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- private GameObject player;
- public GameObject higherColliders;
- public GameObject lowerColliders;
- public GameObject otherCollider;
- public GameObject higherBuildingCollider;
- public GameObject lowerBuilidngCollider;
- public GameObject building;
- private void Start()
- {
- player = GameObject.Find("Player");
- }
- private void OnTriggerEnter2D(Collider2D col)
- {
- if (col.gameObject.CompareTag("Player"))
- {
- player.GetComponent<SpriteRenderer>().sortingOrder = 200;
- building.GetComponent<SpriteRenderer>().sortingOrder = 0;
- higherColliders.SetActive(true);
- lowerColliders.SetActive(false);
- otherCollider.SetActive(false);
- higherBuildingCollider.SetActive(true);
- lowerBuilidngCollider.SetActive(false);
- }
- }
- private void OnTriggerExit2D(Collider2D col)
- {
- if (col.gameObject.CompareTag("Player"))
- {
- player.GetComponent<SpriteRenderer>().sortingOrder = 4;
- }
- }
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