_Manitary_

Pokémon Shuffle - Skill Booster EXP Groups

Aug 8th, 2017
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  1. Personalized Skill Booster: 1 Skill Point (1 SP)
  2. Skill Booster S: 3 Skill Points (3 SP)
  3. Skill Booster M: 10 Skill Points (10 SP)
  4. Skill Booster L: 30 Skill Points (30 SP)
  5.  
  6.  
  7. Group 1: 50 Skill Points
  8. LV2: 1->3 SP
  9. LV3: 4->10 SP
  10. LV4: 11->25 SP
  11. LV5: 26->50 SP
  12. * Skills:
  13. Cheer (60%, 100%, 100%; Increased Activation by +10%, +15%, +20%, +40%)
  14. Opportunist (5%, 10%, 10%; x1.5 base damage; Increased Damage by x2.1, x2.7, x3, x5.1)
  15. Prank (20%, 40%, 100%; Increased Activation by +10%, +20%, +30%, +40%)
  16. Vitality Drain (15%, 30%, 60%; Increased Activation by +5%, +10%, +20%, +30%)
  17. Poisonous Mist (25%, 45%, 30%; Increased Activation by +10%, +15%, +20%, +25%)
  18. Downpour (25%, 45%, 30%; Increased Activation by +10%, +15%, +20%, +25%)
  19. Absorb (60%, 70%, 100%; Increased Activation by +5%, +10%, +15%, +20%)
  20. Rock Break (100%, 100%, 100%; Increased Damage by x1.5, x1.7, x1.8, x2)
  21. Cloud Clear (100%, 100%, 100%; Increased Damage by x1.5, x1.7, x1.8, x2)
  22. Block Smash (100%, 100%, 100%, Increased Damage by x1.5, x1.7, x1.8, x2)
  23. Quirky (30%, 50%, 100%; Increased Activation by +30%, +40%, +50%, +70%)
  24. Swap (30%, 50%, 100%; Increased Activation by +20%, +30%, +50%, +70%)
  25. Power Hug (30%, 50%, 80%; x5 base damage; Increased Damage by x6, x7.5, x9, x10)
  26.  
  27.  
  28. Group 2: 54 Skill Points
  29. LV2: 1->2 SP
  30. LV3: 3->9 SP
  31. LV4: 10->27 SP
  32. LV5: 28->54 SP
  33. * Skills:
  34. 4 Up (0%, 100%, 0%; x1.5 base damage; Increased Damage by x2.25, x2.7, x3, x3.3)
  35. 5 Up (0%, 0%, 100%; x1.5 base damage; Increased Damage by x2.25, x2.7, x3, x3.3)
  36. Shadow Dance (0%, 0%, 70%; x3 base damage; Increased Activation by +5%, +10%, +20%, +30%)
  37.  
  38.  
  39. Group 3: 61 Skill Points
  40. LV2: 1->3 SP
  41. LV3: 4->11 SP
  42. LV4: 12->23 SP
  43. LV5: 24->61 SP
  44. * Skills:
  45. Demolish (0%, 80%, 0%; x9 base damage; Increased Activation by +2%, +4%, +6%, +9%)
  46. Beast Power (17%, 53%, 73%; x7 base damage; Increased Damage by x7.7, x8.4, x9.1, x9.8)
  47.  
  48.  
  49. Group 4: 70 Skill Points (Fast Start)
  50. LV2: 1->2 SP
  51. LV3: 3->9 SP
  52. LV4: 10->30 SP
  53. Lv5: 31->70 SP
  54. * Skills:
  55. Hyper Punch (10%, 50%, 50%; x3 base damage; Increased Activation by +10%, +15%, +20%, +30%)
  56. Three Force (100%, 0%, 0%; x2 base damage; Increased Damage by x2.4, x3, x4, x5)
  57. Risk-Taker (50%, 70%, 100%; Increased Damage by x1.5, x1.8, x2, x2.5)
  58. Astonish (20%, 30%, 100%; Increased Damage by x1.1, x1.2, x1.4, x1.5)
  59. Paralyze (10%, 30%, 80%; Increased Activation by +5%, +8%, +10%, +15%)
  60. Paralyze+ (1%, 15%, 65%; Increased Activation by +4%, +6%, +8%, +10%)
  61. Whirlpool (30%, 60%, 90%; Increased Activation by +5%, +10%, +15%, +20%)
  62. Chill (20%, 30%, 100%; Increased Activation by +10%, +20%, +25%, +30%)
  63. Quake (20%, 35%, 60%; x1.2 base damage; Increased Activation by +10%, +20%, +30%, +40%)
  64. Daunt (70%, 70%, 70%; x1.5 base damage; Increased Damage by x1.8, x2.25, x2.7, x3)
  65. Swarm (60%, 80%, 100%; x5 base damage; Increased Activation by +10%, +20%, +30%, +40%)
  66. Final Effort (70%, 80%, 100%; x9 base damage; Increased Damage by x18, x22.5, x27, x36)
  67. Paralysis Combo (40%, 60%, 100%; x1.5 base damage; Increased Activation by +20%, +25%, +30%, +40%)
  68. Poison Rush (60%, 70%, 100%; x2 base damage; Increased Activation by +10%, +20%, +30%, +40%)
  69. Flash Mob (5%, 40%, 60%; +30 base damage per counted Pokémon; Increased Activation by +20%, +30%, +40%, +60%)
  70. Fearless (10%, 50%, 100%; Increased Damage by x1.2, x1.4, x1.5, x2)
  71. Swat (20%, 40%, 100%; Increased Damage by x1.1, x1.2, x1.4, x1.6)
  72. Brute Force (50%, 100%, 100%; Increased Damage by x2, x2.5, x3, x4)
  73. Eject (100%, 100%, 100%; Increased Damage by x1.5, x1.7, x1.8, x2)
  74. Barrier Bash (100%, 100%, 100%; Increased Damage by x1.2, x1.5, x1.7, x2)
  75. Quirky+ (25%, 35%, 100%; Increased Activation by +10%, +20%, +40%, +65%)
  76. Stabilize (30%, 50%, 100%; Increased Activation by +10%, +20%, +50%, +70%)
  77. Rockify (60%, 80%, 100%; Increased Activation by +5%, +10%, +15%, +20%)
  78. Blockify (60%, 80%, 100%; Increased Activation by +5%, +10%, +15%, +20%)
  79. Hyper Drain (0%, 60%, 100%; Increased Activation by +10%, +20%, +25%, +30%)
  80.  
  81.  
  82. Group 5: 70 Skill Points (Slow Start)
  83. LV2: 1->5 SP
  84. LV3: 6->15 SP
  85. LV4: 16->40 SP
  86. LV5: 41->70 SP
  87. * Skills:
  88. Heavy Hitter (20%, 50%, 80%; x1.5 base damage; Increased Damage by x2.25, x3, x3.3, x4.05)
  89. Dragon Talon (40%, 70%, 100%; x1.5 base damage; Increased Activation by +10%, +15%, +20%, +30%)
  90.  
  91.  
  92. Group 6: 100 Skill Points (Fast Start)
  93. LV2: 1->2 SP
  94. LV3: 3->9 SP
  95. LV4: 10->30 SP
  96. LV5: 31->100 SP
  97. * Skills:
  98. Super Bolt (10%, 20%, 50%; x10 base damage; Increased Damage by x11, x12, x13, x15)
  99. Cross Attack (100%, 100%, 100%; x3 base damage; Increased Damage by x3.3, x3.6, x4.2, x4.5)
  100. L-Boost (100%, 100%, 100%; x3 base damage; Increased Damage by x3.3, x3.6, x4.2, x4.5)
  101. T-Boost (100%, 100%, 100%; x3 base damage; Increased Damage by x3.3, x3.6, x4.2, x4.5)
  102. Counterattack (25%, 75%, 100%; +20 base damage per rock, block and coin - prbc; Increased Damage by +30, +35, +40, +50 prbc)
  103.  
  104.  
  105. Group 7: 100 Skill Points (Slow Start)
  106. LV2: 1->5 SP
  107. LV3: 6->20 SP
  108. LV4: 21->40 SP
  109. LV5: 41->100 SP
  110. *Skills:
  111. Mega Boost (50%, 100%, 100%; +3 icons to Mega Gauge; Increased Activation by +10%, +15%, +20%, +40%)
  112. Unity Power (25%, 40%, 80%; x5 base damage; Increased Damage by x6, x7.5, x9, x12)
  113. Full Power (0%, 10%, 0%; x10 base damage; Increased Activation by +10%, +15%, +20%, +30%)
  114. Spookify (5%, 45%, 80%; Increased Activation by +10%, +15%, +20%, +30%)
  115. Spookify+ (0%, 45%, 80%; Increased Activation by +10%, +15%, +20%, +30%)
  116. Freeze (5%, 35%, 70%; Increased Activation by +10%, +12%, +15%, +20%)
  117. Nap Time (30%, 60%, 90%; Increased Activation by +5%, +10%, +15%, +20%)
  118. Sleep Charm (5%, 30%, 80%; Increased Activation by +10%, +15%, +18%, +25%)
  119. Sand Sport (20%, 40%, 80%; Increased Damage by x1.5, x2, x3, x4)
  120. Shock Attack (20%, 30%, 80%; Increased Activation by +5%, +7%, +10%, +15%)
  121. Dragon Shriek (20%, 40%, 80%; Increased Damage by x1.2, x1.4, x1.6, x2)
  122. Lightning (40%, 70%, 90%; Increased Damage by x1.2, x1.5, x2, x2.5)
  123. Poison (10%, 40%, 70%; x1.5 base damage; Increased Activation by +5%, +10%, +20%, +30%)
  124. Constrict (20%, 50%, 90%; x2 base damage; Increased Activation by +5%, +10%, +15%, +20%)
  125. Flap (20%, 30%, 100%; Increased Damage by x1.1, x1.2, x1.4, x1.5)
  126. Mind Zap (10%, 40%, 100%; Increased Activation by +5%, +10%, +20%, +25%)
  127. Calm Down (20%, 40%, 70%; Increased Activation by +5%, +7%, +10%, +15%)
  128. Possession (40%, 40%, 40%; Increased Activation by +10%, +15%, +20%, +33%)
  129. Fascinate (30%, 30%, 30%; Increased Activation by +5%, +10%, +15%, +30%)
  130. Crushing Step (30%, 40%, 50%; x2 base damage; Increased Damage by x2.4, x3, x4, x5)
  131. Last-Ditch Effort (50%, 100%, 100%; x5 base damage; Increased Damage by x6, x7.5, x10, x15)
  132. Steely Resolve (60%, 80%, 100%; x4 base damage; Increased Damage by x4.4, x4.8, x10, x14)
  133. Double Normal (20%, 60%, 80%; x4 base damage; Increased Activation by, +5%, +10%, +15%, +20%)
  134. Dancing Dragons (60%, 100%, 100%; x2 base damage; Increased Activation by +10%, +15%, +20%, +30%)
  135. Pixie Power (15%, 40%, 80%; x2 base damage; Increased Activation by +20%, +30%, +40%, +60%)
  136. Sinister Power (15%, 40%, 80%; x2 base damage; Increased Activation by +20%, +30%, +40%, +60%)
  137. Ice Dance (30%, 50%, 70%; x1.8 base damage; Increased Activation by +10%, +15%, +20%, +30%)
  138. Ground Forces (20%, 60%, 80%; x2 base damage; Increased Activation by +15%, +20%, +25%, +30%)
  139. Big Wave (30%, 60%, 90%; x2 base damage; Increased Activation by +5%, +10%, +15%, +20%)
  140. Sleep Combo (40%, 60%, 100%; x1.5 base damage; Increased Activation by +20%, +25%, +30%, +40%)
  141. Relentless (70%, 80%, 100%; x1.2 base damage; Increased Damage by x1.44, x1.56, x1.8, x2.04)
  142. Crowd Power (25%, 70%, 90%; +50 damage per counted Pokémon - pcp; Increased Damage by +60 +70, +80, +100 pcp)
  143. Crowd Control (20%, 60%, 80%; +50 damage per counted Pokémon; Increased Activation by +10%, +15%, +20%, +40%)
  144. Crowd Control+ (15%, 40%, 80%; +100 damage per counter Pokémon; Increased Activation by +10%, +25%, +30%, +40%)
  145. Flashover (25%, 50%, 80%; x2 base damage; Increased Damage by x2.2, x2.6, x3, x4)
  146. Hitting Streak (60%, 100%, 100%; x1.2 base damage; Increased Activation by +10%, +15%, +20%, +30%)
  147. Damage Streak (60%, 100%, 100%; x1.2 base damage; Increased Damage by x1.32, x1.56, x1.8, x2.4)
  148. Toxic Stress (50%, 100%, 100%; x1.5 base damage; Increased Activation by +5%, +10%, +15%, +20%)
  149. Dragon Sweep (80%, 80%, 80%; Increased Damage by x2, x2.2, x2.5, x3)
  150. Blindside (60%, 100%, 100%; Increased Damage by x2, x2.5, x3, x4)
  151. Stabilize+ (20%, 50%, 80%; Increased Activation by +10%, +20%, +40%, +50%)
  152. Transform (50%, 100%, 100%; Increased Activation by +5%, +10%, +20%, +30%)
  153.  
  154.  
  155. Group 8: 120 Skill Points
  156. LV2: 1->5 SP
  157. LV3: 6->30 SP
  158. LV4: 31->70 SP
  159. LV5: 71->120 SP
  160. *Skills:
  161. Mega Boost+ (50%, 100%, 100%; +6 icons to Mega Gauge; Increased Activation by +5%, +10%, +20%, +30%)
  162. Mega Boost++ (10%, 20%, 60%; +9 icons to Mega Gauge; Increased Activation by +5%, +10%, +20%, +40%)
  163. Nosedive (15%, 40%, 70%; x5 base damage; Increased Activation by +10%, +15%, +20%, +30%)
  164. Power of 4 (0%, 100%, 0%; x1.5 base damage; Increased Damage by x2.25, x2.7, x3.15, x3.6)
  165. Power of 4+ (0%, 80%, 0%; x3 base damage; Increased Damage by x3.3, x3.6, x3.9, x4.5)
  166. Super Arrow (0%, 30%, 0%; x8 base damage; Increased Activation by +5%, +10%, +15%, +20%)
  167. Super Tackle (0%, 30%, 0%; x8 base damage; Increased Activation by +5%, +10%, +15%, +20%)
  168. Super Voice (0%, 30%, 0%; x8 base damage; Increased Activation by +5%, +10%, +15%, +20%)
  169. Power of 5 (0%, 0%, 100%; x1.5 base damage; Increased Damage by x2.25, x2.7, x3.15, x3.6)
  170. Power of 5+ (0%, 0%, 80%; x3 base damage; Increased Damage by x3.3, x3.6, x4.2, x5.1)
  171. Extinction (0%, 0%, 35%; x16 base damage; Increased Activation by +10%, +15%, +20%, +35%)
  172. Cross Attack+ (80%, 90%, 100%; x4 base damage; Increased Damage by x4.4, x4.8, x6, x12)
  173. Burn (5%, 55%, 80%; Increased Activation by +5%, +10%, +15%, +20%)
  174. Burn+ (5%, 25%, 50%; Increased Activation by +15%, +25%, +40%, +50%)
  175. Freeze+ (0%, 35%, 70%; Increased Activation by +10%, +15%, +25%, +30%)
  176. Hyper Bolt (70%, 70%, 70%; x7 base damage; Increased Damage by x8.4, x9.1, x10.5, x14)
  177. Conduction (20%, 60%, 90%; 2 base damage; Increased Activation by +10%, +20%, +30%, +40%)
  178. Pyre (50%, 100%, 100%; x2 base damage; Increased Activation by +10%, +20%, +30%, +40%)
  179. Pummel (15%, 50%, 100%; x2 base damage; Increased Activation by +20%, +25%, +40%, +50%)
  180. Leaf Combo (30%, 60%, 90%; x2 base damage; Increased Activation by +10%, +15%, +20%, +30%)
  181. Rock Combo (30%, 60%, 90%; x2 base damage; Increased Activation by +10%, +15%, +20%, +30%)
  182. Bug Combo (30%, 60%, 90%; x2 base damage; Increased Activation by +10%, +15%, +20%, +30%)
  183. Sky Blast (10%, 60%, 90%; x2 base damage; Increased Activation by +5%, +10%, +15%, +20%)
  184. Psychic Combo (10%, 60%, 90%; x2 base damage; Increased Activation by +10%, +15%, +20%, +30%)
  185. Poison Pact (40%, 60%, 80%; x2 base damage; Increased Activation by +10%, +20%, +30%, +50%)
  186. Counterattack+ (20%, 50%, 70%; +100 base damage per rock, block and coin - prbc; Increased Activation by +10%, +15%, +20%, +30%)
  187. Hitting Streak+ (60%, 60%, 60%; x1.5 base damage; Increased Activation by +5%, +10%, +15%, +20%)
  188. Hammering Streak (100%, 100%, 100%; x1.5 base damage; Increased Damage by x2.25, x3, x3.75, x4.5)
  189. Non-Stop+ (20%, 40%, 60%; x2 base damage; Increased Damage by x2.2, x2.6, x3, x4)
  190. Blockify+ (25%, 40%, 70%; Increased Activation by +10%, +20%, +30%, +40%)
  191. Rockify+ (25%, 40%, 70%; Increased Activation by +10%, +20%, +30%, +40%)
  192. Rock Break+ (50%, 100%, 100%; Increased Activation by +10%, +15%, +20%, +30%)
  193. Rock Break++ (40%, 100%, 100%; Increased Activation by +5%, +10%, +15%, +20%)
  194. Rock Shot (60%, 100%, 100%; x2 base damage; Increased Damage by x3, x4, x6, x8)
  195. Cloud Clear+ (50%, 100%, 100%; Increased Activation by +10%, +15%, +20%, +30%)
  196. Cloud Clear++ (40%, 100%, 100%; Increased Activation by +5%, +10%, +15%, +20%)
  197. Cloud Shot (60%, 100%, 100%; x2 base damage; Increased Damage by x3, x4, x6, x8)
  198. Block Smash+ (50%, 100%, 100%; Increased Activation by +10%, +15%, +20%, +30%)
  199. Block Smash++ (40%, 100%, 100%; Increased Activation by +5%, +10%, +15%, +20%)
  200. Block Off (20%, 30%, 60%; Increased Activation by +10%, +20%, +30%, +40%)
  201. Block Shot (60%, 100%, 100%; x2 base damage; Increased Damage by x3, x4, x6, x8)
  202. Eject+ (50%, 100%, 100%; Increased Activation by +10%, +15%, +20%, +30%)
  203. Eject++ (40%, 100%, 100%; Increased Activation by +5%, +10%, +15%, +20%)
  204. Eliminate (35%, 45%, 65%; Increased Activation by +5%, +7%, +10%, +13%)
  205. Shot Out (60%, 100%, 100%; x2 base damage; Increased Damage by x3, x4, x6, x8)
  206. Barrier Bash+ (50%, 100%, 100%; Increased Activation by +10%, +15%, +20%, +30%)
  207. Barrier Bash++ (40%, 100%, 100%; Increased Activation by +5%, +10%, +15%, +20%)
  208. Barrier Break (20%, 40%, 70%; Increased Activation by +10%, +20%, +25%, +40%)
  209. Barrier Shot (60%, 100%, 100%; x2 base damage; Increased Damage by x3, x4, x6, x8)
  210. Quirky++ (10%, 25%, 100%; Increased Activation by +15%, +25%, +45%, +75%)
  211. Stabilize++ (25%, 50%, 100%; Increased Activation by +10%, +15%, +20%, +25%)
  212. Swap+ (25%, 50%, 100%; Increased Activation by +10%, +20%, +30%, +35%)
  213. Swap++ (20%, 50%, 100%; Increased Activation by +5%, +10%, +20%, +30%)
  214. Shadow Shock (15%, 50%, 100%; x3 base damage; Increased Damage by x4.5, x6, x9, x10.5)
  215. Psyburst (50%, 50%, 50%; x5 base damage; Increased Damage by x6, x7.5, x9.5, x12)
  216.  
  217.  
  218. Group 9: 150 Skill Points
  219. LV2: 1->15 SP
  220. LV3: 16->45 SP
  221. LV4: 46->100 SP
  222. LV5: 101->150 SP
  223. *Skills:
  224. Metal Combo (5%, 100%, 100%; x2 base damage; Increased Activation by +10%, +15%, +25%, +45%)
  225. Phantom Combo (5%, 100%, 100%; x2 base damage; Increased Activation by +10%, +15%, +25%, +45%)
  226. Super Cheer (10%, 40%, 70%; Increased Activation by 10%, 15%, 20%, 30%)
  227. Typeless Combo (40%, 40%, 40%; Increased Activation by 10%, 15%, 20%, 35%)
  228. Hide and Seek (40%, 50%, 60%; Increased Activation by 10%, 20%, 30%, 40%)
  229.  
  230.  
  231. Group 10: 200 Skill Points
  232. LV2: 1->10 SP
  233. LV3: 11->50 SP
  234. LV4: 51->100 SP
  235. LV5: 101->200 SP
  236. *Skills:
  237. Rock Shot α (50%, 100%, 100%; x2 base damage; Increased damage by x4, x6, x8, x10)
  238. Barrier Shot Ω (50%, 100%, 100%; x2 base damage; Increased damage by x4, x6, x8, x10)
  239. Destruction (80%, 90%, 100%; x5 base damage; Increased damage by x6, x7, x8, x9)
  240. Try Hard (10%, 20%, 50%; x10 base damage; Increased damage by x12, x15, x18, x25)
  241. Up, Up, Up (20%, 50%, 100%; x2 base damage; Increased activation by +20%, +30%, +40%, +50%)
  242. Disrupt Buster (1%, 5%, 10%; Increased Activation by +5%, +10%, +15%, +30%)
  243. Good Luck (0%, 0%, 0%; x1.2 base effect; Increased Drop Rate by x1.22, x1.25, x1.28, x1.3)
  244. Fury of 5 (0%, 0%, 90%; x4 base damage; Increased Damage by x6, x8, x12, x16)
  245. Goad (5%, 30%, 80%; Increased Activation by +5%, +10%, +15%, +20%)
  246. Prospector (3%, 10%, 30%; Increased Activation by +2%, +5%, +10%, +15%)
  247. Alchemist (3%, 10%, 30%; Increased Activation by +2%, +5%, +10%, +15%)
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