ToT. 1.11.1 Hotfix 6F (Bugfixes) === - Completely recoded Karen's position/movement handler Karen's position now alternates between Throne, Cell, and Bedroom more consistently Karen's room scenes are now much more straightforward to unlock Her throne now gives hints on where to look for her when she's absent Her bedroom now only goes on "cooldown" when you get kicked out - Fixed black screen bug from entering 6F after using Naga Pearl - Fixed floating text appearing at the edges of the bedroom - Fixed soft-locks during Peeping and Sock (Repeat) scenes - Fixed soft-locks during Storage Room Boot scenes while Karen was in Tyler's cell - Fixed soft-lock during ending from specific saved/broken monk combinations - Fixed various issues with Blake after the floor is complete - Fixed various means by which Karen would return after the floor is complete 6F (Balance) === - Increased Karen's DEF to make it clearer that she is unbeatable - Karen's first encounter now provides the following hints: ATK and DEF are irrelevant (she deals %MHP damage + a small stacking flat damage) Insulation will not defend you from all forms of Stun Grab Block will not defend you from all forms of Grab - The icon for being trapped in Karen's combo-chains is now distinct from being stunned by Electric moves - Karen will now give you a sort of "head start" after you lose 3 times in a row - Karen will now give you a sort of "mulligan" during Hostage challenges Offered (once) during the first chain she catches you in below 50% HP Accepting will break the chain early and reset her cycle Declining will give you 50 TP for your courage - You will now be informed when you reach the survival objective - Added ability to attempt to end the battle when the survival objective is met Mostly aesthetic, avoiding the lewd loss screen for players not fond of Karen May not work when challenging her for "lower stakes"~ - Potions now provide some additional %MHP healing to make the fight less difficult at high levels/mhp Potions will probably be receiving a larger balance overhaul in the near feature - John can now craft Herb C, Gold, Static Orb, and normal Potions - Increased the maximum money-wager so exceedingly wealthy characters can participate - Karen's money-wager difficulty now increases proportionally to the money you win - The Skull Helmet has been nerfed slightly but now sells for considerable gold - Thunder Fist can now be acquired from the "Good End" by speaking with Blake - Thunder Fist has been adjusted to consume Insulation (if available) for 30% extra damage 6F (Known Issues) === - Karen's position may be incorrect upon loading old saves; exit and re-enter the floor - The money-wager difficulty can get comically/impossibly high; this is working as intended - Handling for Karen's quests after completing the floor may still need some cleanup - Consequences for Karen's puppy-wager are still incomplete Please report any additional bugs you encounter!