Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /***************************************************************************
- * Copyright (C) 2008 by MacJariel *
- * echo "badmailet@gbalt.dob" | tr "edibmlt" "ecrmjil" *
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- * This program is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
- * GNU General Public License for more details. *
- * *
- * You should have received a copy of the GNU General Public License *
- * along with this program; if not, write to the *
- * Free Software Foundation, Inc., *
- * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
- ***************************************************************************/
- #ifndef CREATEGAMEDIALOG_H
- #define CREATEGAMEDIALOG_H
- #include <QDialog>
- #include <ui_creategamedialog.h>
- #include "parser/parserstructs.h"
- namespace client {
- /**
- * @author MacJariel <MacJariel@gmail.com>
- */
- class CreateGameDialog : public QDialog, public Ui::CreateGameDialog
- {
- Q_OBJECT
- public:
- CreateGameDialog(QWidget *parent);
- ~CreateGameDialog();
- private slots:
- void playerCountsChanged();
- void validateInput();
- void on_pushButtonCreate_clicked();
- signals:
- void createGame(const CreateGameData&, const CreatePlayerData&);
- private:
- void loadConfigValues();
- void saveConfigValues(const CreateGameData&);
- };
- }
- #endif
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement