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- i'm learning/routing a difficult run of Castlevania: Symphony of the Night for PS1.
- this run uses precise out of bounds glitches to get to the library as fast as possible, to get the fairy card
- the fairy card can be used to pause during a save, which can be used to corrupt the save file.
- if done properly, I can then create an overflow glitch using the swap mechanic in the inventory.
- from there, I arrange my inventory very carefully to write code, which I then run.
- this code calls the best ending to play, and the run is then complete.
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