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- Zombie buff
- - Increase default zombie selected at start 14 to 16%
- - Increase all hp base of all boss or keep the default base that sunrust have but increase massively their hp depend the wave
- - Resistance max 40% resistance for now (HG is 45%) +2% resistance per player around (HG is 2,5%)
- - If zombie break supplly crate zombie earn +5% of resistance again so a total of 45
- - If zombie break supplly crate zombie earn +10% damage (maybe +3% speed?)
- - HG have 4 t6 with 2 stock each class but sunrust have 10 t6 (put only 1 stock for each t6)
- - Buff extremely mutation across the board by default
- - Buff extremely the bar base of demiboss progress
- - Spawn random boss in middle of the wave if the winrate is high
- - Buff extremely the shield of the shade
- - Enable bhop as zombie (hg have it for all evolution of regular zombie only)
- Add 1 more boss every 15 human alive, 4 max for now
- 10 - 20 = 1 boss (except with low ppls)
- 21 - 35 = 2 boss
- 36 - 50 = 3 boss
- 51 - 65 = 4 boss
- Add HP to zombie depend on the tier (this affect demiboss, boss and great evil too)
- t2 = 1 hp
- t3 = 2 hp
- t4 = 3 hp
- t5 = 5 hp
- t6 = 8 hp
- Zombie unlocked (that exactly how work hg)
- Main system with with zombie unlocked with wave doesnt change
- 40% of zombie = Brood zombie and other ... unlocked
- 50% of zombie = Fast Zombie, lacator, charger and other ... unlocked
- 80% of zombie = All zombie unlocked because t6 is unlocked
- Zombie Nerf
- - Red Marrow reduce god mod 6 to 4
- - Rework cold marrow it doesnt give you anymore a god mod
- Since demiboss bar progress will be increased a lot i can see already ton of million cold marrow spawn which all zombie can have god mod is anti fun
- Human Nerf
- Tier weapon unlock (this is exactly how work HG)
- Wave 1 = t2 is unlocked
- Wave 2 = t3 is unlocked
- Wave 3 = t4 is unlocked
- Wave 4 = still t4
- Wave 5 = t5 unlkocked
- Wave 6 = still t5
- This is important, Tier can be unlocked if there are already many zombie
- 40% of zombie = t4 unlocked directly even if wave 1
- 65% of zombie = t5 unlocked directly even if wave 1
- 80% of zombie = t6 unlocked directly even if wave 1 (this is the only one way to unlock T6)
- Human Buff
- For compensated all the zombie buff
- - Taut is default for all human
- - Increase all stock of grenade molotof etc ... by X2
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- - ...
- How we can win point
- Increase all zombie point since we can have over 40% resistance (i know raox nerfed it on his GM)
- We can win point by winning a map (hg is max 2500 point for a map under 2% winrate)
- 1 point as zombie for each 200 damage cade (dont forget to add distance if no human near zombie cant earn this point for avoid exploit farm)
- Each 60 damage human = 1 points ?
- Add point honorable mention
- Win with a supply crate give 250 point to all human alive
- Keep system when cader cade they earn point
- Once per week we have 1 day of 50% bonus point
- Human can sell weapon (return 25% of points?)
- Various shit on the bonus crate for give point to human
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