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- FrostyDuskZoneAct1_Header:
- smpsHeaderStartSong 1
- ; Voice Pointer location
- smpsHeaderVoice FrostyDuskZoneAct1_Voices
- ; Channel Setup FM PSG
- smpsHeaderChan $06, $02
- ; Tempo Setup divider modifier
- smpsHeaderTempo $02, $0A
- ; DAC Pointer location
- smpsHeaderDAC FrostyDuskZoneAct1_DAC
- ; FM1 Pointer location pitch volume
- smpsHeaderFM FrostyDuskZoneAct1_FM1, smpsPitch00, $23
- ; FM2 Pointer location pitch volume
- smpsHeaderFM FrostyDuskZoneAct1_FM2, smpsPitch00, $17
- ; FM3 Pointer location pitch volume
- smpsHeaderFM FrostyDuskZoneAct1_FM3, smpsPitch00, $13
- ; FM4 Pointer location pitch volume
- smpsHeaderFM FrostyDuskZoneAct1_FM4, smpsPitch00, $17
- ; FM5 Pointer location pitch volume
- smpsHeaderFM FrostyDuskZoneAct1_FM5, smpsPitch00, $13
- ; PSG1 Pointer location pitch volume instrument
- smpsHeaderPSG FrostyDuskZoneAct1_PSG1, smpsPitch00, $14, $00, $00
- ; PSG2 Pointer location pitch volume instrument
- smpsHeaderPSG FrostyDuskZoneAct1_PSG2, smpsPitch00, $18, $00, $00
- ; DAC Data
- FrostyDuskZoneAct1_DAC:
- ; Panning direction amsfms
- smpsPan panCentre, $00
- dc.b nRst, $30
- FrostyDuskZoneAct1_Loop01:
- dc.b dSnare, $06, dKick
- ; Loop To index loops location
- smpsLoop $00, $0F, FrostyDuskZoneAct1_Loop01
- dc.b dSnare, dSnare, $03, $03, $06
- FrostyDuskZoneAct1_Loop02:
- dc.b dKick, dSnare
- ; Loop To index loops location
- smpsLoop $00, $0E, FrostyDuskZoneAct1_Loop02
- dc.b dKick, dSnare, $03, $03, $06, $06
- FrostyDuskZoneAct1_Loop03:
- dc.b dKick, dSnare
- ; Loop To index loops location
- smpsLoop $00, $0E, FrostyDuskZoneAct1_Loop03
- dc.b dKick, dSnare, $03, $03, $06, $06
- FrostyDuskZoneAct1_Loop04:
- dc.b dKick, dSnare
- ; Loop To index loops location
- smpsLoop $00, $0E, FrostyDuskZoneAct1_Loop04
- dc.b dKick, dSnare, $03, $03, $06
- FrostyDuskZoneAct1_Loop05:
- dc.b dKick, dSnare, dKick, $03, $03, dSnare, $06
- ; Loop To index loops location
- smpsLoop $00, $07, FrostyDuskZoneAct1_Loop05
- dc.b dKick, dSnare, dKick, $03, $03, dSnare, dSnare
- FrostyDuskZoneAct1_Loop06:
- dc.b dKick, $06, dSnare, dKick, $03, $03, dSnare, $06
- ; Loop To index loops location
- smpsLoop $00, $07, FrostyDuskZoneAct1_Loop06
- dc.b dKick, dSnare, dKick, $03, $03, dSnare, dSnare, dSnare
- dc.b $06, dKick, dKick, dSnare, dKick, dKick, dSnare, $03
- dc.b $03, $03, $03
- ; Jump To location
- smpsJump FrostyDuskZoneAct1_Loop01
- ; FM1 Data
- FrostyDuskZoneAct1_FM1:
- ; Set FM Voice #
- smpsSetvoice $00
- ; Panning direction amsfms
- smpsPan panCentre, $00
- ; Alter Notes value
- smpsAlterNote $00
- dc.b nRst, $2A
- FrostyDuskZoneAct1_Loop07:
- dc.b nC4, $03, nD4, nE4, nRst, nE4, nRst, nE4
- dc.b $06, nF4, $03, nE4, $15, nC4, $03, nD4
- dc.b nE4, nRst, nE4, nRst, nE4, $06, nG4, $03
- dc.b nE4, $15, $03, $03, nF4, nF4, nE4, nRst
- dc.b nD4, nRst, nC4, nD4, $09, nC4, $03, nRst
- dc.b nB3, nRst, nA3, nRst, nB3, $09, nRst, $03
- dc.b nC4, $09, nRst, $03, nD4, $09, nRst, $03
- dc.b nF4, $06
- ; Loop To index loops location
- smpsLoop $00, $02, FrostyDuskZoneAct1_Loop07
- dc.b nRst, $60, nC4, $03, nD4, nE4, nRst, nE4
- dc.b nRst, nE4, $06, nF4, $03, nE4, $15, nC4
- dc.b $03, nD4, nE4, nRst, nE4, nRst, nE4, $06
- dc.b nG4, $03, nE4, $15, nRst, $60, nC4, $03
- dc.b nD4, nE4, nRst, nE4, nRst, nE4, $06, nF4
- dc.b $03, nE4, $15, nC4, $03, nD4, nE4, nRst
- dc.b nE4, nRst, nE4, $06, nG4, $03, nA4, $09
- dc.b nG4, $06, nF4, nC4
- FrostyDuskZoneAct1_Loop08:
- dc.b nF4, $12, nE4, $03, nRst, $09, nG4, $0C
- dc.b nE4, $06, nF4, nE4, $03, nRst, nG4, nRst
- dc.b nE4, $18, nRst, $66
- ; Loop To index loops location
- smpsLoop $00, $02, FrostyDuskZoneAct1_Loop08
- ; Jump To location
- smpsJump FrostyDuskZoneAct1_FM1
- ; FM2 Data
- FrostyDuskZoneAct1_FM2:
- ; Set FM Voice #
- smpsSetvoice $01
- ; Panning direction amsfms
- smpsPan panCentre, $00
- ; Alter Notes value
- smpsAlterNote $00
- dc.b nRst, $7F, $7F, $7F, $33
- FrostyDuskZoneAct1_Loop09:
- dc.b nC5, $18, nB4, nF5, nE5, nD5, nC5, nF5
- dc.b nG5
- ; Loop To index loops location
- smpsLoop $00, $02, FrostyDuskZoneAct1_Loop09
- FrostyDuskZoneAct1_Loop0A:
- dc.b nF5, $12, nRst, nF5, $0C, nE5, nRst, $06
- dc.b nE5, nC6, nA5, nG5, nRst, $66
- ; Loop To index loops location
- smpsLoop $00, $02, FrostyDuskZoneAct1_Loop0A
- ; Jump To location
- smpsJump FrostyDuskZoneAct1_FM2
- ; FM3 Data
- FrostyDuskZoneAct1_FM3:
- ; Set FM Voice #
- smpsSetvoice $02
- ; Panning direction amsfms
- smpsPan panCentre, $00
- dc.b nRst, $30
- FrostyDuskZoneAct1_Jump02:
- dc.b nRst, $7F, $7F, $7C, nE4, $03, nF4, nG4
- dc.b $0C, nC5, $06, nB4, $0C, nC5, nD5, nC5
- dc.b $06, nB4, nG4, $18, nRst, $60, nE4, $03
- dc.b nF4, nG4, $0C, nC5, $06, nB4, $0C, nC5
- dc.b nD5, nC5, $06, nB4, nG4, $18, nRst, $7F
- dc.b $41, nE4, $03, nF4, nG4, nRst, nG4, nRst
- dc.b nG4, $06, nA4, $03, nG4, $15, nE4, $03
- dc.b nF4, nG4, nRst, nG4, nRst, nG4, $06, nE5
- dc.b $03, nD5, $21, nRst, $54, nE4, $03, nF4
- dc.b nG4, nRst, nG4, nRst, nG4, $06, nA4, $03
- dc.b nG4, $15, nE4, $03, nF4, nG4, nRst, nG4
- dc.b nRst, nG4, $06, nE5, $03, nD5, $39, nRst
- dc.b $12
- ; Jump To location
- smpsJump FrostyDuskZoneAct1_Jump02
- ; FM4 Data
- FrostyDuskZoneAct1_FM4:
- ; Set FM Voice #
- smpsSetvoice $03
- ; Panning direction amsfms
- smpsPan panCentre, $00
- dc.b nRst, $30
- FrostyDuskZoneAct1_Loop0B:
- dc.b nC4, $06, $09, nC3, $03, nC4, $06, nB3
- dc.b nB3, $03, nE4, $06, nD4, $03, nC4, nB3
- dc.b nA3, $06, $09, nC3, $03, nF3, nG3, $06
- dc.b $03, nC4, $06, $03, nB3, nA3, nG3, nF3
- dc.b $06, $09, nC3, $03, nF3, nA3, $09, $03
- dc.b $03, $06, $03, $03, nD4, $06, nB3, $03
- dc.b nC4, nD4, $06, nA3, $03, $03, nF3, $09
- dc.b nC3, $03, nF3, nA3, $06, nG3, $03
- ; Loop To index loops location
- smpsLoop $00, $02, FrostyDuskZoneAct1_Loop0B
- FrostyDuskZoneAct1_Loop0C:
- dc.b nC4, $06, $09, nC3, $03, $03, nC4, nB3
- dc.b $06, $06, nA3, nB3, nA3, nA3, $09, nF3
- dc.b $03, nA3, nF3, $09, nC4, $06, nA3, nF3
- dc.b $03, nC3, nF3, $06, $06, nG3, nA3, $03
- dc.b nG3, nF3, nRst, nD3, $12, nD4, $06, $06
- dc.b nC3, $03, $03, nD4, nC4, $06, nG3, $03
- dc.b nRst, nG3, nC4, nA3, nF3, nC3
- ; Loop To index loops location
- smpsLoop $00, $02, FrostyDuskZoneAct1_Loop0C
- FrostyDuskZoneAct1_Loop0D:
- dc.b nF3, $09, $03, nG3, nF3, $06, $03, nRst
- dc.b $06, nF3, $03, nG3, nF3, nE3, nD3, nC3
- dc.b nE3, $09, $03, nG3, nE3, $06, $03, nRst
- dc.b $06, nE3, $03, nG3, nF3, nE3, nD3, nC3
- dc.b nD4, $06, $06, nE4, nE4, $03, nD4, nRst
- dc.b nC3, $06, $03, nC4, nA3, nF3, nC3, nF3
- dc.b $06, $06, nC3, nC3, $03, nF3, nRst, nG3
- dc.b $06, $03, nD3, nG3, nA3, nB3
- ; Loop To index loops location
- smpsLoop $00, $02, FrostyDuskZoneAct1_Loop0D
- dc.b nC4, $06, $03, $03, nD4, $06, nE4, nF4
- dc.b nF4, nG4, $0C
- ; Jump To location
- smpsJump FrostyDuskZoneAct1_Loop0B
- ; FM5 Data
- FrostyDuskZoneAct1_FM5:
- ; Set FM Voice #
- smpsSetvoice $04
- ; Panning direction amsfms
- smpsPan panCentre, $00
- dc.b nRst, $30
- FrostyDuskZoneAct1_Jump03:
- dc.b nRst, $1E, nC6, $03, nRst, nG5, nRst, $27
- dc.b nC6, $03, nRst, nG5, nRst, $09, nF5, $03
- dc.b nRst, $15, nE5, $03, nRst, $15, nD5, $03
- dc.b nRst, $09, nE5, $03, nRst, $09, nF5, $03
- dc.b nRst, $09, nA5, $03
- FrostyDuskZoneAct1_Loop0E:
- dc.b nRst, $27, nC6, $03, nRst, nG5
- ; Loop To index loops location
- smpsLoop $00, $02, FrostyDuskZoneAct1_Loop0E
- dc.b nRst, $09, nF5, $03, nRst, $15, nE5, $03
- dc.b nRst, $15, nD5, $03, nRst, $09, nE5, $03
- dc.b nRst, $09, nF5, $03, nRst, $09, nA5, $03
- dc.b nRst, $09, nC6, $03, nRst, $51, nE6, $03
- dc.b nRst, $09, nC6, $03, nRst, $21, nB5, $03
- dc.b nRst, $09, nG6, $03, nRst, $7F, $02, nE6
- dc.b $03, nRst, $09, nC6, $03, nRst, $21, nB5
- dc.b $03, nRst, $09, nG6, $03, nRst, $7F, $0E
- dc.b nD5, $03, nRst, $15, nE5, $03, nRst, $15
- dc.b nF5, $03, nRst, $09, nG5, $03, nRst, $09
- dc.b nF6, $03, nRst, nE6, nRst, nD6, nRst, nC6
- dc.b nRst, nD6, nRst, $5D, nD5, $03, nRst, $15
- dc.b nE5, $03, nRst, $15, nF5, $03, nRst, $15
- dc.b nG5, $03, nRst, $15, nA5, $03, nRst, $09
- dc.b nB5, $03, nRst, $09, nC6, $03, nRst, $09
- dc.b nD6, $03, nRst, $09
- ; Jump To location
- smpsJump FrostyDuskZoneAct1_Jump03
- ; PSG1 Data
- FrostyDuskZoneAct1_PSG1:
- ; Alter Notes value
- smpsAlterNote $00
- ; Set PSG Voice #
- smpsPSGvoice $00
- dc.b nRst, $2A, nE2, $03, nF2, nG2, nRst, nG2
- dc.b nRst, nG2, $06, nA2, $03, nG2, $15, nE2
- dc.b $03, nF2, nG2, nRst, nG2, nRst, nG2, $06
- dc.b nC3, $03, nG2, $15, $03, $03, nA2, nA2
- dc.b nG2, nRst, nF2, nRst, nE2, nF2, $09, nE2
- dc.b $03, nRst, nD2, nRst, nC2, nRst, nD2, $09
- dc.b nRst, $03, nE2, $09, nRst, $03, nF2, $09
- dc.b nRst, $03, nA2, $06, nE2, $03, nF2, nG2
- dc.b nRst, nG2, nRst, nG2, $06, nA2, $03, nG2
- dc.b $15, nE2, $03, nF2, nG2, nRst, nG2, nRst
- dc.b nG2, $06, nC3, $03, nG2, $15, $03, $03
- dc.b nA2, nA2, nG2, nRst, nE2, nRst, nE2, nF2
- dc.b $09, nE2, $03, nRst, nD2, nRst, nC2, nRst
- dc.b nD2, $09, nRst, $03, nE2, $09, nRst, $03
- dc.b nF2, $09, nRst, $03, nA2, $06, nRst, $60
- dc.b nE2, $03, nF2, nG2, nRst, nG2, nRst, nG2
- dc.b $06, nA2, $03, nG2, $15, nE2, $03, nF2
- dc.b nG2, nRst, nG2, nRst, nG2, $06, nC3, $03
- dc.b nG2, $15, nRst, $60, nE2, $03, nF2, nG2
- dc.b nRst, nG2, nRst, nG2, $06, nA2, $03, nG2
- dc.b $15, nE2, $03, nF2, nG2, nRst, nG2, nRst
- dc.b nG2, $06, nC3, $03, nD3, $09, nC3, $06
- dc.b nB2, nC3
- FrostyDuskZoneAct1_Loop0F:
- dc.b nD3, $12, nC3, $03, nRst, $09, nE3, $0C
- dc.b nC3, $03, nRst, nD3, $06, nC3, $03, nRst
- dc.b nE3, nRst, nC3, $18, nRst, $66
- ; Loop To index loops location
- smpsLoop $00, $02, FrostyDuskZoneAct1_Loop0F
- ; Jump To location
- smpsJump FrostyDuskZoneAct1_PSG1
- ; PSG2 Data
- FrostyDuskZoneAct1_PSG2:
- ; Alter Notes value
- smpsAlterNote $00
- ; Set PSG Voice #
- smpsPSGvoice $00
- dc.b nRst, $2D, nE2, $03, nF2, nG2, nRst, nG2
- dc.b nRst, nG2, $06, nA2, $03, nG2, $15, nE2
- dc.b $03, nF2, nG2, nRst, nG2, nRst, nG2, $06
- dc.b nC3, $03, nG2, $15, $03, $03, nA2, nA2
- dc.b nG2, nRst, nF2, nRst, nE2, nF2, $09, nE2
- dc.b $03, nRst, nD2, nRst, nC2, nRst, nD2, $09
- dc.b nRst, $03, nE2, $09, nRst, $03, nF2, $09
- dc.b nRst, $03, nA2, $06, nE2, $03, nF2, nG2
- dc.b nRst, nG2, nRst, nG2, $06, nA2, $03, nG2
- dc.b $15, nE2, $03, nF2, nG2, nRst, nG2, nRst
- dc.b nG2, $06, nC3, $03, nG2, $15, $03, $03
- dc.b nA2, nA2, nG2, nRst, nE2, nRst, nE2, nF2
- dc.b $09, nE2, $03, nRst, nD2, nRst, nC2, nRst
- dc.b nD2, $09, nRst, $03, nE2, $09, nRst, $03
- dc.b nF2, $09, nRst, $03, nA2, $06, nRst, $60
- dc.b nE2, $03, nF2, nG2, nRst, nG2, nRst, nG2
- dc.b $06, nA2, $03, nG2, $15, nE2, $03, nF2
- dc.b nG2, nRst, nG2, nRst, nG2, $06, nC3, $03
- dc.b nG2, $15, nRst, $60, nE2, $03, nF2, nG2
- dc.b nRst, nG2, nRst, nG2, $06, nA2, $03, nG2
- dc.b $15, nE2, $03, nF2, nG2, nRst, nG2, nRst
- dc.b nG2, $06, nC3, $03, nD3, $09, nC3, $06
- dc.b nB2, nC3, nD3, $12, nC3, $03, nRst, $09
- dc.b nE3, $0C, nC3, $03, nRst, nD3, $06, nC3
- dc.b $03, nRst, nE3, nRst, nC3, $18, nRst, $66
- dc.b nD3, $12, nC3, $03, nRst, $09, nE3, $0C
- dc.b nC3, $03, nRst, nD3, $06, nC3, $03, nRst
- dc.b nE3, nRst, nC3, $18, nRst, $63
- ; Jump To location
- smpsJump FrostyDuskZoneAct1_PSG2
- FrostyDuskZoneAct1_Voices:
- dc.b $3D,$02,$01,$01,$01,$1C,$18,$18,$1B,$10,$0A,$0A,$0B,$00,$00,$00
- dc.b $00,$17,$17,$17,$17,$18,$00,$00,$00; Voice 00
- dc.b $07,$34,$74,$32,$71,$1F,$1F,$1F,$1F,$0A,$0A,$05,$03,$00,$00,$00
- dc.b $00,$3F,$3F,$2F,$2F,$0A,$0A,$0A,$0A; Voice 01
- dc.b $3B,$51,$71,$61,$41,$51,$16,$18,$1A,$05,$01,$01,$00,$09,$01,$01
- dc.b $01,$17,$97,$27,$47,$1C,$22,$15,$00; Voice 02
- dc.b $20,$36,$35,$30,$31,$DF,$DF,$9F,$9F,$07,$06,$09,$06,$07,$06,$06
- dc.b $08,$20,$10,$10,$F8,$19,$37,$13,$00; Voice 03
- dc.b $04,$6C,$70,$61,$31,$9F,$93,$57,$93,$92,$1A,$9B,$1A,$16,$03,$03
- dc.b $03,$AB,$16,$14,$16,$19,$00,$17,$00; Voice 04
- even
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