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- SECTION "Test tileset", ROMX
- TestTileset::
- db 40 ; Number of tiles
- ; Grass tiles (80-82)
- dw $0062, $02B5, $004A, $40B5, $004A, $08B4, $004B, $0094
- dw $00AA, $0855, $002B, $00AA, $2054, $00AA, $0255, $004A
- dw $0029, $00D2, $102D, $0052, $02AD, $0052, $40AD, $0046
- ; House (83-91)
- dw $203F, $2F30, $203F, $3C23, $3C23, $203F, $2F30, $2F30 ; Left
- dw $00FF, $3FC0, $00FF, $FC03, $FC03, $00FF, $FFFF, $0000 ; Bottom
- dw $203F, $2F30, $203F, $3C23, $3F20, $1F10, $0F0F, $0000 ; Corner
- dw $00FF, $00FF, $3FFF, $3FE0, $3FE7, $38E8, $38E8, $3FEF ; Door top-left
- dw $3FE0, $3FEF, $37E1, $37E1, $31E1, $3FE0, $BFFF, $6060 ; Door bottom-left
- dw $FC07, $FCF7, $7C17, $7C17, $1C17, $FC07, $FDFF, $0606 ; Door bottom-right
- dw $00FF, $7FFF, $7FC0, $64C0, $64C0, $64C0, $64C0, $7FFF ; Window top
- dw $64C0, $64C0, $64C0, $64C0, $64C0, $7FFF, $00FF, $00FF ; Window bottom
- dw $00FF, $3FC0, $00FF, $FC03, $FC03, $00FF, $3FC0, $3FC0 ; Filler
- dw $FFFF, $00FF, $54AB, $22DD, $00FF, $08F7, $44BB, $22DD ; Roof top
- dw $80FF, $80FF, $80FF, $80FF, $80FF, $80FF, $80FF, $80FF ; Roof left
- dw $80FF, $9FFF, $A0FF, $C0FF, $FFFF, $FF80, $FF80, $FFFF ; Roof bottom-left
- dw $0707, $181F, $203F, $407F, $407F, $80FF, $80FF, $80FF ; Roof top-left
- dw $00FF, $FFFF, $00FF, $00FF, $FFFF, $FF00, $FF00, $FFFF ; Roof bottom
- dw $00FF, $54AB, $22DD, $00FF, $08F7, $44BB, $22DD, $00FF ; Roof filler
- ; Rock (92-97)
- dw $FF56, $BBEF, $D77E, $EBBE, $DD77, $FF6A, $D5FF, $FF6A ; Left
- dw $D50F, $C4F7, $82E3, $01F3, $03FD, $9FE9, $7F47, $BEBE ; Horizontal
- dw $0F0C, $3732, $6F45, $4F4B, $CFC5, $FFAB, $FF55, $FF3E ; Top-left
- dw $A7B6, $4362, $80E2, $81E2, $84F3, $83FF, $F7CC, $FFF9 ; Right
- dw $F030, $EC4C, $D6A2, $82F2, $83F3, $83FD, $C37E, $FF3C ; Top-right
- dw $FF00, $AF10, $FE00, $FF00, $AD42, $FF00, $EF10, $FB00 ; Filler
- ; 98
- dw $FF00, $EF10, $FF00, $FF00, $BD42, $FF00, $EF10, $FF00 ; Water
- ; dw $FF00, $F700, $FF00, $FF00, $DE00, $FF00, $F700, $FF00 ; Water frame 2
- ; dw $FF00, $DF20, $FF00, $FF00, $7B84, $FF00, $DF20, $FF00 ; Water frame 3
- ; Bridge (99-9A)
- dw $FF00, $FFFF, $FF00, $7788, $DD22, $BB44, $FFFF, $FF00 ; Horizontal
- dw $F74A, $DF62, $EF52, $FF42, $F74A, $DF62, $EF52, $FF42 ; Vertical
- ; Sign (9B-9C)
- dw $0000, $0000, $0000, $7F7F, $407F, $5F7F, $507F, $5777 ; Top-left
- dw $5070, $5777, $5070, $5777, $5878, $5070, $507F, $207F ; Bottom-left
- ; 9D
- dw $0000, $0012, $0044, $0000, $0020, $0002, $0040, $0008 ; Path tile (merge with rock filler ?)
- ; 9E
- dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 ; Flower
- ; dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 ; Flower frame 2
- ; Tree (9F-A4)
- dw $01A9, $0243, $0D2E, $1798, $243B, $D3EC, $5C63, $E19E ; Top-left
- dw $8092, $C048, $F033, $78AC, $FE16, $FF2B, $FE16, $FF69 ; Top-right
- dw $243B, $D3EC, $5C63, $E19E, $243B, $D3EC, $5CE3, $E19E ; Middle-left
- dw $FE17, $FF2B, $FE17, $FF69, $FE17, $FF2B, $FE17, $FF69 ; Middle-right
- dw $24FB, $D3EC, $5CE3, $E19E, $7FFF, $057E, $0B7C, $0F3F ; Bottom-left
- dw $FE17, $FF2B, $FE17, $FF69, $FF7F, $E0BC, $F018, $E0F0 ; Bottom-right
- ; A5
- dw $4200, $A542, $AB44, $D628, $4438, $2856, $38C7, $106E ; Tall grass
- ; A6
- dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 ; Door mat
- ; A7
- dw $FF00, $FF00, $FF00, $FF00, $FF00, $FF00, $FF00, $FF00 ; Accesses the third color of a palette
- ; Grey border
- tile_attr $A7, 0, 0, 0, 0, 0, 0
- tile_attr $A7, 0, 0, 0, 0, 0, 0
- tile_attr $A7, 0, 0, 0, 0, 0, 0
- tile_attr $A7, 0, 0, 0, 0, 0, 0
- ; Grass
- tile_attr $80, 1, 2, 0, 0, 0, 0
- tile_attr $81, 0, 2, 0, 0, 0, 0
- tile_attr $82, 0, 2, 0, 0, 0, 0
- tile_attr $80, 0, 2, 0, 0, 0, 0
- ; House top-left
- tile_attr $80, 1, 2, 0, 0, 0, 0
- tile_attr $81, 0, 2, 0, 0, 0, 0
- tile_attr $8F, 0, 5, 0, 0, 0, 1
- tile_attr $8D, 0, 5, 0, 0, 0, 1
- ; House top
- tile_attr $8C, 1, 5, 0, 0, 0, 1
- tile_attr $91, 0, 5, 0, 0, 0, 1
- tile_attr $8C, 0, 5, 0, 0, 0, 1
- tile_attr $91, 0, 5, 0, 0, 0, 1
- ; House top-right
- tile_attr $8F, 1, 5, 0, 1, 0, 1
- tile_attr $8D, 0, 5, 0, 1, 0, 1
- tile_attr $82, 0, 2, 0, 0, 0, 0
- tile_attr $80, 0, 2, 0, 0, 0, 0
- ; Roof bottom-left
- tile_attr $80, 0, 2, 0, 0, 0, 0
- tile_attr $81, 0, 2, 0, 0, 0, 0
- tile_attr $8E, 0, 5, 0, 0, 0, 0
- tile_attr $83, 0, 3, 0, 0, 0, 0
- ; Roof bottom
- tile_attr $90, 0, 5, 0, 0, 0, 1
- tile_attr $8B, 0, 3, 0, 0, 0, 0
- tile_attr $90, 0, 5, 0, 0, 0, 1
- tile_attr $8B, 0, 3, 0, 0, 0, 0
- ; Roof bottom-right
- tile_attr $8E, 0, 5, 0, 1, 0, 1
- tile_attr $83, 0, 3, 0, 1, 0, 1
- tile_attr $82, 0, 2, 0, 0, 0, 0
- tile_attr $80, 0, 2, 0, 0, 0, 0
- ; House left
- tile_attr $80, 0, 2, 0, 0, 0, 0
- tile_attr $81, 0, 2, 0, 0, 0, 0
- tile_attr $83, 0, 3, 0, 0, 0, 0
- tile_attr $83, 0, 3, 0, 0, 0, 0
- ; House middle
- tile_attr $8B, 0, 3, 0, 0, 0, 0
- tile_attr $8B, 0, 3, 0, 0, 0, 0
- tile_attr $8B, 0, 3, 0, 0, 0, 0
- tile_attr $8B, 0, 3, 0, 0, 0, 0
- ; House right
- tile_attr $83, 0, 3, 0, 1, 0, 0
- tile_attr $83, 0, 3, 0, 1, 0, 0
- tile_attr $82, 0, 2, 0, 0, 0, 0
- tile_attr $80, 0, 2, 0, 0, 0, 0
- ; House bottom-left
- tile_attr $80, 0, 2, 0, 0, 0, 0
- tile_attr $81, 0, 2, 0, 0, 0, 0
- tile_attr $83, 0, 3, 0, 0, 0, 0
- tile_attr $85, 0, 3, 0, 0, 0, 0
- ; Door
- tile_attr $86, 0, 4, 0, 0, 0, 0
- tile_attr $87, 0, 4, 0, 0, 0, 0
- tile_attr $86, 0, 4, 0, 1, 0, 0
- tile_attr $88, 0, 4, 0, 0, 0, 0
- ; House bottom
- tile_attr $8B, 0, 3, 0, 0, 0, 0
- tile_attr $84, 0, 3, 0, 0, 0, 0
- tile_attr $8B, 0, 3, 0, 0, 0, 0
- tile_attr $84, 0, 3, 0, 0, 0, 0
- ; Roof bottom with window top
- tile_attr $90, 0, 5, 0, 0, 0, 1
- tile_attr $89, 0, 4, 0, 0, 0, 0
- tile_attr $90, 0, 5, 0, 0, 0, 1
- tile_attr $89, 0, 4, 0, 1, 0, 0
- ; House bottom with window bottom
- tile_attr $8A, 0, 4, 0, 0, 0, 0
- tile_attr $84, 0, 3, 0, 0, 0, 0
- tile_attr $8A, 0, 4, 0, 1, 0, 0
- tile_attr $84, 0, 3, 0, 0, 0, 0
- ; House bottom-right
- tile_attr $83, 0, 3, 0, 1, 0, 0
- tile_attr $85, 0, 3, 0, 1, 0, 0
- tile_attr $82, 0, 2, 0, 0, 0, 0
- tile_attr $80, 0, 2, 0, 0, 0, 0
- ; Path
- tile_attr $9D, 1, 0, 0, 0, 0, 0
- tile_attr $9D, 0, 0, 0, 0, 0, 0
- tile_attr $9D, 0, 0, 0, 0, 0, 0
- tile_attr $9D, 0, 0, 0, 0, 0, 0
- ; Sign
- tile_attr $9B, 0, 0, 0, 0, 0, 1
- tile_attr $9C, 0, 0, 0, 0, 0, 0
- tile_attr $9B, 0, 0, 0, 1, 0, 1
- tile_attr $9C, 0, 0, 0, 1, 0, 0
- ; Water top-left
- tile_attr $94, 0, 7, 0, 0, 0, 0
- tile_attr $92, 1, 7, 0, 0, 0, 0
- tile_attr $93, 0, 7, 0, 0, 0, 0
- tile_attr $98, 0, 6, 0, 0, 0, 0
- ; Water top
- tile_attr $93, 0, 7, 0, 0, 0, 0
- tile_attr $98, 1, 6, 0, 0, 0, 0
- tile_attr $93, 0, 7, 0, 0, 0, 0
- tile_attr $98, 0, 6, 0, 0, 0, 0
- ; Water top-right
- tile_attr $93, 0, 7, 0, 0, 0, 0
- tile_attr $98, 1, 6, 0, 0, 0, 0
- tile_attr $96, 0, 7, 0, 0, 0, 0
- tile_attr $95, 0, 7, 0, 0, 0, 0
- ; Water left
- tile_attr $92, 0, 7, 0, 0, 0, 0
- tile_attr $92, 1, 7, 0, 0, 0, 0
- tile_attr $98, 0, 6, 0, 0, 0, 0
- tile_attr $98, 0, 6, 0, 0, 0, 0
- ; Water
- tile_attr $98, 0, 6, 0, 0, 0, 0
- tile_attr $98, 1, 6, 0, 0, 0, 0
- tile_attr $98, 0, 6, 0, 0, 0, 0
- tile_attr $98, 0, 6, 0, 0, 0, 0
- ; Horizontal bridge
- tile_attr $99, 1, 3, 0, 0, 0, 0
- tile_attr $99, 0, 3, 0, 0, 0, 0
- tile_attr $99, 0, 3, 0, 0, 0, 0
- tile_attr $99, 0, 3, 0, 0, 0, 0
- ; Vertical bridge
- tile_attr $9A, 1, 3, 0, 0, 0, 0
- tile_attr $9A, 0, 3, 0, 0, 0, 0
- tile_attr $9A, 0, 3, 0, 0, 0, 0
- tile_attr $9A, 0, 3, 0, 0, 0, 0
- ; Water right
- tile_attr $98, 0, 6, 0, 0, 0, 0
- tile_attr $98, 1, 6, 0, 0, 0, 0
- tile_attr $95, 0, 7, 0, 0, 0, 0
- tile_attr $95, 0, 7, 0, 0, 0, 0
- ; Water bottom-left
- tile_attr $92, 0, 7, 0, 0, 1, 0
- tile_attr $94, 1, 7, 0, 0, 1, 0
- tile_attr $98, 0, 6, 0, 0, 0, 0
- tile_attr $93, 0, 7, 0, 0, 1, 0
- ; Water bottom
- tile_attr $98, 0, 6, 0, 0, 0, 0
- tile_attr $93, 1, 7, 0, 0, 1, 0
- tile_attr $98, 0, 6, 0, 0, 0, 0
- tile_attr $93, 0, 7, 0, 0, 1, 0
- ; Water bottom-right
- tile_attr $98, 0, 6, 0, 0, 0, 0
- tile_attr $93, 1, 7, 0, 0, 1, 0
- tile_attr $95, 0, 7, 0, 0, 0, 0
- tile_attr $96, 0, 7, 0, 0, 1, 0
- ; Tree
- tile_attr $9F, 0, 2, 0, 0, 0, 0
- tile_attr $A3, 0, 2, 0, 0, 0, 0
- tile_attr $A0, 0, 2, 0, 0, 0, 0
- tile_attr $A4, 0, 2, 0, 0, 0, 0
- ; Tree base
- tile_attr $A1, 0, 2, 0, 0, 0, 0
- tile_attr $A3, 0, 2, 0, 0, 0, 0
- tile_attr $A2, 0, 2, 0, 0, 0, 0
- tile_attr $A4, 0, 2, 0, 0, 0, 0
- ; Tree middle
- tile_attr $A1, 0, 2, 0, 0, 0, 0
- tile_attr $A1, 0, 2, 0, 0, 0, 0
- tile_attr $A2, 0, 2, 0, 0, 0, 0
- tile_attr $A2, 0, 2, 0, 0, 0, 0
- ; Tree top
- tile_attr $80, 1, 2, 0, 0, 0, 0
- tile_attr $9F, 0, 2, 0, 0, 0, 1
- tile_attr $82, 0, 2, 0, 0, 0, 0
- tile_attr $A0, 0, 2, 0, 0, 0, 1
- ; Tall grass
- tile_attr $A5, 1, 2, 0, 0, 0, 0
- tile_attr $A5, 0, 2, 0, 0, 0, 0
- tile_attr $A5, 0, 2, 0, 0, 0, 0
- tile_attr $A5, 0, 2, 0, 0, 0, 0
- ; Rock top-left
- tile_attr $96, 0, 7, 0, 1, 0, 0
- tile_attr $95, 0, 7, 0, 1, 0, 0
- tile_attr $93, 0, 7, 0, 0, 1, 0
- tile_attr $97, 0, 7, 0, 0, 0, 0
- ; Rock top
- tile_attr $93, 0, 7, 0, 0, 1, 0
- tile_attr $97, 0, 7, 0, 0, 0, 0
- tile_attr $93, 0, 7, 0, 0, 1, 0
- tile_attr $97, 0, 7, 0, 0, 0, 0
- ; Rock top-right
- tile_attr $93, 0, 7, 0, 0, 1, 0
- tile_attr $97, 0, 7, 0, 0, 0, 0
- tile_attr $94, 0, 7, 0, 1, 0, 0
- tile_attr $92, 0, 7, 0, 1, 0, 0
- ; Rock left
- tile_attr $95, 0, 7, 0, 1, 0, 0
- tile_attr $95, 0, 7, 0, 1, 0, 0
- tile_attr $97, 0, 7, 0, 0, 0, 0
- tile_attr $97, 0, 7, 0, 0, 0, 0
- ; Rock
- tile_attr $97, 0, 7, 0, 0, 0, 0
- tile_attr $97, 0, 7, 0, 0, 0, 0
- tile_attr $97, 0, 7, 0, 0, 0, 0
- tile_attr $97, 0, 7, 0, 0, 0, 0
- ; Rock right
- tile_attr $97, 0, 7, 0, 0, 0, 0
- tile_attr $97, 0, 7, 0, 0, 0, 0
- tile_attr $92, 0, 7, 0, 1, 0, 0
- tile_attr $92, 0, 7, 0, 1, 0, 0
- ; Rock bottom-left
- tile_attr $95, 0, 7, 0, 1, 0, 0
- tile_attr $96, 0, 7, 0, 1, 1, 0
- tile_attr $97, 0, 7, 0, 0, 0, 0
- tile_attr $93, 0, 7, 0, 0, 0, 0
- ; Rock bottom (lol)
- tile_attr $97, 0, 7, 0, 0, 0, 0
- tile_attr $93, 0, 7, 0, 0, 0, 0
- tile_attr $97, 0, 7, 0, 0, 0, 0
- tile_attr $93, 0, 7, 0, 0, 0, 0
- ; Rock bottom-right
- tile_attr $97, 0, 7, 0, 0, 0, 0
- tile_attr $93, 0, 7, 0, 0, 0, 0
- tile_attr $92, 0, 7, 0, 1, 0, 0
- tile_attr $94, 0, 7, 0, 1, 1, 0
- ; These blocks aren't used
- REPT 64 - 44
- tile_attr $A7, 0, 0, 0, 0, 0, 0
- tile_attr $A7, 0, 0, 0, 0, 0, 0
- tile_attr $A7, 0, 0, 0, 0, 0, 0
- tile_attr $A7, 0, 0, 0, 0, 0, 0
- ENDR
- dw GrassPalette
- dw HousePalette
- dw DoorWindowPalette
- dw RoofPalette
- dw WaterPalette
- dw RockPalette
- dw TestNPCPalette
- dw 0
- dw 0
- dw 0
- dw 0
- dw 0
- dw 0
- SECTION "Test map", ROMX
- TestMap::
- db 0 ; Exterior map
- db 0 ; Music ID
- db 0 ; Tileset
- dw 0 ; Script (none)
- db 30, 18 ; Width, height
- dw 0 ; Loading script (none)
- TestMapInteractions::
- db 2
- db BTN_INTERACT
- dw $0090 ; Y pos
- dw $0130 ; X pos
- db 16 ; Y hitbox
- db 16 ; X hitbox
- dw TestMapSignText ; Text ptr
- db BTN_LOADZONE
- dw $005F
- dw $0062
- db 1
- db 12
- db 1 ; Dest map
- db 0 ; Dest warp point
- TestMapNPCs::
- db 1 ; Number of NPCs
- dw $0020 ; Y pos
- dw $0020 ; X pos
- db 16 ; Y hitbox
- db 16 ; X hitbox
- db 0 ; Interaction ID
- db $01 << 2 | DIR_DOWN ; Sprite ID & direction
- db 1 << 4 | 1, 1 << 4 | 1 ; Palette IDs
- db $F4 ; Movement permissions
- db $01 ; Movement speed
- db $01 ; Number of NPC scripts
- dw TestMapNPCScripts
- db $01 ; Number of NPC tile sets
- dw TestNPCTiles
- TestMapWarpToPoints::
- db 2 ; Number of warp-to points
- dw $0098 ; Y pos
- dw $0050 ; X pos
- db DIR_DOWN ; Direction
- db NO_WALKING ; Flags
- db 0 ; Cameraman ID
- dw 0 ; Loading script (none)
- ds 7
- dw $FFF8
- dw $0140
- db DIR_DOWN
- db NO_WALKING
- db 0
- dw 0
- ds 7
- TestMapBlocks::
- INCBIN "maps/test.blk"
- TestMapNPCScripts::
- dw TestMapNPC0Script
- TestMapNPC0Script::
- print_name .name
- print_line .line0
- print_line .line1
- wait_user
- print_line .line2
- print_line .line3
- print_line .line4
- wait_user
- clear_box
- print_line .line5
- wait_user
- print_line .line6
- print_line .line7
- print_line .line8
- wait_user
- clear_box
- print_line .line9
- print_line .line10
- print_line .line11
- wait_user
- print_line .line12
- wait_user
- clear_box
- print_line .line13
- wait_user
- done
- .name
- dstr "TEST #0"
- .line0
- dstr "Heya! Did you know"
- .line1
- dstr "you are a NPC?"
- .line2
- db "At least, "
- dstr "what"
- .line3
- dstr "that guy there is"
- .line4
- dstr "seeing is."
- .line5
- dstr "What guy?"
- .line6
- dstr "That one watching"
- .line7
- dstr "us through that"
- .line8
- db "screen, there!",0
- .line9
- db "Also, "
- dstr "aside from"
- .line10
- db "you, "
- dstr "I am the"
- .line11
- dstr "first NPC ever"
- .line12
- dstr "created."
- .line13
- db "Neat, "
- dstr "huh?"
- TestNPCTiles::
- dw $0000, $0000, $0202, $0404, $0000, $0303, $0407, $080F
- dw $101F, $101F, $101F, $101F, $080F, $0407, $0303, $0000
- dw $0000, $0000, $8080, $4040, $0000, $C0C0, $20E0, $10F0
- dw $08F8, $08F8, $08F8, $08F8, $10F0, $20E0, $C0C0, $0000
- dw $0000, $0000, $0202, $0404, $0000, $0303, $0407, $0A0F
- dw $121F, $121F, $101F, $101F, $090F, $0407, $0303, $0000
- dw $0000, $0000, $8080, $4040, $0000, $C0C0, $20E0, $90F0
- dw $88F8, $88F8, $08F8, $48F8, $90F0, $20E0, $C0C0, $0000
- dw $0000, $0000, $0404, $0202, $0000, $0303, $0407, $080F
- dw $141F, $141F, $141F, $101F, $0A0F, $0407, $0303, $0000
- dw $0000, $0000, $0000, $0000, $0000, $C0C0, $20E0, $10F0
- dw $08F8, $08F8, $08F8, $08F8, $10F0, $20E0, $C0C0, $0000
- TestNPCWalkingTiles::
- dw $0202, $0404, $0000, $0303, $0407, $080F, $101F, $101F
- dw $101F, $101F, $080F, $0407, $0303, $0000, $0000, $0000
- dw $8080, $4040, $0000, $C0C0, $20E0, $10F0, $08F8, $08F8
- dw $08F8, $08F8, $10F0, $20E0, $C0C0, $0000, $0000, $0000
- dw $0202, $0404, $0000, $0303, $0407, $0A0F, $121F, $101F
- dw $131F, $121F, $090F, $0407, $0303, $0000, $0000, $0000
- dw $8080, $4040, $0000, $C0C0, $20E0, $90F0, $88F8, $08F8
- dw $C8F8, $48F8, $90F0, $20E0, $C0C0, $0000, $0000, $0000
- dw $0404, $0202, $0000, $0303, $0407, $080F, $141F, $141F
- dw $101F, $181F, $0407, $0407, $0303, $0000, $0000, $0000
- dw $0000, $0000, $0000, $C0C0, $20E0, $10F0, $08F8, $08F8
- dw $08F8, $08F8, $10F0, $20E0, $C0C0, $0000, $0000, $0000
- TestMapSignText::
- disp_box
- print_line TestMapSignLine0
- print_line TestMapSignLine1
- wait_user
- print_line TestMapSignLine2
- print_line TestMapSignLine3
- empty_line
- wait_user
- clear_box
- print_line TestMapSignLine4
- print_line TestMapSignLine5
- print_line TestMapSignLine6
- wait_user
- clear_box
- delay 60
- print_line TestMapSignLine7
- print_line TestMapSignLine8
- wait_user
- done
- TestMapSignLine0::
- db "Howdy, "
- dstr "fellow"
- TestMapSignLine1::
- dstr "traveler!"
- TestMapSignLine2::
- dstr "Welcome to the"
- TestMapSignLine3::
- dstr "Test Map!"
- TestMapSignLine4::
- dstr "Enjoy your stay"
- TestMapSignLine5::
- dstr "in this strange"
- TestMapSignLine6::
- dstr "place."
- TestMapSignLine7::
- db "Also, "
- dstr "how the hell"
- TestMapSignLine8::
- dstr "did you get here??"
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