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ToT 1.11.1 Notes

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Dec 11th, 2018
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  1. ToT. 1.11.1 Hotfix
  2.  
  3. 6F (Bugfixes)
  4. ===
  5. - Completely recoded Karen's position/movement handler
  6. Karen's position now alternates between Throne, Cell, and Bedroom more consistently
  7. Karen's room scenes are now much more straightforward to unlock
  8. Her throne now gives hints on where to look for her when she's absent
  9. Her bedroom now only goes on "cooldown" when you get kicked out
  10. - Fixed black screen bug from entering 6F after using Naga Pearl
  11. - Fixed floating text appearing at the edges of the bedroom
  12. - Fixed soft-locks during Peeping and Sock (Repeat) scenes
  13. - Fixed soft-locks during Storage Room Boot scenes while Karen was in Tyler's cell
  14. - Fixed soft-lock during ending from specific saved/broken monk combinations
  15. - Fixed various issues with Blake after the floor is complete
  16. - Fixed various means by which Karen would return after the floor is complete
  17.  
  18. 6F (Balance)
  19. ===
  20. - Increased Karen's DEF to make it clearer that she is unbeatable
  21. - Karen's first encounter now provides the following hints:
  22. ATK and DEF are irrelevant (she deals %MHP damage + a small stacking flat damage)
  23. Insulation will not defend you from all forms of Stun
  24. Grab Block will not defend you from all forms of Grab
  25.  
  26. - The icon for being trapped in Karen's combo-chains is now distinct from being stunned by Electric moves
  27. - Karen will now give you a sort of "head start" after you lose 3 times in a row
  28. - Karen will now give you a sort of "mulligan" during Hostage challenges
  29. Offered (once) during the first chain she catches you in below 50% HP
  30. Accepting will break the chain early and reset her cycle
  31. Declining will give you 50 TP for your courage
  32.  
  33. - You will now be informed when you reach the survival objective
  34. - Added ability to attempt to end the battle when the survival objective is met
  35. Mostly aesthetic, avoiding the lewd loss screen for players not fond of Karen
  36. May not work when challenging her for "lower stakes"~
  37.  
  38. - Potions now provide some additional %MHP healing to make the fight less difficult at high levels/mhp
  39. Potions will probably be receiving a larger balance overhaul in the near feature
  40. - John can now craft Herb C, Gold, Static Orb, and normal Potions
  41.  
  42. - Increased the maximum money-wager so exceedingly wealthy characters can participate
  43. - Karen's money-wager difficulty now increases proportionally to the money you win
  44.  
  45. - The Skull Helmet has been nerfed slightly but now sells for considerable gold
  46. - Thunder Fist can now be acquired from the "Good End" by speaking with Blake
  47. - Thunder Fist has been adjusted to consume Insulation (if available) for 30% extra damage
  48.  
  49. 6F (Known Issues)
  50. ===
  51. - Karen's position may be incorrect upon loading old saves; exit and re-enter the floor
  52. - The money-wager difficulty can get comically/impossibly high; this is working as intended
  53. - Handling for Karen's quests after completing the floor may still need some cleanup
  54. - Consequences for Karen's puppy-wager are still incomplete
  55.  
  56. Please report any additional bugs you encounter!
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