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- script "DankScrollsKek" DEATH
- {
- if(GameType() == GAME_NET_COOPERATIVE){
- Terminate; }
- Else if(GameType () == GAME_NET_DEATHMATCH){
- Terminate; }
- Delay(70);
- LocalAmbientSound("Death", 127);
- SetHudSize(1280, 720, true);
- SetFont("YouDied");
- HudMessage(s:"A"; HUDMSG_FADEINOUT, 1, CR_UNTRANSLATED, 0.5, 0.5, 3.0, 0.5, 5.0);
- FadeTo (0, 0, 0, 1.0, 3.0);
- }
- script "DankScrollsKek" DEATH
- {
- if(GameType() == GAME_NET_COOPERATIVE)
- {
- Terminate;
- }
- Else if(GameType () == GAME_NET_DEATHMATCH)
- {
- Terminate;
- }
- Delay(70);
- LocalAmbientSound("Death", 127);
- SetHudSize(1280, 720, true);
- SetFont("YouDied");
- HudMessage(s:"A"; HUDMSG_FADEINOUT, 1, CR_UNTRANSLATED, 0.5, 0.5, 3.0, 0.5, 5.0);
- FadeTo (0, 0, 0, 1.0, 3.0);
- }
- /* using acs operators */
- /* http://zdoom.org/wiki/operators */
- script "DankScrollsKek" DEATH
- {
- if(GameType() == GAME_NET_COOPERATIVE || /* if gametype is net cooperative OR (||) /*
- (GameType () == GAME_NET_DEATHMATCH){ /* if gametype is net deathmatch */
- Terminate; }
- Delay(70);
- LocalAmbientSound("Death", 127);
- SetHudSize(1280, 720, true);
- SetFont("YouDied");
- HudMessage(s:"A"; HUDMSG_FADEINOUT, 1, CR_UNTRANSLATED, 0.5, 0.5, 3.0, 0.5, 5.0);
- FadeTo (0, 0, 0, 1.0, 3.0);
- }
- /* you could even go so far as to write */
- if(GameType() == GAME_NET_COOPERATIVE || /* if gametype is net cooperative OR (||) /*
- (GameType () == GAME_NET_DEATHMATCH){ /* if gametype is net deathmatch */
- Terminate; }
- /* as */
- if(GameType() == (GAME_NET_COOPERATIVE || GAME_NET_DEATHMATCH){ /* if gametype is net cooperative OR (||) net deathmatch */
- things;
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