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- or go back to the newest paste.
1 | Zombie buff | |
2 | ||
3 | - Increase default zombie selected at start 14 to 16% | |
4 | - Increase all hp base of all boss or keep the default base that sunrust have but increase massively their hp depend the wave | |
5 | - Resistance max 40% resistance for now (HG is 45%) +2% resistance per player around (HG is 2,5%) | |
6 | - If zombie break supplly crate zombie earn +5% of resistance again so a total of 45 | |
7 | - If zombie break supplly crate zombie earn +10% damage (maybe +3% speed?) | |
8 | - HG have 4 t6 with 2 stock each class but sunrust have 10 t6 (put only 1 stock for each t6) | |
9 | - Buff extremely mutation across the board by default | |
10 | - Buff extremely the bar base of demiboss progress | |
11 | - Spawn random boss in middle of the wave if the winrate is high | |
12 | - Buff extremely the shield of the shade | |
13 | - Enable bhop as zombie (hg have it for all evolution of regular zombie only) | |
14 | ||
15 | Add 1 more boss every 15 human alive, 4 max for now | |
16 | 10 - 20 = 1 boss (except with low ppls) | |
17 | 21 - 35 = 2 boss | |
18 | 36 - 50 = 3 boss | |
19 | 51 - 65 = 4 boss | |
20 | ||
21 | Add HP to zombie depend on the tier (this affect demiboss, boss and great evil too) | |
22 | t2 = 1 hp | |
23 | t3 = 2 hp | |
24 | t4 = 3 hp | |
25 | t5 = 5 hp | |
26 | t6 = 8 hp | |
27 | ||
28 | Zombie unlocked (that exactly how work hg) | |
29 | Main systeme with zombie unlocked depend on wave doesnt change | |
30 | ||
31 | 40% of zombie = Brood zombie and other ... unlocked | |
32 | 50% of zombie = Fast Zombie, lacator, charger and other ... unlocked | |
33 | - | Main system with with zombie unlocked with wave doesnt change |
33 | + | |
34 | ||
35 | Zombie Nerf | |
36 | ||
37 | - Red Marrow reduce god mod 6 to 4 | |
38 | - Rework cold marrow it doesnt give you anymore a god mod | |
39 | Since demiboss bar progress will be increased a lot, i can see already ton of million cold marrow spawn which it gonna be really anti fun | |
40 | ||
41 | ||
42 | ||
43 | - | Since demiboss bar progress will be increased a lot i can see already ton of million cold marrow spawn which all zombie can have god mod is anti fun |
43 | + | |
44 | ||
45 | Human Nerf | |
46 | ||
47 | - Review all the system how we can buy medic on the arsenal (maybe delete pistol medic etc.. human have too much way to heal himself) | |
48 | ||
49 | Tier weapon unlock (this is exactly how work HG) | |
50 | ||
51 | Wave 1 = t2 is unlocked | |
52 | Wave 2 = t3 is unlocked | |
53 | Wave 3 = t4 is unlocked | |
54 | Wave 4 = still t4 | |
55 | Wave 5 = t5 unlkocked | |
56 | Wave 6 = still t5 | |
57 | ||
58 | This is important, Tier can be unlocked if there are already many zombie | |
59 | ||
60 | 40% of zombie = t4 unlocked directly even if wave 1 | |
61 | 65% of zombie = t5 unlocked directly even if wave 1 | |
62 | 80% of zombie = t6 unlocked directly even if wave 1 (this is the only one way to unlock T6) | |
63 | ||
64 | Human Buff | |
65 | For compensated all the zombie buff | |
66 | ||
67 | - | - Increase all stock of grenade molotof etc ... by X2 |
67 | + | |
68 | - Increase all stock of grenade, molotof etc ... by X2 | |
69 | - | |
70 | - | |
71 | - ... | |
72 | ||
73 | ||
74 | ||
75 | How we can win point | |
76 | ||
77 | Increase all zombie point since we can have over 40% resistance (i know raox nerfed it on his GM) | |
78 | We can win point by winning a map (hg is max 2500 point for a map under 2% winrate) | |
79 | 1 point as zombie for each 200 damage cade (dont forget to add distance if no human near zombie cant earn this point for avoid exploit farm) | |
80 | Each 60 damage human = 1 points ? | |
81 | Add point honorable mention | |
82 | Win with a supply crate give 250 point to all human alive | |
83 | Keep system when cader cade they earn point | |
84 | Once per week we have 1 day of 50% bonus point | |
85 | Human can sell weapon (return 25% of points?) | |
86 | Various shit on the bonus crate for give point to human |