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- public void OnStartup(){
- IObjectTimerTrigger Timer0 = (IObjectTimerTrigger)Game.CreateObject("TimerTrigger");
- Timer0.SetIntervalTime(400);
- Timer0.SetRepeatCount(0);
- Timer0.SetScriptMethod("Test");
- Timer0.Trigger();
- }
- public void Test(TriggerArgs args){
- foreach(IPlayer ply in Game.GetPlayers()){
- if(ply.IsKicking&&ply.IsWalking){
- Vector2 Here = ply.GetWorldPosition() + new Vector2(10, 5);
- Vector2 Here2 = ply.GetWorldPosition() + new Vector2(-10, 5);
- int playr_dir = ply.FacingDirection;
- if (playr_dir == 1) {
- Game.CreateObject("BarrelExplosive", Here2, 0f);
- }
- if (playr_dir == -1) {
- Game.CreateObject("BarrelExplosive", Here, 0f);
- }
- }
- }
- }
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