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- for (int i = lines.Length; i < 50; i++)
- {
- GameObject spawnedLine = Instantiate(lines[Random.Range(0, 5)], new Vector3(0, lineCenter.y, 0), Quaternion.identity);
- spawnedLine.transform.localScale = new Vector3(0.2f, Random.Range(0.2f, 0.8f), 0.2f);
- float lineSizeY = spawnedLine.GetComponent<SpriteRenderer>().bounds.size.y;
- float lineTop = spawnedLine.transform.position.y + lineSizeY / 10;
- lineCenter = new Vector3(spawnedLine.transform.position.x, lineTop + lineSizeY, spawnedLine.transform.position.z);
- y++;
- yield return new WaitForSeconds(.1f);
- }
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