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- using UnityEngine;
- public class BaseTimedEntity : MonoBehaviour
- {
- public bool isActivated;
- public virtual void OnEnable()
- {
- Messenger<bool>.AddListener(GAME_CONST.BCAST_DAYNIGHT_LIGHT_EVENT, OnDayNightEvent);
- }
- public virtual void OnDiable()
- {
- Messenger<bool>.RemoveListener(GAME_CONST.BCAST_DAYNIGHT_LIGHT_EVENT, OnDayNightEvent);
- }
- public virtual void OnDayNightEvent(bool isDay)
- {
- if(isDay)
- {
- isActivated = true;
- enabled = true;
- }
- else
- {
- isActivated = false;
- enabled = false;
- }
- }
- }
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