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- using UnityEngine;
- public class hueshift : MonoBehaviour
- {
- private Renderer rend;
- private Material material;
- void Start()
- {
- material = GetComponent<Renderer>().material;
- }
- void Update()
- {
- material.SetColor("_Color",Color.HSVToRGB(Mathf.PingPong(Time.time/10f, 1), 1, 1));
- }
- }
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