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1
Zombie buff
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- Increase default zombie selected at start 14 to 16%
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- Increase all hp base of all boss or keep the default base that sunrust have but increase massively their hp depend the wave 
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- Resistance max 40% resistance for now (HG is 45%) +2% resistance per player around (HG is 2,5%)
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- If zombie break supplly crate zombie earn +5% of resistance again so a total of 45
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- If zombie break supplly crate zombie earn +10% damage (maybe +3% speed?)
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- HG have 4 t6 with 2 stock each class but sunrust have 10 t6 (put only 1 stock for each t6) 
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- Buff extremely mutation across the board by default 
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- Buff extremely the bar base of demiboss progress
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- Spawn random boss in middle of the wave if the winrate is high
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- Buff extremely the shield of the shade
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- Enable bhop as zombie (hg have it for all evolution of regular zombie only)
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Add 1 more boss every 15 human alive, 4 max for now 
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10 - 20 = 1 boss (except with low ppls)
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21 - 35 = 2 boss
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36 - 50 = 3 boss
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51 - 65 = 4 boss
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Add HP to zombie depend on the tier (this affect demiboss, boss and great evil too)
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t2 = 1 hp
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t3 = 2 hp
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t4 = 3 hp
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t5 = 5 hp
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t6 = 8 hp
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Zombie unlocked (that exactly how work hg)
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Main systeme with zombie unlocked depend on wave doesnt change
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40% of zombie = Brood zombie and other ... unlocked
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50% of zombie = Fast Zombie, lacator, charger and other ... unlocked
33-
Main system with with zombie unlocked with wave doesnt change
33+
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Zombie Nerf
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- Red Marrow reduce god mod 6 to 4 
38
- Rework cold marrow it doesnt give you anymore a god mod 
39
Since demiboss bar progress will be increased a lot, i can see already ton of million cold marrow spawn which it gonna be really anti fun
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43-
Since demiboss bar progress will be increased a lot i can see already ton of million cold marrow spawn which all zombie can have god mod is anti fun
43+
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Human Nerf 
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- Review all the system how we can buy medic on the arsenal (maybe delete pistol medic etc.. human have too much way to heal himself)
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Tier weapon unlock (this is exactly how work HG)
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Wave 1 = t2 is unlocked
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Wave 2 = t3 is unlocked
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Wave 3 = t4 is unlocked
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Wave 4 = still t4
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Wave 5 = t5 unlkocked
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Wave 6 = still t5
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This is important, Tier can be unlocked if there are already many zombie
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40% of zombie = t4 unlocked directly even if wave 1
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65% of zombie = t5 unlocked directly even if wave 1
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80% of zombie = t6 unlocked directly even if wave 1 (this is the only one way to unlock T6)
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Human Buff
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For compensated all the zombie buff
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67-
- Increase all stock of grenade molotof etc ... by X2
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- Increase all stock of grenade, molotof etc ... by X2
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-
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-
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- ...
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How we can win point
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Increase all zombie point since we can have over 40% resistance (i know raox nerfed it on his GM)
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We can win point by winning a map (hg is max 2500 point for a map under 2% winrate)
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1 point as zombie for each 200 damage cade (dont forget to add distance if no human near zombie cant earn this point for avoid exploit farm)
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Each 60 damage human = 1 points ?
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Add point honorable mention
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Win with a supply crate give 250 point to all human alive
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Keep system when cader cade they earn point
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Once per week we have 1 day of 50% bonus point
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Human can sell weapon (return 25% of points?)
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Various shit on the bonus crate for give point to human