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- public Vector2 GetMouseGridPosition() {
- Vector3 near = new Vector3(new Vector2(lastpos.X, lastpos.Y), 0);
- Vector3 far = new Vector3(new Vector2(lastpos.X, lastpos.Y), 1);
- Viewport viewport = new Viewport(0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight);
- near = viewport.Unproject(near, camera.Projection, camera.View, camera.World);
- far = viewport.Unproject(far, camera.Projection, camera.View, camera.World);
- Vector3 nrm = Vector3.Normalize(far - near);
- Vector3 x = near - nrm * (near.Y / nrm.Y);
- return new Vector2(x.X, x.Z);
- }
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