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Sep 18th, 2019
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C# 0.84 KB | None | 0 0
  1. using System.IO;
  2. using UnityEditor.Android;
  3. using UnityEngine;
  4.  
  5. public class AndroidPostBuildProcessor : IPostGenerateGradleAndroidProject {
  6.     public int callbackOrder {
  7.         get {
  8.             return 999;
  9.         }
  10.     }
  11.  
  12.     void IPostGenerateGradleAndroidProject.OnPostGenerateGradleAndroidProject(string path) {
  13.         Debug.Log("Bulid path : " + path);
  14.         string gradlePropertiesFile = path + "/gradle.properties";
  15.         if (File.Exists(gradlePropertiesFile)) {
  16.             File.Delete(gradlePropertiesFile);
  17.         }
  18.         StreamWriter writer = File.CreateText(gradlePropertiesFile);
  19.         writer.WriteLine("org.gradle.jvmargs=-Xmx4096M");
  20.         writer.WriteLine("android.useAndroidX=true");
  21.         writer.WriteLine("android.enableJetifier=true");
  22.         writer.Flush();
  23.         writer.Close();
  24.  
  25.     }
  26. }
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