EVA01X

May

Jan 4th, 2014
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  1. Name: May Greenfield
  2. Campaign: Super Robot Wars Q
  3. High Concept: LYNX Mama Bear
  4. Trouble: The Shadow of Kojima
  5.  
  6. Phase One: So, you take these Risky Jobs too...?
  7. Phase Two: My Answer...
  8. Phase Three: Let Me Understand you...! (Innovator)
  9.  
  10. Physical Stress Track
  11. [ ] [ ] [ ] [ ]
  12.  
  13. Mental Stress Track
  14. [ ] [ ] [ ] [ ]
  15.  
  16. Refresh: 7
  17.  
  18. *Skills*
  19. Points Remaining: 4
  20. +6: LYNX, Blast
  21. +5: Empathy, Will
  22. +4: Notice, Physique
  23. +3: Intrigue, Zeal, Daunt
  24. +2: Computers, Smithy, Medicine, Stealth
  25. +1: Lore, Investigation, Armor, Cunning
  26. +0: Contacts, Cunning, Drive, Larceny, Pilot, Resources, Ride, Survival, Swagger.
  27.  
  28.  
  29. Extra: Innovator: The Next Answer
  30. -Permission: 1 Aspect
  31. -Cost: Skill Ranks in Empathy and Will
  32. -Ability: Use of Innovator Understanding and Quantum Brainwave Functionality with Empathy and Will as well as special reactions around GN Particles or Kojima Radiation.
  33.  
  34. Extra: Divinity: E-Rank
  35. -Permission: 1 Aspect, 2 Refresh
  36. -Cost: Skill Ranks in Empathy and Will and Lore.
  37. -Ability: Can use will to defend against Magical Attacks at a +2. Gain Armor 2 against all Magical attacks. You can Ignore Armor against your attacks generated by Divine Sources.
  38.  
  39. Stunt 1: Hey, I'm up here~ - +2 To Empathy Rolls when trying to create an advantage with physical attraction
  40. Stunt 2: Arms Fort Breaker - +2 to Blast when Attacking a Unit that is Significantly Larger than her own.
  41. Stunt 3: Missile Maniac - May use Blast instead of Smithy or Lore for any check dealing with Missiles.
  42. Stunt 4: Concentrated Bombardment - +2 to Blast when targeting a single opponent with missiles
  43.  
  44. GN Merrygate
  45. Aspect: Mean Green Killing Machine
  46.  
  47. Terrains: Hover, Flight, Space
  48.  
  49. Head: Scan Mode (Great Notice)
  50. Body: Primal Armor (Spend a GN Particle boost to get Armor(3) against an attack. Offline this system to make a physical Innovator attack on everyone in the same zone.)
  51. Rear Torso: GN Overboost (Spend a GN Particle Boost to move to any zone as a movement action as long as there is nothing impeding you)
  52. Arms: CHEROKEE/08GN GN Panzerfaust (+2 to attacks to overcoming defensive advantages)
  53. Shoulders: WHEELING/03GN (Concentrated Bombardment - +2 to Missile Attacks against all targets in a zone)
  54. Shoulders: KINSLAUGHTER02 (Spending a GN Particle Boost counts as a Perfect Invoke on a Blast Attack)
  55. Special: GN Condenser (Begin a conflict with 3 special 'GN Particle' boosts, which can only be used for specific systems.)
  56.  
  57.  
  58.  
  59. NRX-044R-2M Asshimar Repair II "May"/TR-3 Keehar Anksha
  60.  
  61. Terrains: Flight, Ground, Space
  62.  
  63. Aspect: Mother and Daughter United
  64. Head: Multi-Sensor Camera Unit (Great Notice)
  65. Front Torso: Scattering Beam Gun (+2 to Blast When Attacking Multiple Targets 1 Zone Away)
  66. Rear Torso: Transformation Flying/Ground (+2 on Zeal checks based on outmaneuvering foes. Maybe change which is active as an action)
  67. Arms: Beam Sabers (Great Melee)
  68. Legs: Thermonuclear Jet Engines (+2 to Armor to Defend against Blast Attacks From More than 1 Zone Away)
  69. Wings: Micro-missiles (+2 to Blast when Targeting Opponents more than 2 Zones Away)
  70. Special: Kerstin (+4 Armor, and gain the Empathic and Precognitive effects of Empathy and Notice as if Pilot had the Newtype Extra)
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