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- void OnTriggerEnter2D (Collider2D other)
- {
- other.gameObject.GetComponent<Solder> ().HP -= damage;
- Destroy (gameObject);
- }
- public class BaseUnit: MonoBehaviour
- {
- public int HP;
- }
- void OnTriggerEnter2D (Collider2D other)
- {
- other.gameObject.GetComponent<BaseUnit>().HP -= damage;
- Destroy (gameObject);
- }
- public interface IBaseUnit
- {
- int HP { get; set; }
- }
- public class Solder: MonoBehaviour, IBaseUnit
- {
- public int HP { get; set; }
- //остальной код класса...
- }
- void OnTriggerEnter2D (Collider2D other)
- {
- other.gameObject.GetComponent<IBaseUnit>().HP -= damage;
- Destroy (gameObject);
- }
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