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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class DaileyManagment : MonoBehaviour
- {
- [SerializeField] private int year, month, day, hours, minutes, secondes;
- public GameObject DaileyEncounter;
- public GameObject Day;
- public float Timer;
- public Text Clock;
- public Text Dailey;
- public Text Day1;
- public Text Day2;
- public Text Day3;
- public Text Day4;
- public Text Day5;
- public Text Day6;
- public Text Day7;
- // Start is called before the first frame update
- void Start()
- {
- Dailey.text = "Tägliche Belohnung füs einloggen";
- Day1.text = "Tag 1";
- Day2.text = "Tag 2";
- Day3.text = "Tag 3";
- Day4.text = "Tag 4";
- Day5.text = "Tag 5";
- Day6.text = "Tag 6";
- Day7.text = "Tag 7";
- }
- // Update is called once per frame
- void Update()
- {
- DateTime time = DateTime.Now;
- Clock.text = time.ToString("HH:mm:ss");
- DateTime myPrice = new DateTime (year, month, day, hours, minutes, secondes);
- if(DateTime.Today == myPrice)
- {
- Day.SetActive(false);
- }
- }
- public void DaileyClosed()
- {
- DaileyEncounter.SetActive(false);
- }
- public void DayPrice1()
- {
- }
- public void DayPrice2()
- {
- }
- public void DayPrice3()
- {
- }
- public void DayPrice4()
- {
- }
- public void DayPrice5()
- {
- }
- public void DayPrice6()
- {
- }
- public void DayPrice7()
- {
- }
- }
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