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Jun 18th, 2019
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  1. Zombie buff
  2.  
  3. - Increase default zombie selected at start 14 to 16%
  4. - Increase all hp base of all boss or keep the default base that sunrust have but increase massively their hp depend the wave
  5. - Resistance max 40% resistance for now (HG is 45%) +2% resistance per player around (HG is 2,5%)
  6. - If zombie break supplly crate zombie earn +5% of resistance again so a total of 45
  7. - If zombie break supplly crate zombie earn +10% damage (maybe +3% speed?)
  8. - HG have 4 t6 with 2 stock each class but sunrust have 10 t6 (put only 1 stock for each t6)
  9. - Buff extremely mutation across the board by default
  10. - Buff extremely the bar base of demiboss progress
  11. - Spawn random boss in middle of the wave if the winrate is high
  12. - Buff extremely the shield of the shade
  13. - Enable bhop as zombie (hg have it for all evolution of regular zombie only)
  14.  
  15. Add 1 more boss every 15 human alive, 4 max for now
  16. 10 - 20 = 1 boss (except with low ppls)
  17. 21 - 35 = 2 boss
  18. 36 - 50 = 3 boss
  19. 51 - 65 = 4 boss
  20.  
  21. Add HP to zombie depend on the tier (this affect demiboss, boss and great evil too)
  22. t2 = 1 hp
  23. t3 = 2 hp
  24. t4 = 3 hp
  25. t5 = 5 hp
  26. t6 = 8 hp
  27.  
  28. Zombie unlocked (that exactly how work hg)
  29. Main systeme with zombie unlocked depend on wave doesnt change
  30.  
  31. 40% of zombie = Brood zombie and other ... unlocked
  32. 50% of zombie = Fast Zombie, lacator, charger and other ... unlocked
  33. 80% of zombie = All zombie unlocked because t6 is unlocked
  34.  
  35. Zombie Nerf
  36.  
  37. - Red Marrow reduce god mod 6 to 4
  38. - Rework cold marrow it doesnt give you anymore a god mod
  39. Since demiboss bar progress will be increased a lot, i can see already ton of million cold marrow spawn which it gonna be really anti fun
  40.  
  41.  
  42.  
  43.  
  44.  
  45. Human Nerf
  46.  
  47. - Review all the system how we can buy medic on the arsenal (maybe delete pistol medic etc.. human have too much way to heal himself)
  48.  
  49. Tier weapon unlock (this is exactly how work HG)
  50.  
  51. Wave 1 = t2 is unlocked
  52. Wave 2 = t3 is unlocked
  53. Wave 3 = t4 is unlocked
  54. Wave 4 = still t4
  55. Wave 5 = t5 unlkocked
  56. Wave 6 = still t5
  57.  
  58. This is important, Tier can be unlocked if there are already many zombie
  59.  
  60. 40% of zombie = t4 unlocked directly even if wave 1
  61. 65% of zombie = t5 unlocked directly even if wave 1
  62. 80% of zombie = t6 unlocked directly even if wave 1 (this is the only one way to unlock T6)
  63.  
  64. Human Buff
  65. For compensated all the zombie buff
  66.  
  67. - Taut is default for all human
  68. - Increase all stock of grenade, molotof etc ... by X2
  69. -
  70. -
  71. - ...
  72.  
  73.  
  74.  
  75. How we can win point
  76.  
  77. Increase all zombie point since we can have over 40% resistance (i know raox nerfed it on his GM)
  78. We can win point by winning a map (hg is max 2500 point for a map under 2% winrate)
  79. 1 point as zombie for each 200 damage cade (dont forget to add distance if no human near zombie cant earn this point for avoid exploit farm)
  80. Each 60 damage human = 1 points ?
  81. Add point honorable mention
  82. Win with a supply crate give 250 point to all human alive
  83. Keep system when cader cade they earn point
  84. Once per week we have 1 day of 50% bonus point
  85. Human can sell weapon (return 25% of points?)
  86. Various shit on the bonus crate for give point to human
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