Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <stdio.h>
- 2 #include <stdlib.h>
- 3 #include <SDL2/SDL.h>
- 4 #include "draw.h"
- 5
- 6
- 7 int main()
- 8 {
- 9 int continuer = 1;
- 10 SDL_Window *ecran = NULL;
- 11 SDL_Renderer *rendeur = NULL;
- 12 SDL_Event event;
- 13
- 14 CreateEnv(ecran, rendeur);
- 15
- 16 rendeur = SDL_CreateRenderer(ecran, -1, SDL_RENDERER_PRESENTVSYNC);
- 17 if(rendeur == NULL)
- 18 {
- 19 ErrLog("CreateRenderer");
- 20 }
- 21
- 22 while(continuer)
- 23 {
- 24 SDL_WaitEvent(&event);
- 25 switch(event.type)
- 26 {
- 27 case SDL_QUIT:
- 28 continuer = 0;
- 29 break;
- 30 case SDL_KEYDOWN:
- 31 switch(event.key.keysym.sym)
- 32 {
- 33 case SDLK_ESCAPE:
- 34 continuer = 0;
- 35 break;
- 36 }
- 37 }
- 38
- 39 DrawToRender(rendeur);
- 40 }
- 41
- 42 CleanQuit();
- 43 return EXIT_SUCCESS;
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement