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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- public class Sprites : ScriptableObject
- {
- public Sprite[] Source;
- [NonSerialized] Dictionary<string, Sprite> spritesByName;
- public Sprite GetByName(string name)
- {
- if (spritesByName == null)
- FillSpritesByName();
- Sprite foundedSprite;
- if (!spritesByName.TryGetValue(name, out foundedSprite))
- Debug.LogErrorFormat("Can't find sprite '{0}'", name);
- return foundedSprite;
- }
- private void FillSpritesByName()
- {
- spritesByName = new Dictionary<string, Sprite>();
- foreach (var sprite in Source)
- spritesByName[sprite.name] = sprite;
- }
- }
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