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  1.  
  2. -- Mobs Api
  3.  
  4. mobs = {}
  5. mobs.mod = "redo"
  6. mobs.version = "20180626"
  7.  
  8.  
  9. -- Intllib
  10. local MP = minetest.get_modpath(minetest.get_current_modname())
  11. local S, NS = dofile(MP .. "/intllib.lua")
  12. mobs.intllib = S
  13.  
  14.  
  15. -- CMI support check
  16. local use_cmi = minetest.global_exists("cmi")
  17.  
  18.  
  19. -- Invisibility mod check
  20. mobs.invis = {}
  21. if minetest.global_exists("invisibility") then
  22. mobs.invis = invisibility
  23. end
  24.  
  25.  
  26. -- creative check
  27. local creative_mode_cache = minetest.settings:get_bool("creative_mode")
  28. function mobs.is_creative(name)
  29. return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
  30. end
  31.  
  32.  
  33. -- localize math functions
  34. local pi = math.pi
  35. local square = math.sqrt
  36. local sin = math.sin
  37. local cos = math.cos
  38. local abs = math.abs
  39. local min = math.min
  40. local max = math.max
  41. local atann = math.atan
  42. local random = math.random
  43. local floor = math.floor
  44. local atan = function(x)
  45. if not x or x ~= x then
  46. --error("atan bassed NaN")
  47. return 0
  48. else
  49. return atann(x)
  50. end
  51. end
  52.  
  53.  
  54. -- Load settings
  55. local damage_enabled = minetest.settings:get_bool("enable_damage")
  56. local mobs_spawn = minetest.settings:get_bool("mobs_spawn") ~= false
  57. local peaceful_only = minetest.settings:get_bool("only_peaceful_mobs")
  58. local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
  59. local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
  60. local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
  61. local creative = minetest.settings:get_bool("creative_mode")
  62. local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
  63. local remove_far = minetest.settings:get_bool("remove_far_mobs") ~= false
  64. local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
  65. local show_health = minetest.settings:get_bool("mob_show_health") ~= false
  66. local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
  67. local mob_chance_multiplier = tonumber(minetest.settings:get("mob_chance_multiplier") or 1)
  68.  
  69. -- Peaceful mode message so players will know there are no monsters
  70. if peaceful_only then
  71. minetest.register_on_joinplayer(function(player)
  72. minetest.chat_send_player(player:get_player_name(),
  73. S("** Peaceful Mode Active - No Monsters Will Spawn"))
  74. end)
  75. end
  76.  
  77. -- calculate aoc range for mob count
  78. local aosrb = tonumber(minetest.settings:get("active_object_send_range_blocks"))
  79. local abr = tonumber(minetest.settings:get("active_block_range"))
  80. local aoc_range = max(aosrb, abr) * 16
  81.  
  82. -- pathfinding settings
  83. local enable_pathfinding = true
  84. local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
  85. local stuck_path_timeout = 10 -- how long will mob follow path before giving up
  86.  
  87. -- default nodes
  88. local node_fire = "fire:basic_flame"
  89. local node_permanent_flame = "fire:permanent_flame"
  90. local node_ice = "default:ice"
  91. local node_snowblock = "default:snowblock"
  92. local node_snow = "default:snow"
  93. mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "default:dirt"
  94.  
  95.  
  96. -- play sound
  97. local mob_sound = function(self, sound)
  98.  
  99. if sound then
  100. minetest.sound_play(sound, {
  101. object = self.object,
  102. gain = 1.0,
  103. max_hear_distance = self.sounds.distance
  104. })
  105. end
  106. end
  107.  
  108.  
  109. -- attack player/mob
  110. local do_attack = function(self, player)
  111.  
  112. if self.state == "attack" then
  113. return
  114. end
  115.  
  116. self.attack = player
  117. self.state = "attack"
  118.  
  119. if random(0, 100) < 90 then
  120. mob_sound(self, self.sounds.war_cry)
  121. end
  122. end
  123.  
  124.  
  125. -- move mob in facing direction
  126. local set_velocity = function(self, v)
  127.  
  128. -- do not move if mob has been ordered to stay
  129. if self.order == "stand" then
  130. self.object:set_velocity({x = 0, y = 0, z = 0})
  131. return
  132. end
  133.  
  134. local yaw = (self.object:get_yaw() or 0) + self.rotate
  135.  
  136. self.object:set_velocity({
  137. x = sin(yaw) * -v,
  138. y = self.object:get_velocity().y,
  139. z = cos(yaw) * v
  140. })
  141. end
  142.  
  143.  
  144. -- calculate mob velocity
  145. local get_velocity = function(self)
  146.  
  147. local v = self.object:get_velocity()
  148.  
  149. return (v.x * v.x + v.z * v.z) ^ 0.5
  150. end
  151.  
  152.  
  153. -- set and return valid yaw
  154. local set_yaw = function(self, yaw, delay)
  155.  
  156. if not yaw or yaw ~= yaw then
  157. yaw = 0
  158. end
  159.  
  160. delay = delay or 0
  161.  
  162. if delay == 0 then
  163. self.object:set_yaw(yaw)
  164. return yaw
  165. end
  166.  
  167. self.target_yaw = yaw
  168. self.delay = delay
  169.  
  170. return self.target_yaw
  171. end
  172.  
  173. -- global function to set mob yaw
  174. function mobs:yaw(self, yaw, delay)
  175. set_yaw(self, yaw, delay)
  176. end
  177.  
  178.  
  179. -- set defined animation
  180. local set_animation = function(self, anim)
  181.  
  182. if not self.animation
  183. or not anim then return end
  184.  
  185. self.animation.current = self.animation.current or ""
  186.  
  187. if anim == self.animation.current
  188. or not self.animation[anim .. "_start"]
  189. or not self.animation[anim .. "_end"] then
  190. return
  191. end
  192.  
  193. self.animation.current = anim
  194.  
  195. self.object:set_animation({
  196. x = self.animation[anim .. "_start"],
  197. y = self.animation[anim .. "_end"]},
  198. self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
  199. 0, self.animation[anim .. "_loop"] ~= false)
  200. end
  201.  
  202.  
  203. -- above function exported for mount.lua
  204. function mobs:set_animation(self, anim)
  205. set_animation(self, anim)
  206. end
  207.  
  208.  
  209. -- calculate distance
  210. local get_distance = function(a, b)
  211.  
  212. local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z
  213.  
  214. return square(x * x + y * y + z * z)
  215. end
  216.  
  217.  
  218. -- check line of sight (BrunoMine)
  219. local line_of_sight = function(self, pos1, pos2, stepsize)
  220.  
  221. stepsize = stepsize or 1
  222.  
  223. local s, pos = minetest.line_of_sight(pos1, pos2, stepsize)
  224.  
  225. -- normal walking and flying mobs can see you through air
  226. if s == true then
  227. return true
  228. end
  229.  
  230. -- New pos1 to be analyzed
  231. local npos1 = {x = pos1.x, y = pos1.y, z = pos1.z}
  232.  
  233. local r, pos = minetest.line_of_sight(npos1, pos2, stepsize)
  234.  
  235. -- Checks the return
  236. if r == true then return true end
  237.  
  238. -- Nodename found
  239. local nn = minetest.get_node(pos).name
  240.  
  241. -- Target Distance (td) to travel
  242. local td = get_distance(pos1, pos2)
  243.  
  244. -- Actual Distance (ad) traveled
  245. local ad = 0
  246.  
  247. -- It continues to advance in the line of sight in search of a real
  248. -- obstruction which counts as 'normal' nodebox.
  249. while minetest.registered_nodes[nn]
  250. and (minetest.registered_nodes[nn].walkable == false
  251. or minetest.registered_nodes[nn].drawtype == "nodebox") do
  252.  
  253. -- Check if you can still move forward
  254. if td < ad + stepsize then
  255. return true -- Reached the target
  256. end
  257.  
  258. -- Moves the analyzed pos
  259. local d = get_distance(pos1, pos2)
  260.  
  261. npos1.x = ((pos2.x - pos1.x) / d * stepsize) + pos1.x
  262. npos1.y = ((pos2.y - pos1.y) / d * stepsize) + pos1.y
  263. npos1.z = ((pos2.z - pos1.z) / d * stepsize) + pos1.z
  264.  
  265. -- NaN checks
  266. if d == 0
  267. or npos1.x ~= npos1.x
  268. or npos1.y ~= npos1.y
  269. or npos1.z ~= npos1.z then
  270. return false
  271. end
  272.  
  273. ad = ad + stepsize
  274.  
  275. -- scan again
  276. r, pos = minetest.line_of_sight(npos1, pos2, stepsize)
  277.  
  278. if r == true then return true end
  279.  
  280. -- New Nodename found
  281. nn = minetest.get_node(pos).name
  282.  
  283. end
  284.  
  285. return false
  286. end
  287.  
  288.  
  289. -- are we flying in what we are suppose to? (taikedz)
  290. local flight_check = function(self, pos_w)
  291.  
  292. local def = minetest.registered_nodes[self.standing_in]
  293.  
  294. if not def then return false end -- nil check
  295.  
  296. if type(self.fly_in) == "string"
  297. and self.standing_in == self.fly_in then
  298.  
  299. return true
  300.  
  301. elseif type(self.fly_in) == "table" then
  302.  
  303. for _,fly_in in pairs(self.fly_in) do
  304.  
  305. if self.standing_in == fly_in then
  306.  
  307. return true
  308. end
  309. end
  310. end
  311.  
  312. -- stops mobs getting stuck inside stairs and plantlike nodes
  313. if def.drawtype ~= "airlike"
  314. and def.drawtype ~= "liquid"
  315. and def.drawtype ~= "flowingliquid" then
  316. return true
  317. end
  318.  
  319. return false
  320. end
  321.  
  322.  
  323. -- custom particle effects
  324. local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow)
  325.  
  326. radius = radius or 2
  327. min_size = min_size or 0.5
  328. max_size = max_size or 1
  329. gravity = gravity or -10
  330. glow = glow or 0
  331.  
  332. minetest.add_particlespawner({
  333. amount = amount,
  334. time = 0.25,
  335. minpos = pos,
  336. maxpos = pos,
  337. minvel = {x = -radius, y = -radius, z = -radius},
  338. maxvel = {x = radius, y = radius, z = radius},
  339. minacc = {x = 0, y = gravity, z = 0},
  340. maxacc = {x = 0, y = gravity, z = 0},
  341. minexptime = 0.1,
  342. maxexptime = 1,
  343. minsize = min_size,
  344. maxsize = max_size,
  345. texture = texture,
  346. glow = glow,
  347. })
  348. end
  349.  
  350.  
  351. -- update nametag colour
  352. local update_tag = function(self)
  353.  
  354. local col = "#00FF00"
  355. local qua = self.hp_max / 4
  356.  
  357. if self.health <= floor(qua * 3) then
  358. col = "#FFFF00"
  359. end
  360.  
  361. if self.health <= floor(qua * 2) then
  362. col = "#FF6600"
  363. end
  364.  
  365. if self.health <= floor(qua) then
  366. col = "#FF0000"
  367. end
  368.  
  369. self.object:set_properties({
  370. nametag = self.nametag,
  371. nametag_color = col
  372. })
  373.  
  374. end
  375.  
  376.  
  377. -- drop items
  378. local item_drop = function(self, cooked)
  379.  
  380. -- no drops if disabled by setting
  381. if not mobs_drop_items then return end
  382.  
  383. -- no drops for child mobs
  384. if self.child then return end
  385.  
  386. local obj, item, num
  387. local pos = self.object:get_pos()
  388.  
  389. self.drops = self.drops or {} -- nil check
  390.  
  391. for n = 1, #self.drops do
  392.  
  393. if random(1, self.drops[n].chance) == 1 then
  394.  
  395. num = random(self.drops[n].min or 1, self.drops[n].max or 1)
  396. item = self.drops[n].name
  397.  
  398. -- cook items when true
  399. if cooked then
  400.  
  401. local output = minetest.get_craft_result({
  402. method = "cooking", width = 1, items = {item}})
  403.  
  404. if output and output.item and not output.item:is_empty() then
  405. item = output.item:get_name()
  406. end
  407. end
  408.  
  409. -- add item if it exists
  410. obj = minetest.add_item(pos, ItemStack(item .. " " .. num))
  411.  
  412. if obj and obj:get_luaentity() then
  413.  
  414. obj:set_velocity({
  415. x = random(-10, 10) / 9,
  416. y = 6,
  417. z = random(-10, 10) / 9,
  418. })
  419. elseif obj then
  420. obj:remove() -- item does not exist
  421. end
  422. end
  423. end
  424.  
  425. self.drops = {}
  426. end
  427.  
  428.  
  429. -- check if mob is dead or only hurt
  430. local check_for_death = function(self, cause, cmi_cause)
  431.  
  432. -- has health actually changed?
  433. if self.health == self.old_health and self.health > 0 then
  434. return
  435. end
  436.  
  437. self.old_health = self.health
  438.  
  439. -- still got some health? play hurt sound
  440. if self.health > 0 then
  441.  
  442. mob_sound(self, self.sounds.damage)
  443.  
  444. -- make sure health isn't higher than max
  445. if self.health > self.hp_max then
  446. self.health = self.hp_max
  447. end
  448.  
  449. -- backup nametag so we can show health stats
  450. if not self.nametag2 then
  451. self.nametag2 = self.nametag or ""
  452. end
  453.  
  454. if show_health
  455. and (cmi_cause and cmi_cause.type == "punch") then
  456.  
  457. self.htimer = 2
  458. self.nametag = "♥ " .. self.health .. " / " .. self.hp_max
  459.  
  460. update_tag(self)
  461. end
  462.  
  463. return false
  464. end
  465.  
  466. -- dropped cooked item if mob died in lava
  467. if cause == "lava" then
  468. item_drop(self, true)
  469. else
  470. item_drop(self, nil)
  471. end
  472.  
  473. mob_sound(self, self.sounds.death)
  474.  
  475. local pos = self.object:get_pos()
  476.  
  477. -- execute custom death function
  478. if self.on_die then
  479.  
  480. self.on_die(self, pos)
  481.  
  482. if use_cmi then
  483. cmi.notify_die(self.object, cmi_cause)
  484. end
  485.  
  486. self.object:remove()
  487.  
  488. return true
  489. end
  490.  
  491. -- default death function and die animation (if defined)
  492. if self.animation
  493. and self.animation.die_start
  494. and self.animation.die_end then
  495.  
  496. local frames = self.animation.die_end - self.animation.die_start
  497. local speed = self.animation.die_speed or 15
  498. local length = max(frames / speed, 0)
  499.  
  500. self.attack = nil
  501. self.v_start = false
  502. self.timer = 0
  503. self.blinktimer = 0
  504. self.passive = true
  505. self.state = "die"
  506. set_velocity(self, 0)
  507. set_animation(self, "die")
  508.  
  509. minetest.after(length, function(self)
  510.  
  511. if use_cmi and self.object:get_luaentity() then
  512. cmi.notify_die(self.object, cmi_cause)
  513. end
  514.  
  515. self.object:remove()
  516. end, self)
  517. else
  518.  
  519. if use_cmi then
  520. cmi.notify_die(self.object, cmi_cause)
  521. end
  522.  
  523. self.object:remove()
  524. end
  525.  
  526. effect(pos, 20, "tnt_smoke.png")
  527.  
  528. return true
  529. end
  530.  
  531.  
  532. -- check if within physical map limits (-30911 to 30927)
  533. local within_limits = function(pos, radius)
  534.  
  535. if (pos.x - radius) > -30913
  536. and (pos.x + radius) < 30928
  537. and (pos.y - radius) > -30913
  538. and (pos.y + radius) < 30928
  539. and (pos.z - radius) > -30913
  540. and (pos.z + radius) < 30928 then
  541. return true -- within limits
  542. end
  543.  
  544. return false -- beyond limits
  545. end
  546.  
  547.  
  548. -- is mob facing a cliff
  549. local is_at_cliff = function(self)
  550.  
  551. if self.fear_height == 0 then -- 0 for no falling protection!
  552. return false
  553. end
  554.  
  555. local yaw = self.object:get_yaw()
  556. local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)
  557. local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)
  558. local pos = self.object:get_pos()
  559. local ypos = pos.y + self.collisionbox[2] -- just above floor
  560.  
  561. if minetest.line_of_sight(
  562. {x = pos.x + dir_x, y = ypos, z = pos.z + dir_z},
  563. {x = pos.x + dir_x, y = ypos - self.fear_height, z = pos.z + dir_z}
  564. , 1) then
  565.  
  566. return true
  567. end
  568.  
  569. return false
  570. end
  571.  
  572.  
  573. -- get node but use fallback for nil or unknown
  574. local node_ok = function(pos, fallback)
  575.  
  576. fallback = fallback or mobs.fallback_node
  577.  
  578. local node = minetest.get_node_or_nil(pos)
  579.  
  580. if node and minetest.registered_nodes[node.name] then
  581. return node
  582. end
  583.  
  584. return minetest.registered_nodes[fallback]
  585. end
  586.  
  587.  
  588. -- environmental damage (water, lava, fire, light etc.)
  589. local do_env_damage = function(self)
  590.  
  591. -- feed/tame text timer (so mob 'full' messages dont spam chat)
  592. if self.htimer > 0 then
  593. self.htimer = self.htimer - 1
  594. end
  595.  
  596. -- reset nametag after showing health stats
  597. if self.htimer < 1 and self.nametag2 then
  598.  
  599. self.nametag = self.nametag2
  600. self.nametag2 = nil
  601.  
  602. update_tag(self)
  603. end
  604.  
  605. local pos = self.object:get_pos()
  606.  
  607. self.time_of_day = minetest.get_timeofday()
  608.  
  609. -- remove mob if beyond map limits
  610. if not within_limits(pos, 0) then
  611. self.object:remove()
  612. return
  613. end
  614.  
  615. -- bright light harms mob
  616. if self.light_damage ~= 0
  617. -- and pos.y > 0
  618. -- and self.time_of_day > 0.2
  619. -- and self.time_of_day < 0.8
  620. and (minetest.get_node_light(pos) or 0) > 12 then
  621.  
  622. self.health = self.health - self.light_damage
  623.  
  624. effect(pos, 5, "tnt_smoke.png")
  625.  
  626. if check_for_death(self, "light", {type = "light"}) then return end
  627. end
  628. --[[
  629. local y_level = self.collisionbox[2]
  630.  
  631. if self.child then
  632. y_level = self.collisionbox[2] * 0.5
  633. end
  634.  
  635. -- what is mob standing in?
  636. pos.y = pos.y + y_level + 0.25 -- foot level
  637. self.standing_in = node_ok(pos, "air").name
  638. -- print ("standing in " .. self.standing_in)
  639. ]]
  640. -- don't fall when on ignore, just stand still
  641. if self.standing_in == "ignore" then
  642. self.object:set_velocity({x = 0, y = 0, z = 0})
  643. end
  644.  
  645. local nodef = minetest.registered_nodes[self.standing_in]
  646.  
  647. pos.y = pos.y + 1 -- for particle effect position
  648.  
  649. -- water
  650. if self.water_damage
  651. and nodef.groups.water then
  652.  
  653. if self.water_damage ~= 0 then
  654.  
  655. self.health = self.health - self.water_damage
  656.  
  657. effect(pos, 5, "bubble.png", nil, nil, 1, nil)
  658.  
  659. if check_for_death(self, "water", {type = "environment",
  660. pos = pos, node = self.standing_in}) then return end
  661. end
  662.  
  663. -- lava or fire
  664. elseif self.lava_damage
  665. and (nodef.groups.lava
  666. or self.standing_in == node_fire
  667. or self.standing_in == node_permanent_flame) then
  668.  
  669. if self.lava_damage ~= 0 then
  670.  
  671. self.health = self.health - self.lava_damage
  672.  
  673. effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil)
  674.  
  675. if check_for_death(self, "lava", {type = "environment",
  676. pos = pos, node = self.standing_in}) then return end
  677. end
  678.  
  679. -- damage_per_second node check
  680. elseif nodef.damage_per_second ~= 0 then
  681.  
  682. self.health = self.health - nodef.damage_per_second
  683.  
  684. effect(pos, 5, "tnt_smoke.png")
  685.  
  686. if check_for_death(self, "dps", {type = "environment",
  687. pos = pos, node = self.standing_in}) then return end
  688. end
  689. --[[
  690. --- suffocation inside solid node
  691. if self.suffocation ~= 0
  692. and nodef.walkable == true
  693. and nodef.groups.disable_suffocation ~= 1
  694. and nodef.drawtype == "normal" then
  695.  
  696. self.health = self.health - self.suffocation
  697.  
  698. if check_for_death(self, "suffocation", {type = "environment",
  699. pos = pos, node = self.standing_in}) then return end
  700. end
  701. ]]
  702. check_for_death(self, "", {type = "unknown"})
  703. end
  704.  
  705.  
  706. -- jump if facing a solid node (not fences or gates)
  707. local do_jump = function(self)
  708.  
  709. if not self.jump
  710. or self.jump_height == 0
  711. or self.fly
  712. or self.child
  713. or self.order == "stand" then
  714. return false
  715. end
  716.  
  717. self.facing_fence = false
  718.  
  719. -- something stopping us while moving?
  720. if self.state ~= "stand"
  721. and get_velocity(self) > 0.5
  722. and self.object:get_velocity().y ~= 0 then
  723. return false
  724. end
  725.  
  726. local pos = self.object:get_pos()
  727. local yaw = self.object:get_yaw()
  728.  
  729. -- what is mob standing on?
  730. pos.y = pos.y + self.collisionbox[2] - 0.2
  731.  
  732. local nod = node_ok(pos)
  733.  
  734. --print ("standing on:", nod.name, pos.y)
  735.  
  736. if minetest.registered_nodes[nod.name].walkable == false then
  737. return false
  738. end
  739.  
  740. -- where is front
  741. local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)
  742. local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)
  743.  
  744. -- what is in front of mob?
  745. local nod = node_ok({
  746. x = pos.x + dir_x,
  747. y = pos.y + 0.5,
  748. z = pos.z + dir_z
  749. })
  750.  
  751. -- thin blocks that do not need to be jumped
  752. if nod.name == node_snow then
  753. return false
  754. end
  755.  
  756. --print ("in front:", nod.name, pos.y + 0.5)
  757.  
  758. if self.walk_chance == 0
  759. or minetest.registered_items[nod.name].walkable then
  760.  
  761. if not nod.name:find("fence")
  762. and not nod.name:find("gate") then
  763.  
  764. local v = self.object:get_velocity()
  765.  
  766. v.y = self.jump_height
  767.  
  768. set_animation(self, "jump") -- only when defined
  769.  
  770. self.object:set_velocity(v)
  771.  
  772. -- when in air move forward
  773. minetest.after(0.3, function(self, v)
  774.  
  775. if self.object:get_luaentity() then
  776.  
  777. self.object:set_acceleration({
  778. x = v.x * 2,--1.5,
  779. y = 0,
  780. z = v.z * 2,--1.5
  781. })
  782. end
  783. end, self, v)
  784.  
  785. if get_velocity(self) > 0 then
  786. mob_sound(self, self.sounds.jump)
  787. end
  788. else
  789. self.facing_fence = true
  790. end
  791.  
  792. return true
  793. end
  794.  
  795. return false
  796. end
  797.  
  798.  
  799. -- blast damage to entities nearby (modified from TNT mod)
  800. local entity_physics = function(pos, radius)
  801.  
  802. radius = radius * 2
  803.  
  804. local objs = minetest.get_objects_inside_radius(pos, radius)
  805. local obj_pos, dist
  806.  
  807. for n = 1, #objs do
  808.  
  809. obj_pos = objs[n]:get_pos()
  810.  
  811. dist = get_distance(pos, obj_pos)
  812. if dist < 1 then dist = 1 end
  813.  
  814. local damage = floor((4 / dist) * radius)
  815. local ent = objs[n]:get_luaentity()
  816.  
  817. -- punches work on entities AND players
  818. objs[n]:punch(objs[n], 1.0, {
  819. full_punch_interval = 1.0,
  820. damage_groups = {fleshy = damage},
  821. }, pos)
  822. end
  823. end
  824.  
  825.  
  826. -- should mob follow what I'm holding ?
  827. local follow_holding = function(self, clicker)
  828.  
  829. if mobs.invis[clicker:get_player_name()] then
  830. return false
  831. end
  832.  
  833. local item = clicker:get_wielded_item()
  834. local t = type(self.follow)
  835.  
  836. -- single item
  837. if t == "string"
  838. and item:get_name() == self.follow then
  839. return true
  840.  
  841. -- multiple items
  842. elseif t == "table" then
  843.  
  844. for no = 1, #self.follow do
  845.  
  846. if self.follow[no] == item:get_name() then
  847. return true
  848. end
  849. end
  850. end
  851.  
  852. return false
  853. end
  854.  
  855.  
  856. -- find two animals of same type and breed if nearby and horny
  857. local breed = function(self)
  858.  
  859. -- child takes 240 seconds before growing into adult
  860. if self.child == true then
  861.  
  862. self.hornytimer = self.hornytimer + 1
  863.  
  864. if self.hornytimer > 240 then
  865.  
  866. self.child = false
  867. self.hornytimer = 0
  868.  
  869. self.object:set_properties({
  870. textures = self.base_texture,
  871. mesh = self.base_mesh,
  872. visual_size = self.base_size,
  873. collisionbox = self.base_colbox,
  874. selectionbox = self.base_selbox,
  875. })
  876.  
  877. -- custom function when child grows up
  878. if self.on_grown then
  879. self.on_grown(self)
  880. else
  881. -- jump when fully grown so as not to fall into ground
  882. self.object:set_velocity({
  883. x = 0,
  884. y = self.jump_height,
  885. z = 0
  886. })
  887. end
  888. end
  889.  
  890. return
  891. end
  892.  
  893. -- horny animal can mate for 40 seconds,
  894. -- afterwards horny animal cannot mate again for 200 seconds
  895. if self.horny == true
  896. and self.hornytimer < 240 then
  897.  
  898. self.hornytimer = self.hornytimer + 1
  899.  
  900. if self.hornytimer >= 240 then
  901. self.hornytimer = 0
  902. self.horny = false
  903. end
  904. end
  905.  
  906. -- find another same animal who is also horny and mate if nearby
  907. if self.horny == true
  908. and self.hornytimer <= 40 then
  909.  
  910. local pos = self.object:get_pos()
  911.  
  912. effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8, "heart.png", 3, 4, 1, 0.1)
  913.  
  914. local objs = minetest.get_objects_inside_radius(pos, 3)
  915. local num = 0
  916. local ent = nil
  917.  
  918. for n = 1, #objs do
  919.  
  920. ent = objs[n]:get_luaentity()
  921.  
  922. -- check for same animal with different colour
  923. local canmate = false
  924.  
  925. if ent then
  926.  
  927. if ent.name == self.name then
  928. canmate = true
  929. else
  930. local entname = string.split(ent.name,":")
  931. local selfname = string.split(self.name,":")
  932.  
  933. if entname[1] == selfname[1] then
  934. entname = string.split(entname[2],"_")
  935. selfname = string.split(selfname[2],"_")
  936.  
  937. if entname[1] == selfname[1] then
  938. canmate = true
  939. end
  940. end
  941. end
  942. end
  943.  
  944. if ent
  945. and canmate == true
  946. and ent.horny == true
  947. and ent.hornytimer <= 40 then
  948. num = num + 1
  949. end
  950.  
  951. -- found your mate? then have a baby
  952. if num > 1 then
  953.  
  954. self.hornytimer = 41
  955. ent.hornytimer = 41
  956.  
  957. -- spawn baby
  958. minetest.after(5, function(self, ent)
  959.  
  960. if not self.object:get_luaentity() then
  961. return
  962. end
  963.  
  964. -- custom breed function
  965. if self.on_breed then
  966.  
  967. -- when false skip going any further
  968. if self.on_breed(self, ent) == false then
  969. return
  970. end
  971. else
  972. effect(pos, 15, "tnt_smoke.png", 1, 2, 2, 15, 5)
  973. end
  974.  
  975. local mob = minetest.add_entity(pos, self.name)
  976. local ent2 = mob:get_luaentity()
  977. local textures = self.base_texture
  978.  
  979. -- using specific child texture (if found)
  980. if self.child_texture then
  981. textures = self.child_texture[1]
  982. end
  983.  
  984. -- and resize to half height
  985. mob:set_properties({
  986. textures = textures,
  987. visual_size = {
  988. x = self.base_size.x * .5,
  989. y = self.base_size.y * .5,
  990. },
  991. collisionbox = {
  992. self.base_colbox[1] * .5,
  993. self.base_colbox[2] * .5,
  994. self.base_colbox[3] * .5,
  995. self.base_colbox[4] * .5,
  996. self.base_colbox[5] * .5,
  997. self.base_colbox[6] * .5,
  998. },
  999. selectionbox = {
  1000. self.base_selbox[1] * .5,
  1001. self.base_selbox[2] * .5,
  1002. self.base_selbox[3] * .5,
  1003. self.base_selbox[4] * .5,
  1004. self.base_selbox[5] * .5,
  1005. self.base_selbox[6] * .5,
  1006. },
  1007. })
  1008. -- tamed and owned by parents' owner
  1009. ent2.child = true
  1010. ent2.tamed = true
  1011. ent2.owner = self.owner
  1012. end, self, ent)
  1013.  
  1014. num = 0
  1015.  
  1016. break
  1017. end
  1018. end
  1019. end
  1020. end
  1021.  
  1022.  
  1023. -- find and replace what mob is looking for (grass, wheat etc.)
  1024. local replace = function(self, pos)
  1025.  
  1026. if not mobs_griefing
  1027. or not self.replace_rate
  1028. or not self.replace_what
  1029. or self.child == true
  1030. or self.object:get_velocity().y ~= 0
  1031. or random(1, self.replace_rate) > 1 then
  1032. return
  1033. end
  1034.  
  1035. local what, with, y_offset
  1036.  
  1037. if type(self.replace_what[1]) == "table" then
  1038.  
  1039. local num = random(#self.replace_what)
  1040.  
  1041. what = self.replace_what[num][1] or ""
  1042. with = self.replace_what[num][2] or ""
  1043. y_offset = self.replace_what[num][3] or 0
  1044. else
  1045. what = self.replace_what
  1046. with = self.replace_with or ""
  1047. y_offset = self.replace_offset or 0
  1048. end
  1049.  
  1050. pos.y = pos.y + y_offset
  1051.  
  1052. if #minetest.find_nodes_in_area(pos, pos, what) > 0 then
  1053.  
  1054. -- print ("replace node = ".. minetest.get_node(pos).name, pos.y)
  1055.  
  1056. local oldnode = {name = what}
  1057. local newnode = {name = with}
  1058. local on_replace_return
  1059.  
  1060. if self.on_replace then
  1061. on_replace_return = self.on_replace(self, pos, oldnode, newnode)
  1062. end
  1063.  
  1064. if on_replace_return ~= false then
  1065.  
  1066. minetest.set_node(pos, {name = with})
  1067.  
  1068. -- when cow/sheep eats grass, replace wool and milk
  1069. if self.gotten == true then
  1070. self.gotten = false
  1071. self.object:set_properties(self)
  1072. end
  1073. end
  1074. end
  1075. end
  1076.  
  1077.  
  1078. -- check if daytime and also if mob is docile during daylight hours
  1079. local day_docile = function(self)
  1080.  
  1081. if self.docile_by_day == false then
  1082.  
  1083. return false
  1084.  
  1085. elseif self.docile_by_day == true
  1086. and self.time_of_day > 0.2
  1087. and self.time_of_day < 0.8 then
  1088.  
  1089. return true
  1090. end
  1091. end
  1092.  
  1093.  
  1094. local los_switcher = false
  1095. local height_switcher = false
  1096.  
  1097. -- path finding and smart mob routine by rnd, line_of_sight and other edits by Elkien3
  1098. local smart_mobs = function(self, s, p, dist, dtime)
  1099.  
  1100. local s1 = self.path.lastpos
  1101.  
  1102. local target_pos = self.attack:get_pos()
  1103.  
  1104. -- is it becoming stuck?
  1105. if abs(s1.x - s.x) + abs(s1.z - s.z) < .5 then
  1106. self.path.stuck_timer = self.path.stuck_timer + dtime
  1107. else
  1108. self.path.stuck_timer = 0
  1109. end
  1110.  
  1111. self.path.lastpos = {x = s.x, y = s.y, z = s.z}
  1112.  
  1113. local use_pathfind = false
  1114. local has_lineofsight = minetest.line_of_sight(
  1115. {x = s.x, y = (s.y) + .5, z = s.z},
  1116. {x = target_pos.x, y = (target_pos.y) + 1.5, z = target_pos.z}, .2)
  1117.  
  1118. -- im stuck, search for path
  1119. if not has_lineofsight then
  1120.  
  1121. if los_switcher == true then
  1122. use_pathfind = true
  1123. los_switcher = false
  1124. end -- cannot see target!
  1125. else
  1126. if los_switcher == false then
  1127.  
  1128. los_switcher = true
  1129. use_pathfind = false
  1130.  
  1131. minetest.after(1, function(self)
  1132.  
  1133. if self.object:get_luaentity() then
  1134.  
  1135. if has_lineofsight then
  1136. self.path.following = false
  1137. end
  1138. end
  1139. end, self)
  1140. end -- can see target!
  1141. end
  1142.  
  1143. if (self.path.stuck_timer > stuck_timeout and not self.path.following) then
  1144.  
  1145. use_pathfind = true
  1146. self.path.stuck_timer = 0
  1147.  
  1148. minetest.after(1, function(self)
  1149.  
  1150. if self.object:get_luaentity() then
  1151.  
  1152. if has_lineofsight then
  1153. self.path.following = false
  1154. end
  1155. end
  1156. end, self)
  1157. end
  1158.  
  1159. if (self.path.stuck_timer > stuck_path_timeout and self.path.following) then
  1160.  
  1161. use_pathfind = true
  1162. self.path.stuck_timer = 0
  1163.  
  1164. minetest.after(1, function(self)
  1165.  
  1166. if self.object:get_luaentity() then
  1167.  
  1168. if has_lineofsight then
  1169. self.path.following = false
  1170. end
  1171. end
  1172. end, self)
  1173. end
  1174.  
  1175. if math.abs(vector.subtract(s,target_pos).y) > self.stepheight then
  1176.  
  1177. if height_switcher then
  1178. use_pathfind = true
  1179. height_switcher = false
  1180. end
  1181. else
  1182. if not height_switcher then
  1183. use_pathfind = false
  1184. height_switcher = true
  1185. end
  1186. end
  1187.  
  1188. if use_pathfind then
  1189. -- lets try find a path, first take care of positions
  1190. -- since pathfinder is very sensitive
  1191. local sheight = self.collisionbox[5] - self.collisionbox[2]
  1192.  
  1193. -- round position to center of node to avoid stuck in walls
  1194. -- also adjust height for player models!
  1195. s.x = floor(s.x + 0.5)
  1196. -- s.y = floor(s.y + 0.5) - sheight
  1197. s.z = floor(s.z + 0.5)
  1198.  
  1199. local ssight, sground = minetest.line_of_sight(s, {
  1200. x = s.x, y = s.y - 4, z = s.z}, 1)
  1201.  
  1202. -- determine node above ground
  1203. if not ssight then
  1204. s.y = sground.y + 1
  1205. end
  1206.  
  1207. local p1 = self.attack:get_pos()
  1208.  
  1209. p1.x = floor(p1.x + 0.5)
  1210. p1.y = floor(p1.y + 0.5)
  1211. p1.z = floor(p1.z + 0.5)
  1212.  
  1213. local dropheight = 6
  1214. if self.fear_height ~= 0 then dropheight = self.fear_height end
  1215.  
  1216. self.path.way = minetest.find_path(s, p1, 16, self.stepheight, dropheight, "Dijkstra")
  1217. --[[
  1218. -- show path using particles
  1219. if self.path.way and #self.path.way > 0 then
  1220. print ("-- path length:" .. tonumber(#self.path.way))
  1221. for _,pos in pairs(self.path.way) do
  1222. minetest.add_particle({
  1223. pos = pos,
  1224. velocity = {x=0, y=0, z=0},
  1225. acceleration = {x=0, y=0, z=0},
  1226. expirationtime = 1,
  1227. size = 4,
  1228. collisiondetection = false,
  1229. vertical = false,
  1230. texture = "heart.png",
  1231. })
  1232. end
  1233. end
  1234. ]]
  1235.  
  1236. self.state = ""
  1237. do_attack(self, self.attack)
  1238.  
  1239. -- no path found, try something else
  1240. if not self.path.way then
  1241.  
  1242. self.path.following = false
  1243.  
  1244. -- lets make way by digging/building if not accessible
  1245. if self.pathfinding == 2 and mobs_griefing then
  1246.  
  1247. -- is player higher than mob?
  1248. if s.y < p1.y then
  1249.  
  1250. -- build upwards
  1251. if not minetest.is_protected(s, "") then
  1252.  
  1253. local ndef1 = minetest.registered_nodes[self.standing_in]
  1254.  
  1255. if ndef1 and (ndef1.buildable_to or ndef1.groups.liquid) then
  1256.  
  1257. minetest.set_node(s, {name = mobs.fallback_node})
  1258. end
  1259. end
  1260.  
  1261. local sheight = math.ceil(self.collisionbox[5]) + 1
  1262.  
  1263. -- assume mob is 2 blocks high so it digs above its head
  1264. s.y = s.y + sheight
  1265.  
  1266. -- remove one block above to make room to jump
  1267. if not minetest.is_protected(s, "") then
  1268.  
  1269. local node1 = node_ok(s, "air").name
  1270. local ndef1 = minetest.registered_nodes[node1]
  1271.  
  1272. if node1 ~= "air"
  1273. and node1 ~= "ignore"
  1274. and ndef1
  1275. and not ndef1.groups.level
  1276. and not ndef1.groups.unbreakable
  1277. and not ndef1.groups.liquid then
  1278.  
  1279. minetest.set_node(s, {name = "air"})
  1280. minetest.add_item(s, ItemStack(node1))
  1281.  
  1282. end
  1283. end
  1284.  
  1285. s.y = s.y - sheight
  1286. self.object:set_pos({x = s.x, y = s.y + 2, z = s.z})
  1287.  
  1288. else -- dig 2 blocks to make door toward player direction
  1289.  
  1290. local yaw1 = self.object:get_yaw() + pi / 2
  1291. local p1 = {
  1292. x = s.x + cos(yaw1),
  1293. y = s.y,
  1294. z = s.z + sin(yaw1)
  1295. }
  1296.  
  1297. if not minetest.is_protected(p1, "") then
  1298.  
  1299. local node1 = node_ok(p1, "air").name
  1300. local ndef1 = minetest.registered_nodes[node1]
  1301.  
  1302. if node1 ~= "air"
  1303. and node1 ~= "ignore"
  1304. and ndef1
  1305. and not ndef1.groups.level
  1306. and not ndef1.groups.unbreakable
  1307. and not ndef1.groups.liquid then
  1308.  
  1309. minetest.add_item(p1, ItemStack(node1))
  1310. minetest.set_node(p1, {name = "air"})
  1311. end
  1312.  
  1313. p1.y = p1.y + 1
  1314. node1 = node_ok(p1, "air").name
  1315. ndef1 = minetest.registered_nodes[node1]
  1316.  
  1317. if node1 ~= "air"
  1318. and node1 ~= "ignore"
  1319. and ndef1
  1320. and not ndef1.groups.level
  1321. and not ndef1.groups.unbreakable
  1322. and not ndef1.groups.liquid then
  1323.  
  1324. minetest.add_item(p1, ItemStack(node1))
  1325. minetest.set_node(p1, {name = "air"})
  1326. end
  1327.  
  1328. end
  1329. end
  1330. end
  1331.  
  1332. -- will try again in 2 second
  1333. self.path.stuck_timer = stuck_timeout - 2
  1334.  
  1335. -- frustration! cant find the damn path :(
  1336. mob_sound(self, self.sounds.random)
  1337. else
  1338. -- yay i found path
  1339. mob_sound(self, self.sounds.war_cry)
  1340. set_velocity(self, self.walk_velocity)
  1341.  
  1342. -- follow path now that it has it
  1343. self.path.following = true
  1344. end
  1345. end
  1346. end
  1347.  
  1348.  
  1349. -- specific attacks
  1350. local specific_attack = function(list, what)
  1351.  
  1352. -- no list so attack default (player, animals etc.)
  1353. if list == nil then
  1354. return true
  1355. end
  1356.  
  1357. -- found entity on list to attack?
  1358. for no = 1, #list do
  1359.  
  1360. if list[no] == what then
  1361. return true
  1362. end
  1363. end
  1364.  
  1365. return false
  1366. end
  1367.  
  1368.  
  1369. -- general attack function for all mobs ==========
  1370. local general_attack = function(self)
  1371.  
  1372. -- return if already attacking, passive or docile during day
  1373. if self.passive
  1374. or self.state == "attack"
  1375. or day_docile(self) then
  1376. return
  1377. end
  1378.  
  1379. local s = self.object:get_pos()
  1380. local objs = minetest.get_objects_inside_radius(s, self.view_range)
  1381.  
  1382. -- remove entities we aren't interested in
  1383. for n = 1, #objs do
  1384.  
  1385. local ent = objs[n]:get_luaentity()
  1386.  
  1387. -- are we a player?
  1388. if objs[n]:is_player() then
  1389.  
  1390. -- if player invisible or mob not setup to attack then remove from list
  1391. if self.attack_player == false
  1392. or (self.owner and self.type ~= "monster")
  1393. or mobs.invis[objs[n]:get_player_name()]
  1394. or not specific_attack(self.specific_attack, "player") then
  1395. objs[n] = nil
  1396. --print("- pla", n)
  1397. end
  1398.  
  1399. -- or are we a mob?
  1400. elseif ent and ent._cmi_is_mob then
  1401.  
  1402. -- remove mobs not to attack
  1403. if self.name == ent.name
  1404. or (not self.attack_animals and ent.type == "animal")
  1405. or (not self.attacks_monsters and ent.type == "monster")
  1406. or (not self.attack_npc and ent.type == "npc")
  1407. or not specific_attack(self.specific_attack, ent.name) then
  1408. objs[n] = nil
  1409. --print("- mob", n, self.name, ent.name)
  1410. end
  1411.  
  1412. -- remove non-mobs
  1413. elseif ent and not ent._cmi_is_mob then
  1414. --print(" -obj", n)
  1415. objs[n] = nil
  1416. end
  1417. end
  1418.  
  1419. local p, sp, dist, min_player
  1420. local min_dist = self.view_range + 1
  1421.  
  1422. -- go through remaining entities and select closest
  1423. for _,player in pairs(objs) do
  1424.  
  1425. p = player:get_pos()
  1426. sp = s
  1427.  
  1428. dist = get_distance(p, s)
  1429.  
  1430. -- aim higher to make looking up hills more realistic
  1431. p.y = p.y + 1
  1432. sp.y = sp.y + 1
  1433.  
  1434. -- choose closest player to attack that isnt self
  1435. if dist ~= 0
  1436. and dist < min_dist
  1437. and line_of_sight(self, sp, p, 2) == true then
  1438. min_dist = dist
  1439. min_player = player
  1440. end
  1441. end
  1442.  
  1443. -- attack closest player or mob
  1444. if min_player then
  1445. do_attack(self, min_player)
  1446. end
  1447. end
  1448.  
  1449.  
  1450. -- specific runaway
  1451. local specific_runaway = function(list, what)
  1452.  
  1453. -- no list so do not run
  1454. if list == nil then
  1455. return false
  1456. end
  1457.  
  1458. -- found entity on list to attack?
  1459. for no = 1, #list do
  1460.  
  1461. if list[no] == what then
  1462. return true
  1463. end
  1464. end
  1465.  
  1466. return false
  1467. end
  1468.  
  1469.  
  1470. -- find someone to runaway from
  1471. local runaway_from = function(self)
  1472.  
  1473. if not self.runaway_from then
  1474. return
  1475. end
  1476.  
  1477. local s = self.object:get_pos()
  1478. local p, sp, dist
  1479. local player, obj, min_player
  1480. local type, name = "", ""
  1481. local min_dist = self.view_range + 1
  1482. local objs = minetest.get_objects_inside_radius(s, self.view_range)
  1483.  
  1484. for n = 1, #objs do
  1485.  
  1486. if objs[n]:is_player() then
  1487.  
  1488. if mobs.invis[ objs[n]:get_player_name() ]
  1489. or self.owner == objs[n]:get_player_name() then
  1490.  
  1491. type = ""
  1492. else
  1493. player = objs[n]
  1494. type = "player"
  1495. name = "player"
  1496. end
  1497. else
  1498. obj = objs[n]:get_luaentity()
  1499.  
  1500. if obj then
  1501. player = obj.object
  1502. type = obj.type
  1503. name = obj.name or ""
  1504. end
  1505. end
  1506.  
  1507. -- find specific mob to runaway from
  1508. if name ~= "" and name ~= self.name
  1509. and specific_runaway(self.runaway_from, name) then
  1510.  
  1511. p = player:get_pos()
  1512. sp = s
  1513.  
  1514. -- aim higher to make looking up hills more realistic
  1515. p.y = p.y + 1
  1516. sp.y = sp.y + 1
  1517.  
  1518. dist = get_distance(p, s)
  1519.  
  1520.  
  1521. -- choose closest player/mpb to runaway from
  1522. if dist < min_dist
  1523. and line_of_sight(self, sp, p, 2) == true then
  1524. min_dist = dist
  1525. min_player = player
  1526. end
  1527. end
  1528. end
  1529.  
  1530. if min_player then
  1531.  
  1532. local lp = player:get_pos()
  1533. local vec = {
  1534. x = lp.x - s.x,
  1535. y = lp.y - s.y,
  1536. z = lp.z - s.z
  1537. }
  1538.  
  1539. local yaw = (atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate
  1540.  
  1541. if lp.x > s.x then
  1542. yaw = yaw + pi
  1543. end
  1544.  
  1545. yaw = set_yaw(self, yaw, 4)
  1546. self.state = "runaway"
  1547. self.runaway_timer = 3
  1548. self.following = nil
  1549. end
  1550. end
  1551.  
  1552.  
  1553. -- follow player if owner or holding item, if fish outta water then flop
  1554. local follow_flop = function(self)
  1555.  
  1556. -- find player to follow
  1557. if (self.follow ~= ""
  1558. or self.order == "follow")
  1559. and not self.following
  1560. and self.state ~= "attack"
  1561. and self.state ~= "runaway" then
  1562.  
  1563. local s = self.object:get_pos()
  1564. local players = minetest.get_connected_players()
  1565.  
  1566. for n = 1, #players do
  1567.  
  1568. if get_distance(players[n]:get_pos(), s) < self.view_range
  1569. and not mobs.invis[ players[n]:get_player_name() ] then
  1570.  
  1571. self.following = players[n]
  1572.  
  1573. break
  1574. end
  1575. end
  1576. end
  1577.  
  1578. if self.type == "npc"
  1579. and self.order == "follow"
  1580. and self.state ~= "attack"
  1581. and self.owner ~= "" then
  1582.  
  1583. -- npc stop following player if not owner
  1584. if self.following
  1585. and self.owner
  1586. and self.owner ~= self.following:get_player_name() then
  1587. self.following = nil
  1588. end
  1589. else
  1590. -- stop following player if not holding specific item
  1591. if self.following
  1592. and self.following:is_player()
  1593. and follow_holding(self, self.following) == false then
  1594. self.following = nil
  1595. end
  1596.  
  1597. end
  1598.  
  1599. -- follow that thing
  1600. if self.following then
  1601.  
  1602. local s = self.object:get_pos()
  1603. local p
  1604.  
  1605. if self.following:is_player() then
  1606.  
  1607. p = self.following:get_pos()
  1608.  
  1609. elseif self.following.object then
  1610.  
  1611. p = self.following.object:get_pos()
  1612. end
  1613.  
  1614. if p then
  1615.  
  1616. local dist = get_distance(p, s)
  1617.  
  1618. -- dont follow if out of range
  1619. if dist > self.view_range then
  1620. self.following = nil
  1621. else
  1622. local vec = {
  1623. x = p.x - s.x,
  1624. z = p.z - s.z
  1625. }
  1626.  
  1627. local yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
  1628.  
  1629. if p.x > s.x then yaw = yaw + pi end
  1630.  
  1631. yaw = set_yaw(self, yaw, 6)
  1632.  
  1633. -- anyone but standing npc's can move along
  1634. if dist > self.reach
  1635. and self.order ~= "stand" then
  1636.  
  1637. set_velocity(self, self.walk_velocity)
  1638.  
  1639. if self.walk_chance ~= 0 then
  1640. set_animation(self, "walk")
  1641. end
  1642. else
  1643. set_velocity(self, 0)
  1644. set_animation(self, "stand")
  1645. end
  1646.  
  1647. return
  1648. end
  1649. end
  1650. end
  1651.  
  1652. -- swimmers flop when out of their element, and swim again when back in
  1653. if self.fly then
  1654. local s = self.object:get_pos()
  1655. if not flight_check(self, s) then
  1656.  
  1657. self.state = "flop"
  1658. self.object:set_velocity({x = 0, y = -5, z = 0})
  1659.  
  1660. set_animation(self, "stand")
  1661.  
  1662. return
  1663. elseif self.state == "flop" then
  1664. self.state = "stand"
  1665. end
  1666. end
  1667. end
  1668.  
  1669.  
  1670. -- dogshoot attack switch and counter function
  1671. local dogswitch = function(self, dtime)
  1672.  
  1673. -- switch mode not activated
  1674. if not self.dogshoot_switch
  1675. or not dtime then
  1676. return 0
  1677. end
  1678.  
  1679. self.dogshoot_count = self.dogshoot_count + dtime
  1680.  
  1681. if (self.dogshoot_switch == 1
  1682. and self.dogshoot_count > self.dogshoot_count_max)
  1683. or (self.dogshoot_switch == 2
  1684. and self.dogshoot_count > self.dogshoot_count2_max) then
  1685.  
  1686. self.dogshoot_count = 0
  1687.  
  1688. if self.dogshoot_switch == 1 then
  1689. self.dogshoot_switch = 2
  1690. else
  1691. self.dogshoot_switch = 1
  1692. end
  1693. end
  1694.  
  1695. return self.dogshoot_switch
  1696. end
  1697.  
  1698.  
  1699. -- execute current state (stand, walk, run, attacks)
  1700. local do_states = function(self, dtime)
  1701.  
  1702. local yaw = self.object:get_yaw() or 0
  1703.  
  1704. if self.state == "stand" then
  1705.  
  1706. if random(1, 4) == 1 then
  1707.  
  1708. local lp = nil
  1709. local s = self.object:get_pos()
  1710. local objs = minetest.get_objects_inside_radius(s, 3)
  1711.  
  1712. for n = 1, #objs do
  1713.  
  1714. if objs[n]:is_player() then
  1715. lp = objs[n]:get_pos()
  1716. break
  1717. end
  1718. end
  1719.  
  1720. -- look at any players nearby, otherwise turn randomly
  1721. if lp then
  1722.  
  1723. local vec = {
  1724. x = lp.x - s.x,
  1725. z = lp.z - s.z
  1726. }
  1727.  
  1728. yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
  1729.  
  1730. if lp.x > s.x then yaw = yaw + pi end
  1731. else
  1732. yaw = yaw + random(-0.5, 0.5)
  1733. end
  1734.  
  1735. yaw = set_yaw(self, yaw, 8)
  1736. end
  1737.  
  1738. set_velocity(self, 0)
  1739. set_animation(self, "stand")
  1740.  
  1741. -- npc's ordered to stand stay standing
  1742. if self.type ~= "npc"
  1743. or self.order ~= "stand" then
  1744.  
  1745. if self.walk_chance ~= 0
  1746. and self.facing_fence ~= true
  1747. and random(1, 100) <= self.walk_chance
  1748. and is_at_cliff(self) == false then
  1749.  
  1750. set_velocity(self, self.walk_velocity)
  1751. self.state = "walk"
  1752. set_animation(self, "walk")
  1753.  
  1754. --[[ fly up/down randomly for flying mobs
  1755. if self.fly and random(1, 100) <= self.walk_chance then
  1756.  
  1757. local v = self.object:get_velocity()
  1758. local ud = random(-1, 2) / 9
  1759.  
  1760. self.object:set_velocity({x = v.x, y = ud, z = v.z})
  1761. end--]]
  1762. end
  1763. end
  1764.  
  1765. elseif self.state == "walk" then
  1766.  
  1767. local s = self.object:get_pos()
  1768. local lp = nil
  1769.  
  1770. -- is there something I need to avoid?
  1771. if self.water_damage > 0
  1772. and self.lava_damage > 0 then
  1773.  
  1774. lp = minetest.find_node_near(s, 1, {"group:water", "group:lava"})
  1775.  
  1776. elseif self.water_damage > 0 then
  1777.  
  1778. lp = minetest.find_node_near(s, 1, {"group:water"})
  1779.  
  1780. elseif self.lava_damage > 0 then
  1781.  
  1782. lp = minetest.find_node_near(s, 1, {"group:lava"})
  1783. end
  1784.  
  1785. if lp then
  1786.  
  1787. -- if mob in water or lava then look for land
  1788. if (self.lava_damage
  1789. and minetest.registered_nodes[self.standing_in].groups.lava)
  1790. or (self.water_damage
  1791. and minetest.registered_nodes[self.standing_in].groups.water) then
  1792.  
  1793. lp = minetest.find_node_near(s, 5, {"group:soil", "group:stone",
  1794. "group:sand", node_ice, node_snowblock})
  1795.  
  1796. -- did we find land?
  1797. if lp then
  1798.  
  1799. local vec = {
  1800. x = lp.x - s.x,
  1801. z = lp.z - s.z
  1802. }
  1803.  
  1804. yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
  1805.  
  1806. if lp.x > s.x then yaw = yaw + pi end
  1807.  
  1808. -- look towards land and jump/move in that direction
  1809. yaw = set_yaw(self, yaw, 6)
  1810. do_jump(self)
  1811. set_velocity(self, self.walk_velocity)
  1812. else
  1813. yaw = yaw + random(-0.5, 0.5)
  1814. end
  1815.  
  1816. else
  1817.  
  1818. local vec = {
  1819. x = lp.x - s.x,
  1820. z = lp.z - s.z
  1821. }
  1822.  
  1823. yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
  1824.  
  1825. if lp.x > s.x then yaw = yaw + pi end
  1826. end
  1827.  
  1828. yaw = set_yaw(self, yaw, 8)
  1829.  
  1830. -- otherwise randomly turn
  1831. elseif random(1, 100) <= 30 then
  1832.  
  1833. yaw = yaw + random(-0.5, 0.5)
  1834.  
  1835. yaw = set_yaw(self, yaw, 8)
  1836. end
  1837.  
  1838. -- stand for great fall in front
  1839. local temp_is_cliff = is_at_cliff(self)
  1840.  
  1841. if self.facing_fence == true
  1842. or temp_is_cliff
  1843. or random(1, 100) <= 30 then
  1844.  
  1845. set_velocity(self, 0)
  1846. self.state = "stand"
  1847. set_animation(self, "stand")
  1848. else
  1849. set_velocity(self, self.walk_velocity)
  1850.  
  1851. if flight_check(self)
  1852. and self.animation
  1853. and self.animation.fly_start
  1854. and self.animation.fly_end then
  1855. set_animation(self, "fly")
  1856. else
  1857. set_animation(self, "walk")
  1858. end
  1859. end
  1860.  
  1861. -- runaway when punched
  1862. elseif self.state == "runaway" then
  1863.  
  1864. self.runaway_timer = self.runaway_timer + 1
  1865.  
  1866. -- stop after 5 seconds or when at cliff
  1867. if self.runaway_timer > 5
  1868. or is_at_cliff(self) then
  1869. self.runaway_timer = 0
  1870. set_velocity(self, 0)
  1871. self.state = "stand"
  1872. set_animation(self, "stand")
  1873. else
  1874. set_velocity(self, self.run_velocity)
  1875. set_animation(self, "walk")
  1876. end
  1877.  
  1878. -- attack routines (explode, dogfight, shoot, dogshoot)
  1879. elseif self.state == "attack" then
  1880.  
  1881. -- calculate distance from mob and enemy
  1882. local s = self.object:get_pos()
  1883. local p = self.attack:get_pos() or s
  1884. local dist = get_distance(p, s)
  1885.  
  1886. -- stop attacking if player invisible or out of range
  1887. if dist > self.view_range
  1888. or not self.attack
  1889. or not self.attack:get_pos()
  1890. or self.attack:get_hp() <= 0
  1891. or (self.attack:is_player() and mobs.invis[ self.attack:get_player_name() ]) then
  1892.  
  1893. -- print(" ** stop attacking **", dist, self.view_range)
  1894. self.state = "stand"
  1895. set_velocity(self, 0)
  1896. set_animation(self, "stand")
  1897. self.attack = nil
  1898. self.v_start = false
  1899. self.timer = 0
  1900. self.blinktimer = 0
  1901. self.path.way = nil
  1902.  
  1903. return
  1904. end
  1905.  
  1906. if self.attack_type == "explode" then
  1907.  
  1908. local vec = {
  1909. x = p.x - s.x,
  1910. z = p.z - s.z
  1911. }
  1912.  
  1913. yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
  1914.  
  1915. if p.x > s.x then yaw = yaw + pi end
  1916.  
  1917. yaw = set_yaw(self, yaw)
  1918.  
  1919. local node_break_radius = self.explosion_radius or 1
  1920. local entity_damage_radius = self.explosion_damage_radius
  1921. or (node_break_radius * 2)
  1922.  
  1923. -- start timer when in reach and line of sight
  1924. if not self.v_start
  1925. and dist <= self.reach
  1926. and line_of_sight(self, s, p, 2) then
  1927.  
  1928. self.v_start = true
  1929. self.timer = 0
  1930. self.blinktimer = 0
  1931. mob_sound(self, self.sounds.fuse)
  1932. -- print ("=== explosion timer started", self.explosion_timer)
  1933.  
  1934. -- stop timer if out of reach or direct line of sight
  1935. elseif self.allow_fuse_reset
  1936. and self.v_start
  1937. and (dist > self.reach
  1938. or not line_of_sight(self, s, p, 2)) then
  1939. self.v_start = false
  1940. self.timer = 0
  1941. self.blinktimer = 0
  1942. self.blinkstatus = false
  1943. self.object:settexturemod("")
  1944. end
  1945.  
  1946. -- walk right up to player unless the timer is active
  1947. if self.v_start and (self.stop_to_explode or dist < 1.5) then
  1948. set_velocity(self, 0)
  1949. else
  1950. set_velocity(self, self.run_velocity)
  1951. end
  1952.  
  1953. if self.animation and self.animation.run_start then
  1954. set_animation(self, "run")
  1955. else
  1956. set_animation(self, "walk")
  1957. end
  1958.  
  1959. if self.v_start then
  1960.  
  1961. self.timer = self.timer + dtime
  1962. self.blinktimer = (self.blinktimer or 0) + dtime
  1963.  
  1964. if self.blinktimer > 0.2 then
  1965.  
  1966. self.blinktimer = 0
  1967.  
  1968. if self.blinkstatus then
  1969. self.object:settexturemod("")
  1970. else
  1971. self.object:settexturemod("^[brighten")
  1972. end
  1973.  
  1974. self.blinkstatus = not self.blinkstatus
  1975. end
  1976.  
  1977. -- print ("=== explosion timer", self.timer)
  1978.  
  1979. if self.timer > self.explosion_timer then
  1980.  
  1981. local pos = self.object:get_pos()
  1982.  
  1983. -- dont damage anything if area protected or next to water
  1984. if minetest.find_node_near(pos, 1, {"group:water"})
  1985. or minetest.is_protected(pos, "") then
  1986.  
  1987. node_break_radius = 1
  1988. end
  1989.  
  1990. self.object:remove()
  1991.  
  1992. if minetest.get_modpath("tnt") and tnt and tnt.boom
  1993. and not minetest.is_protected(pos, "") then
  1994.  
  1995. tnt.boom(pos, {
  1996. radius = node_break_radius,
  1997. damage_radius = entity_damage_radius,
  1998. sound = self.sounds.explode,
  1999. })
  2000. else
  2001.  
  2002. minetest.sound_play(self.sounds.explode, {
  2003. pos = pos,
  2004. gain = 1.0,
  2005. max_hear_distance = self.sounds.distance or 32
  2006. })
  2007.  
  2008. entity_physics(pos, entity_damage_radius)
  2009. effect(pos, 32, "tnt_smoke.png", nil, nil, node_break_radius, 1, 0)
  2010. end
  2011.  
  2012. return
  2013. end
  2014. end
  2015.  
  2016. elseif self.attack_type == "dogfight"
  2017. or (self.attack_type == "dogshoot" and dogswitch(self, dtime) == 2)
  2018. or (self.attack_type == "dogshoot" and dist <= self.reach and dogswitch(self) == 0) then
  2019.  
  2020. if self.fly
  2021. and dist > self.reach then
  2022.  
  2023. local p1 = s
  2024. local me_y = floor(p1.y)
  2025. local p2 = p
  2026. local p_y = floor(p2.y + 1)
  2027. local v = self.object:get_velocity()
  2028.  
  2029. if flight_check(self, s) then
  2030.  
  2031. if me_y < p_y then
  2032.  
  2033. self.object:set_velocity({
  2034. x = v.x,
  2035. y = 1 * self.walk_velocity,
  2036. z = v.z
  2037. })
  2038.  
  2039. elseif me_y > p_y then
  2040.  
  2041. self.object:set_velocity({
  2042. x = v.x,
  2043. y = -1 * self.walk_velocity,
  2044. z = v.z
  2045. })
  2046. end
  2047. else
  2048. if me_y < p_y then
  2049.  
  2050. self.object:set_velocity({
  2051. x = v.x,
  2052. y = 0.01,
  2053. z = v.z
  2054. })
  2055.  
  2056. elseif me_y > p_y then
  2057.  
  2058. self.object:set_velocity({
  2059. x = v.x,
  2060. y = -0.01,
  2061. z = v.z
  2062. })
  2063. end
  2064. end
  2065.  
  2066. end
  2067.  
  2068. -- rnd: new movement direction
  2069. if self.path.following
  2070. and self.path.way
  2071. and self.attack_type ~= "dogshoot" then
  2072.  
  2073. -- no paths longer than 50
  2074. if #self.path.way > 50
  2075. or dist < self.reach then
  2076. self.path.following = false
  2077. return
  2078. end
  2079.  
  2080. local p1 = self.path.way[1]
  2081.  
  2082. if not p1 then
  2083. self.path.following = false
  2084. return
  2085. end
  2086.  
  2087. if abs(p1.x-s.x) + abs(p1.z - s.z) < 0.6 then
  2088. -- reached waypoint, remove it from queue
  2089. table.remove(self.path.way, 1)
  2090. end
  2091.  
  2092. -- set new temporary target
  2093. p = {x = p1.x, y = p1.y, z = p1.z}
  2094. end
  2095.  
  2096. local vec = {
  2097. x = p.x - s.x,
  2098. z = p.z - s.z
  2099. }
  2100.  
  2101. yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
  2102.  
  2103. if p.x > s.x then yaw = yaw + pi end
  2104.  
  2105. yaw = set_yaw(self, yaw)
  2106.  
  2107. -- move towards enemy if beyond mob reach
  2108. if dist > self.reach then
  2109.  
  2110. -- path finding by rnd
  2111. if self.pathfinding -- only if mob has pathfinding enabled
  2112. and enable_pathfinding then
  2113.  
  2114. smart_mobs(self, s, p, dist, dtime)
  2115. end
  2116.  
  2117. if is_at_cliff(self) then
  2118.  
  2119. set_velocity(self, 0)
  2120. set_animation(self, "stand")
  2121. else
  2122.  
  2123. if self.path.stuck then
  2124. set_velocity(self, self.walk_velocity)
  2125. else
  2126. set_velocity(self, self.run_velocity)
  2127. end
  2128.  
  2129. if self.animation and self.animation.run_start then
  2130. set_animation(self, "run")
  2131. else
  2132. set_animation(self, "walk")
  2133. end
  2134. end
  2135.  
  2136. else -- rnd: if inside reach range
  2137.  
  2138. self.path.stuck = false
  2139. self.path.stuck_timer = 0
  2140. self.path.following = false -- not stuck anymore
  2141.  
  2142. set_velocity(self, 0)
  2143.  
  2144. if not self.custom_attack then
  2145.  
  2146. if self.timer > 1 then
  2147.  
  2148. self.timer = 0
  2149.  
  2150. if self.double_melee_attack
  2151. and random(1, 2) == 1 then
  2152. set_animation(self, "punch2")
  2153. else
  2154. set_animation(self, "punch")
  2155. end
  2156.  
  2157. local p2 = p
  2158. local s2 = s
  2159.  
  2160. p2.y = p2.y + .5
  2161. s2.y = s2.y + .5
  2162.  
  2163. if line_of_sight(self, p2, s2) == true then
  2164.  
  2165. -- play attack sound
  2166. mob_sound(self, self.sounds.attack)
  2167.  
  2168. -- punch player (or what player is attached to)
  2169. local attached = self.attack:get_attach()
  2170. if attached then
  2171. self.attack = attached
  2172. end
  2173. self.attack:punch(self.object, 1.0, {
  2174. full_punch_interval = 1.0,
  2175. damage_groups = {fleshy = self.damage}
  2176. }, nil)
  2177. end
  2178. end
  2179. else -- call custom attack every second
  2180. if self.custom_attack
  2181. and self.timer > 1 then
  2182.  
  2183. self.timer = 0
  2184.  
  2185. self.custom_attack(self, p)
  2186. end
  2187. end
  2188. end
  2189.  
  2190. elseif self.attack_type == "shoot"
  2191. or (self.attack_type == "dogshoot" and dogswitch(self, dtime) == 1)
  2192. or (self.attack_type == "dogshoot" and dist > self.reach and dogswitch(self) == 0) then
  2193.  
  2194. p.y = p.y - .5
  2195. s.y = s.y + .5
  2196.  
  2197. local dist = get_distance(p, s)
  2198. local vec = {
  2199. x = p.x - s.x,
  2200. y = p.y - s.y,
  2201. z = p.z - s.z
  2202. }
  2203.  
  2204. yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
  2205.  
  2206. if p.x > s.x then yaw = yaw + pi end
  2207.  
  2208. yaw = set_yaw(self, yaw)
  2209.  
  2210. set_velocity(self, 0)
  2211.  
  2212. if self.shoot_interval
  2213. and self.timer > self.shoot_interval
  2214. and random(1, 100) <= 60 then
  2215.  
  2216. self.timer = 0
  2217. set_animation(self, "shoot")
  2218.  
  2219. -- play shoot attack sound
  2220. mob_sound(self, self.sounds.shoot_attack)
  2221.  
  2222. local p = self.object:get_pos()
  2223.  
  2224. p.y = p.y + (self.collisionbox[2] + self.collisionbox[5]) / 2
  2225.  
  2226. if minetest.registered_entities[self.arrow] then
  2227.  
  2228. local obj = minetest.add_entity(p, self.arrow)
  2229. local ent = obj:get_luaentity()
  2230. local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
  2231. local v = ent.velocity or 1 -- or set to default
  2232.  
  2233. ent.switch = 1
  2234. ent.owner_id = tostring(self.object) -- add unique owner id to arrow
  2235.  
  2236. -- offset makes shoot aim accurate
  2237. vec.y = vec.y + self.shoot_offset
  2238. vec.x = vec.x * (v / amount)
  2239. vec.y = vec.y * (v / amount)
  2240. vec.z = vec.z * (v / amount)
  2241.  
  2242. obj:set_velocity(vec)
  2243. end
  2244. end
  2245. end
  2246. end
  2247. end
  2248.  
  2249.  
  2250. -- falling and fall damage
  2251. local falling = function(self, pos)
  2252.  
  2253. if self.fly then
  2254. return
  2255. end
  2256.  
  2257. -- floating in water (or falling)
  2258. local v = self.object:get_velocity()
  2259.  
  2260. if v.y > 0 then
  2261.  
  2262. -- apply gravity when moving up
  2263. self.object:set_acceleration({
  2264. x = 0,
  2265. y = -10,
  2266. z = 0
  2267. })
  2268.  
  2269. elseif v.y <= 0 and v.y > self.fall_speed then
  2270.  
  2271. -- fall downwards at set speed
  2272. self.object:set_acceleration({
  2273. x = 0,
  2274. y = self.fall_speed,
  2275. z = 0
  2276. })
  2277. else
  2278. -- stop accelerating once max fall speed hit
  2279. self.object:set_acceleration({x = 0, y = 0, z = 0})
  2280. end
  2281.  
  2282. -- in water then float up
  2283. if minetest.registered_nodes[self.standing_in].groups.water then
  2284.  
  2285. if self.floats == 1 then
  2286.  
  2287. self.object:set_acceleration({
  2288. x = 0,
  2289. y = -self.fall_speed / (max(1, v.y) ^ 8), -- 8 was 2
  2290. z = 0
  2291. })
  2292. end
  2293. else
  2294.  
  2295. -- fall damage onto solid ground
  2296. if self.fall_damage == 1
  2297. and self.object:get_velocity().y == 0 then
  2298.  
  2299. local d = (self.old_y or 0) - self.object:get_pos().y
  2300.  
  2301. if d > 5 then
  2302.  
  2303. self.health = self.health - floor(d - 5)
  2304.  
  2305. effect(pos, 5, "tnt_smoke.png", 1, 2, 2, nil)
  2306.  
  2307. if check_for_death(self, "fall", {type = "fall"}) then
  2308. return
  2309. end
  2310. end
  2311.  
  2312. self.old_y = self.object:get_pos().y
  2313. end
  2314. end
  2315. end
  2316.  
  2317.  
  2318. -- deal damage and effects when mob punched
  2319. local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
  2320.  
  2321. -- custom punch function
  2322. if self.do_punch then
  2323.  
  2324. -- when false skip going any further
  2325. if self.do_punch(self, hitter, tflp, tool_capabilities, dir) == false then
  2326. return
  2327. end
  2328. end
  2329.  
  2330. -- mob health check
  2331. -- if self.health <= 0 then
  2332. -- return
  2333. -- end
  2334.  
  2335. -- error checking when mod profiling is enabled
  2336. if not tool_capabilities then
  2337. minetest.log("warning", "[mobs] Mod profiling enabled, damage not enabled")
  2338. return
  2339. end
  2340.  
  2341. -- is mob protected?
  2342. if self.protected and hitter:is_player()
  2343. and minetest.is_protected(self.object:get_pos(), hitter:get_player_name()) then
  2344. minetest.chat_send_player(hitter:get_player_name(), S("Mob has been protected!"))
  2345. return
  2346. end
  2347.  
  2348.  
  2349. -- weapon wear
  2350. local weapon = hitter:get_wielded_item()
  2351. local punch_interval = 1.4
  2352.  
  2353. -- calculate mob damage
  2354. local damage = 0
  2355. local armor = self.object:get_armor_groups() or {}
  2356. local tmp
  2357.  
  2358. -- quick error check incase it ends up 0 (serialize.h check test)
  2359. if tflp == 0 then
  2360. tflp = 0.2
  2361. end
  2362.  
  2363. if use_cmi then
  2364. damage = cmi.calculate_damage(self.object, hitter, tflp, tool_capabilities, dir)
  2365. else
  2366.  
  2367. for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
  2368.  
  2369. tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
  2370.  
  2371. if tmp < 0 then
  2372. tmp = 0.0
  2373. elseif tmp > 1 then
  2374. tmp = 1.0
  2375. end
  2376.  
  2377. damage = damage + (tool_capabilities.damage_groups[group] or 0)
  2378. * tmp * ((armor[group] or 0) / 100.0)
  2379. end
  2380. end
  2381.  
  2382. -- check for tool immunity or special damage
  2383. for n = 1, #self.immune_to do
  2384.  
  2385. if self.immune_to[n][1] == weapon:get_name() then
  2386.  
  2387. damage = self.immune_to[n][2] or 0
  2388. break
  2389.  
  2390. -- if "all" then no tool does damage unless it's specified in list
  2391. elseif self.immune_to[n][1] == "all" then
  2392. damage = self.immune_to[n][2] or 0
  2393. end
  2394. end
  2395.  
  2396. -- healing
  2397. if damage <= -1 then
  2398. self.health = self.health - floor(damage)
  2399. return
  2400. end
  2401.  
  2402. -- print ("Mob Damage is", damage)
  2403.  
  2404. if use_cmi then
  2405.  
  2406. local cancel = cmi.notify_punch(self.object, hitter, tflp, tool_capabilities, dir, damage)
  2407.  
  2408. if cancel then return end
  2409. end
  2410.  
  2411. -- add weapon wear
  2412. if tool_capabilities then
  2413. punch_interval = tool_capabilities.full_punch_interval or 1.4
  2414. end
  2415.  
  2416. if weapon:get_definition()
  2417. and weapon:get_definition().tool_capabilities then
  2418.  
  2419. weapon:add_wear(floor((punch_interval / 75) * 9000))
  2420. hitter:set_wielded_item(weapon)
  2421. end
  2422.  
  2423. -- only play hit sound and show blood effects if damage is 1 or over
  2424. if damage >= 1 then
  2425.  
  2426. -- weapon sounds
  2427. if weapon:get_definition().sounds ~= nil then
  2428.  
  2429. local s = random(0, #weapon:get_definition().sounds)
  2430.  
  2431. minetest.sound_play(weapon:get_definition().sounds[s], {
  2432. object = self.object, --hitter,
  2433. max_hear_distance = 8
  2434. })
  2435. else
  2436. minetest.sound_play("default_punch", {
  2437. object = self.object, --hitter,
  2438. max_hear_distance = 5
  2439. })
  2440. end
  2441.  
  2442. -- blood_particles
  2443. if self.blood_amount > 0
  2444. and not disable_blood then
  2445.  
  2446. local pos = self.object:get_pos()
  2447.  
  2448. pos.y = pos.y + (-self.collisionbox[2] + self.collisionbox[5]) * .5
  2449.  
  2450. -- do we have a single blood texture or multiple?
  2451. if type(self.blood_texture) == "table" then
  2452.  
  2453. local blood = self.blood_texture[random(1, #self.blood_texture)]
  2454.  
  2455. effect(pos, self.blood_amount, blood, nil, nil, 1, nil)
  2456. else
  2457. effect(pos, self.blood_amount, self.blood_texture, nil, nil, 1, nil)
  2458. end
  2459. end
  2460.  
  2461. -- do damage
  2462. self.health = self.health - floor(damage)
  2463.  
  2464. -- exit here if dead, special item check
  2465. if weapon:get_name() == "mobs:pick_lava" then
  2466. if check_for_death(self, "lava", {type = "punch",
  2467. puncher = hitter}) then
  2468. return
  2469. end
  2470. else
  2471. if check_for_death(self, "hit", {type = "punch",
  2472. puncher = hitter}) then
  2473. return
  2474. end
  2475. end
  2476.  
  2477. --[[ add healthy afterglow when hit (can cause hit lag with larger textures)
  2478. minetest.after(0.1, function()
  2479.  
  2480. if not self.object:get_luaentity() then return end
  2481.  
  2482. self.object:settexturemod("^[colorize:#c9900070")
  2483.  
  2484. core.after(0.3, function()
  2485. self.object:settexturemod("")
  2486. end)
  2487. end) ]]
  2488.  
  2489. -- knock back effect (only on full punch)
  2490. if self.knock_back
  2491. and tflp >= punch_interval then
  2492.  
  2493. local v = self.object:get_velocity()
  2494. local r = 1.4 - min(punch_interval, 1.4)
  2495. local kb = r * 5
  2496. local up = 2
  2497.  
  2498. -- if already in air then dont go up anymore when hit
  2499. if v.y > 0
  2500. or self.fly then
  2501. up = 0
  2502. end
  2503.  
  2504. -- direction error check
  2505. dir = dir or {x = 0, y = 0, z = 0}
  2506.  
  2507. -- check if tool already has specific knockback value
  2508. if tool_capabilities.damage_groups["knockback"] then
  2509. kb = tool_capabilities.damage_groups["knockback"]
  2510. else
  2511. kb = kb * 1.5
  2512. end
  2513.  
  2514. self.object:set_velocity({
  2515. x = dir.x * kb,
  2516. y = up,
  2517. z = dir.z * kb
  2518. })
  2519.  
  2520. self.pause_timer = 0.25
  2521. end
  2522. end -- END if damage
  2523.  
  2524. -- if skittish then run away
  2525. if self.runaway == true then
  2526.  
  2527. local lp = hitter:get_pos()
  2528. local s = self.object:get_pos()
  2529. local vec = {
  2530. x = lp.x - s.x,
  2531. y = lp.y - s.y,
  2532. z = lp.z - s.z
  2533. }
  2534.  
  2535. local yaw = (atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate
  2536.  
  2537. if lp.x > s.x then
  2538. yaw = yaw + pi
  2539. end
  2540.  
  2541. yaw = set_yaw(self, yaw, 6)
  2542. self.state = "runaway"
  2543. self.runaway_timer = 0
  2544. self.following = nil
  2545. end
  2546.  
  2547. local name = hitter:get_player_name() or ""
  2548.  
  2549. -- attack puncher and call other mobs for help
  2550. if self.passive == false
  2551. and self.state ~= "flop"
  2552. and self.child == false
  2553. and hitter:get_player_name() ~= self.owner
  2554. and not mobs.invis[ name ] then
  2555.  
  2556. -- attack whoever punched mob
  2557. self.state = ""
  2558. do_attack(self, hitter)
  2559.  
  2560. -- alert others to the attack
  2561. local objs = minetest.get_objects_inside_radius(hitter:get_pos(), self.view_range)
  2562. local obj = nil
  2563.  
  2564. for n = 1, #objs do
  2565.  
  2566. obj = objs[n]:get_luaentity()
  2567.  
  2568. if obj then
  2569.  
  2570. -- only alert members of same mob
  2571. if obj.group_attack == true
  2572. and obj.state ~= "attack"
  2573. and obj.owner ~= name
  2574. and obj.name == self.name then
  2575. do_attack(obj, hitter)
  2576. end
  2577.  
  2578. -- have owned mobs attack player threat
  2579. if obj.owner == name and obj.owner_loyal then
  2580. do_attack(obj, self.object)
  2581. end
  2582. end
  2583. end
  2584. end
  2585. end
  2586.  
  2587.  
  2588. -- get entity staticdata
  2589. local mob_staticdata = function(self)
  2590.  
  2591. -- remove mob when out of range unless tamed
  2592. if remove_far
  2593. and self.remove_ok
  2594. and self.type ~= "npc"
  2595. and self.state ~= "attack"
  2596. and not self.tamed
  2597. and self.lifetimer < 20000 then
  2598.  
  2599. --print ("REMOVED " .. self.name)
  2600.  
  2601. self.object:remove()
  2602.  
  2603. return ""-- nil
  2604. end
  2605.  
  2606. self.remove_ok = true
  2607. self.attack = nil
  2608. self.following = nil
  2609. self.state = "stand"
  2610.  
  2611. -- used to rotate older mobs
  2612. if self.drawtype
  2613. and self.drawtype == "side" then
  2614. self.rotate = math.rad(90)
  2615. end
  2616.  
  2617. if use_cmi then
  2618. self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
  2619. end
  2620.  
  2621. local tmp = {}
  2622.  
  2623. for _,stat in pairs(self) do
  2624.  
  2625. local t = type(stat)
  2626.  
  2627. if t ~= "function"
  2628. and t ~= "nil"
  2629. and t ~= "userdata"
  2630. and _ ~= "_cmi_components" then
  2631. tmp[_] = self[_]
  2632. end
  2633. end
  2634.  
  2635. --print('===== '..self.name..'\n'.. dump(tmp)..'\n=====\n')
  2636. return minetest.serialize(tmp)
  2637. end
  2638.  
  2639.  
  2640. -- activate mob and reload settings
  2641. local mob_activate = function(self, staticdata, def, dtime)
  2642.  
  2643. -- remove monsters in peaceful mode
  2644. if self.type == "monster"
  2645. and peaceful_only then
  2646.  
  2647. self.object:remove()
  2648.  
  2649. return
  2650. end
  2651.  
  2652. -- load entity variables
  2653. local tmp = minetest.deserialize(staticdata)
  2654.  
  2655. if tmp then
  2656. for _,stat in pairs(tmp) do
  2657. self[_] = stat
  2658. end
  2659. end
  2660.  
  2661. -- select random texture, set model and size
  2662. if not self.base_texture then
  2663.  
  2664. -- compatiblity with old simple mobs textures
  2665. if type(def.textures[1]) == "string" then
  2666. def.textures = {def.textures}
  2667. end
  2668.  
  2669. self.base_texture = def.textures[random(1, #def.textures)]
  2670. self.base_mesh = def.mesh
  2671. self.base_size = self.visual_size
  2672. self.base_colbox = self.collisionbox
  2673. self.base_selbox = self.selectionbox
  2674. end
  2675.  
  2676. -- for current mobs that dont have this set
  2677. if not self.base_selbox then
  2678. self.base_selbox = self.selectionbox or self.base_colbox
  2679. end
  2680.  
  2681. -- set texture, model and size
  2682. local textures = self.base_texture
  2683. local mesh = self.base_mesh
  2684. local vis_size = self.base_size
  2685. local colbox = self.base_colbox
  2686. local selbox = self.base_selbox
  2687.  
  2688. -- specific texture if gotten
  2689. if self.gotten == true
  2690. and def.gotten_texture then
  2691. textures = def.gotten_texture
  2692. end
  2693.  
  2694. -- specific mesh if gotten
  2695. if self.gotten == true
  2696. and def.gotten_mesh then
  2697. mesh = def.gotten_mesh
  2698. end
  2699.  
  2700. -- set child objects to half size
  2701. if self.child == true then
  2702.  
  2703. vis_size = {
  2704. x = self.base_size.x * .5,
  2705. y = self.base_size.y * .5,
  2706. }
  2707.  
  2708. if def.child_texture then
  2709. textures = def.child_texture[1]
  2710. end
  2711.  
  2712. colbox = {
  2713. self.base_colbox[1] * .5,
  2714. self.base_colbox[2] * .5,
  2715. self.base_colbox[3] * .5,
  2716. self.base_colbox[4] * .5,
  2717. self.base_colbox[5] * .5,
  2718. self.base_colbox[6] * .5
  2719. }
  2720. selbox = {
  2721. self.base_selbox[1] * .5,
  2722. self.base_selbox[2] * .5,
  2723. self.base_selbox[3] * .5,
  2724. self.base_selbox[4] * .5,
  2725. self.base_selbox[5] * .5,
  2726. self.base_selbox[6] * .5
  2727. }
  2728. end
  2729.  
  2730. if self.health == 0 then
  2731. self.health = random (self.hp_min, self.hp_max)
  2732. end
  2733.  
  2734. -- pathfinding init
  2735. self.path = {}
  2736. self.path.way = {} -- path to follow, table of positions
  2737. self.path.lastpos = {x = 0, y = 0, z = 0}
  2738. self.path.stuck = false
  2739. self.path.following = false -- currently following path?
  2740. self.path.stuck_timer = 0 -- if stuck for too long search for path
  2741.  
  2742. -- mob defaults
  2743. self.object:set_armor_groups({immortal = 1, fleshy = self.armor})
  2744. self.old_y = self.object:get_pos().y
  2745. self.old_health = self.health
  2746. self.sounds.distance = self.sounds.distance or 10
  2747. self.textures = textures
  2748. self.mesh = mesh
  2749. self.collisionbox = colbox
  2750. self.selectionbox = selbox
  2751. self.visual_size = vis_size
  2752. self.standing_in = "air"
  2753.  
  2754. -- check existing nametag
  2755. if not self.nametag then
  2756. self.nametag = def.nametag
  2757. end
  2758.  
  2759. -- set anything changed above
  2760. self.object:set_properties(self)
  2761. set_yaw(self, (random(0, 360) - 180) / 180 * pi, 6)
  2762. update_tag(self)
  2763. set_animation(self, "stand")
  2764.  
  2765. -- run on_spawn function if found
  2766. if self.on_spawn and not self.on_spawn_run then
  2767. if self.on_spawn(self) then
  2768. self.on_spawn_run = true -- if true, set flag to run once only
  2769. end
  2770. end
  2771.  
  2772. -- run after_activate
  2773. if def.after_activate then
  2774. def.after_activate(self, staticdata, def, dtime)
  2775. end
  2776.  
  2777. if use_cmi then
  2778. self._cmi_components = cmi.activate_components(self.serialized_cmi_components)
  2779. cmi.notify_activate(self.object, dtime)
  2780. end
  2781. end
  2782.  
  2783.  
  2784. -- main mob function
  2785. local mob_step = function(self, dtime)
  2786.  
  2787. if use_cmi then
  2788. cmi.notify_step(self.object, dtime)
  2789. end
  2790.  
  2791. local pos = self.object:get_pos()
  2792. local yaw = 0
  2793.  
  2794. -- when lifetimer expires remove mob (except npc and tamed)
  2795. if self.type ~= "npc"
  2796. and not self.tamed
  2797. and self.state ~= "attack"
  2798. and remove_far ~= true
  2799. and self.lifetimer < 20000 then
  2800.  
  2801. self.lifetimer = self.lifetimer - dtime
  2802.  
  2803. if self.lifetimer <= 0 then
  2804.  
  2805. -- only despawn away from player
  2806. local objs = minetest.get_objects_inside_radius(pos, 15)
  2807.  
  2808. for n = 1, #objs do
  2809.  
  2810. if objs[n]:is_player() then
  2811.  
  2812. self.lifetimer = 20
  2813.  
  2814. return
  2815. end
  2816. end
  2817.  
  2818. -- minetest.log("action",
  2819. -- S("lifetimer expired, removed @1", self.name))
  2820.  
  2821. effect(pos, 15, "tnt_smoke.png", 2, 4, 2, 0)
  2822.  
  2823. self.object:remove()
  2824.  
  2825. return
  2826. end
  2827. end
  2828.  
  2829. -- get node at foot level every quarter second
  2830. self.node_timer = (self.node_timer or 0) + dtime
  2831.  
  2832. if self.node_timer > 0.25 then
  2833.  
  2834. self.node_timer = 0
  2835.  
  2836. local y_level = self.collisionbox[2]
  2837.  
  2838. if self.child then
  2839. y_level = self.collisionbox[2] * 0.5
  2840. end
  2841.  
  2842. -- what is mob standing in?
  2843. self.standing_in = node_ok({
  2844. x = pos.x, y = pos.y + y_level + 0.25, z = pos.z}, "air").name
  2845. -- print ("standing in " .. self.standing_in)
  2846. end
  2847.  
  2848. -- check if falling, flying, floating
  2849. falling(self, pos)
  2850.  
  2851. -- smooth rotation by ThomasMonroe314
  2852.  
  2853. if self.delay and self.delay > 0 then
  2854.  
  2855. local yaw = self.object:get_yaw()
  2856.  
  2857. if self.delay == 1 then
  2858. yaw = self.target_yaw
  2859. else
  2860. local dif = abs(yaw - self.target_yaw)
  2861.  
  2862. if yaw > self.target_yaw then
  2863.  
  2864. if dif > pi then
  2865. dif = 2 * pi - dif -- need to add
  2866. yaw = yaw + dif / self.delay
  2867. else
  2868. yaw = yaw - dif / self.delay -- need to subtract
  2869. end
  2870.  
  2871. elseif yaw < self.target_yaw then
  2872.  
  2873. if dif > pi then
  2874. dif = 2 * pi - dif
  2875. yaw = yaw - dif / self.delay -- need to subtract
  2876. else
  2877. yaw = yaw + dif / self.delay -- need to add
  2878. end
  2879. end
  2880.  
  2881. if yaw > (pi * 2) then yaw = yaw - (pi * 2) end
  2882. if yaw < 0 then yaw = yaw + (pi * 2) end
  2883. end
  2884.  
  2885. self.delay = self.delay - 1
  2886. self.object:set_yaw(yaw)
  2887. end
  2888.  
  2889. -- end rotation
  2890.  
  2891. -- knockback timer
  2892. if self.pause_timer > 0 then
  2893.  
  2894. self.pause_timer = self.pause_timer - dtime
  2895.  
  2896. return
  2897. end
  2898.  
  2899. -- run custom function (defined in mob lua file)
  2900. if self.do_custom then
  2901.  
  2902. -- when false skip going any further
  2903. if self.do_custom(self, dtime) == false then
  2904. return
  2905. end
  2906. end
  2907.  
  2908. -- attack timer
  2909. self.timer = self.timer + dtime
  2910.  
  2911. if self.state ~= "attack" then
  2912.  
  2913. if self.timer < 1 then
  2914. return
  2915. end
  2916.  
  2917. self.timer = 0
  2918. end
  2919.  
  2920. -- never go over 100
  2921. if self.timer > 100 then
  2922. self.timer = 1
  2923. end
  2924.  
  2925. -- mob plays random sound at times
  2926. if random(1, 100) == 1 then
  2927. mob_sound(self, self.sounds.random)
  2928. end
  2929.  
  2930. -- environmental damage timer (every 1 second)
  2931. self.env_damage_timer = self.env_damage_timer + dtime
  2932.  
  2933. if (self.state == "attack" and self.env_damage_timer > 1)
  2934. or self.state ~= "attack" then
  2935.  
  2936. self.env_damage_timer = 0
  2937.  
  2938. -- check for environmental damage (water, fire, lava etc.)
  2939. do_env_damage(self)
  2940.  
  2941. -- node replace check (cow eats grass etc.)
  2942. replace(self, pos)
  2943. end
  2944.  
  2945. general_attack(self)
  2946.  
  2947. breed(self)
  2948.  
  2949. follow_flop(self)
  2950.  
  2951. do_states(self, dtime)
  2952.  
  2953. do_jump(self)
  2954.  
  2955. runaway_from(self)
  2956.  
  2957. end
  2958.  
  2959.  
  2960. -- default function when mobs are blown up with TNT
  2961. local do_tnt = function(obj, damage)
  2962.  
  2963. --print ("----- Damage", damage)
  2964.  
  2965. obj.object:punch(obj.object, 1.0, {
  2966. full_punch_interval = 1.0,
  2967. damage_groups = {fleshy = damage},
  2968. }, nil)
  2969.  
  2970. return false, true, {}
  2971. end
  2972.  
  2973.  
  2974. mobs.spawning_mobs = {}
  2975.  
  2976. -- register mob entity
  2977. function mobs:register_mob(name, def)
  2978.  
  2979. mobs.spawning_mobs[name] = true
  2980.  
  2981. minetest.register_entity(name, {
  2982.  
  2983. stepheight = def.stepheight or 1.1, -- was 0.6
  2984. name = name,
  2985. type = def.type,
  2986. attack_type = def.attack_type,
  2987. fly = def.fly,
  2988. fly_in = def.fly_in or "air",
  2989. owner = def.owner or "",
  2990. order = def.order or "",
  2991. on_die = def.on_die,
  2992. do_custom = def.do_custom,
  2993. jump_height = def.jump_height or 4, -- was 6
  2994. drawtype = def.drawtype, -- DEPRECATED, use rotate instead
  2995. rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
  2996. lifetimer = def.lifetimer or 180, -- 3 minutes
  2997. hp_min = max(1, (def.hp_min or 5) * difficulty),
  2998. hp_max = max(1, (def.hp_max or 10) * difficulty),
  2999. physical = true,
  3000. collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
  3001. selectionbox = def.selectionbox or def.collisionbox,
  3002. visual = def.visual,
  3003. visual_size = def.visual_size or {x = 1, y = 1},
  3004. mesh = def.mesh,
  3005. makes_footstep_sound = def.makes_footstep_sound or false,
  3006. view_range = def.view_range or 5,
  3007. walk_velocity = def.walk_velocity or 1,
  3008. run_velocity = def.run_velocity or 2,
  3009. damage = max(0, (def.damage or 0) * difficulty),
  3010. light_damage = def.light_damage or 0,
  3011. water_damage = def.water_damage or 0,
  3012. lava_damage = def.lava_damage or 0,
  3013. suffocation = def.suffocation or 2,
  3014. fall_damage = def.fall_damage or 1,
  3015. fall_speed = def.fall_speed or -10, -- must be lower than -2 (default: -10)
  3016. drops = def.drops or {},
  3017. armor = def.armor or 100,
  3018. on_rightclick = def.on_rightclick,
  3019. arrow = def.arrow,
  3020. shoot_interval = def.shoot_interval,
  3021. sounds = def.sounds or {},
  3022. animation = def.animation,
  3023. follow = def.follow,
  3024. jump = def.jump ~= false,
  3025. walk_chance = def.walk_chance or 50,
  3026. passive = def.passive or false,
  3027. knock_back = def.knock_back ~= false,
  3028. blood_amount = def.blood_amount or 5,
  3029. blood_texture = def.blood_texture or "mobs_blood.png",
  3030. shoot_offset = def.shoot_offset or 0,
  3031. floats = def.floats or 1, -- floats in water by default
  3032. replace_rate = def.replace_rate,
  3033. replace_what = def.replace_what,
  3034. replace_with = def.replace_with,
  3035. replace_offset = def.replace_offset or 0,
  3036. on_replace = def.on_replace,
  3037. timer = 0,
  3038. env_damage_timer = 0, -- only used when state = "attack"
  3039. tamed = false,
  3040. pause_timer = 0,
  3041. horny = false,
  3042. hornytimer = 0,
  3043. child = false,
  3044. gotten = false,
  3045. health = 0,
  3046. reach = def.reach or 3,
  3047. htimer = 0,
  3048. texture_list = def.textures,
  3049. child_texture = def.child_texture,
  3050. docile_by_day = def.docile_by_day or false,
  3051. time_of_day = 0.5,
  3052. fear_height = def.fear_height or 0,
  3053. runaway = def.runaway,
  3054. runaway_timer = 0,
  3055. pathfinding = def.pathfinding,
  3056. immune_to = def.immune_to or {},
  3057. explosion_radius = def.explosion_radius,
  3058. explosion_damage_radius = def.explosion_damage_radius,
  3059. explosion_timer = def.explosion_timer or 3,
  3060. allow_fuse_reset = def.allow_fuse_reset ~= false,
  3061. stop_to_explode = def.stop_to_explode ~= false,
  3062. custom_attack = def.custom_attack,
  3063. double_melee_attack = def.double_melee_attack,
  3064. dogshoot_switch = def.dogshoot_switch,
  3065. dogshoot_count = 0,
  3066. dogshoot_count_max = def.dogshoot_count_max or 5,
  3067. dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
  3068. attacks_monsters = def.attacks_monsters or false,
  3069. group_attack = def.group_attack or false,
  3070. attack_animals = def.attack_animals or false,
  3071. attack_player = def.attack_player ~= false,
  3072. attack_npc = def.attack_npc ~= false,
  3073. specific_attack = def.specific_attack,
  3074. runaway_from = def.runaway_from,
  3075. owner_loyal = def.owner_loyal,
  3076. facing_fence = false,
  3077. _cmi_is_mob = true,
  3078.  
  3079. on_spawn = def.on_spawn,
  3080.  
  3081. on_blast = def.on_blast or do_tnt,
  3082.  
  3083. on_step = mob_step,
  3084.  
  3085. do_punch = def.do_punch,
  3086.  
  3087. on_punch = mob_punch,
  3088.  
  3089. on_breed = def.on_breed,
  3090.  
  3091. on_grown = def.on_grown,
  3092.  
  3093. on_activate = function(self, staticdata, dtime)
  3094. return mob_activate(self, staticdata, def, dtime)
  3095. end,
  3096.  
  3097. get_staticdata = function(self)
  3098. return mob_staticdata(self)
  3099. end,
  3100.  
  3101. })
  3102.  
  3103. end -- END mobs:register_mob function
  3104.  
  3105.  
  3106. -- count how many mobs of one type are inside an area
  3107. local count_mobs = function(pos, type)
  3108.  
  3109. local num_type = 0
  3110. local num_total = 0
  3111. local objs = minetest.get_objects_inside_radius(pos, aoc_range)
  3112.  
  3113. for n = 1, #objs do
  3114.  
  3115. if not objs[n]:is_player() then
  3116.  
  3117. local obj = objs[n]:get_luaentity()
  3118.  
  3119. -- count mob type and add to total also
  3120. if obj and obj.name and obj.name == type then
  3121.  
  3122. num_type = num_type + 1
  3123. num_total = num_total + 1
  3124.  
  3125. -- add to total mobs
  3126. elseif obj and obj.name and obj.health ~= nil then
  3127.  
  3128. num_total = num_total + 1
  3129. end
  3130. end
  3131. end
  3132.  
  3133. return num_type, num_total
  3134. end
  3135.  
  3136.  
  3137. -- global functions
  3138.  
  3139. function mobs:spawn_abm_check(pos, node, name)
  3140. -- global function to add additional spawn checks
  3141. -- return true to stop spawning mob
  3142. end
  3143.  
  3144.  
  3145. function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
  3146. interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
  3147.  
  3148. -- Do mobs spawn at all?
  3149. if not mobs_spawn then
  3150. return
  3151. end
  3152.  
  3153. -- chance/spawn number override in minetest.conf for registered mob
  3154. local numbers = minetest.settings:get(name)
  3155.  
  3156. if numbers then
  3157. numbers = numbers:split(",")
  3158. chance = tonumber(numbers[1]) or chance
  3159. aoc = tonumber(numbers[2]) or aoc
  3160.  
  3161. if chance == 0 then
  3162. minetest.log("warning", string.format("[mobs] %s has spawning disabled", name))
  3163. return
  3164. end
  3165.  
  3166. minetest.log("action",
  3167. string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
  3168.  
  3169. end
  3170.  
  3171. minetest.register_abm({
  3172.  
  3173. label = name .. " spawning",
  3174. nodenames = nodes,
  3175. neighbors = neighbors,
  3176. interval = interval,
  3177. chance = max(1, (chance * mob_chance_multiplier)),
  3178. catch_up = false,
  3179.  
  3180. action = function(pos, node, active_object_count, active_object_count_wider)
  3181.  
  3182. -- is mob actually registered?
  3183. if not mobs.spawning_mobs[name]
  3184. or not minetest.registered_entities[name] then
  3185. --print ("--- mob doesn't exist", name)
  3186. return
  3187. end
  3188.  
  3189. -- additional custom checks for spawning mob
  3190. if mobs:spawn_abm_check(pos, node, name) == true then
  3191. return
  3192. end
  3193.  
  3194. -- do not spawn if too many of same mob in area
  3195. if active_object_count_wider >= max_per_block
  3196. or count_mobs(pos, name) >= aoc then
  3197. --print ("--- too many entities", name, aoc, active_object_count_wider)
  3198. return
  3199. end
  3200.  
  3201. -- if toggle set to nil then ignore day/night check
  3202. if day_toggle ~= nil then
  3203.  
  3204. local tod = (minetest.get_timeofday() or 0) * 24000
  3205.  
  3206. if tod > 4500 and tod < 19500 then
  3207. -- daylight, but mob wants night
  3208. if day_toggle == false then
  3209. --print ("--- mob needs night", name)
  3210. return
  3211. end
  3212. else
  3213. -- night time but mob wants day
  3214. if day_toggle == true then
  3215. --print ("--- mob needs day", name)
  3216. return
  3217. end
  3218. end
  3219. end
  3220.  
  3221. -- spawn above node
  3222. pos.y = pos.y + 1
  3223.  
  3224. -- are we spawning within height limits?
  3225. if pos.y > max_height
  3226. or pos.y < min_height then
  3227. --print ("--- height limits not met", name, pos.y)
  3228. return
  3229. end
  3230.  
  3231. -- are light levels ok?
  3232. local light = minetest.get_node_light(pos)
  3233. if not light
  3234. or light > max_light
  3235. or light < min_light then
  3236. --print ("--- light limits not met", name, light)
  3237. return
  3238. end
  3239.  
  3240. -- only spawn away from player
  3241. local objs = minetest.get_objects_inside_radius(pos, 10)
  3242.  
  3243. for n = 1, #objs do
  3244.  
  3245. if objs[n]:is_player() then
  3246. --print ("--- player too close", name)
  3247. return
  3248. end
  3249. end
  3250.  
  3251. -- do we have enough height clearance to spawn mob?
  3252. local ent = minetest.registered_entities[name]
  3253. local height = max(0, math.ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
  3254.  
  3255. for n = 0, height do
  3256.  
  3257. local pos2 = {x = pos.x, y = pos.y + n, z = pos.z}
  3258.  
  3259. if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
  3260. --print ("--- inside block", name, node_ok(pos2).name)
  3261. return
  3262. end
  3263. end
  3264.  
  3265. -- mobs cannot spawn in protected areas when enabled
  3266. if not spawn_protected
  3267. and minetest.is_protected(pos, "") then
  3268. --print ("--- inside protected area", name)
  3269. return
  3270. end
  3271.  
  3272. -- spawn mob half block higher than ground
  3273. pos.y = pos.y + 0.5
  3274.  
  3275. local mob = minetest.add_entity(pos, name)
  3276. --[[
  3277. print ("[mobs] Spawned " .. name .. " at "
  3278. .. minetest.pos_to_string(pos) .. " on "
  3279. .. node.name .. " near " .. neighbors[1])
  3280. ]]
  3281. if on_spawn then
  3282.  
  3283. local ent = mob:get_luaentity()
  3284.  
  3285. on_spawn(ent, pos)
  3286. end
  3287. end
  3288. })
  3289. end
  3290.  
  3291.  
  3292. -- compatibility with older mob registration
  3293. function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
  3294.  
  3295. mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30,
  3296. chance, active_object_count, -31000, max_height, day_toggle)
  3297. end
  3298.  
  3299.  
  3300. -- MarkBu's spawn function
  3301. function mobs:spawn(def)
  3302.  
  3303. mobs:spawn_specific(
  3304. def.name,
  3305. def.nodes or {"group:soil", "group:stone"},
  3306. def.neighbors or {"air"},
  3307. def.min_light or 0,
  3308. def.max_light or 15,
  3309. def.interval or 30,
  3310. def.chance or 5000,
  3311. def.active_object_count or 1,
  3312. def.min_height or -31000,
  3313. def.max_height or 31000,
  3314. def.day_toggle,
  3315. def.on_spawn
  3316. )
  3317. end
  3318.  
  3319.  
  3320. -- register arrow for shoot attack
  3321. function mobs:register_arrow(name, def)
  3322.  
  3323. if not name or not def then return end -- errorcheck
  3324.  
  3325. minetest.register_entity(name, {
  3326.  
  3327. physical = false,
  3328. visual = def.visual,
  3329. visual_size = def.visual_size,
  3330. textures = def.textures,
  3331. velocity = def.velocity,
  3332. hit_player = def.hit_player,
  3333. hit_node = def.hit_node,
  3334. hit_mob = def.hit_mob,
  3335. drop = def.drop or false, -- drops arrow as registered item when true
  3336. collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
  3337. timer = 0,
  3338. switch = 0,
  3339. owner_id = def.owner_id,
  3340. rotate = def.rotate,
  3341. automatic_face_movement_dir = def.rotate
  3342. and (def.rotate - (pi / 180)) or false,
  3343.  
  3344. on_activate = def.on_activate,
  3345.  
  3346. on_step = def.on_step or function(self, dtime)
  3347.  
  3348. self.timer = self.timer + 1
  3349.  
  3350. local pos = self.object:get_pos()
  3351.  
  3352. if self.switch == 0
  3353. or self.timer > 150
  3354. or not within_limits(pos, 0) then
  3355.  
  3356. self.object:remove() ; -- print ("removed arrow")
  3357.  
  3358. return
  3359. end
  3360.  
  3361. -- does arrow have a tail (fireball)
  3362. if def.tail
  3363. and def.tail == 1
  3364. and def.tail_texture then
  3365.  
  3366. minetest.add_particle({
  3367. pos = pos,
  3368. velocity = {x = 0, y = 0, z = 0},
  3369. acceleration = {x = 0, y = 0, z = 0},
  3370. expirationtime = def.expire or 0.25,
  3371. collisiondetection = false,
  3372. texture = def.tail_texture,
  3373. size = def.tail_size or 5,
  3374. glow = def.glow or 0,
  3375. })
  3376. end
  3377.  
  3378. if self.hit_node then
  3379.  
  3380. local node = node_ok(pos).name
  3381.  
  3382. if minetest.registered_nodes[node].walkable then
  3383.  
  3384. self.hit_node(self, pos, node)
  3385.  
  3386. if self.drop == true then
  3387.  
  3388. pos.y = pos.y + 1
  3389.  
  3390. self.lastpos = (self.lastpos or pos)
  3391.  
  3392. minetest.add_item(self.lastpos, self.object:get_luaentity().name)
  3393. end
  3394.  
  3395. self.object:remove() ; -- print ("hit node")
  3396.  
  3397. return
  3398. end
  3399. end
  3400.  
  3401. if self.hit_player or self.hit_mob then
  3402.  
  3403. for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.0)) do
  3404.  
  3405. if self.hit_player
  3406. and player:is_player() then
  3407.  
  3408. self.hit_player(self, player)
  3409. self.object:remove() ; -- print ("hit player")
  3410. return
  3411. end
  3412.  
  3413. local entity = player:get_luaentity()
  3414.  
  3415. if entity
  3416. and self.hit_mob
  3417. and entity._cmi_is_mob == true
  3418. and tostring(player) ~= self.owner_id
  3419. and entity.name ~= self.object:get_luaentity().name then
  3420.  
  3421. self.hit_mob(self, player)
  3422.  
  3423. self.object:remove() ; --print ("hit mob")
  3424.  
  3425. return
  3426. end
  3427. end
  3428. end
  3429.  
  3430. self.lastpos = pos
  3431. end
  3432. })
  3433. end
  3434.  
  3435.  
  3436. -- compatibility function
  3437. function mobs:explosion(pos, radius)
  3438. local self = {sounds = {}}
  3439. self.sounds.explode = "tnt_explode"
  3440. mobs:boom(self, pos, radius)
  3441. end
  3442.  
  3443.  
  3444. -- no damage to nodes explosion
  3445. function mobs:safe_boom(self, pos, radius)
  3446.  
  3447. minetest.sound_play(self.sounds and self.sounds.explode or "tnt_explode", {
  3448. pos = pos,
  3449. gain = 1.0,
  3450. max_hear_distance = self.sounds and self.sounds.distance or 32
  3451. })
  3452.  
  3453. entity_physics(pos, radius)
  3454. effect(pos, 32, "tnt_smoke.png", radius * 3, radius * 5, radius, 1, 0)
  3455. end
  3456.  
  3457.  
  3458. -- make explosion with protection and tnt mod check
  3459. function mobs:boom(self, pos, radius)
  3460.  
  3461. if mobs_griefing
  3462. and minetest.get_modpath("tnt") and tnt and tnt.boom
  3463. and not minetest.is_protected(pos, "") then
  3464.  
  3465. tnt.boom(pos, {
  3466. radius = radius,
  3467. damage_radius = radius,
  3468. sound = self.sounds and self.sounds.explode,
  3469. explode_center = true,
  3470. })
  3471. else
  3472. mobs:safe_boom(self, pos, radius)
  3473. end
  3474. end
  3475.  
  3476.  
  3477. -- Register spawn eggs
  3478.  
  3479. -- Note: This also introduces the “spawn_egg” group:
  3480. -- * spawn_egg=1: Spawn egg (generic mob, no metadata)
  3481. -- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
  3482. function mobs:register_egg(mob, desc, background, addegg, no_creative)
  3483.  
  3484. local grp = {spawn_egg = 1}
  3485.  
  3486. -- do NOT add this egg to creative inventory (e.g. dungeon master)
  3487. if creative and no_creative == true then
  3488. grp.not_in_creative_inventory = 1
  3489. end
  3490.  
  3491. local invimg = background
  3492.  
  3493. if addegg == 1 then
  3494. invimg = "mobs_chicken_egg.png^(" .. invimg ..
  3495. "^[mask:mobs_chicken_egg_overlay.png)"
  3496. end
  3497.  
  3498. -- register new spawn egg containing mob information
  3499. minetest.register_craftitem(mob .. "_set", {
  3500.  
  3501. description = S("@1 (Tamed)", desc),
  3502. inventory_image = invimg,
  3503. groups = {spawn_egg = 2, not_in_creative_inventory = 1},
  3504. stack_max = 1,
  3505.  
  3506. on_place = function(itemstack, placer, pointed_thing)
  3507.  
  3508. local pos = pointed_thing.above
  3509.  
  3510. -- am I clicking on something with existing on_rightclick function?
  3511. local under = minetest.get_node(pointed_thing.under)
  3512. local def = minetest.registered_nodes[under.name]
  3513. if def and def.on_rightclick then
  3514. return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
  3515. end
  3516.  
  3517. if pos
  3518. and within_limits(pos, 0)
  3519. and not minetest.is_protected(pos, placer:get_player_name()) then
  3520.  
  3521. if not minetest.registered_entities[mob] then
  3522. return
  3523. end
  3524.  
  3525. pos.y = pos.y + 1
  3526.  
  3527. local data = itemstack:get_metadata()
  3528. local mob = minetest.add_entity(pos, mob, data)
  3529. local ent = mob:get_luaentity()
  3530.  
  3531. -- set owner if not a monster
  3532. if ent.type ~= "monster" then
  3533. ent.owner = placer:get_player_name()
  3534. ent.tamed = true
  3535. end
  3536.  
  3537. -- since mob is unique we remove egg once spawned
  3538. itemstack:take_item()
  3539. end
  3540.  
  3541. return itemstack
  3542. end,
  3543. })
  3544.  
  3545.  
  3546. -- register old stackable mob egg
  3547. minetest.register_craftitem(mob, {
  3548.  
  3549. description = desc,
  3550. inventory_image = invimg,
  3551. groups = grp,
  3552.  
  3553. on_place = function(itemstack, placer, pointed_thing)
  3554.  
  3555. local pos = pointed_thing.above
  3556.  
  3557. -- am I clicking on something with existing on_rightclick function?
  3558. local under = minetest.get_node(pointed_thing.under)
  3559. local def = minetest.registered_nodes[under.name]
  3560. if def and def.on_rightclick then
  3561. return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
  3562. end
  3563.  
  3564. if pos
  3565. and within_limits(pos, 0)
  3566. and not minetest.is_protected(pos, placer:get_player_name()) then
  3567.  
  3568. if not minetest.registered_entities[mob] then
  3569. return
  3570. end
  3571.  
  3572. pos.y = pos.y + 1
  3573.  
  3574. local mob = minetest.add_entity(pos, mob)
  3575. local ent = mob:get_luaentity()
  3576.  
  3577. -- don't set owner if monster or sneak pressed
  3578. if ent.type ~= "monster"
  3579. and not placer:get_player_control().sneak then
  3580. ent.owner = placer:get_player_name()
  3581. ent.tamed = true
  3582. end
  3583.  
  3584. -- if not in creative then take item
  3585. if not mobs.is_creative(placer:get_player_name()) then
  3586. itemstack:take_item()
  3587. end
  3588. end
  3589.  
  3590. return itemstack
  3591. end,
  3592. })
  3593.  
  3594. end
  3595.  
  3596.  
  3597. -- capture critter (thanks to blert2112 for idea)
  3598. function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith)
  3599.  
  3600. if self.child
  3601. or not clicker:is_player()
  3602. or not clicker:get_inventory() then
  3603. return false
  3604. end
  3605.  
  3606. -- get name of clicked mob
  3607. local mobname = self.name
  3608.  
  3609. -- if not nil change what will be added to inventory
  3610. if replacewith then
  3611. mobname = replacewith
  3612. end
  3613.  
  3614. local name = clicker:get_player_name()
  3615. local tool = clicker:get_wielded_item()
  3616.  
  3617. -- are we using hand, net or lasso to pick up mob?
  3618. if tool:get_name() ~= ""
  3619. and tool:get_name() ~= "mobs:net"
  3620. and tool:get_name() ~= "mobs:lasso" then
  3621. return false
  3622. end
  3623.  
  3624. -- is mob tamed?
  3625. if self.tamed == false
  3626. and force_take == false then
  3627.  
  3628. minetest.chat_send_player(name, S("Not tamed!"))
  3629.  
  3630. return true -- false
  3631. end
  3632.  
  3633. -- cannot pick up if not owner
  3634. if self.owner ~= name
  3635. and force_take == false then
  3636.  
  3637. minetest.chat_send_player(name, S("@1 is owner!", self.owner))
  3638.  
  3639. return true -- false
  3640. end
  3641.  
  3642. if clicker:get_inventory():room_for_item("main", mobname) then
  3643.  
  3644. -- was mob clicked with hand, net, or lasso?
  3645. local chance = 0
  3646.  
  3647. if tool:get_name() == "" then
  3648. chance = chance_hand
  3649.  
  3650. elseif tool:get_name() == "mobs:net" then
  3651.  
  3652. chance = chance_net
  3653.  
  3654. tool:add_wear(4000) -- 17 uses
  3655.  
  3656. clicker:set_wielded_item(tool)
  3657.  
  3658. elseif tool:get_name() == "mobs:lasso" then
  3659.  
  3660. chance = chance_lasso
  3661.  
  3662. tool:add_wear(650) -- 100 uses
  3663.  
  3664. clicker:set_wielded_item(tool)
  3665.  
  3666. end
  3667.  
  3668. -- calculate chance.. add to inventory if successful?
  3669. if chance > 0 and random(1, 100) <= chance then
  3670.  
  3671. -- default mob egg
  3672. local new_stack = ItemStack(mobname)
  3673.  
  3674. -- add special mob egg with all mob information
  3675. -- unless 'replacewith' contains new item to use
  3676. if not replacewith then
  3677.  
  3678. new_stack = ItemStack(mobname .. "_set")
  3679.  
  3680. local tmp = {}
  3681.  
  3682. for _,stat in pairs(self) do
  3683. local t = type(stat)
  3684. if t ~= "function"
  3685. and t ~= "nil"
  3686. and t ~= "userdata" then
  3687. tmp[_] = self[_]
  3688. end
  3689. end
  3690.  
  3691. local data_str = minetest.serialize(tmp)
  3692.  
  3693. new_stack:set_metadata(data_str)
  3694. end
  3695.  
  3696. local inv = clicker:get_inventory()
  3697.  
  3698. if inv:room_for_item("main", new_stack) then
  3699. inv:add_item("main", new_stack)
  3700. else
  3701. minetest.add_item(clicker:get_pos(), new_stack)
  3702. end
  3703.  
  3704. self.object:remove()
  3705.  
  3706. mob_sound(self, "default_place_node_hard")
  3707.  
  3708. elseif chance ~= 0 then
  3709. minetest.chat_send_player(name, S("Missed!"))
  3710.  
  3711. mob_sound(self, "mobs_swing")
  3712. end
  3713. end
  3714.  
  3715. return true
  3716. end
  3717.  
  3718.  
  3719. -- protect tamed mob with rune item
  3720. function mobs:protect(self, clicker)
  3721.  
  3722. local name = clicker:get_player_name()
  3723. local tool = clicker:get_wielded_item()
  3724.  
  3725. if tool:get_name() ~= "mobs:protector" then
  3726. return false
  3727. end
  3728.  
  3729. if self.tamed == false then
  3730. minetest.chat_send_player(name, S("Not tamed!"))
  3731. return true -- false
  3732. end
  3733.  
  3734. if self.protected == true then
  3735. minetest.chat_send_player(name, S("Already protected!"))
  3736. return true -- false
  3737. end
  3738.  
  3739. if not mobs.is_creative(clicker:get_player_name()) then
  3740. tool:take_item() -- take 1 protection rune
  3741. clicker:set_wielded_item(tool)
  3742. end
  3743.  
  3744. self.protected = true
  3745.  
  3746. local pos = self.object:get_pos()
  3747. pos.y = pos.y + self.collisionbox[2] + 0.5
  3748.  
  3749. effect(self.object:get_pos(), 25, "mobs_protect_particle.png", 0.5, 4, 2, 15)
  3750.  
  3751. mob_sound(self, "mobs_spell")
  3752.  
  3753. return true
  3754. end
  3755.  
  3756.  
  3757. local mob_obj = {}
  3758. local mob_sta = {}
  3759.  
  3760. -- feeding, taming and breeding (thanks blert2112)
  3761. function mobs:feed_tame(self, clicker, feed_count, breed, tame)
  3762.  
  3763. if not self.follow then
  3764. return false
  3765. end
  3766.  
  3767. -- can eat/tame with item in hand
  3768. if follow_holding(self, clicker) then
  3769.  
  3770. -- if not in creative then take item
  3771. if not mobs.is_creative(clicker:get_player_name()) then
  3772.  
  3773. local item = clicker:get_wielded_item()
  3774.  
  3775. item:take_item()
  3776.  
  3777. clicker:set_wielded_item(item)
  3778. end
  3779.  
  3780. -- increase health
  3781. self.health = self.health + 4
  3782.  
  3783. if self.health >= self.hp_max then
  3784.  
  3785. self.health = self.hp_max
  3786.  
  3787. if self.htimer < 1 then
  3788.  
  3789. minetest.chat_send_player(clicker:get_player_name(),
  3790. S("@1 at full health (@2)",
  3791. self.name:split(":")[2], tostring(self.health)))
  3792.  
  3793. self.htimer = 5
  3794. end
  3795. end
  3796.  
  3797. self.object:set_hp(self.health)
  3798.  
  3799. update_tag(self)
  3800.  
  3801. -- make children grow quicker
  3802. if self.child == true then
  3803.  
  3804. self.hornytimer = self.hornytimer + 20
  3805.  
  3806. return true
  3807. end
  3808.  
  3809. -- feed and tame
  3810. self.food = (self.food or 0) + 1
  3811. if self.food >= feed_count then
  3812.  
  3813. self.food = 0
  3814.  
  3815. if breed and self.hornytimer == 0 then
  3816. self.horny = true
  3817. end
  3818.  
  3819. self.gotten = false
  3820.  
  3821. if tame then
  3822.  
  3823. if self.tamed == false then
  3824. minetest.chat_send_player(clicker:get_player_name(),
  3825. S("@1 has been tamed!",
  3826. self.name:split(":")[2]))
  3827. end
  3828.  
  3829. self.tamed = true
  3830.  
  3831. if not self.owner or self.owner == "" then
  3832. self.owner = clicker:get_player_name()
  3833. end
  3834. end
  3835.  
  3836. -- make sound when fed so many times
  3837. mob_sound(self, self.sounds.random)
  3838. end
  3839.  
  3840. return true
  3841. end
  3842.  
  3843. local item = clicker:get_wielded_item()
  3844.  
  3845. -- if mob has been tamed you can name it with a nametag
  3846. if item:get_name() == "mobs:nametag"
  3847. and clicker:get_player_name() == self.owner then
  3848.  
  3849. local name = clicker:get_player_name()
  3850.  
  3851. -- store mob and nametag stack in external variables
  3852. mob_obj[name] = self
  3853. mob_sta[name] = item
  3854.  
  3855. local tag = self.nametag or ""
  3856.  
  3857. minetest.show_formspec(name, "mobs_nametag", "size[8,4]"
  3858. .. default.gui_bg
  3859. .. default.gui_bg_img
  3860. .. "field[0.5,1;7.5,0;name;" .. minetest.formspec_escape(S("Enter name:")) .. ";" .. tag .. "]"
  3861. .. "button_exit[2.5,3.5;3,1;mob_rename;" .. minetest.formspec_escape(S("Rename")) .. "]")
  3862. end
  3863.  
  3864. return false
  3865. end
  3866.  
  3867.  
  3868. -- inspired by blockmen's nametag mod
  3869. minetest.register_on_player_receive_fields(function(player, formname, fields)
  3870.  
  3871. -- right-clicked with nametag and name entered?
  3872. if formname == "mobs_nametag"
  3873. and fields.name
  3874. and fields.name ~= "" then
  3875.  
  3876. local name = player:get_player_name()
  3877.  
  3878. if not mob_obj[name]
  3879. or not mob_obj[name].object then
  3880. return
  3881. end
  3882.  
  3883. -- make sure nametag is being used to name mob
  3884. local item = player:get_wielded_item()
  3885.  
  3886. if item:get_name() ~= "mobs:nametag" then
  3887. return
  3888. end
  3889.  
  3890. -- limit name entered to 64 characters long
  3891. if string.len(fields.name) > 64 then
  3892. fields.name = string.sub(fields.name, 1, 64)
  3893. end
  3894.  
  3895. -- update nametag
  3896. mob_obj[name].nametag = fields.name
  3897.  
  3898. update_tag(mob_obj[name])
  3899.  
  3900. -- if not in creative then take item
  3901. if not mobs.is_creative(name) then
  3902.  
  3903. mob_sta[name]:take_item()
  3904.  
  3905. player:set_wielded_item(mob_sta[name])
  3906. end
  3907.  
  3908. -- reset external variables
  3909. mob_obj[name] = nil
  3910. mob_sta[name] = nil
  3911. end
  3912. end)
  3913.  
  3914.  
  3915. -- compatibility function for old entities to new modpack entities
  3916. function mobs:alias_mob(old_name, new_name)
  3917.  
  3918. -- spawn egg
  3919. minetest.register_alias(old_name, new_name)
  3920.  
  3921. -- entity
  3922. minetest.register_entity(":" .. old_name, {
  3923.  
  3924. physical = false,
  3925.  
  3926. on_step = function(self)
  3927.  
  3928. if minetest.registered_entities[new_name] then
  3929. minetest.add_entity(self.object:get_pos(), new_name)
  3930. end
  3931.  
  3932. self.object:remove()
  3933. end
  3934. })
  3935. end
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