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- using UnityEngine;
- [ExecuteInEditMode]
- public class ParallaxCamera : MonoBehaviour
- {
- public delegate void ParallaxCameraDelegate(float deltaMovement);
- public ParallaxCameraDelegate onCameraTranslate;
- private float oldPosition;
- void Start()
- {
- oldPosition = transform.position.x;
- }
- void Update()
- {
- if (transform.position.x != oldPosition)
- {
- if (onCameraTranslate != null)
- {
- float delta = oldPosition - transform.position.x;
- onCameraTranslate(delta);
- }
- oldPosition = transform.position.x;
- }
- }
- }
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