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- using UnityEngine;
- [ExecuteInEditMode()]
- public class BakedAnimator : MonoBehaviour {
- public Sprite[] m_Sprites;
- public int FramesPerSecond = 8;
- public float Speed = 1.0f;
- SpriteRenderer spriteRenderer;
- void OnEnable()
- {
- spriteRenderer = GetComponent<SpriteRenderer>();
- }
- void Update() {
- if (!spriteRenderer || m_Sprites.Length == 0)
- return;
- float t = (float)Time.time * (int)FramesPerSecond * Speed;
- var s = m_Sprites[(int)Mathf.Repeat(t, m_Sprites.Length)];
- spriteRenderer.sprite = s;
- }
- }
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