Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using System.Collections;
- using System.Collections.Generic;
- using NUnit.Framework;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using UnityEngine.TestTools;
- using UnityEngine.UI;
- namespace Tests
- {
- public class SceneLoadTests
- {
- [UnityTest]
- public IEnumerator LevelSelection_Load_Test()
- {
- string wantedScene = "LevelSelection";
- SceneManager.LoadScene("MainMenu", LoadSceneMode.Single);
- yield return null;
- GameObject mainMenuUI = GameObject.Find("MainMenuUI");
- Button startGameButton = mainMenuUI.GetComponentInChildren<Button>();
- startGameButton.onClick.Invoke();
- yield return null;
- Assert.AreEqual(wantedScene, SceneManager.GetActiveScene().name);
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement