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Name: May Greenfield
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Campaign: Super Robot Wars Q
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High Concept: LYNX Mama Bear
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Trouble: The Shadow of Kojima
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Phase One: So, you take these Risky Jobs too...?
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Phase Two: My Answer...
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Phase Three: Let Me Understand you...! (Innovator)
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Physical Stress Track
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[ ] [ ] [ ] [ ]
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Mental Stress Track
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[ ] [ ] [ ] [ ]
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Refresh: 7
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*Skills*
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Points Remaining: 4
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+6: LYNX, Blast
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+5: Empathy, Will, Notice
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+5: Empathy, Will
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+4: Physique, Zeal, Intrigue
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+4: Notice, Physique
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+3: Computers, Medicine, Investigation
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+3: Intrigue, Zeal, Daunt
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+2: Smithy, Daunt, Lore, Swagger, Drive
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+2: Computers, Smithy, Medicine, Stealth
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+1: Armor, Cunning, Pilot, Survival, Cunning
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+1: Lore, Investigation, Armor, Cunning
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+0: Contacts, Larceny, Resources, Ride, Stealth
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+0: Contacts, Cunning, Drive, Larceny, Pilot, Resources, Ride, Survival, Swagger.
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Extra: Innovator: The Next Answer
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-Permission: 1 Aspect
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-Cost: Skill Ranks in Empathy and Will
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-Ability: Use of Innovator Understanding and Quantum Brainwave Functionality with Empathy and Will as well as special reactions around GN Particles or Kojima Radiation.
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Extra: *RESERVED PENDING APPROVAL*
34+
Extra: Divinity: E-Rank
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Cost: 1 Aspect, 2 Refresh
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-Permission: 1 Aspect, 2 Refresh
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-Cost: Skill Ranks in Empathy and Will and Lore.
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-Ability: Can use will to defend against Magical Attacks at a +2.  Gain Armor 2 against all Magical attacks.  You can Ignore Armor against your attacks generated by Divine Sources.
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Stunt 1: Hey, I'm up here~ - +2 To Empathy Rolls when trying to create an advantage with physical attraction
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Stunt 4: Concentrated Bombardment - +2 to Missile Attacks when targeting a single foe at least one zone away.
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Stunt 3: Missile Maniac - May use Blast instead of Smithy or Lore for any check dealing with Missiles.
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Stunt 4: Concentrated Bombardment - +2 to Blast when targeting a single opponent with missiles 
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GN Merrygate
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Aspect: Mean Green Killing Machine
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47-
GN Particle Boosts: 3/3
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Head: Scan Mode (Great Notice)
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Body: Primal Armor (Spend a GN Particle boost to get Armor(3) against an attack. Offline this system to make a physical Innovator attack on everyone in the same zone.)
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Rear Torso: GN Overboost (Spend a GN Particle Boost to move to any zone as a movement action as long as there is nothing impeding you)
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Arms: CHEROKEE/08GN GN Panzerfaust (+2 to attacks to overcoming defensive advantages) 
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Shoulders: WHEELING/03GN (Concentrated Bombardment - +2 to Missile Attacks against all targets in a zone)
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Shoulders: KINSLAUGHTER02 (Spending a GN Particle Boost counts as a Perfect Invoke on a Blast Attack)
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Special: GN Condenser (Begin a conflict with 3 special 'GN Particle' boosts, which can only be used for specific systems.)
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NRX-044R-2M Asshimar Repair II "May"/TR-3 Keehar Anksha
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Terrains: Flight, Ground, Space
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Aspect: Mother and Daughter United
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Head: Multi-Sensor Camera Unit (Great Notice)
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Front Torso: Scattering Beam Gun (+2 to Blast When Attacking Multiple Targets 1 Zone Away)
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Rear Torso: Transformation Flying/Ground (+2 on Zeal checks based on outmaneuvering foes. Maybe change which is active as an action)
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Arms: Beam Sabers (Great Melee)
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Legs: Thermonuclear Jet Engines (+2 to Armor to Defend against Blast Attacks From More than 1 Zone Away)
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Wings: Micro-missiles (+2 to Blast when Targeting Opponents more than 2 Zones Away)
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Special: Kerstin (+4 Armor, and gain the Empathic and Precognitive effects of Empathy and Notice as if Pilot had the Newtype Extra)