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Nov 18th, 2017
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  1. {
  2. "Id": "s2G4YKippXzmLSLxu",
  3. "Name": "Redderick",
  4. "Source": "DiceCloud",
  5. "Type": "Dragonborn",
  6. "HP": {
  7. "Value": 10,
  8. "Notes": ""
  9. },
  10. "AC": {
  11. "Value": 12,
  12. "Notes": "Dexterity Armor Bonus"
  13. },
  14. "InitiativeModifier": 0,
  15. "Speed": [
  16. "30"
  17. ],
  18. "Abilities": {
  19. "Str": 17,
  20. "Dex": 10,
  21. "Con": 14,
  22. "Cha": 17,
  23. "Int": 13,
  24. "Wis": 7
  25. },
  26. "DamageVulnerabilities": [],
  27. "DamageResistances": [],
  28. "DamageImmunities": [],
  29. "ConditionImmunities": [],
  30. "Saves": [
  31. {
  32. "Name": "Str",
  33. "Modifier": 3
  34. },
  35. {
  36. "Name": "Dex",
  37. "Modifier": 2
  38. },
  39. {
  40. "Name": "Con",
  41. "Modifier": 2
  42. },
  43. {
  44. "Name": "Int",
  45. "Modifier": 1
  46. },
  47. {
  48. "Name": "Wis",
  49. "Modifier": -2
  50. },
  51. {
  52. "Name": "Cha",
  53. "Modifier": 5
  54. }
  55. ],
  56. "Skills": [
  57. {
  58. "Name": "acrobatics",
  59. "Modifier": 2
  60. },
  61. {
  62. "Name": "athletics",
  63. "Modifier": 5
  64. },
  65. {
  66. "Name": "history",
  67. "Modifier": 3
  68. },
  69. {
  70. "Name": "performance",
  71. "Modifier": 5
  72. },
  73. {
  74. "Name": "persuasion",
  75. "Modifier": 5
  76. }
  77. ],
  78. "Senses": [
  79. "passive Perception 8"
  80. ],
  81. "Languages": [],
  82. "Challenge": "",
  83. "Traits": [
  84. {
  85. "Name": "Breath Weapon",
  86. "Content": "Acid, 5 by 30, DC 12 Dex save, 2d6",
  87. "Usage": ""
  88. },
  89. {
  90. "Name": "Guitar Man",
  91. "Content": "",
  92. "Usage": ""
  93. },
  94. {
  95. "Name": "Bardic Inspiration",
  96. "Content": "You can inspire others through stirring words or music. To do so, you use a Bonus Action on Your Turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\n\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.\n\nYou can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a Long Rest.\n\nYour Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.\n",
  97. "Usage": ""
  98. },
  99. {
  100. "Name": "New Feature",
  101. "Content": "",
  102. "Usage": ""
  103. },
  104. {
  105. "Name": "New Feature",
  106. "Content": "",
  107. "Usage": ""
  108. },
  109. {
  110. "Name": "Base Ability Scores",
  111. "Content": "",
  112. "Usage": ""
  113. }
  114. ],
  115. "Actions": [
  116. {
  117. "Name": "Breath Weapon",
  118. "Content": "+12 to hit, 2d6 acid damage, undefined",
  119. "Usage": ""
  120. },
  121. {
  122. "Name": "Longsword",
  123. "Content": "+5 to hit, 1d8 + 3 slashing damage, Versatile (1d10)",
  124. "Usage": ""
  125. }
  126. ],
  127. "Reactions": [],
  128. "LegendaryActions": [],
  129. "Description": ""
  130. }
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