dezisek

Untitled

Mar 30th, 2018
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  1. alias game_override ""
  2.  
  3. blink_duration 0.2
  4. cl_blobbyshadows 0
  5. cl_burninggibs 0
  6. cl_detaildist 1200
  7. cl_detailfade 400
  8. cl_drawmonitors 1
  9. cl_ejectbrass 1
  10. cl_fasttempentcollision 5
  11. cl_jiggle_bone_framerate_cutoff 20
  12. cl_muzzleflash_dlight_1st 1
  13. cl_particle_batch_mode 1
  14. cl_phys_props_enable 1
  15. cl_phys_props_max 300
  16. cl_phys_props_respawndist 1500
  17. cl_phys_props_respawnrate 60
  18. cl_ragdoll_collide 0
  19. cl_ragdoll_fade_time 15
  20. cl_ragdoll_forcefade 0
  21. cl_ragdoll_physics_enable 1
  22. cl_show_splashes 1
  23. cl_showbattery 0
  24. cl_showpos 0
  25. cl_showtextmsg 1
  26. cl_threaded_client_leaf_system 0
  27. dsp_room 0
  28. filesystem_buffer_size 0
  29. flex_rules 1
  30. flex_smooth 1
  31. fps_max 300
  32. g_ragdoll_fadespeed 600
  33. g_ragdoll_lvfadespeed 100
  34. host_flush_threshold 20
  35. host_thread_mode 0
  36. mat_alphacoverage 1
  37. mat_bumpmap 1
  38. mat_disable_ps_patch 0
  39. mat_disable_fancy_blending 0
  40. mat_disable_lightwarp 0
  41. mat_specular 1
  42. mat_fastspecular 1
  43. mat_filterlightmaps 1
  44. mat_filtertextures 1
  45. mat_max_worldmesh_vertices 65536
  46. mat_phong 1
  47. mat_postprocessing_combine 1
  48. mat_reducefillrate 0 // ?
  49. mat_reduceparticles 0
  50. mat_trilinear 1 // ?
  51. mp_usehwmmodels 0
  52. mp_usehwmvcds 0
  53. nb_shadow_dist 400
  54. net_queued_packet_thread 1
  55. net_splitpacket_maxrate 80000
  56. net_splitrate 1
  57. phonemesnap 2
  58. phonemefilter 0.1
  59. r_3dsky 1
  60. r_ForceWaterLeaf 1
  61. r_WaterDrawReflection 1 // ?
  62. r_WaterDrawRefraction 1 // ?
  63. r_decal_cover_count 4
  64. r_decal_overlap_area 0.4
  65. r_decal_overlap_count 3
  66. r_decals 2048
  67. r_decalstaticprops 1
  68. r_drawdetailprops 1
  69. r_drawflecks 1
  70. r_drawmodeldecals 1
  71. r_dynamic 1
  72. r_eyes 1
  73. r_flashlightdepthres 512
  74. r_flashlightdepthtexture 1 // ?
  75. r_flashlightmodels 1
  76. r_flashlightrender 1
  77. r_flashlightscissor 1
  78. r_flex 1
  79. r_lightaverage 1
  80. r_lightcache_zbuffercache 0
  81. r_lod -1
  82. r_maxdlights 32
  83. r_maxmodeldecal 50
  84. r_norefresh 0
  85. r_occludeemaxarea 0
  86. r_occluderminarea 0
  87. r_particle_sim_spike_threshold_ms 5
  88. r_pixelfog 1
  89. r_pixelvisibility_partial 1
  90. r_propsmaxdist 1200
  91. r_queued_decals 0
  92. r_queued_post_processing 0
  93. r_shadowmaxrendered 32
  94. r_shadowrendertotexture 1
  95. r_shadows 1
  96. r_spray_lifetime 2
  97. r_staticprop_lod -1
  98. r_teeth 1
  99. r_threaded_client_shadow_manager 0
  100. r_threaded_particles 1
  101. r_threaded_renderables 0
  102. r_worldlightmin 0.0002
  103. r_worldlights 4
  104. ragdoll_sleepaftertime 5
  105. rope_averagelight 1
  106. rope_collide 1
  107. rope_rendersolid 1
  108. rope_shake 0
  109. rope_smooth 1
  110. rope_solid_minwidth 0.3
  111. rope_subdiv 2
  112. rope_wind_dist 1000
  113. snd_async_fullyasync 0
  114. snd_async_minsize 262144
  115. snd_cull_duplicates 0
  116. snd_defer_trace 1
  117. snd_delay_sound_shift 0.01
  118. snd_disable_mixer_duck 0
  119. snd_mix_async 0
  120. snd_mixahead 0.1
  121. snd_noextraupdate 0
  122. snd_spatialize_roundrobin 0
  123. tf_clientsideeye_lookats 1
  124. tracer_extra 1
  125. violence_hgibs 1
  126. violence_hblood 1
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