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- using UnityEngine;
- namespace Decorator
- {
- public class Game : MonoBehaviour
- {
- public void Start()
- {
- var agility = new DebugDamageStrategy(new AgilityDamageStrategy(10));
- var armor = new DebugDamageStrategy(new ArmorDamageStrategy(5));
- var damageStrategy = new DebugDamageStrategy(new CompositeDamageStrategy(agility, armor));
- var character = new Character(100, damageStrategy);
- character.TakeDamage(20);
- }
- }
- }
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