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- hideout comparison
- ~1.2s: jump + light to catch an extra boost didnt save a frame over upheavy strats, but i was able to get the jorf 3 frames faster than bird
- ~2.8s: ~3-4f saved here from the climb+upheavy strat
- ~5.7s: saved 3-4 frames here with better optimization (facegrinding and attack slowdown mostly)... this likely caused the end cycles to fuck me, joy
- ~8.9s: 3 frames saved from a 2nd jorf in this climb
- ~9.8s: girl's sideheavy here allows you to drift right less and start climbing earlier, saving like 7 frames. girl upheavy saved a frame or two on that platform above, and different movement saved 3 more frames going in to the next section (jumping rather than extending the boost and climbing)
- ~17.0s: jorf reverse ledgejump saved/wasted no time, but looks cool as fuck. 1 frame was saved by jumping later off of the sloped ceiling since it gives more y speed than the end of the jump bird got. if i recall correctly i was 27 frames ahead at this point?
- ~20.3s: saved 2 frames by optimizing the boosts (earlier light + dashjump on the first boost + got some better jumps somehow lol)
- ~24s: girl loses about 2 frames through the jorfboost section because her light forced me to drop lower resulting in a slower boost, but it wasnt a huge boost so it wasnt a big deal.
- ~27.5s: a frame was saved here by removing facegrinding, and girl was able to downdash 2 frames earlier than man for that upheavy on the dust
- ~30s: could have finished 32ish frames ahead of bird, but end cycles didnt cooperate meaning i lost like 5. neat
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