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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PlayerController : MonoBehaviour{
- private Rigidbody2d rb2d;
- void Start()
- {
- rb2d = GetComponant<Rigidbody2d>();
- }
- void FixedUpdate()
- {
- float moveHorizontal = Input.GetAxis("Horizontal");
- float moveVertical = Input.GetAxis("Vertical");
- Vector2 movement = new Vector2(moveHorizontal, moveVertical);
- rb2d.AddForce(movement);
- }
- }
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