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- using Photon.Pun;
- using System.IO;
- using UnityEngine;
- public class GameSetupController : MonoBehaviour
- {
- void Start()
- {
- CreatePlayer();
- }
- private void CreatePlayer(){
- Debug.Log("Creating Player");
- PhotonNetwork.Instantiate(Path.Combine("PhotonPrefabs", "PhotonPlayer"), Vector3.zero, Quaternion.identity);
- }
- }
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