Personalized Skill Booster: 1 Skill Point (1 SP) Skill Booster S: 3 Skill Points (3 SP) Skill Booster M: 10 Skill Points (10 SP) Skill Booster L: 30 Skill Points (30 SP) Group 1: 50 Skill Points LV2: 1->3 SP LV3: 4->10 SP LV4: 11->25 SP LV5: 26->50 SP * Skills: Cheer (60%, 100%, 100%; Increased Activation by +10%, +15%, +20%, +40%) Opportunist (5%, 10%, 10%; x1.5 base damage; Increased Damage by x2.1, x2.7, x3, x5.1) Prank (20%, 40%, 100%; Increased Activation by +10%, +20%, +30%, +40%) Vitality Drain (15%, 30%, 60%; Increased Activation by +5%, +10%, +20%, +30%) Poisonous Mist (25%, 45%, 30%; Increased Activation by +10%, +15%, +20%, +25%) Downpour (25%, 45%, 30%; Increased Activation by +10%, +15%, +20%, +25%) Absorb (60%, 70%, 100%; Increased Activation by +5%, +10%, +15%, +20%) Rock Break (100%, 100%, 100%; Increased Damage by x1.5, x1.7, x1.8, x2) Cloud Clear (100%, 100%, 100%; Increased Damage by x1.5, x1.7, x1.8, x2) Block Smash (100%, 100%, 100%, Increased Damage by x1.5, x1.7, x1.8, x2) Quirky (30%, 50%, 100%; Increased Activation by +30%, +40%, +50%, +70%) Swap (30%, 50%, 100%; Increased Activation by +20%, +30%, +50%, +70%) Power Hug (30%, 50%, 80%; x5 base damage; Increased Damage by x6, x7.5, x9, x10) Group 2: 54 Skill Points LV2: 1->2 SP LV3: 3->9 SP LV4: 10->27 SP LV5: 28->54 SP * Skills: 4 Up (0%, 100%, 0%; x1.5 base damage; Increased Damage by x2.25, x2.7, x3, x3.3) 5 Up (0%, 0%, 100%; x1.5 base damage; Increased Damage by x2.25, x2.7, x3, x3.3) Shadow Dance (0%, 0%, 70%; x3 base damage; Increased Activation by +5%, +10%, +20%, +30%) Group 3: 61 Skill Points LV2: 1->3 SP LV3: 4->11 SP LV4: 12->23 SP LV5: 24->61 SP * Skills: Demolish (0%, 80%, 0%; x9 base damage; Increased Activation by +2%, +4%, +6%, +9%) Beast Power (17%, 53%, 73%; x7 base damage; Increased Damage by x7.7, x8.4, x9.1, x9.8) Group 4: 70 Skill Points (Fast Start) LV2: 1->2 SP LV3: 3->9 SP LV4: 10->30 SP Lv5: 31->70 SP * Skills: Hyper Punch (10%, 50%, 50%; x3 base damage; Increased Activation by +10%, +15%, +20%, +30%) Three Force (100%, 0%, 0%; x2 base damage; Increased Damage by x2.4, x3, x4, x5) Risk-Taker (50%, 70%, 100%; Increased Damage by x1.5, x1.8, x2, x2.5) Astonish (20%, 30%, 100%; Increased Damage by x1.1, x1.2, x1.4, x1.5) Paralyze (10%, 30%, 80%; Increased Activation by +5%, +8%, +10%, +15%) Paralyze+ (1%, 15%, 65%; Increased Activation by +4%, +6%, +8%, +10%) Whirlpool (30%, 60%, 90%; Increased Activation by +5%, +10%, +15%, +20%) Chill (20%, 30%, 100%; Increased Activation by +10%, +20%, +25%, +30%) Quake (20%, 35%, 60%; x1.2 base damage; Increased Activation by +10%, +20%, +30%, +40%) Daunt (70%, 70%, 70%; x1.5 base damage; Increased Damage by x1.8, x2.25, x2.7, x3) Swarm (60%, 80%, 100%; x5 base damage; Increased Activation by +10%, +20%, +30%, +40%) Final Effort (70%, 80%, 100%; x9 base damage; Increased Damage by x18, x22.5, x27, x36) Paralysis Combo (40%, 60%, 100%; x1.5 base damage; Increased Activation by +20%, +25%, +30%, +40%) Poison Rush (60%, 70%, 100%; x2 base damage; Increased Activation by +10%, +20%, +30%, +40%) Flash Mob (5%, 40%, 60%; +30 base damage per counted Pokémon; Increased Activation by +20%, +30%, +40%, +60%) Fearless (10%, 50%, 100%; Increased Damage by x1.2, x1.4, x1.5, x2) Swat (20%, 40%, 100%; Increased Damage by x1.1, x1.2, x1.4, x1.6) Brute Force (50%, 100%, 100%; Increased Damage by x2, x2.5, x3, x4) Eject (100%, 100%, 100%; Increased Damage by x1.5, x1.7, x1.8, x2) Barrier Bash (100%, 100%, 100%; Increased Damage by x1.2, x1.5, x1.7, x2) Quirky+ (25%, 35%, 100%; Increased Activation by +10%, +20%, +40%, +65%) Stabilize (30%, 50%, 100%; Increased Activation by +10%, +20%, +50%, +70%) Rockify (60%, 80%, 100%; Increased Activation by +5%, +10%, +15%, +20%) Blockify (60%, 80%, 100%; Increased Activation by +5%, +10%, +15%, +20%) Hyper Drain (0%, 60%, 100%; Increased Activation by +10%, +20%, +25%, +30%) Group 5: 70 Skill Points (Slow Start) LV2: 1->5 SP LV3: 6->15 SP LV4: 16->40 SP LV5: 41->70 SP * Skills: Heavy Hitter (20%, 50%, 80%; x1.5 base damage; Increased Damage by x2.25, x3, x3.3, x4.05) Dragon Talon (40%, 70%, 100%; x1.5 base damage; Increased Activation by +10%, +15%, +20%, +30%) Group 6: 100 Skill Points (Fast Start) LV2: 1->2 SP LV3: 3->9 SP LV4: 10->30 SP LV5: 31->100 SP * Skills: Super Bolt (10%, 20%, 50%; x10 base damage; Increased Damage by x11, x12, x13, x15) Cross Attack (100%, 100%, 100%; x3 base damage; Increased Damage by x3.3, x3.6, x4.2, x4.5) L-Boost (100%, 100%, 100%; x3 base damage; Increased Damage by x3.3, x3.6, x4.2, x4.5) T-Boost (100%, 100%, 100%; x3 base damage; Increased Damage by x3.3, x3.6, x4.2, x4.5) Counterattack (25%, 75%, 100%; +20 base damage per rock, block and coin - prbc; Increased Damage by +30, +35, +40, +50 prbc) Group 7: 100 Skill Points (Slow Start) LV2: 1->5 SP LV3: 6->20 SP LV4: 21->40 SP LV5: 41->100 SP *Skills: Mega Boost (50%, 100%, 100%; +3 icons to Mega Gauge; Increased Activation by +10%, +15%, +20%, +40%) Unity Power (25%, 40%, 80%; x5 base damage; Increased Damage by x6, x7.5, x9, x12) Full Power (0%, 10%, 0%; x10 base damage; Increased Activation by +10%, +15%, +20%, +30%) Spookify (5%, 45%, 80%; Increased Activation by +10%, +15%, +20%, +30%) Spookify+ (0%, 45%, 80%; Increased Activation by +10%, +15%, +20%, +30%) Freeze (5%, 35%, 70%; Increased Activation by +10%, +12%, +15%, +20%) Nap Time (30%, 60%, 90%; Increased Activation by +5%, +10%, +15%, +20%) Sleep Charm (5%, 30%, 80%; Increased Activation by +10%, +15%, +18%, +25%) Sand Sport (20%, 40%, 80%; Increased Damage by x1.5, x2, x3, x4) Shock Attack (20%, 30%, 80%; Increased Activation by +5%, +7%, +10%, +15%) Dragon Shriek (20%, 40%, 80%; Increased Damage by x1.2, x1.4, x1.6, x2) Lightning (40%, 70%, 90%; Increased Damage by x1.2, x1.5, x2, x2.5) Poison (10%, 40%, 70%; x1.5 base damage; Increased Activation by +5%, +10%, +20%, +30%) Constrict (20%, 50%, 90%; x2 base damage; Increased Activation by +5%, +10%, +15%, +20%) Flap (20%, 30%, 100%; Increased Damage by x1.1, x1.2, x1.4, x1.5) Mind Zap (10%, 40%, 100%; Increased Activation by +5%, +10%, +20%, +25%) Calm Down (20%, 40%, 70%; Increased Activation by +5%, +7%, +10%, +15%) Possession (40%, 40%, 40%; Increased Activation by +10%, +15%, +20%, +33%) Fascinate (30%, 30%, 30%; Increased Activation by +5%, +10%, +15%, +30%) Crushing Step (30%, 40%, 50%; x2 base damage; Increased Damage by x2.4, x3, x4, x5) Last-Ditch Effort (50%, 100%, 100%; x5 base damage; Increased Damage by x6, x7.5, x10, x15) Steely Resolve (60%, 80%, 100%; x4 base damage; Increased Damage by x4.4, x4.8, x10, x14) Double Normal (20%, 60%, 80%; x4 base damage; Increased Activation by, +5%, +10%, +15%, +20%) Dancing Dragons (60%, 100%, 100%; x2 base damage; Increased Activation by +10%, +15%, +20%, +30%) Pixie Power (15%, 40%, 80%; x2 base damage; Increased Activation by +20%, +30%, +40%, +60%) Sinister Power (15%, 40%, 80%; x2 base damage; Increased Activation by +20%, +30%, +40%, +60%) Ice Dance (30%, 50%, 70%; x1.8 base damage; Increased Activation by +10%, +15%, +20%, +30%) Ground Forces (20%, 60%, 80%; x2 base damage; Increased Activation by +15%, +20%, +25%, +30%) Big Wave (30%, 60%, 90%; x2 base damage; Increased Activation by +5%, +10%, +15%, +20%) Sleep Combo (40%, 60%, 100%; x1.5 base damage; Increased Activation by +20%, +25%, +30%, +40%) Relentless (70%, 80%, 100%; x1.2 base damage; Increased Damage by x1.44, x1.56, x1.8, x2.04) Crowd Power (25%, 70%, 90%; +50 damage per counted Pokémon - pcp; Increased Damage by +60 +70, +80, +100 pcp) Crowd Control (20%, 60%, 80%; +50 damage per counted Pokémon; Increased Activation by +10%, +15%, +20%, +40%) Crowd Control+ (15%, 40%, 80%; +100 damage per counter Pokémon; Increased Activation by +10%, +25%, +30%, +40%) Flashover (25%, 50%, 80%; x2 base damage; Increased Damage by x2.2, x2.6, x3, x4) Hitting Streak (60%, 100%, 100%; x1.2 base damage; Increased Activation by +10%, +15%, +20%, +30%) Damage Streak (60%, 100%, 100%; x1.2 base damage; Increased Damage by x1.32, x1.56, x1.8, x2.4) Toxic Stress (50%, 100%, 100%; x1.5 base damage; Increased Activation by +5%, +10%, +15%, +20%) Dragon Sweep (80%, 80%, 80%; Increased Damage by x2, x2.2, x2.5, x3) Blindside (60%, 100%, 100%; Increased Damage by x2, x2.5, x3, x4) Stabilize+ (20%, 50%, 80%; Increased Activation by +10%, +20%, +40%, +50%) Transform (50%, 100%, 100%; Increased Activation by +5%, +10%, +20%, +30%) Group 8: 120 Skill Points LV2: 1->5 SP LV3: 6->30 SP LV4: 31->70 SP LV5: 71->120 SP *Skills: Mega Boost+ (50%, 100%, 100%; +6 icons to Mega Gauge; Increased Activation by +5%, +10%, +20%, +30%) Mega Boost++ (10%, 20%, 60%; +9 icons to Mega Gauge; Increased Activation by +5%, +10%, +20%, +40%) Nosedive (15%, 40%, 70%; x5 base damage; Increased Activation by +10%, +15%, +20%, +30%) Power of 4 (0%, 100%, 0%; x1.5 base damage; Increased Damage by x2.25, x2.7, x3.15, x3.6) Power of 4+ (0%, 80%, 0%; x3 base damage; Increased Damage by x3.3, x3.6, x3.9, x4.5) Super Arrow (0%, 30%, 0%; x8 base damage; Increased Activation by +5%, +10%, +15%, +20%) Super Tackle (0%, 30%, 0%; x8 base damage; Increased Activation by +5%, +10%, +15%, +20%) Super Voice (0%, 30%, 0%; x8 base damage; Increased Activation by +5%, +10%, +15%, +20%) Power of 5 (0%, 0%, 100%; x1.5 base damage; Increased Damage by x2.25, x2.7, x3.15, x3.6) Power of 5+ (0%, 0%, 80%; x3 base damage; Increased Damage by x3.3, x3.6, x4.2, x5.1) Extinction (0%, 0%, 35%; x16 base damage; Increased Activation by +10%, +15%, +20%, +35%) Cross Attack+ (80%, 90%, 100%; x4 base damage; Increased Damage by x4.4, x4.8, x6, x12) Burn (5%, 55%, 80%; Increased Activation by +5%, +10%, +15%, +20%) Burn+ (5%, 25%, 50%; Increased Activation by +15%, +25%, +40%, +50%) Freeze+ (0%, 35%, 70%; Increased Activation by +10%, +15%, +25%, +30%) Hyper Bolt (70%, 70%, 70%; x7 base damage; Increased Damage by x8.4, x9.1, x10.5, x14) Conduction (20%, 60%, 90%; 2 base damage; Increased Activation by +10%, +20%, +30%, +40%) Pyre (50%, 100%, 100%; x2 base damage; Increased Activation by +10%, +20%, +30%, +40%) Pummel (15%, 50%, 100%; x2 base damage; Increased Activation by +20%, +25%, +40%, +50%) Leaf Combo (30%, 60%, 90%; x2 base damage; Increased Activation by +10%, +15%, +20%, +30%) Rock Combo (30%, 60%, 90%; x2 base damage; Increased Activation by +10%, +15%, +20%, +30%) Bug Combo (30%, 60%, 90%; x2 base damage; Increased Activation by +10%, +15%, +20%, +30%) Sky Blast (10%, 60%, 90%; x2 base damage; Increased Activation by +5%, +10%, +15%, +20%) Psychic Combo (10%, 60%, 90%; x2 base damage; Increased Activation by +10%, +15%, +20%, +30%) Poison Pact (40%, 60%, 80%; x2 base damage; Increased Activation by +10%, +20%, +30%, +50%) Counterattack+ (20%, 50%, 70%; +100 base damage per rock, block and coin - prbc; Increased Activation by +10%, +15%, +20%, +30%) Hitting Streak+ (60%, 60%, 60%; x1.5 base damage; Increased Activation by +5%, +10%, +15%, +20%) Hammering Streak (100%, 100%, 100%; x1.5 base damage; Increased Damage by x2.25, x3, x3.75, x4.5) Non-Stop+ (20%, 40%, 60%; x2 base damage; Increased Damage by x2.2, x2.6, x3, x4) Blockify+ (25%, 40%, 70%; Increased Activation by +10%, +20%, +30%, +40%) Rockify+ (25%, 40%, 70%; Increased Activation by +10%, +20%, +30%, +40%) Rock Break+ (50%, 100%, 100%; Increased Activation by +10%, +15%, +20%, +30%) Rock Break++ (40%, 100%, 100%; Increased Activation by +5%, +10%, +15%, +20%) Rock Shot (60%, 100%, 100%; x2 base damage; Increased Damage by x3, x4, x6, x8) Cloud Clear+ (50%, 100%, 100%; Increased Activation by +10%, +15%, +20%, +30%) Cloud Clear++ (40%, 100%, 100%; Increased Activation by +5%, +10%, +15%, +20%) Cloud Shot (60%, 100%, 100%; x2 base damage; Increased Damage by x3, x4, x6, x8) Block Smash+ (50%, 100%, 100%; Increased Activation by +10%, +15%, +20%, +30%) Block Smash++ (40%, 100%, 100%; Increased Activation by +5%, +10%, +15%, +20%) Block Off (20%, 30%, 60%; Increased Activation by +10%, +20%, +30%, +40%) Block Shot (60%, 100%, 100%; x2 base damage; Increased Damage by x3, x4, x6, x8) Eject+ (50%, 100%, 100%; Increased Activation by +10%, +15%, +20%, +30%) Eject++ (40%, 100%, 100%; Increased Activation by +5%, +10%, +15%, +20%) Eliminate (35%, 45%, 65%; Increased Activation by +5%, +7%, +10%, +13%) Shot Out (60%, 100%, 100%; x2 base damage; Increased Damage by x3, x4, x6, x8) Barrier Bash+ (50%, 100%, 100%; Increased Activation by +10%, +15%, +20%, +30%) Barrier Bash++ (40%, 100%, 100%; Increased Activation by +5%, +10%, +15%, +20%) Barrier Break (20%, 40%, 70%; Increased Activation by +10%, +20%, +25%, +40%) Barrier Shot (60%, 100%, 100%; x2 base damage; Increased Damage by x3, x4, x6, x8) Quirky++ (10%, 25%, 100%; Increased Activation by +15%, +25%, +45%, +75%) Stabilize++ (25%, 50%, 100%; Increased Activation by +10%, +15%, +20%, +25%) Swap+ (25%, 50%, 100%; Increased Activation by +10%, +20%, +30%, +35%) Swap++ (20%, 50%, 100%; Increased Activation by +5%, +10%, +20%, +30%) Shadow Shock (15%, 50%, 100%; x3 base damage; Increased Damage by x4.5, x6, x9, x10.5) Psyburst (50%, 50%, 50%; x5 base damage; Increased Damage by x6, x7.5, x9.5, x12) Group 9: 150 Skill Points LV2: 1->15 SP LV3: 16->45 SP LV4: 46->100 SP LV5: 101->150 SP *Skills: Metal Combo (5%, 100%, 100%; x2 base damage; Increased Activation by +10%, +15%, +25%, +45%) Phantom Combo (5%, 100%, 100%; x2 base damage; Increased Activation by +10%, +15%, +25%, +45%) Super Cheer (10%, 40%, 70%; Increased Activation by 10%, 15%, 20%, 30%) Typeless Combo (40%, 40%, 40%; Increased Activation by 10%, 15%, 20%, 35%) Hide and Seek (40%, 50%, 60%; Increased Activation by 10%, 20%, 30%, 40%) Group 10: 200 Skill Points LV2: 1->10 SP LV3: 11->50 SP LV4: 51->100 SP LV5: 101->200 SP *Skills: Rock Shot α (50%, 100%, 100%; x2 base damage; Increased damage by x4, x6, x8, x10) Barrier Shot Ω (50%, 100%, 100%; x2 base damage; Increased damage by x4, x6, x8, x10) Destruction (80%, 90%, 100%; x5 base damage; Increased damage by x6, x7, x8, x9) Try Hard (10%, 20%, 50%; x10 base damage; Increased damage by x12, x15, x18, x25) Up, Up, Up (20%, 50%, 100%; x2 base damage; Increased activation by +20%, +30%, +40%, +50%) Disrupt Buster (1%, 5%, 10%; Increased Activation by +5%, +10%, +15%, +30%) Good Luck (0%, 0%, 0%; x1.2 base effect; Increased Drop Rate by x1.22, x1.25, x1.28, x1.3) Fury of 5 (0%, 0%, 90%; x4 base damage; Increased Damage by x6, x8, x12, x16) Goad (5%, 30%, 80%; Increased Activation by +5%, +10%, +15%, +20%) Prospector (3%, 10%, 30%; Increased Activation by +2%, +5%, +10%, +15%) Alchemist (3%, 10%, 30%; Increased Activation by +2%, +5%, +10%, +15%)