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ClusterMissile

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Oct 16th, 2012
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C# 1.57 KB | None | 0 0
  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class ClusterMissileProjectile : MonoBehaviour {
  5.    
  6.     public float ExplodeDistance = 3;
  7.     public float MissileSpeed = 5;
  8.     public float ClusterAmount = 3;
  9.     public float ClusterSpreadDegrees = 120;
  10.    
  11.     public int ChildrenToSpawn = 3;
  12.    
  13.     private Vector3 _startPosition;
  14.    
  15.     // Use this for initialization
  16.     void Start () {
  17.         _startPosition = transform.position;
  18.     }
  19.    
  20.     // Update is called once per frame
  21.     void Update () {
  22.         if(Vector3.Distance(_startPosition, transform.position) >= ExplodeDistance){
  23.             Explode();
  24.         } else {
  25.             transform.Translate(Vector3.up * MissileSpeed * Time.deltaTime);
  26.         }
  27.     }
  28.    
  29.     /// <summary>
  30.     /// Explode this instance.
  31.     /// </summary>
  32.     void Explode(){
  33.        
  34.         //this value will go down each time a new set of children is spawned
  35.         if(ChildrenToSpawn > 0){
  36.             var spreadMax = ClusterSpreadDegrees / 2;
  37.             var spreadDistance = ClusterSpreadDegrees / (ClusterAmount-1);
  38.            
  39.             //initial rotation (in this case -22.5)
  40.             var rotationAmountDegrees = -spreadMax;
  41.             for (int i = 0; i < ClusterAmount; i++) {
  42.                
  43.                 var newMissile = Instantiate(this.gameObject, transform.position, transform.rotation) as GameObject;
  44.                
  45.                 //Vector3.right is towards the camera
  46.                 newMissile.transform.RotateAround(transform.position, Vector3.right, rotationAmountDegrees);
  47.                 rotationAmountDegrees += spreadDistance;
  48.                
  49.                 //make sure we don't create these infinitely
  50.                 newMissile.GetComponent<ClusterMissileProjectile>().ChildrenToSpawn -= 1;
  51.             }
  52.            
  53.         }
  54.        
  55.         Destroy(gameObject);
  56.        
  57.     }
  58. }
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