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-- Farewell Infortality.
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-- Version: 2.82
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-- Instances:
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local ScreenGui = Instance.new("ScreenGui")
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local HealthFrame = Instance.new("Frame")
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local HealthBar = Instance.new("Frame")
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local ImageLabel = Instance.new("ImageLabel")
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--Properties:
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ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
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HealthFrame.Name = "HealthFrame"
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HealthFrame.Parent = ScreenGui
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HealthFrame.BackgroundColor3 = Color3.new(1, 1, 1)
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HealthFrame.BorderColor3 = Color3.new(1, 0.666667, 0)
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HealthFrame.BorderSizePixel = 5
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HealthFrame.Position = UDim2.new(0.0835690796, 0, 0.0729286149, 0)
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HealthFrame.Size = UDim2.new(0, 344, 0, 23)
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HealthBar.Name = "HealthBar"
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HealthBar.Parent = HealthFrame
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HealthBar.BackgroundColor3 = Color3.new(0, 1, 0)
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HealthBar.BorderSizePixel = 0
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HealthBar.Position = UDim2.new(0, 0, -0.0434781425, 0)
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HealthBar.Size = UDim2.new(0, 344, 0, 23)
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ImageLabel.Parent = ScreenGui
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ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
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ImageLabel.Position = UDim2.new(0.0120147876, 0, 0, 0)
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ImageLabel.Size = UDim2.new(0, 70, 0, 70)
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ImageLabel.Image = "rbxassetid://2890347241"
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-- Scripts:
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function SCRIPT_ZNBN72_FAKESCRIPT() -- HealthBar.LocalScript 
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	local script = Instance.new('LocalScript')
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	script.Parent = HealthBar
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	wait(.1)
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	while true do
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		hp = game.Players.LocalPlayer.Character.Humanoid.Health/100
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		script.Parent:TweenSize(UDim2.new(hp,0,1,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,0.15)
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		wait(.2)
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	end
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end
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coroutine.resume(coroutine.create(SCRIPT_ZNBN72_FAKESCRIPT))
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coroutine.resume(coroutine.create(SCRIPT_ZNBN72_FAKESCRIPT))
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--By Rufus14 (One of the my best scripts)
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sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
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sound.SoundId = "http://roblox.com/asset?id=280667448"
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Instance.new("ForceField", game.Players.LocalPlayer.Character)
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mouse = game.Players.LocalPlayer:GetMouse()
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function key(key)
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	key = key:lower()
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	if key == "q" then
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		for i = 1,5 do
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		wait(0.01)
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		plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
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		plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.25,0,0)
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		plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
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		end
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		sound:Play()
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		local hit = Instance.new("Explosion", plr["Right Arm"])
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		hit.Position = plr["Right Arm"].Position
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		hit.Visible = false
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		hit.BlastPressure = 100000
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		hit.BlastRadius = 2.5
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		wait(0.05)
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		for i = 1,5 do
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		wait(0.01)
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		plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
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		plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
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		plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
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		end
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		hit:destroy()
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	end
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	if key == "e" then
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		for i = 1,5 do
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		wait(0.01)
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		plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.3)
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        plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0.05,0,0)
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        plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.06)
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        plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.06)
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        sound.PlaybackSpeed = 0.7
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		end
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		sound:Play()
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		local hit1 = Instance.new("Explosion", plr["Right Leg"])
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		hit1.Position = plr["Right Leg"].Position
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		hit1.Visible = false
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		hit1.BlastPressure = 200000
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		hit1.BlastRadius = 2
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		wait(0.1)
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		for i = 1,5 do
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		wait(0.01)
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		plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.3)
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        plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
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        plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
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        plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
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		end
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		sound.PlaybackSpeed = 1
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		hit1:destory()
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	end
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	if key == "r" then
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		for i = 1,5 do
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		wait(0.01)
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		plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
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		plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.25,0,0)
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		plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
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		end
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		sound:Play()
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		local hit2 = Instance.new("Explosion", plr["Left Arm"])
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		hit2.Position = plr["Left Arm"].Position
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		hit2.Visible = false
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		hit2.BlastPressure = 100000
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		hit2.BlastRadius = 2.5
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		wait(0.05)
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		for i = 1,5 do
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		wait(0.01)
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		plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
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		plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
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		plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
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		end
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		hit2:destroy()
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	end
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end
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mouse.KeyDown:connect(key)
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plr = game.Players.LocalPlayer.Character
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sound1 = Instance.new("Sound", plr.Head)
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sound1.SoundId = "http://www.roblox.com/asset/?id=360202811"
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sound1:Play()
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sound1.Looped = true
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sound1.Volume = 20
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plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
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plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
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plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
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plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.15)
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plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.15)
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while true do
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	wait(0.01)
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	for i = 1,2 do
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	wait(0.05)
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    plr = game.Players.LocalPlayer.Character
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   plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
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    plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
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    plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
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	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.01,0)
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    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.01,0)
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	end
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	for i = 1,2 do
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	wait(0.05)
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    plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
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	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
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	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
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    plr = game.Players.LocalPlayer.Character
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	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.02,0)
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    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.02,0)
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	end
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	for i = 1,3 do
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	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
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	wait(0.05)
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	plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
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	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
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    plr = game.Players.LocalPlayer.Character
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	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.025,0)
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    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.025,0)
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	end
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	wait(1)
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-------------------------------------------------------------------------------------------------------
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    for i = 1,3 do
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	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
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	wait(0.05)
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	plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
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	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
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    plr = game.Players.LocalPlayer.Character
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	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.025,0)
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    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.025,0)
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end
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for i = 1,2 do
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	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
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	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
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	wait(0.05)
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	plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
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    plr = game.Players.LocalPlayer.Character
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	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.02,0)
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    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.02,0)
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end
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for i = 1,2 do
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	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
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	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
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	wait(0.05)
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	plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
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    plr = game.Players.LocalPlayer.Character
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	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.01,0)
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    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.01,0)
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end
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end