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- public class TransformMove : MonoBehaviour
- {
- public GameObject obj;
- void Update()
- {
- if (Input.GetKey(KeyCode.UpArrow))
- obj.transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
- if (Input.GetKey(KeyCode.DownArrow))
- obj.transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);
- if (Input.GetKey(KeyCode.LeftArrow))
- obj.transform.Rotate(Vector3.up * -turnSpeed * Time.deltaTime);
- if (Input.GetKey(KeyCode.RightArrow))
- obj.transform.Rotate(Vector3.up * turnSpeed * Time.deltaTime);
- if (Input.GetKey(KeyCode.S))
- obj.transform.localScale = new Vector3(transform.localScale.x / 2, transform.localScale.y / 2, transform.localScale.z / 2);
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