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- using UnityEngine;
- using System.Collections;
- public class Mirar : MonoBehaviour {
- public Transform Objetivo;
- public float velocidad;
- void Start () {
- }
- void Update () {
- //Obtener la direccion, restando las posiciones (Vector3)
- Vector3 direccion = transform.position - Objetivo.position;
- //Crea la rotacion en base a la direccion
- Quaternion rotacion = Quaternion.LookRotation (direccion);
- //Aplicar la rotacion a nuestro objeto
- transform.rotation = Quaternion.Slerp (transform.rotation, rotacion, velocidad * Time.deltaTime);
- }
- }
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