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- Male Human Charlatan Rogue 1
- Chaotic Neutral
- Strength 16 (+3)
- Dexterity 18 (+4)
- Constitution 17 (+3)
- Intelligence 13 (+1)
- Wisdom 16 (+3)
- Charisma 17 (+3)
- Size: Medium
- Height: 5' 5"
- Weight: 280 lb
- Eyes: Dark Brown
- Hair: Light Brown
- Skin: Yellow
- Maximum Hit Points: 9
- Speed: 30 feet
- Armor Class: 15 = 10 + 1 [leather] + 4 [dexterity]
- Proficiency bonus: +2
- Initiative modifier: + 4 = + 4 [dexterity]
- Attack (handheld / thrown): + 5 = + 2 [proficiency] + 3 [strength]
- Attack (missile / finesse): + 6 = + 2 [proficiency] + 4 [dexterity]
- Strength save: + 3 = + 3 [strength]
- Dexterity save: + 6 = + 2 [proficiency] + 4 [dexterity]
- Constitution save: + 3 = + 3 [constitution]
- Intelligence save: + 1 = + 1 [intelligence]
- Wisdom save: + 3 = + 3 [wisdom]
- Charisma save: + 3 = + 3 [charisma]
- Carry: 240 lb or less unencumbered
- Languages: Common Draconic Aarakocra Thri-Kreen
- Unarmed strike [+5 to hit; 1+3 bludgeoning]
- Dagger [+6 to hit; 1d4+3 piercing, 1 lb, finesse, light, thrown (range 20/60)]
- Crossbow, light [+6 to hit; 1d8+4 piercing, 6 lb, ammunition (range 80/320), loading, two-handed]
- Short Sword [+6 to hit; 1d6+4 piercing, 2 lb, finesse, light]
- Leather armor [light; + 1 AC; 8 lb.]
- Feats:
- Skill Name
- Key
- Ability
- Skill
- Modifier
- Ability
- Modifier
- Trained?
- Misc.
- Modifier
- Acrobatics Dex 11 =
- +4
- + 2 + 5 [expertise]
- Animal Handling Wis 3 =
- +3
- Arcana Wis 1 =
- +1
- Athletics Str 3 =
- +3
- Deception Cha 5 =
- +3
- + 2
- History Int 1 =
- +1
- Insight Wis 5 =
- +3
- + 2
- Intimidation Cha 3 =
- +3
- Investigate Int 1 =
- +1
- Medicine Wis 3 =
- +3
- Nature Int 1 =
- +1
- Perception Wis 10 =
- +3
- + 2 + 5 [expertise]
- Performance Cha 3 =
- +3
- Persuasion Cha 10 =
- +3
- + 2 + 5 [expertise]
- Religion Int 1 =
- +1
- Search Int 1 =
- +1
- Sleight of Hand Dex 6 =
- +4
- + 2
- Stealth Dex 11 =
- +4
- + 2 + 5 [expertise]
- Survival Wis 3 =
- +3
- Human
- Humans get +1 on each of the six ability scores (already included).
- Humans learn one extra language.
- Charlatan
- You have a fake identity alter-ego.
- You are an accomplished forger.
- Consider bringing a disguise kit and gaming set / playing cards.
- One extra language of your choice (already included).
- Proficient with disguise kit and gaming kit / playing cards.
- Rogue
- Proficient in using thief tools.
- Level 1: Expertise with four skills / tools gives +5 on checks: Acrobatics; Perception; Persuasion; Stealth; .
- Level 1: Sneak attack deals extra 1d6
- Level 2: Cunning action -- take a second action to dash, disengage, hide or hustle
- Level 2: Thieves cant
- Level 5: Sneak attack deals extra 2d6
- Level 5: Evasion -- you can use your reaction to take only half damage from an enemy you can see
- Level 8: Sneak attack deals extra 3d6
- Level 8: Uncanny dodge -- no damage if a dexterity save is made, half damage if failed
- Level 11: Sneak attack deals extra 4d6
- Level 11: Reliable talent -- when using abilities with proficiencies, all d20 rolls are 10 or better
- Level 12: Blindsense -- sense invisible if you can hear
- Level 15: Sneak attack deals extra 5d6
- Level 15: Slippery mind -- gain proficiency in wisdom saving throws
- Level 18: Elusive -- if you can move, creatures cannot benefit from advantage in attacks against you
- Level 19: Sneak attack deals extra 6d6
- Level 20: Ace in the hole -- once between short rests, turn a miss into a hit
- Assassin (rogue style)
- Level 3: Assassinate -- you have advantage against any creature that has not yet taken a turn in combat. Hits on surprised creatures are criticals, and sneak attack does maximum damage.
- Level 6: Poison mastery.
- Level 9: Infiltration expertise -- fake identity.
- Level 13: Impostor.
- Level 16: Death strike. A surprised creature that you hit must save vs constitution d10 or take double damage
- Class HP rolled
- Level 1: Rogue 6
- Death Saving Throws:
- Successes
- Failures
- Equipment:
- 17 lb
- 8 lb
- 5 lb
- 7 lb
- 6 lb
- 5 lb
- 1 lb
- 20 lb
- 10 lb
- 1 lb
- 5 lb
- 8 lb
- 2 lb
- 1 lb
- _____
- 96 lb Weapons / Armor / Shield (from above)
- Crossbow bolts (quiver of 20) x5
- Backpack
- Bedroll
- Clothing change x2
- Crowbar
- Ink pen
- Ink vial
- Mess kit
- Rations (1 day) x10
- Rope (50', hempen) x1
- Tinderbox
- Waterskins x1
- Disguise kit (proficient)
- Poisoner kit (proficient)
- Thieves' tools (proficient)
- Total
- More about this character:
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