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- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local ScreenGui = Instance.new("ScreenGui")
- local HealthFrame = Instance.new("Frame")
- local HealthBar = Instance.new("Frame")
- local ImageLabel = Instance.new("ImageLabel")
- --Properties:
- ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- HealthFrame.Name = "HealthFrame"
- HealthFrame.Parent = ScreenGui
- HealthFrame.BackgroundColor3 = Color3.new(1, 1, 1)
- HealthFrame.BorderColor3 = Color3.new(1, 0.666667, 0)
- HealthFrame.BorderSizePixel = 5
- HealthFrame.Position = UDim2.new(0.0835690796, 0, 0.0729286149, 0)
- HealthFrame.Size = UDim2.new(0, 344, 0, 23)
- HealthBar.Name = "HealthBar"
- HealthBar.Parent = HealthFrame
- HealthBar.BackgroundColor3 = Color3.new(0, 1, 0)
- HealthBar.BorderSizePixel = 0
- HealthBar.Position = UDim2.new(0, 0, -0.0434781425, 0)
- HealthBar.Size = UDim2.new(0, 344, 0, 23)
- ImageLabel.Parent = ScreenGui
- ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel.Position = UDim2.new(0.0120147876, 0, 0, 0)
- ImageLabel.Size = UDim2.new(0, 70, 0, 70)
- ImageLabel.Image = "rbxassetid://2890347241"
- -- Scripts:
- function SCRIPT_ZNBN72_FAKESCRIPT() -- HealthBar.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = HealthBar
- wait(.1)
- while true do
- hp = game.Players.LocalPlayer.Character.Humanoid.Health/100
- script.Parent:TweenSize(UDim2.new(hp,0,1,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,0.15)
- wait(.2)
- end
- end
- coroutine.resume(coroutine.create(SCRIPT_ZNBN72_FAKESCRIPT))
- --By Rufus14 (One of the my best scripts)
- sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- sound.SoundId = "http://roblox.com/asset?id=280667448"
- Instance.new("ForceField", game.Players.LocalPlayer.Character)
- mouse = game.Players.LocalPlayer:GetMouse()
- function key(key)
- key = key:lower()
- if key == "q" then
- for i = 1,5 do
- wait(0.01)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.25,0,0)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
- end
- sound:Play()
- local hit = Instance.new("Explosion", plr["Right Arm"])
- hit.Position = plr["Right Arm"].Position
- hit.Visible = false
- hit.BlastPressure = 100000
- hit.BlastRadius = 2.5
- wait(0.05)
- for i = 1,5 do
- wait(0.01)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
- end
- hit:destroy()
- end
- if key == "e" then
- for i = 1,5 do
- wait(0.01)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.3)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0.05,0,0)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.06)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.06)
- sound.PlaybackSpeed = 0.7
- end
- sound:Play()
- local hit1 = Instance.new("Explosion", plr["Right Leg"])
- hit1.Position = plr["Right Leg"].Position
- hit1.Visible = false
- hit1.BlastPressure = 200000
- hit1.BlastRadius = 2
- wait(0.1)
- for i = 1,5 do
- wait(0.01)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.3)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
- end
- sound.PlaybackSpeed = 1
- hit1:destory()
- end
- if key == "r" then
- for i = 1,5 do
- wait(0.01)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.25,0,0)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
- end
- sound:Play()
- local hit2 = Instance.new("Explosion", plr["Left Arm"])
- hit2.Position = plr["Left Arm"].Position
- hit2.Visible = false
- hit2.BlastPressure = 100000
- hit2.BlastRadius = 2.5
- wait(0.05)
- for i = 1,5 do
- wait(0.01)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
- end
- hit2:destroy()
- end
- end
- mouse.KeyDown:connect(key)
- plr = game.Players.LocalPlayer.Character
- sound1 = Instance.new("Sound", plr.Head)
- sound1.SoundId = "http://www.roblox.com/asset/?id=360202811"
- sound1:Play()
- sound1.Looped = true
- sound1.Volume = 20
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.15)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.15)
- while true do
- wait(0.01)
- for i = 1,2 do
- wait(0.05)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.01,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.01,0)
- end
- for i = 1,2 do
- wait(0.05)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.02,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.02,0)
- end
- for i = 1,3 do
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
- wait(0.05)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.025,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.025,0)
- end
- wait(1)
- -------------------------------------------------------------------------------------------------------
- for i = 1,3 do
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
- wait(0.05)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.025,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.025,0)
- end
- for i = 1,2 do
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
- wait(0.05)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.02,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.02,0)
- end
- for i = 1,2 do
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
- wait(0.05)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.01,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.01,0)
- end
- end
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