | local rotM = 0.01 * Intensity | |
1107 | for i = 0, Length, 0.1 do | |
1108 | Swait() | |
1109 | intensity = intensity - 0.05 * Intensity / Length | |
1110 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1111 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1112 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1113 | end | |
1114 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1115 | end)) | |
1116 | end | |
1117 | ||
1118 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
1119 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1120 | defence.Name = ("HitBy"..Player.Name) | |
1121 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1122 | Damage = Damage * DAMAGEMULTIPLIER | |
1123 | if Humanoid.Health ~= 0 then | |
1124 | local CritChance = MRANDOM(1,100) | |
1125 | if Damage > Humanoid.Health then | |
1126 | Damage = math.ceil(Humanoid.Health) | |
1127 | if Damage == 0 then | |
1128 | Damage = 0.1 | |
1129 | end | |
1130 | end | |
1131 | Humanoid.Health = Humanoid.Health - Damage | |
1132 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
1133 | end | |
1134 | end | |
1135 | ||
1136 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1137 | local CHILDREN = workspace:GetDescendants() | |
1138 | for index, CHILD in pairs(CHILDREN) do | |
1139 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1140 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1141 | if HUM then | |
1142 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1143 | if TORSO then | |
1144 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1145 | if INSTAKILL == true then | |
1146 | CHILD:BreakJoints() | |
1147 | else | |
1148 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1149 | ApplyDamage(HUM,DMG,TORSO) | |
1150 | end | |
1151 | if FLING > 0 then | |
1152 | for _, c in pairs(CHILD:GetChildren()) do | |
1153 | if c:IsA("BasePart") then | |
1154 | local bv = Instance.new("BodyVelocity") | |
1155 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1156 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1157 | bv.Parent = c | |
1158 | Debris:AddItem(bv,0.05) | |
1159 | end | |
1160 | end | |
1161 | end | |
1162 | end | |
1163 | end | |
1164 | end | |
1165 | end | |
1166 | end | |
1167 | end | |
1168 | ||
1169 | function ApplyDamages(Humanoid,Damage) | |
1170 | Damage = Damage * DAMAGEMULTIPLIER | |
1171 | local DEAD = false | |
1172 | if Humanoid.Health < 2000 then | |
1173 | if Humanoid.Health - Damage > 0 then | |
1174 | Humanoid.Health = Humanoid.Health - Damage | |
1175 | else | |
1176 | DEAD = true | |
1177 | Humanoid.Parent:BreakJoints() | |
1178 | end | |
1179 | else | |
1180 | DEAD = true | |
1181 | Humanoid.Parent:BreakJoints() | |
1182 | end | |
1183 | end | |
1184 | ||
1185 | --//=================================\\ | |
1186 | --|| ATTACK FUNCTIONS AND STUFF | |
1187 | --\\=================================// | |
1188 | ||
1189 | function Cloaked() | |
1190 | CLOAKED = true | |
1191 | Speed = 0 | |
1192 | local POS = RootPart.Position | |
1193 | local DISTANCE = 99999 | |
1194 | for i = 1, 15 do | |
1195 | wait() | |
1196 | for _, c in pairs(Character:GetChildren()) do | |
1197 | if c:IsA("BasePart") and c ~= RootPart then | |
1198 | c.Transparency = c.Transparency + 1/15 | |
1199 | elseif c.ClassName == "Accessory" then | |
1200 | c.Handle.Transparency = c.Handle.Transparency + 1/15 | |
1201 | end | |
1202 | end | |
1203 | Trail.Transparency = NumberSequence.new(0.5+((i/15)/2), 1) | |
1204 | Knife.Transparency = Knife.Transparency + 1/15 | |
1205 | end | |
1206 | Speed = 5 | |
1207 | repeat | |
1208 | wait() | |
1209 | DISTANCE = (RootPart.Position - POS).Magnitude | |
1210 | until DISTANCE > 45 or CLOAKED == false | |
1211 | Speed = 0 | |
1212 | for i = 1, 15 do | |
1213 | wait() | |
1214 | for _, c in pairs(Character:GetChildren()) do | |
1215 | if c:IsA("BasePart") and c ~= RootPart then | |
1216 | c.Transparency = 1 - i/15 | |
1217 | elseif c.ClassName == "Accessory" then | |
1218 | c.Handle.Transparency = 1 - i/15 | |
1219 | end | |
1220 | end | |
1221 | Trail.Transparency = NumberSequence.new(1-((0.5/15)*i), 1) | |
1222 | Knife.Transparency = 1 - i/15 | |
1223 | end | |
1224 | Speed = 12 | |
1225 | CLOAKED = false | |
1226 | end | |
1227 | ||
1228 | function Attack() | |
1229 | PLAYANIMS = false | |
1230 | ATTACK = true | |
1231 | Rooted = false | |
1232 | local TARGET = nil | |
1233 | Knife.CanCollide = true | |
1234 | local HUMAN = nil | |
1235 | local TORSOPART = nil | |
1236 | local HIT = Knife.Touched:Connect(function(hit) | |
1237 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1238 | local HITBODY = hit.Parent | |
1239 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1240 | local TORSO = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso") | |
1241 | if TORSO and HUM.Health > 0 then | |
1242 | TARGET = HITBODY | |
1243 | TORSOPART = TORSO | |
1244 | HUMAN = HUM | |
1245 | end | |
1246 | end | |
1247 | end) | |
1248 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1249 | Swait() | |
1250 | if TARGET then | |
1251 | break | |
1252 | end | |
1253 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1254 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1255 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1256 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1257 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1258 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1259 | end | |
1260 | CreateSound(143501853,Knife,2,MRANDOM(8,13)/10,false) | |
1261 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1262 | Swait() | |
1263 | if TARGET then | |
1264 | break | |
1265 | end | |
1266 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1267 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1268 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1269 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1270 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1271 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1272 | end | |
1273 | Knife.CanCollide = false | |
1274 | if TARGET then | |
1275 | CLOAKED = false | |
1276 | local DISPOSE = false | |
1277 | Rooted = true | |
1278 | coroutine.resume(coroutine.create(function() | |
1279 | repeat | |
1280 | Swait() | |
1281 | if TORSOPART then | |
1282 | TORSOPART.Anchored = true | |
1283 | TORSOPART.CFrame = RootPart.CFrame*CF(0,0,-2.2) | |
1284 | end | |
1285 | until DISPOSE == true | |
1286 | TORSOPART.Anchored = false | |
1287 | end)) | |
1288 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1289 | Swait() | |
1290 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1291 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1292 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1293 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1294 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1295 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1296 | end | |
1297 | CreateSound(28144268,Knife,2,MRANDOM(8,13)/10,false) | |
1298 | CreateSound(180083298,TORSOPART,5,MRANDOM(8,13)/10,false) | |
1299 | coroutine.resume(coroutine.create(function() | |
1300 | for i = 1, 750 do | |
1301 | Swait() | |
1302 | if HUMAN and TORSOPART then | |
1303 | if HUMAN.Health > 0 then | |
1304 | SprayBlood(TORSOPART.CFrame*CF(0,TORSOPART.Size.Y/2,-TORSOPART.Size.Z/2).p,TORSOPART.CFrame*CF(MRANDOM(-3,3)/15,TORSOPART.Size.Y+MRANDOM(-3,3)/35,-TORSOPART.Size.Z*MRANDOM(8,25)/10).p,MRANDOM(15,35)/10) | |
1305 | HUMAN.Health = HUMAN.Health - 1 | |
1306 | HUMAN.WalkSpeed = MRANDOM(5,45) | |
1307 | else | |
1308 | break | |
1309 | end | |
1310 | else | |
1311 | break | |
1312 | end | |
1313 | end | |
1314 | local SCREAMS = {160718677,337800380} | |
1315 | if HUMAN and TORSOPART then | |
1316 | if HUMAN.Health == 0 then | |
1317 | local HEAD = TORSOPART.Parent:FindFirstChild("Head") | |
1318 | if HEAD then | |
1319 | CreateSound(SCREAMS[MRANDOM(1,#SCREAMS)],HEAD,5,MRANDOM(13,15)/10,false) | |
1320 | local FACE = HEAD:FindFirstChild("face") | |
1321 | if FACE then | |
1322 | FACE.Texture = "http://www.roblox.com/asset/?id=145854465" | |
1323 | end | |
1324 | end | |
1325 | if TORSOPART.Name == "Torso" then | |
1326 | Ragdoll(TORSOPART.Parent,Torso) | |
1327 | elseif TORSOPART.Name == "UpperTorso" then | |
1328 | R15Ragdoll(TORSOPART.Parent) | |
1329 | end | |
1330 | end | |
1331 | HUMAN.WalkSpeed = 16 | |
1332 | end | |
1333 | end)) | |
1334 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1335 | Swait() | |
1336 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1337 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1338 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1339 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1340 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1341 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1342 | end | |
1343 | DISPOSE = true | |
1344 | local bv = Instance.new("BodyVelocity") | |
1345 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1346 | bv.velocity = CF(TORSOPART.Position,TORSOPART.CFrame*CF(0,5,-15).p).lookVector*75 | |
1347 | bv.Parent = TORSOPART | |
1348 | Debris:AddItem(bv,0.05) | |
1349 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1350 | Swait() | |
1351 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1352 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1353 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1354 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1355 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(110), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1356 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1357 | end | |
1358 | end | |
1359 | HIT:disconnect() | |
1360 | ATTACK = false | |
1361 | Rooted = false | |
1362 | PLAYANIMS = true | |
1363 | end | |
1364 | ||
1365 | function Taunt() | |
1366 | ATTACK = true | |
1367 | Rooted = true | |
1368 | PLAYANIMS = false | |
1369 | CreateSound(2062482384,Torso,5,MRANDOM(8,9)/10,false) | |
1370 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1371 | Swait() | |
1372 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1373 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(35), RAD(0)), 1 / Animation_Speed) | |
1374 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(140)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1375 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-140)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1376 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1377 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1378 | end | |
1379 | PLAYANIMS = true | |
1380 | ATTACK = false | |
1381 | Rooted = false | |
1382 | end | |
1383 | ||
1384 | function Silence() | |
1385 | Speed = 6 | |
1386 | ATTACK = true | |
1387 | Rooted = false | |
1388 | local GYRO = IT("BodyGyro",RootPart) | |
1389 | GYRO.D = 2 | |
1390 | GYRO.P = 20000 | |
1391 | GYRO.MaxTorque = VT(0,4000000,0) | |
1392 | coroutine.resume(coroutine.create(function() | |
1393 | repeat | |
1394 | Swait() | |
1395 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1396 | until ATTACK == false | |
1397 | GYRO:Remove() | |
1398 | end)) | |
1399 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1400 | Swait() | |
1401 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1402 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1403 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1404 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1405 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1406 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1407 | end | |
1408 | local AMMO = 6 | |
1409 | local FIRING = true | |
1410 | local SHOOTING = false | |
1411 | local TIMER = 70 | |
1412 | CreateSound(147722227, GUN, 6, 1.3, false) | |
1413 | GUNWELD.Part0 = LeftArm | |
1414 | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1415 | local MOUSE = Mouse.Button1Down:connect(function(NEWKEY) | |
1416 | if SHOOTING == false and AMMO > 0 then | |
1417 | SHOOTING = true | |
1418 | AMMO = AMMO - 1 | |
1419 | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p | |
1420 | local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character) | |
1421 | local DISTANCE = (POS - GUNPOS).Magnitude | |
1422 | if HIT then | |
1423 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1424 | if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then | |
1425 | CreateSound(160432334, HIT, 10, 1, false) | |
1426 | ApplyDamages(HIT.Parent:FindFirstChildOfClass("Humanoid"),35) | |
1427 | end | |
1428 | end | |
1429 | end | |
1430 | TIMER = 55 | |
1431 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4}) | |
1432 | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1433 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1434 | Swait() | |
1435 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1436 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1437 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1438 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1439 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1440 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1441 | end | |
1442 | if AMMO <= 0 then | |
1443 | FIRING = false | |
1444 | end | |
1445 | SHOOTING = false | |
1446 | end | |
1447 | end) | |
1448 | repeat | |
1449 | Swait() | |
1450 | if SHOOTING == false then | |
1451 | TIMER = TIMER - 1 | |
1452 | if TIMER <= 0 then | |
1453 | FIRING = false | |
1454 | end | |
1455 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1456 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1457 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1458 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1459 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1460 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1461 | end | |
1462 | until FIRING == false and SHOOTING == false | |
1463 | MOUSE:Disconnect() | |
1464 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1465 | Swait() | |
1466 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1467 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1468 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1469 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1470 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1471 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1472 | end | |
1473 | GUNWELD.Part0 = Torso | |
1474 | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1475 | Speed = 20 | |
1476 | ATTACK = false | |
1477 | Rooted = false | |
1478 | end | |
1479 | ||
1480 | function ee() | |
1481 | ATTACK = true | |
1482 | Rooted = true | |
1483 | for i=0, 1, 0.1 / Animation_Speed do | |
1484 | Swait() | |
1485 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1486 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1487 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1488 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1489 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1490 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1491 | end | |
1492 | CameraEnshaking(1,45) | |
1493 | CreateSound(363808674, Torso, 6, 1, false) | |
1494 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1495 | Swait() | |
1496 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1497 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1498 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1499 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1500 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1501 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1502 | end | |
1503 | CameraEnshaking(1,45) | |
1504 | CreateSound(363808674, Torso, 6, 1, false) | |
1505 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1506 | Swait() | |
1507 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1508 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1509 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1510 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1511 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1512 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1513 | end | |
1514 | ATTACK = false | |
1515 | Rooted = false | |
1516 | end | |
1517 | ||
1518 | --//=================================\\ | |
1519 | --|| ASSIGN THINGS TO KEYS | |
1520 | --\\=================================// | |
1521 | ||
1522 | function MouseDown(Mouse) | |
1523 | HOLD = true | |
1524 | if ATTACK == false then | |
1525 | Attack() | |
1526 | end | |
1527 | end | |
1528 | ||
1529 | function MouseUp(Mouse) | |
1530 | HOLD = false | |
1531 | end | |
1532 | ||
1533 | function KeyDown(Key) | |
1534 | KEYHOLD = true | |
1535 | if Key == "z" and ATTACK == false then | |
1536 | if CLOAKED == false then | |
1537 | Cloaked() | |
1538 | else | |
1539 | CLOAKED = false | |
1540 | end | |
1541 | end | |
1542 | ||
1543 | if Key == "t" and ATTACK == false then | |
1544 | Taunt() | |
1545 | end | |
1546 | ||
1547 | if Key == "y" and ATTACK == false then | |
1548 | ee() | |
1549 | end | |
1550 | ||
1551 | if Key == "q" and ATTACK == false then | |
1552 | Silence() | |
1553 | end | |
1554 | ||
1555 | if string.byte(Key) == 50 and ATTACK == false and CLOAKED == false then | |
1556 | if Speed == 12 then | |
1557 | Speed = 30 | |
1558 | elseif Speed == 30 then | |
1559 | Speed = 12 | |
1560 | end | |
1561 | end | |
1562 | end | |
1563 | ||
1564 | function KeyUp(Key) | |
1565 | KEYHOLD = false | |
1566 | end | |
1567 | ||
1568 | Mouse.Button1Down:connect(function(NEWKEY) | |
1569 | MouseDown(NEWKEY) | |
1570 | end) | |
1571 | Mouse.Button1Up:connect(function(NEWKEY) | |
1572 | MouseUp(NEWKEY) | |
1573 | end) | |
1574 | Mouse.KeyDown:connect(function(NEWKEY) | |
1575 | KeyDown(NEWKEY) | |
1576 | end) | |
1577 | Mouse.KeyUp:connect(function(NEWKEY) | |
1578 | KeyUp(NEWKEY) | |
1579 | end) | |
1580 | ||
1581 | --//=================================\\ | |
1582 | --\\=================================// | |
1583 | ||
1584 | function unanchor() | |
1585 | if UNANCHOR == true then | |
1586 | g = Character:GetChildren() | |
1587 | for i = 1, #g do | |
1588 | if g[i].ClassName == "Part" then | |
1589 | g[i].Anchored = false | |
1590 | end | |
1591 | end | |
1592 | end | |
1593 | end | |
1594 | ||
1595 | --//=================================\\ | |
1596 | --|| WRAP THE WHOLE SCRIPT UP | |
1597 | --\\=================================// | |
1598 | ||
1599 | Humanoid.Changed:connect(function(Jump) | |
1600 | if Jump == "Jump" and (Disable_Jump == true) then | |
1601 | Humanoid.Jump = false | |
1602 | end | |
1603 | end) | |
1604 | ||
1605 | while true do | |
1606 | Swait() | |
1607 | script.Parent = WEAPONGUI | |
1608 | ANIMATE.Parent = nil | |
1609 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1610 | v:Stop(); | |
1611 | end | |
1612 | SINE = SINE + CHANGE | |
1613 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1614 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1615 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1616 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1617 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1618 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1619 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1620 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1621 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1622 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1623 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1624 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1625 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1626 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1627 | end | |
1628 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1629 | ANIM = "Jump" | |
1630 | if PLAYANIMS == true then | |
1631 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1632 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1633 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1634 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1635 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1636 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1637 | end | |
1638 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1639 | ANIM = "Fall" | |
1640 | if PLAYANIMS == true then | |
1641 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1642 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1643 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1644 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1645 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1646 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1647 | end | |
1648 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1649 | ANIM = "Idle" | |
1650 | if PLAYANIMS == true then | |
1651 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1652 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1653 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(35), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1654 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1655 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1656 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1657 | end | |
1658 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1659 | ANIM = "Walk" | |
1660 | if PLAYANIMS == true then | |
1661 | if Humanoid.WalkSpeed <= 17 then | |
1662 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1663 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1664 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1665 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1666 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1668 | else | |
1669 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed) | |
1670 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed) | |
1671 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(35+20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1672 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(-35), RAD(0)) * ANGLES(RAD(35-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1673 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
1674 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
1675 | end | |
1676 | end | |
1677 | end | |
1678 | BMUSIC.SoundId = "rbxassetid://"..SONGID | |
1679 | BMUSIC.Looped = true | |
1680 | BMUSIC.Pitch = PITCH | |
1681 | BMUSIC.Volume = VOLUME | |
1682 | BMUSIC.Playing = true | |
1683 | if BMUSIC.Parent ~= RootPart then | |
1684 | BMUSIC = IT("Sound",RootPart) | |
1685 | end | |
1686 | unanchor() | |
1687 | if Rooted == false then | |
1688 | Disable_Jump = false | |
1689 | Humanoid.WalkSpeed = Speed | |
1690 | elseif Rooted == true then | |
1691 | Disable_Jump = true | |
1692 | Humanoid.WalkSpeed = 0 | |
1693 | end | |
1694 | if Head:FindFirstChild("face") then | |
1695 | Head.face:remove() | |
1696 | elseif Head:FindFirstChildOfClass("Sound") then | |
1697 | Head:FindFirstChildOfClass("Sound"):remove() | |
1698 | end | |
1699 | Humanoid.Health = Humanoid.Health + 1 | |
1700 | end | |
1701 | ||
1702 | --//=================================\\ | |
1703 | --\\=================================// | |
1704 | ||
1705 | ||
1706 | ||
1707 | ||
1708 | ||
1709 | --//====================================================\\-- | |
1710 | --|| END OF SCRIPT | |
1711 | --\\====================================================//-- |